diff options
author | smatz <smatz@openttd.org> | 2009-06-10 22:05:01 +0000 |
---|---|---|
committer | smatz <smatz@openttd.org> | 2009-06-10 22:05:01 +0000 |
commit | bea3fe2b8b2352d471149a4c914f93c58aa11b83 (patch) | |
tree | 69bd9a4b24333a7da3f2f3d11af4aafff5c92583 /src | |
parent | bc7e9514d247581e085b80a71dabbd6e635e5ded (diff) | |
download | openttd-bea3fe2b8b2352d471149a4c914f93c58aa11b83.tar.xz |
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
Diffstat (limited to 'src')
-rw-r--r-- | src/ai/ai.hpp | 2 | ||||
-rw-r--r-- | src/ai/ai_core.cpp | 9 | ||||
-rw-r--r-- | src/ai/ai_gui.cpp | 17 | ||||
-rw-r--r-- | src/ai/ai_instance.cpp | 2 | ||||
-rw-r--r-- | src/company_base.h | 18 | ||||
-rw-r--r-- | src/company_cmd.cpp | 10 | ||||
-rw-r--r-- | src/company_func.h | 2 | ||||
-rw-r--r-- | src/company_gui.cpp | 2 | ||||
-rw-r--r-- | src/economy.cpp | 6 | ||||
-rw-r--r-- | src/network/network_server.cpp | 2 | ||||
-rw-r--r-- | src/newgrf_house.cpp | 5 | ||||
-rw-r--r-- | src/saveload/ai_sl.cpp | 6 | ||||
-rw-r--r-- | src/saveload/company_sl.cpp | 2 | ||||
-rw-r--r-- | src/strings.cpp | 2 |
14 files changed, 47 insertions, 38 deletions
diff --git a/src/ai/ai.hpp b/src/ai/ai.hpp index 7837edee0..267a4b6d1 100644 --- a/src/ai/ai.hpp +++ b/src/ai/ai.hpp @@ -54,7 +54,7 @@ public: /** * Stop a company to be controlled by an AI. * @param company The company from which the AI needs to detach. - * @pre !IsHumanCompany(company). + * @pre Company::IsValidAiID(company) */ static void Stop(CompanyID company); diff --git a/src/ai/ai_core.cpp b/src/ai/ai_core.cpp index 0eb4fe29d..b89d2064f 100644 --- a/src/ai/ai_core.cpp +++ b/src/ai/ai_core.cpp @@ -64,7 +64,7 @@ const Company *c; FOR_ALL_COMPANIES(c) { - if (!IsHumanCompany(c->index)) { + if (c->is_ai) { _current_company = c->index; c->ai_instance->GameLoop(); } @@ -74,8 +74,7 @@ * Effectively collecting garbage once every two months per AI. */ if ((AI::frame_counter & 255) == 0) { CompanyID cid = (CompanyID)GB(AI::frame_counter, 8, 4); - Company *com = Company::GetIfValid(cid); - if (com != NULL && !IsHumanCompany(cid)) com->ai_instance->CollectGarbage(); + if (Company::IsValidAiID(cid)) Company::Get(cid)->ai_instance->CollectGarbage(); } _current_company = OWNER_NONE; @@ -109,7 +108,7 @@ const Company *c; FOR_ALL_COMPANIES(c) { - if (!IsHumanCompany(c->index)) AI::Stop(c->index); + if (c->is_ai) AI::Stop(c->index); } } @@ -179,7 +178,7 @@ } /* Only AIs can have an event-queue */ - if (!Company::IsValidID(company) || IsHumanCompany(company)) { + if (!Company::IsValidAiID(company)) { event->Release(); return; } diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index bf12ce6ba..33585059e 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -642,8 +642,7 @@ struct AIDebugWindow : public Window { { /* Disable the companies who are not active or not an AI */ for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { - Company *c = Company::GetIfValid(i); - this->SetWidgetDisabledState(i + AID_WIDGET_COMPANY_BUTTON_START, c == NULL || !c->is_ai); + this->SetWidgetDisabledState(i + AID_WIDGET_COMPANY_BUTTON_START, !Company::IsValidAiID(i)); } this->DisableWidget(AID_WIDGET_RELOAD_TOGGLE); @@ -661,7 +660,7 @@ struct AIDebugWindow : public Window { virtual void OnPaint() { /* Check if the currently selected company is still active. */ - if (ai_debug_company == INVALID_COMPANY || !Company::IsValidID(ai_debug_company) || !Company::Get(ai_debug_company)->is_ai) { + if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) { if (ai_debug_company != INVALID_COMPANY) { /* Raise and disable the widget for the previous selection. */ this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START); @@ -670,13 +669,13 @@ struct AIDebugWindow : public Window { ai_debug_company = INVALID_COMPANY; } - for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { - Company *c = Company::GetIfValid(i); - if (c != NULL && c->is_ai) { + const Company *c; + FOR_ALL_COMPANIES(c) { + if (c->is_ai) { /* Lower the widget corresponding to this company. */ - this->LowerWidget(i + AID_WIDGET_COMPANY_BUTTON_START); + this->LowerWidget(c->index + AID_WIDGET_COMPANY_BUTTON_START); - ai_debug_company = i; + ai_debug_company = c->index; break; } } @@ -696,7 +695,7 @@ struct AIDebugWindow : public Window { /* Background is grey by default, will be changed to red for dead AIs */ this->widget[i + AID_WIDGET_COMPANY_BUTTON_START].colour = COLOUR_GREY; - Company *c = Company::GetIfValid(i); + const Company *c = Company::GetIfValid(i); if (c == NULL || !c->is_ai) { /* Check if we have the company as an active company */ if (!this->IsWidgetDisabled(i + AID_WIDGET_COMPANY_BUTTON_START)) { diff --git a/src/ai/ai_instance.cpp b/src/ai/ai_instance.cpp index 6d264abea..8c70cf177 100644 --- a/src/ai/ai_instance.cpp +++ b/src/ai/ai_instance.cpp @@ -363,7 +363,7 @@ void AIInstance::CollectGarbage() /* static */ AIStorage *AIInstance::GetStorage() { - assert(Company::IsValidID(_current_company) && !IsHumanCompany(_current_company)); + assert(Company::IsValidAiID(_current_company)); return Company::Get(_current_company)->ai_instance->storage; } diff --git a/src/company_base.h b/src/company_base.h index e1049bad5..6d0f2abd0 100644 --- a/src/company_base.h +++ b/src/company_base.h @@ -79,6 +79,18 @@ struct Company : CompanyPool::PoolItem<&_company_pool> { EngineRenewList engine_renew_list; ///< Defined later CompanySettings settings; ///< settings specific for each company uint16 *num_engines; ///< caches the number of engines of each type the company owns (no need to save this) + + static FORCEINLINE bool IsValidAiID(size_t index) + { + const Company *c = GetIfValid(index); + return c != NULL && c->is_ai; + } + + static FORCEINLINE bool IsValidHumanID(size_t index) + { + const Company *c = GetIfValid(index); + return c != NULL && !c->is_ai; + } }; #define FOR_ALL_COMPANIES_FROM(var, start) FOR_ALL_ITEMS_FROM(Company, company_index, var, start) @@ -86,6 +98,12 @@ struct Company : CompanyPool::PoolItem<&_company_pool> { Money CalculateCompanyValue(const Company *c); +static inline bool IsHumanCompany(CompanyID company) +{ + return !Company::Get(company)->is_ai; +} + + extern uint _next_competitor_start; extern uint _cur_company_tick_index; diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp index 58ff40a97..777a00bc7 100644 --- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -83,12 +83,6 @@ void SetLocalCompany(CompanyID new_company) MarkWholeScreenDirty(); } -bool IsHumanCompany(CompanyID company) -{ - return !Company::Get(company)->is_ai; -} - - uint16 GetDrawStringCompanyColour(CompanyID company) { /* Get the colour for DrawString-subroutines which matches the colour @@ -276,7 +270,7 @@ set_name:; MarkWholeScreenDirty(); - if (!IsHumanCompany(c->index)) { + if (c->is_ai) { CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1); cni->FillData(c); SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE); @@ -725,7 +719,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 /* Remove the company */ ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER); - if (!IsHumanCompany(c->index)) AI::Stop(c->index); + if (c->is_ai) AI::Stop(c->index); CompanyID c_index = c->index; delete c; diff --git a/src/company_func.h b/src/company_func.h index 78dcd9eab..e97789643 100644 --- a/src/company_func.h +++ b/src/company_func.h @@ -21,8 +21,6 @@ extern CompanyByte _current_company; extern Colours _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs extern CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg -bool IsHumanCompany(CompanyID company); - static inline bool IsLocalCompany() { return _local_company == _current_company; diff --git a/src/company_gui.cpp b/src/company_gui.cpp index 0c0776cc9..04f280a73 100644 --- a/src/company_gui.cpp +++ b/src/company_gui.cpp @@ -1592,7 +1592,7 @@ struct CompanyWindow : Window this->SetWidgetHiddenState(CW_WIDGET_SELL_SHARE, local); this->SetWidgetHiddenState(CW_WIDGET_COMPANY_PASSWORD, !local || !_networking); this->SetWidgetHiddenState(CW_WIDGET_COMPANY_JOIN, local || !_networking); - this->SetWidgetDisabledState(CW_WIDGET_COMPANY_JOIN, !IsHumanCompany(c->index)); + this->SetWidgetDisabledState(CW_WIDGET_COMPANY_JOIN, c->is_ai); if (!local) { if (_settings_game.economy.allow_shares) { // Shares are allowed diff --git a/src/economy.cpp b/src/economy.cpp index dd925a380..194cc97d8 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -487,7 +487,7 @@ static void CompanyCheckBankrupt(Company *c) case 3: { /* XXX - In multiplayer, should we ask other companies if it wants to take over when it is a human company? -- TrueLight */ - if (IsHumanCompany(c->index)) { + if (!c->is_ai) { SetDParam(0, STR_NEWS_COMPANY_IN_TROUBLE_TITLE); SetDParam(1, STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION); SetDParamStr(2, cni->company_name); @@ -532,7 +532,7 @@ static void CompanyCheckBankrupt(Company *c) ChangeNetworkOwner(c->index, COMPANY_SPECTATOR); ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER); - if (!IsHumanCompany(c->index)) AI::Stop(c->index); + if (c->is_ai) AI::Stop(c->index); CompanyID c_index = c->index; delete c; @@ -1528,7 +1528,7 @@ static void DoAcquireCompany(Company *c) } _current_company = old_company; - if (!IsHumanCompany(c->index)) AI::Stop(c->index); + if (c->is_ai) AI::Stop(c->index); DeleteCompanyWindows(ci); InvalidateWindowClassesData(WC_TRAINS_LIST, 0); diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index d0bdb4fd4..cd1fd0c1c 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -686,7 +686,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) } break; default: // Join another company (companies 1-8 (index 0-7)) - if (!Company::IsValidID(playas) || !IsHumanCompany(playas)) { + if (!Company::IsValidHumanID(playas)) { SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH); return; } diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index f1585f97e..b1e5c64fc 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -519,8 +519,9 @@ bool CanDeleteHouse(TileIndex tile) /* Humans are always allowed to remove buildings, as is water and * anyone using the scenario editor. */ - if ((Company::IsValidID(_current_company) && IsHumanCompany(_current_company)) - || _current_company == OWNER_WATER || _current_company == OWNER_NONE) return true; + if (Company::IsValidHumanID(_current_company) || _current_company == OWNER_WATER || _current_company == OWNER_NONE) { + return true; + } if (HasBit(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) { uint16 callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp index 4001fb81f..d5687db54 100644 --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -43,7 +43,7 @@ static void SaveReal_AIPL(int *index_ptr) SlObject(NULL, _ai_company); /* If the AI was active, store his data too */ - if (Company::IsValidID(index) && !IsHumanCompany(index)) AI::Save(index); + if (Company::IsValidAiID(index)) AI::Save(index); } static void Load_AIPL() @@ -59,7 +59,7 @@ static void Load_AIPL() SlObject(NULL, _ai_company); if (_networking && !_network_server) { - if (Company::IsValidID(index) && !IsHumanCompany(index)) AIInstance::LoadEmpty(); + if (Company::IsValidAiID(index)) AIInstance::LoadEmpty(); continue; } @@ -86,7 +86,7 @@ static void Load_AIPL() config->StringToSettings(_ai_saveload_settings); /* Start the AI directly if it was active in the savegame */ - if (Company::IsValidID(index) && !IsHumanCompany(index)) { + if (Company::IsValidAiID(index)) { AI::StartNew(index); AI::Load(index, _ai_saveload_version); } diff --git a/src/saveload/company_sl.cpp b/src/saveload/company_sl.cpp index 940b561be..9040b7521 100644 --- a/src/saveload/company_sl.cpp +++ b/src/saveload/company_sl.cpp @@ -227,7 +227,7 @@ static void SaveLoad_PLYR(Company *c) SlObject(c, _company_desc); /* Keep backwards compatible for savegames, so load the old AI block */ - if (CheckSavegameVersion(107) && !IsHumanCompany(c->index)) { + if (CheckSavegameVersion(107) && c->is_ai) { CompanyOldAI old_ai; char nothing; diff --git a/src/strings.cpp b/src/strings.cpp index 9f2f5261a..880137b9f 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -990,7 +990,7 @@ static char *FormatString(char *buff, const char *str, int64 *argv, uint casei, CompanyID company = (CompanyID)GetInt32(&argv); /* Nothing is added for AI or inactive companies */ - if (Company::IsValidID(company) && IsHumanCompany(company)) { + if (!Company::IsValidHumanID(company)) { int64 args[1]; args[0] = company + 1; buff = GetStringWithArgs(buff, STR_COMPANY_NUM, args, last); |