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authoralberth <alberth@openttd.org>2011-02-05 16:20:55 +0000
committeralberth <alberth@openttd.org>2011-02-05 16:20:55 +0000
commitb992a939966dfe50e16688d1f30767a50b2d2bc5 (patch)
treefcb370af3a43975d1021087fda7e86e515164762 /src
parent915e339d0f395305ec722925bfd8f4fdd09f30a3 (diff)
downloadopenttd-b992a939966dfe50e16688d1f30767a50b2d2bc5.tar.xz
(svn r21976) -Doc: Document several crash handling functions.
Diffstat (limited to 'src')
-rw-r--r--src/roadveh.h2
-rw-r--r--src/roadveh_cmd.cpp15
-rw-r--r--src/train.h2
-rw-r--r--src/train_cmd.cpp9
4 files changed, 26 insertions, 2 deletions
diff --git a/src/roadveh.h b/src/roadveh.h
index 58b7d0750..c10bb1503 100644
--- a/src/roadveh.h
+++ b/src/roadveh.h
@@ -90,7 +90,7 @@ struct RoadVehicle : public GroundVehicle<RoadVehicle, VEH_ROAD> {
uint16 blocked_ctr;
byte overtaking; ///< Set to #RVSB_DRIVE_SIDE when overtaking, otherwise 0.
byte overtaking_ctr; ///< The length of the current overtake attempt.
- uint16 crashed_ctr;
+ uint16 crashed_ctr; ///< Animation counter when the vehicle has crashed. @see RoadVehIsCrashed
byte reverse_ctr;
RoadType roadtype;
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 44717dda6..b3d196c11 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -415,6 +415,10 @@ FORCEINLINE int RoadVehicle::GetCurrentMaxSpeed() const
return max_speed;
}
+/**
+ * Delete last vehicle of a chain road vehicles.
+ * @param v First roadvehicle.
+ */
static void DeleteLastRoadVeh(RoadVehicle *v)
{
Vehicle *u = v;
@@ -441,6 +445,11 @@ static void RoadVehSetRandomDirection(RoadVehicle *v)
} while ((v = v->Next()) != NULL);
}
+/**
+ * Road vehicle chain has crashed.
+ * @param v First roadvehicle.
+ * @return whether the chain still exists.
+ */
static bool RoadVehIsCrashed(RoadVehicle *v)
{
v->crashed_ctr++;
@@ -457,6 +466,12 @@ static bool RoadVehIsCrashed(RoadVehicle *v)
return true;
}
+/**
+ * Check routine whether a road and a train vehicle have collided.
+ * @param v %Train vehicle to test.
+ * @param data Road vehicle to test.
+ * @return %Train vehicle if the vehicles collided, else \c NULL.
+ */
static Vehicle *EnumCheckRoadVehCrashTrain(Vehicle *v, void *data)
{
const Vehicle *u = (Vehicle*)data;
diff --git a/src/train.h b/src/train.h
index 085987a7f..815aef839 100644
--- a/src/train.h
+++ b/src/train.h
@@ -73,7 +73,7 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
/* Link between the two ends of a multiheaded engine */
Train *other_multiheaded_part;
- uint16 crash_anim_pos;
+ uint16 crash_anim_pos; ///< Crash animation counter.
uint16 flags;
TrackBitsByte track;
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 883f46fae..506845d59 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -3299,6 +3299,10 @@ static void DeleteLastWagon(Train *v)
}
}
+/**
+ * Rotate all vehicles of a (crashed) train chain randomly to animate the crash.
+ * @param v First crashed vehicle.
+ */
static void ChangeTrainDirRandomly(Train *v)
{
static const DirDiff delta[] = {
@@ -3319,6 +3323,11 @@ static void ChangeTrainDirRandomly(Train *v)
} while ((v = v->Next()) != NULL);
}
+/**
+ * Handle a crashed train.
+ * @param v First train vehicle.
+ * @return %Vehicle chain still exists.
+ */
static bool HandleCrashedTrain(Train *v)
{
int state = ++v->crash_anim_pos;