diff options
author | rubidium <rubidium@openttd.org> | 2008-05-29 15:13:28 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2008-05-29 15:13:28 +0000 |
commit | 923e21129c94c36bb403e955a1f334ef34722e8b (patch) | |
tree | 59059f0a1aba0794fa770e8c9a19312e4ce300af /src | |
parent | 2a816fb685b373e38347f809bcdc7f2fdef0139c (diff) | |
download | openttd-923e21129c94c36bb403e955a1f334ef34722e8b.tar.xz |
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Diffstat (limited to 'src')
95 files changed, 930 insertions, 895 deletions
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp index b72efc921..fafafbc21 100644 --- a/src/ai/ai.cpp +++ b/src/ai/ai.cpp @@ -154,7 +154,7 @@ static void AI_RunTick(PlayerID player) Player *p = GetPlayer(player); _current_player = player; - if (_settings.ai.ainew_active) { + if (_settings_game.ai.ainew_active) { AiNewDoGameLoop(p); } else { /* Enable all kind of cheats the old AI needs in order to operate correctly... */ @@ -178,14 +178,14 @@ void AI_RunGameLoop() if (!_ai.enabled) return; /* Don't do anything if we are a network-client, or the AI has been disabled */ - if (_networking && (!_network_server || !_settings.ai.ai_in_multiplayer)) return; + if (_networking && (!_network_server || !_settings_game.ai.ai_in_multiplayer)) return; /* New tick */ _ai.tick++; /* Make sure the AI follows the difficulty rule.. */ - assert(_settings.difficulty.competitor_speed <= 4); - if ((_ai.tick & ((1 << (4 - _settings.difficulty.competitor_speed)) - 1)) != 0) return; + assert(_settings_game.difficulty.competitor_speed <= 4); + if ((_ai.tick & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return; /* Check for AI-client (so joining a network with an AI) */ if (!_networking || _network_server) { diff --git a/src/ai/ai.h b/src/ai/ai.h index 373cae191..e7c1b1f64 100644 --- a/src/ai/ai.h +++ b/src/ai/ai.h @@ -67,14 +67,14 @@ static inline bool AI_AllowNewAI() /* If in network, and server, possible AI */ if (_networking && _network_server) { /* Do we want AIs in multiplayer? */ - if (!_settings.ai.ai_in_multiplayer) + if (!_settings_game.ai.ai_in_multiplayer) return false; /* Only the NewAI is allowed... sadly enough the old AI just doesn't support this * system, because all commands are delayed by at least 1 tick, which causes * a big problem, because it uses variables that are only set AFTER the command * is really executed... */ - if (!_settings.ai.ainew_active) + if (!_settings_game.ai.ainew_active) return false; } diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index 14fc43392..1e5fcbcb8 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -1570,21 +1570,21 @@ static void AiStateWantNewRoute(Player *p) for (;;) { r = (uint16)Random(); - if (_settings.ai.ai_disable_veh_train && - _settings.ai.ai_disable_veh_roadveh && - _settings.ai.ai_disable_veh_aircraft && - _settings.ai.ai_disable_veh_ship) { + if (_settings_game.ai.ai_disable_veh_train && + _settings_game.ai.ai_disable_veh_roadveh && + _settings_game.ai.ai_disable_veh_aircraft && + _settings_game.ai.ai_disable_veh_ship) { return; } if (r < 0x7626) { - if (_settings.ai.ai_disable_veh_train) continue; + if (_settings_game.ai.ai_disable_veh_train) continue; AiWantTrainRoute(p); } else if (r < 0xC4EA) { - if (_settings.ai.ai_disable_veh_roadveh) continue; + if (_settings_game.ai.ai_disable_veh_roadveh) continue; AiWantRoadRoute(p); } else if (r < 0xD89B) { - if (_settings.ai.ai_disable_veh_aircraft) continue; + if (_settings_game.ai.ai_disable_veh_aircraft) continue; AiWantAircraftRoute(p); } else { /* Ships are not implemented in this (broken) AI */ @@ -1603,7 +1603,7 @@ static void AiStateWantNewRoute(Player *p) static bool AiCheckTrackResources(TileIndex tile, const AiDefaultBlockData *p, byte cargo) { - uint rad = (_settings.station.modified_catchment) ? CA_TRAIN : CA_UNMODIFIED; + uint rad = (_settings_game.station.modified_catchment) ? CA_TRAIN : CA_UNMODIFIED; for (; p->mode != 4; p++) { AcceptedCargo values; @@ -2550,7 +2550,7 @@ handle_nocash: bool is_pass = ( _players_ai[p->index].cargo_type == CT_PASSENGERS || _players_ai[p->index].cargo_type == CT_MAIL || - (_settings.game_creation.landscape == LT_TEMPERATE && _players_ai[p->index].cargo_type == CT_VALUABLES) + (_settings_game.game_creation.landscape == LT_TEMPERATE && _players_ai[p->index].cargo_type == CT_VALUABLES) ); Order order; @@ -2599,7 +2599,7 @@ static bool AiCheckRoadResources(TileIndex tile, const AiDefaultBlockData *p, by uint values[NUM_CARGO]; int rad; - if (_settings.station.modified_catchment) { + if (_settings_game.station.modified_catchment) { rad = CA_TRUCK; // Same as CA_BUS at the moment? } else { // change that at some point? rad = 4; @@ -3285,7 +3285,7 @@ static void AiStateBuildRoadVehicles(Player *p) bool is_pass = ( _players_ai[p->index].cargo_type == CT_PASSENGERS || _players_ai[p->index].cargo_type == CT_MAIL || - (_settings.game_creation.landscape == LT_TEMPERATE && _players_ai[p->index].cargo_type == CT_VALUABLES) + (_settings_game.game_creation.landscape == LT_TEMPERATE && _players_ai[p->index].cargo_type == CT_VALUABLES) ); Order order; @@ -3423,7 +3423,7 @@ static bool AiCheckAirportResources(TileIndex tile, const AiDefaultBlockData *p, const AirportFTAClass* airport = GetAirport(p->attr); uint w = airport->size_x; uint h = airport->size_y; - uint rad = _settings.station.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED; + uint rad = _settings_game.station.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED; if (cargo & 0x80) { GetProductionAroundTiles(values, tile2, w, h, rad); @@ -3975,7 +3975,7 @@ void AiDoGameLoop(Player *p) // to the patch-setting // Also, it takes into account the setting if the service-interval is in days // or in % - _ai_service_interval = _settings.vehicle.servint_ispercent ? 80 : 180; + _ai_service_interval = _settings_game.vehicle.servint_ispercent ? 80 : 180; if (IsHumanPlayer(_current_player)) return; diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index cb572e486..849afb318 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -130,9 +130,9 @@ static void AiNew_State_WakeUp(Player *p) // Check all vehicles once in a while _players_ainew[p->index].action = AI_ACTION_CHECK_ALL_VEHICLES; _players_ainew[p->index].last_vehiclecheck_date = _date; - } else if (c < 100 && !_settings.ai.ai_disable_veh_roadveh) { + } else if (c < 100 && !_settings_game.ai.ai_disable_veh_roadveh) { // Do we have any spots for road-vehicles left open? - if (GetFreeUnitNumber(VEH_ROAD) <= _settings.vehicle.max_roadveh) { + if (GetFreeUnitNumber(VEH_ROAD) <= _settings_game.vehicle.max_roadveh) { if (c < 85) { _players_ainew[p->index].action = AI_ACTION_TRUCK_ROUTE; } else { @@ -140,8 +140,8 @@ static void AiNew_State_WakeUp(Player *p) } } #if 0 - } else if (c < 200 && !_settings.ai.ai_disable_veh_train) { - if (GetFreeUnitNumber(VEH_TRAIN) <= _settings.vehicle.max_trains) { + } else if (c < 200 && !_settings_game.ai.ai_disable_veh_train) { + if (GetFreeUnitNumber(VEH_TRAIN) <= _settings_game.vehicle.max_trains) { _players_ainew[p->index].action = AI_ACTION_TRAIN_ROUTE; } #endif @@ -155,7 +155,7 @@ static void AiNew_State_WakeUp(Player *p) return; } - if (_settings.ai.ai_disable_veh_roadveh && ( + if (_settings_game.ai.ai_disable_veh_roadveh && ( _players_ainew[p->index].action == AI_ACTION_BUS_ROUTE || _players_ainew[p->index].action == AI_ACTION_TRUCK_ROUTE )) { @@ -179,7 +179,7 @@ static void AiNew_State_WakeUp(Player *p) // to build the route anyway.. if (_players_ainew[p->index].action == AI_ACTION_BUS_ROUTE && money > AI_MINIMUM_BUS_ROUTE_MONEY) { - if (GetFreeUnitNumber(VEH_ROAD) > _settings.vehicle.max_roadveh) { + if (GetFreeUnitNumber(VEH_ROAD) > _settings_game.vehicle.max_roadveh) { _players_ainew[p->index].action = AI_ACTION_NONE; return; } @@ -190,7 +190,7 @@ static void AiNew_State_WakeUp(Player *p) } if (_players_ainew[p->index].action == AI_ACTION_TRUCK_ROUTE && money > AI_MINIMUM_TRUCK_ROUTE_MONEY) { - if (GetFreeUnitNumber(VEH_ROAD) > _settings.vehicle.max_roadveh) { + if (GetFreeUnitNumber(VEH_ROAD) > _settings_game.vehicle.max_roadveh) { _players_ainew[p->index].action = AI_ACTION_NONE; return; } @@ -1017,7 +1017,7 @@ static void AiNew_State_BuildPath(Player *p) if (_players_ainew[p->index].temp == -1) { DEBUG(ai, 1, "Starting to build new path"); // Init the counter - _players_ainew[p->index].counter = (4 - _settings.difficulty.competitor_speed) * AI_BUILDPATH_PAUSE + 1; + _players_ainew[p->index].counter = (4 - _settings_game.difficulty.competitor_speed) * AI_BUILDPATH_PAUSE + 1; // Set the position to the startingplace (-1 because in a minute we do ++) _players_ainew[p->index].path_info.position = -1; // And don't do this again @@ -1026,7 +1026,7 @@ static void AiNew_State_BuildPath(Player *p) // Building goes very fast on normal rate, so we are going to slow it down.. // By let the counter count from AI_BUILDPATH_PAUSE to 0, we have a nice way :) if (--_players_ainew[p->index].counter != 0) return; - _players_ainew[p->index].counter = (4 - _settings.difficulty.competitor_speed) * AI_BUILDPATH_PAUSE + 1; + _players_ainew[p->index].counter = (4 - _settings_game.difficulty.competitor_speed) * AI_BUILDPATH_PAUSE + 1; // Increase the building position _players_ainew[p->index].path_info.position++; @@ -1035,7 +1035,7 @@ static void AiNew_State_BuildPath(Player *p) if (_players_ainew[p->index].path_info.position == -2) { // This means we are done building! - if (_players_ainew[p->index].tbt == AI_TRUCK && !_settings.pf.roadveh_queue) { + if (_players_ainew[p->index].tbt == AI_TRUCK && !_settings_game.pf.roadveh_queue) { // If they not queue, they have to go up and down to try again at a station... // We don't want that, so try building some road left or right of the station DiagDirection dir1, dir2, dir3; @@ -1186,7 +1186,7 @@ static void AiNew_State_GiveOrders(Player *p) } // Very handy for AI, goto depot.. but yeah, it needs to be activated ;) - if (_settings.order.gotodepot) { + if (_settings_game.order.gotodepot) { idx = 0; order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, ODTFB_PART_OF_ORDERS); AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index 96faee211..7ad8486a4 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -287,7 +287,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } UnitID unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_AIRCRAFT); - if (unit_num > _settings.vehicle.max_aircraft) + if (unit_num > _settings_game.vehicle.max_aircraft) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) { @@ -404,7 +404,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v->u.air.targetairport = GetStationIndex(tile); v->SetNext(u); - v->service_interval = _settings.vehicle.servint_aircraft; + v->service_interval = _settings_game.vehicle.servint_aircraft; v->date_of_last_service = _date; v->build_year = u->build_year = _cur_year; @@ -664,7 +664,7 @@ CommandCost CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) static void CheckIfAircraftNeedsService(Vehicle *v) { - if (_settings.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return; + if (_settings_game.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return; if (v->IsInDepot()) { VehicleServiceInDepot(v); return; @@ -884,7 +884,7 @@ static int UpdateAircraftSpeed(Vehicle *v, uint speed_limit = SPEED_LIMIT_NONE, /* Adjust speed limits by plane speed factor to prevent taxiing * and take-off speeds being too low. */ - speed_limit *= _settings.vehicle.plane_speed; + speed_limit *= _settings_game.vehicle.plane_speed; if (v->u.air.cached_max_speed < speed_limit) { if (v->cur_speed < speed_limit) hard_limit = false; @@ -902,7 +902,7 @@ static int UpdateAircraftSpeed(Vehicle *v, uint speed_limit = SPEED_LIMIT_NONE, * speeds to that aircraft do not get to taxi speed straight after * touchdown. */ if (!hard_limit && v->cur_speed > speed_limit) { - speed_limit = v->cur_speed - max(1, ((v->cur_speed * v->cur_speed) / 16384) / _settings.vehicle.plane_speed); + speed_limit = v->cur_speed - max(1, ((v->cur_speed * v->cur_speed) / 16384) / _settings_game.vehicle.plane_speed); } spd = min(v->cur_speed + (spd >> 8) + (v->subspeed < t), speed_limit); @@ -913,12 +913,12 @@ static int UpdateAircraftSpeed(Vehicle *v, uint speed_limit = SPEED_LIMIT_NONE, /* updates statusbar only if speed have changed to save CPU time */ if (spd != v->cur_speed) { v->cur_speed = spd; - if (_settings.gui.vehicle_speed) + if (_settings_client.gui.vehicle_speed) InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } /* Adjust distance moved by plane speed setting */ - if (_settings.vehicle.plane_speed > 1) spd /= _settings.vehicle.plane_speed; + if (_settings_game.vehicle.plane_speed > 1) spd /= _settings_game.vehicle.plane_speed; if (!(v->direction & 1)) spd = spd * 3 / 4; @@ -1599,7 +1599,7 @@ static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *a AircraftEventHandler_EnterTerminal(v, apc); /* on an airport with helipads, a helicopter will always land there * and get serviced at the same time - patch setting */ - if (_settings.order.serviceathelipad) { + if (_settings_game.order.serviceathelipad) { if (v->subtype == AIR_HELICOPTER && apc->helipads != NULL) { /* an exerpt of ServiceAircraft, without the invisibility stuff */ v->date_of_last_service = _date; diff --git a/src/airport.cpp b/src/airport.cpp index e478d3480..9d58aab99 100644 --- a/src/airport.cpp +++ b/src/airport.cpp @@ -477,7 +477,7 @@ uint32 GetValidAirports() { uint32 mask = 0; - if (_cur_year < 1960 || _settings.station.always_small_airport) SetBit(mask, 0); // small airport + if (_cur_year < 1960 || _settings_game.station.always_small_airport) SetBit(mask, 0); // small airport if (_cur_year >= 1955) SetBit(mask, 1); // city airport if (_cur_year >= 1963) SetBit(mask, 2); // heliport if (_cur_year >= 1980) SetBit(mask, 3); // metropolitan airport diff --git a/src/airport_gui.cpp b/src/airport_gui.cpp index 7be50bcc7..97768da32 100644 --- a/src/airport_gui.cpp +++ b/src/airport_gui.cpp @@ -70,12 +70,12 @@ struct BuildAirToolbarWindow : Window { BuildAirToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->FindWindowPlacementAndResize(desc); - if (_settings.gui.link_terraform_toolbar) ShowTerraformToolbar(this); + if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this); } ~BuildAirToolbarWindow() { - if (_settings.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0); + if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0); } virtual void OnPaint() @@ -178,7 +178,7 @@ public: this->SetWidgetLoweredState(BAW_BTN_DOHILIGHT, _station_show_coverage); this->LowerWidget(_selected_airport_type + BAW_SMALL_AIRPORT); - if (_settings.economy.station_noise_level) { + if (_settings_game.economy.station_noise_level) { ResizeWindowForWidget(this, BAW_BOTTOMPANEL, 0, 10); } @@ -211,14 +211,14 @@ public: airport = GetAirport(_selected_airport_type); SetTileSelectSize(airport->size_x, airport->size_y); - int rad = _settings.station.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED; + int rad = _settings_game.station.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED; if (_station_show_coverage) SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad); this->DrawWidgets(); /* only show the station (airport) noise, if the noise option is activated */ - if (_settings.economy.station_noise_level) { + if (_settings_game.economy.station_noise_level) { /* show the noise of the selected airport */ SetDParam(0, airport->noise_level); DrawString(2, 206, STR_STATION_NOISE, 0); diff --git a/src/autoslope.h b/src/autoslope.h index 7b5e293bb..d738f941c 100644 --- a/src/autoslope.h +++ b/src/autoslope.h @@ -38,7 +38,7 @@ static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slo */ static inline bool AutoslopeEnabled() { - return (_settings.construction.autoslope && + return (_settings_game.construction.autoslope && ((IsValidPlayer(_current_player) && !_is_old_ai_player) || (_current_player == OWNER_NONE && _game_mode == GM_EDITOR))); } diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 6fd3f76f1..23e075a9a 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -507,7 +507,7 @@ static int DrawRailWagonPurchaseInfo(int x, int y, EngineID engine_number, const y += 10; /* Wagon speed limit, displayed if above zero */ - if (_settings.vehicle.wagon_speed_limits) { + if (_settings_game.vehicle.wagon_speed_limits) { uint max_speed = GetEngineProperty(engine_number, 0x09, rvi->max_speed); if (max_speed > 0) { SetDParam(0, max_speed * 10 / 16); @@ -545,7 +545,7 @@ static int DrawRailEnginePurchaseInfo(int x, int y, EngineID engine_number, cons y += 10; /* Max tractive effort - not applicable if old acceleration or maglev */ - if (_settings.vehicle.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) { + if (_settings_game.vehicle.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) { SetDParam(0, ((weight << multihead) * 10 * GetEngineProperty(engine_number, 0x1F, rvi->tractive_effort)) / 256); DrawString(x, y, STR_PURCHASE_INFO_MAX_TE, TC_FROMSTRING); y += 10; diff --git a/src/cheat_gui.cpp b/src/cheat_gui.cpp index 681f973c7..510ca7ef2 100644 --- a/src/cheat_gui.cpp +++ b/src/cheat_gui.cpp @@ -64,9 +64,9 @@ static int32 ClickChangeClimateCheat(int32 p1, int32 p2) { if (p1 == -1) p1 = 3; if (p1 == 4) p1 = 0; - _settings.game_creation.landscape = p1; + _settings_game.game_creation.landscape = p1; ReloadNewGRFData(); - return _settings.game_creation.landscape; + return _settings_game.game_creation.landscape; } extern void EnginesMonthlyLoop(); @@ -107,7 +107,7 @@ static const CheatEntry _cheats_ui[] = { {SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL }, {SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL }, {SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL }, - {SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_settings.game_creation.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat}, + {SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_settings_game.game_creation.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat}, {SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat }, }; diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp index 977ebb301..c5eb652a5 100644 --- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -218,7 +218,7 @@ static void TileLoop_Clear(TileIndex tile) { TileLoopClearHelper(tile); - switch (_settings.game_creation.landscape) { + switch (_settings_game.game_creation.landscape) { case LT_TROPIC: TileLoopClearDesert(tile); break; case LT_ARCTIC: TileLoopClearAlps(tile); break; } @@ -346,7 +346,7 @@ static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID void InitializeClearLand() { - _settings.game_creation.snow_line = _settings.game_creation.snow_line_height * TILE_HEIGHT; + _settings_game.game_creation.snow_line = _settings_game.game_creation.snow_line_height * TILE_HEIGHT; } static CommandCost TerraformTile_Clear(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new) diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index 25bdc78ad..4cc16a86f 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -926,8 +926,8 @@ DEF_CONSOLE_CMD(ConRestart) } /* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */ - _settings.game_creation.map_x = MapLogX(); - _settings.game_creation.map_y = FindFirstBit(MapSizeY()); + _settings_game.game_creation.map_x = MapLogX(); + _settings_game.game_creation.map_y = FindFirstBit(MapSizeY()); SwitchMode(SM_NEWGAME); return true; } @@ -940,7 +940,7 @@ DEF_CONSOLE_CMD(ConGetSeed) return true; } - IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings.game_creation.generation_seed); + IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings_game.game_creation.generation_seed); return true; } @@ -1083,7 +1083,7 @@ DEF_CONSOLE_CMD(ConExit) return true; } - if (_game_mode == GM_NORMAL && _settings.gui.autosave_on_exit) DoExitSave(); + if (_game_mode == GM_NORMAL && _settings_client.gui.autosave_on_exit) DoExitSave(); _exit_game = true; return true; diff --git a/src/currency.cpp b/src/currency.cpp index 7f21b7c50..6f0ae1abd 100644 --- a/src/currency.cpp +++ b/src/currency.cpp @@ -150,10 +150,10 @@ uint GetMaskOfAllowedCurrencies() **/ void CheckSwitchToEuro() { - if (_currency_specs[_settings.gui.currency].to_euro != CF_NOEURO && - _currency_specs[_settings.gui.currency].to_euro != CF_ISEURO && - _cur_year >= _currency_specs[_settings.gui.currency].to_euro) { - _settings.gui.currency = 2; // this is the index of euro above. + if (_currency_specs[_settings_client.gui.currency].to_euro != CF_NOEURO && + _currency_specs[_settings_client.gui.currency].to_euro != CF_ISEURO && + _cur_year >= _currency_specs[_settings_client.gui.currency].to_euro) { + _settings_client.gui.currency = 2; // this is the index of euro above. AddNewsItem(STR_EURO_INTRODUCE, NS_ECONOMY, 0, 0); } } diff --git a/src/currency.h b/src/currency.h index e7cac77c2..f9c67ea87 100644 --- a/src/currency.h +++ b/src/currency.h @@ -39,7 +39,7 @@ extern CurrencySpec _currency_specs[NUM_CURRENCY]; // XXX small hack, but makes the rest of the code a bit nicer to read #define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID]) -#define _currency ((const CurrencySpec*)&_currency_specs[(_game_mode == GM_MENU) ? _settings_newgame.gui.currency : _settings.gui.currency]) +#define _currency ((const CurrencySpec*)&_currency_specs[_settings_client.gui.currency]) uint GetMaskOfAllowedCurrencies(); void CheckSwitchToEuro(); diff --git a/src/date.cpp b/src/date.cpp index 359433572..bcda4e3c2 100644 --- a/src/date.cpp +++ b/src/date.cpp @@ -257,7 +257,7 @@ void IncreaseDate() SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR); DebugDumpCommands("ddc:save:%s\n", name); #endif /* DUMP_COMMANDS */ - if (_settings.gui.autosave != 0 && (_cur_month % _autosave_months[_settings.gui.autosave]) == 0) { + if (_settings_client.gui.autosave != 0 && (_cur_month % _autosave_months[_settings_client.gui.autosave]) == 0) { _do_autosave = true; RedrawAutosave(); } @@ -283,10 +283,10 @@ void IncreaseDate() ShipsYearlyLoop(); if (_network_server) NetworkServerYearlyLoop(); - if (_cur_year == _settings.gui.semaphore_build_before) ResetSignalVariant(); + if (_cur_year == _settings_client.gui.semaphore_build_before) ResetSignalVariant(); /* check if we reached end of the game */ - if (_cur_year == _settings.gui.ending_year) { + if (_cur_year == _settings_client.gui.ending_year) { ShowEndGameChart(); /* check if we reached the maximum year, decrement dates by a year */ } else if (_cur_year == MAX_YEAR + 1) { @@ -303,5 +303,5 @@ void IncreaseDate() InitChatMessage(); } - if (_settings.gui.auto_euro) CheckSwitchToEuro(); + if (_settings_client.gui.auto_euro) CheckSwitchToEuro(); } diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp index d4c0b722f..4e4616d32 100644 --- a/src/disaster_cmd.cpp +++ b/src/disaster_cmd.cpp @@ -1050,7 +1050,7 @@ void DisasterDailyLoop() ResetDisasterDelay(); - if (_settings.difficulty.disasters != 0) DoDisaster(); + if (_settings_game.difficulty.disasters != 0) DoDisaster(); } void StartupDisasters() diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp index b1d79b853..aa55555f9 100644 --- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -136,12 +136,12 @@ struct BuildDocksToolbarWindow : Window { BuildDocksToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->FindWindowPlacementAndResize(desc); - if (_settings.gui.link_terraform_toolbar) ShowTerraformToolbar(this); + if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this); } ~BuildDocksToolbarWindow() { - if (_settings.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0); + if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0); } virtual void OnPaint() @@ -263,7 +263,7 @@ public: virtual void OnPaint() { - int rad = (_settings.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED; + int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED; this->DrawWidgets(); diff --git a/src/economy.cpp b/src/economy.cpp index d21f15efb..68ff2572e 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -654,7 +654,7 @@ static void AddInflation() * inflation doesn't add anything after that either; it even makes playing * it impossible due to the diverging cost and income rates. */ - if ((_cur_year - _settings.game_creation.starting_year) >= (ORIGINAL_MAX_YEAR - ORIGINAL_BASE_YEAR)) return; + if ((_cur_year - _settings_game.game_creation.starting_year) >= (ORIGINAL_MAX_YEAR - ORIGINAL_BASE_YEAR)) return; /* Approximation for (100 + infl_amount)% ** (1 / 12) - 100% * scaled by 65536 @@ -704,7 +704,7 @@ static void PlayersPayInterest() static void HandleEconomyFluctuations() { - if (_settings.difficulty.economy == 0) return; + if (_settings_game.difficulty.economy == 0) return; if (--_economy.fluct == 0) { _economy.fluct = -(int)GB(Random(), 0, 2); @@ -813,7 +813,7 @@ void StartupEconomy() for (i = 0; i != NUM_PRICES; i++) { Money price = _price_base[i]; if (_price_category[i] != 0) { - uint mod = _price_category[i] == 1 ? _settings.difficulty.vehicle_costs : _settings.difficulty.construction_cost; + uint mod = _price_category[i] == 1 ? _settings_game.difficulty.vehicle_costs : _settings_game.difficulty.construction_cost; if (mod < 1) { price = price * 3 >> 2; } else if (mod > 1) { @@ -829,10 +829,10 @@ void StartupEconomy() _price_frac[i] = 0; } - _economy.interest_rate = _settings.difficulty.initial_interest; - _economy.infl_amount = _settings.difficulty.initial_interest; - _economy.infl_amount_pr = max(0, _settings.difficulty.initial_interest - 1); - _economy.max_loan_unround = _economy.max_loan = _settings.difficulty.max_loan; + _economy.interest_rate = _settings_game.difficulty.initial_interest; + _economy.infl_amount = _settings_game.difficulty.initial_interest; + _economy.infl_amount_pr = max(0, _settings_game.difficulty.initial_interest - 1); + _economy.max_loan_unround = _economy.max_loan = _settings_game.difficulty.max_loan; _economy.fluct = GB(Random(), 0, 8) + 168; } @@ -1162,7 +1162,7 @@ Money GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, C } /* zero the distance (thus income) if it's the bank and very short transport. */ - if (_settings.game_creation.landscape == LT_TEMPERATE && cs->label == 'VALU' && dist < 10) return 0; + if (_settings_game.game_creation.landscape == LT_TEMPERATE && cs->label == 'VALU' && dist < 10) return 0; static const int MIN_TIME_FACTOR = 31; @@ -1208,7 +1208,7 @@ static void DeliverGoodsToIndustry(TileIndex xy, CargoID cargo_type, int num_pie * XXX - Think of something better to * 1) Only deliver to industries which are withing the catchment radius * 2) Distribute between industries if more then one is present */ - best_dist = (_settings.station.station_spread + 8) * 2; + best_dist = (_settings_game.station.station_spread + 8) * 2; FOR_ALL_INDUSTRIES(ind) { indspec = GetIndustrySpec(ind->type); uint i; @@ -1313,7 +1313,7 @@ static bool CheckSubsidised(Station *from, Station *to, CargoID cargo_type) SetDParam(0, _current_player); AddNewsItem( - STR_2031_SERVICE_SUBSIDY_AWARDED + _settings.difficulty.subsidy_multiplier, + STR_2031_SERVICE_SUBSIDY_AWARDED + _settings_game.difficulty.subsidy_multiplier, NS_SUBSIDIES, pair.a, pair.b ); @@ -1360,7 +1360,7 @@ static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID source, /* Modify profit if a subsidy is in effect */ if (subsidised) { - switch (_settings.difficulty.subsidy_multiplier) { + switch (_settings_game.difficulty.subsidy_multiplier) { case 0: profit += profit >> 1; break; case 1: profit *= 2; break; case 2: profit *= 3; break; @@ -1481,7 +1481,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) /* We have not waited enough time till the next round of loading/unloading */ if (--v->load_unload_time_rem != 0) { - if (_settings.order.improved_load && (v->current_order.GetLoadType() & OLFB_FULL_LOAD)) { + if (_settings_game.order.improved_load && (v->current_order.GetLoadType() & OLFB_FULL_LOAD)) { /* 'Reserve' this cargo for this vehicle, because we were first. */ for (; v != NULL; v = v->Next()) { if (v->cargo_cap != 0) cargo_left[v->cargo_type] -= v->cargo_cap - v->cargo.Count(); @@ -1517,7 +1517,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) if (v->cargo_cap == 0) continue; byte load_amount = EngInfo(v->engine_type)->load_amount; - if (_settings.order.gradual_loading && HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_LOAD_AMOUNT)) { + if (_settings_game.order.gradual_loading && HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_LOAD_AMOUNT)) { uint16 cb_load_amount = GetVehicleCallback(CBID_VEHICLE_LOAD_AMOUNT, 0, 0, v->engine_type, v); if (cb_load_amount != CALLBACK_FAILED && GB(cb_load_amount, 0, 8) != 0) load_amount = GB(cb_load_amount, 0, 8); } @@ -1526,7 +1526,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) if (HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) && (u->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) { uint cargo_count = v->cargo.Count(); - uint amount_unloaded = _settings.order.gradual_loading ? min(cargo_count, load_amount) : cargo_count; + uint amount_unloaded = _settings_game.order.gradual_loading ? min(cargo_count, load_amount) : cargo_count; bool remaining; // Are there cargo entities in this vehicle that can still be unloaded here? if (HasBit(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) && !(u->current_order.GetUnloadType() & OUFB_TRANSFER)) { @@ -1552,7 +1552,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) unloading_time += amount_unloaded; anything_unloaded = true; - if (_settings.order.gradual_loading && remaining) { + if (_settings_game.order.gradual_loading && remaining) { completely_emptied = false; } else { /* We have finished unloading (cargo count == 0) */ @@ -1586,14 +1586,14 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) /* Skip loading this vehicle if another train/vehicle is already handling * the same cargo type at this station */ - if (_settings.order.improved_load && cargo_left[v->cargo_type] <= 0) { + if (_settings_game.order.improved_load && cargo_left[v->cargo_type] <= 0) { SetBit(cargo_not_full, v->cargo_type); continue; } if (cap > count) cap = count; - if (_settings.order.gradual_loading) cap = min(cap, load_amount); - if (_settings.order.improved_load) { + if (_settings_game.order.gradual_loading) cap = min(cap, load_amount); + if (_settings_game.order.improved_load) { /* Don't load stuff that is already 'reserved' for other vehicles */ cap = min((uint)cargo_left[v->cargo_type], cap); cargo_left[v->cargo_type] -= cap; @@ -1637,7 +1637,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) * all wagons at the same time instead of using the same 'improved' * loading algorithm for the wagons (only fill wagon when there is * enough to fill the previous wagons) */ - if (_settings.order.improved_load && (u->current_order.GetLoadType() & OLFB_FULL_LOAD)) { + if (_settings_game.order.improved_load && (u->current_order.GetLoadType() & OLFB_FULL_LOAD)) { /* Update left cargo */ for (v = u; v != NULL; v = v->Next()) { if (v->cargo_cap != 0) cargo_left[v->cargo_type] -= v->cargo_cap - v->cargo.Count(); @@ -1647,7 +1647,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) v = u; if (anything_loaded || anything_unloaded) { - if (_settings.order.gradual_loading) { + if (_settings_game.order.gradual_loading) { /* The time it takes to load one 'slice' of cargo or passengers depends * on the vehicle type - the values here are those found in TTDPatch */ const uint gradual_loading_wait_time[] = { 40, 20, 10, 20 }; @@ -1684,11 +1684,11 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) /* Calculate the loading indicator fill percent and display * In the Game Menu do not display indicators - * If _settings.gui.loading_indicators == 2, show indicators (bool can be promoted to int as 0 or 1 - results in 2 > 0,1 ) - * if _settings.gui.loading_indicators == 1, _local_player must be the owner or must be a spectator to show ind., so 1 > 0 - * if _settings.gui.loading_indicators == 0, do not display indicators ... 0 is never greater than anything + * If _settings_client.gui.loading_indicators == 2, show indicators (bool can be promoted to int as 0 or 1 - results in 2 > 0,1 ) + * if _settings_client.gui.loading_indicators == 1, _local_player must be the owner or must be a spectator to show ind., so 1 > 0 + * if _settings_client.gui.loading_indicators == 0, do not display indicators ... 0 is never greater than anything */ - if (_game_mode != GM_MENU && (_settings.gui.loading_indicators > (uint)(v->owner != _local_player && _local_player != PLAYER_SPECTATOR))) { + if (_game_mode != GM_MENU && (_settings_client.gui.loading_indicators > (uint)(v->owner != _local_player && _local_player != PLAYER_SPECTATOR))) { StringID percent_up_down = STR_NULL; int percent = CalcPercentVehicleFilled(v, &percent_up_down); if (v->fill_percent_te_id == INVALID_TE_ID) { @@ -1736,7 +1736,7 @@ void LoadUnloadStation(Station *st) void PlayersMonthlyLoop() { PlayersGenStatistics(); - if (_settings.economy.inflation && _cur_year < MAX_YEAR) + if (_settings_game.economy.inflation && _cur_year < MAX_YEAR) AddInflation(); PlayersPayInterest(); /* Reset the _current_player flag */ @@ -1802,7 +1802,7 @@ CommandCost CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 /* Check if buying shares is allowed (protection against modified clients) */ /* Cannot buy own shares */ - if (!IsValidPlayer((PlayerID)p1) || !_settings.economy.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR; + if (!IsValidPlayer((PlayerID)p1) || !_settings_game.economy.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR; p = GetPlayer((PlayerID)p1); @@ -1851,7 +1851,7 @@ CommandCost CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint3 /* Check if selling shares is allowed (protection against modified clients) */ /* Cannot sell own shares */ - if (!IsValidPlayer((PlayerID)p1) || !_settings.economy.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR; + if (!IsValidPlayer((PlayerID)p1) || !_settings_game.economy.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR; p = GetPlayer((PlayerID)p1); diff --git a/src/elrail_func.h b/src/elrail_func.h index bf3e41632..b7793b245 100644 --- a/src/elrail_func.h +++ b/src/elrail_func.h @@ -25,7 +25,7 @@ static inline bool HasCatenary(RailType rt) */ static inline bool HasCatenaryDrawn(RailType rt) { - return HasCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings.vehicle.disable_elrails; + return HasCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails; } /** @@ -37,6 +37,6 @@ void DrawCatenary(const TileInfo *ti); void DrawCatenaryOnTunnel(const TileInfo *ti); void DrawCatenaryOnBridge(const TileInfo *ti); -int32 SettingsDisableElrail(int32 p1); ///< _settings.disable_elrail callback +int32 SettingsDisableElrail(int32 p1); ///< _settings_game.disable_elrail callback #endif /* ELRAIL_FUNC_H */ diff --git a/src/engine.cpp b/src/engine.cpp index c3d1f5185..9c650984d 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -189,7 +189,7 @@ static void CalcEngineReliability(Engine *e) uint age = e->age; /* Check for early retirement */ - if (e->player_avail != 0 && !_settings.vehicle.never_expire_vehicles) { + if (e->player_avail != 0 && !_settings_game.vehicle.never_expire_vehicles) { int retire_early = e->info.retire_early; uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12); if (retire_early != 0 && age >= retire_early_max_age) { @@ -202,7 +202,7 @@ static void CalcEngineReliability(Engine *e) if (age < e->duration_phase_1) { uint start = e->reliability_start; e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start; - } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings.vehicle.never_expire_vehicles) { + } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings_game.vehicle.never_expire_vehicles) { /* We are at the peak of this engines life. It will have max reliability. * This is also true if the engines never expire. They will not go bad over time */ e->reliability = e->reliability_max; @@ -265,10 +265,10 @@ void StartupEngines() CalcEngineReliability(e); } - e->lifelength = ei->lifelength + _settings.vehicle.extend_vehicle_life; + e->lifelength = ei->lifelength + _settings_game.vehicle.extend_vehicle_life; /* prevent certain engines from ever appearing. */ - if (!HasBit(ei->climates, _settings.game_creation.landscape)) { + if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) { e->flags |= ENGINE_AVAILABLE; e->player_avail = 0; } diff --git a/src/genworld.cpp b/src/genworld.cpp index fab5c3c15..a870108c5 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -91,8 +91,8 @@ static void * CDECL _GenerateWorld(void *arg) _generating_world = true; if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait..."); /* Set the Random() seed to generation_seed so we produce the same map with the same seed */ - if (_settings.game_creation.generation_seed == GENERATE_NEW_SEED) _settings.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom(); - _random.SetSeed(_settings.game_creation.generation_seed); + if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom(); + _random.SetSeed(_settings_game.game_creation.generation_seed); SetGeneratingWorldProgress(GWP_MAP_INIT, 2); SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0); @@ -105,7 +105,7 @@ static void * CDECL _GenerateWorld(void *arg) SetGeneratingWorldProgress(GWP_UNMOVABLE, 1); /* Make the map the height of the patch setting */ - if (_game_mode != GM_MENU) FlatEmptyWorld(_settings.game_creation.se_flat_world_height); + if (_game_mode != GM_MENU) FlatEmptyWorld(_settings_game.game_creation.se_flat_world_height); ConvertGroundTilesIntoWaterTiles(); IncreaseGeneratingWorldProgress(GWP_UNMOVABLE); @@ -165,7 +165,7 @@ static void * CDECL _GenerateWorld(void *arg) if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game"); - if (_settings.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); + if (_settings_client.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); } catch (...) { _generating_world = false; throw; @@ -273,7 +273,7 @@ void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y) _current_player = OWNER_NONE; /* Set the date before loading sprites as some newgrfs check it */ - SetDate(ConvertYMDToDate(_settings.game_creation.starting_year, 0, 1)); + SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1)); /* Load the right landscape stuff */ GfxLoadSprites(); diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index e4014529c..7296346df 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -205,7 +205,7 @@ void StartGeneratingLandscape(glwp_modes mode) DeleteAllNonVitalWindows(); /* Copy all XXX_newgame to XXX when coming from outside the editor */ - _settings = _settings_newgame; + _settings_game = _settings_newgame; ResetGRFConfig(true); SndPlayFx(SND_15_BEEP); @@ -377,9 +377,9 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { break; case GLAND_GENERATE_BUTTON: // Generate - _settings = _settings_newgame; + _settings_game = _settings_newgame; - if (_settings.economy.town_layout == TL_NO_ROADS) { + if (_settings_game.economy.town_layout == TL_NO_ROADS) { ShowQuery( STR_TOWN_LAYOUT_WARNING_CAPTION, STR_TOWN_LAYOUT_WARNING_MESSAGE, diff --git a/src/gfx.cpp b/src/gfx.cpp index 0ee113fb0..ac9e32fb6 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -807,7 +807,7 @@ void DoPaletteAnimations() memcpy(old_val, d, c * sizeof(*old_val)); /* Dark blue water */ - s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a; + s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a; j = EXTR(320, 5); for (i = 0; i != 5; i++) { *d++ = s[j]; @@ -816,7 +816,7 @@ void DoPaletteAnimations() } /* Glittery water */ - s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b; + s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b; j = EXTR(128, 15); for (i = 0; i != 5; i++) { *d++ = s[j]; @@ -876,7 +876,7 @@ void DoPaletteAnimations() /* Animate water for old DOS graphics */ if (_use_dos_palette) { /* Dark blue water DOS */ - s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a; + s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a; j = EXTR(320, 5); for (i = 0; i != 5; i++) { *d++ = s[j]; @@ -885,7 +885,7 @@ void DoPaletteAnimations() } /* Glittery water DOS */ - s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b; + s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b; j = EXTR(128, 15); for (i = 0; i != 5; i++) { *d++ = s[j]; diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp index 390f69e73..fe79abf77 100644 --- a/src/gfxinit.cpp +++ b/src/gfxinit.cpp @@ -214,10 +214,10 @@ static void LoadSpriteTables() * This overwrites some of the temperate sprites, such as foundations * and the ground sprites. */ - if (_settings.game_creation.landscape != LT_TEMPERATE) { + if (_settings_game.game_creation.landscape != LT_TEMPERATE) { LoadGrfIndexed( - files->landscape[_settings.game_creation.landscape - 1].filename, - _landscape_spriteindexes[_settings.game_creation.landscape - 1], + files->landscape[_settings_game.game_creation.landscape - 1].filename, + _landscape_spriteindexes[_settings_game.game_creation.landscape - 1], i++ ); } @@ -248,7 +248,7 @@ static void LoadSpriteTables() void GfxLoadSprites() { - DEBUG(sprite, 2, "Loading sprite set %d", _settings.game_creation.landscape); + DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape); GfxInitSpriteMem(); LoadSpriteTables(); diff --git a/src/heightmap.cpp b/src/heightmap.cpp index 6c0162503..1add9853c 100644 --- a/src/heightmap.cpp +++ b/src/heightmap.cpp @@ -297,7 +297,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map) TileIndex tile; /* Get map size and calculate scale and padding values */ - switch (_settings.game_creation.heightmap_rotation) { + switch (_settings_game.game_creation.heightmap_rotation) { default: NOT_REACHED(); case HM_COUNTER_CLOCKWISE: width = MapSizeX(); @@ -322,7 +322,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map) /* Form the landscape */ for (row = 0; row < height - 1; row++) { for (col = 0; col < width - 1; col++) { - switch (_settings.game_creation.heightmap_rotation) { + switch (_settings_game.game_creation.heightmap_rotation) { default: NOT_REACHED(); case HM_COUNTER_CLOCKWISE: tile = TileXY(col, row); break; case HM_CLOCKWISE: tile = TileXY(row, col); break; @@ -337,7 +337,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map) /* Use nearest neighbor resizing to scale map data. * We rotate the map 45 degrees (counter)clockwise */ img_row = (((row - row_pad) * num_div) / img_scale); - switch (_settings.game_creation.heightmap_rotation) { + switch (_settings_game.game_creation.heightmap_rotation) { default: NOT_REACHED(); case HM_COUNTER_CLOCKWISE: img_col = (((width - 1 - col - col_pad) * num_div) / img_scale); diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index d98bf3b83..2ae199d40 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -70,7 +70,7 @@ void ResetIndustries() /* once performed, enable only the current climate industries */ for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) { _industry_specs[i].enabled = i < NEW_INDUSTRYOFFSET && - HasBit(_origin_industry_specs[i].climate_availability, _settings.game_creation.landscape); + HasBit(_origin_industry_specs[i].climate_availability, _settings_game.game_creation.landscape); } memset(&_industry_tile_specs, 0, sizeof(_industry_tile_specs)); @@ -84,7 +84,7 @@ void ResetIndustries() void ResetIndustryCreationProbility(IndustryType type) { assert(type < INVALID_INDUSTRYTYPE); - _industry_specs[type].appear_creation[_settings.game_creation.landscape] = 0; + _industry_specs[type].appear_creation[_settings_game.game_creation.landscape] = 0; } DEFINE_OLD_POOL_GENERIC(Industry, Industry) @@ -888,14 +888,14 @@ static void PlantFarmField(TileIndex tile, IndustryID industry) uint field_type; int type; - if (_settings.game_creation.landscape == LT_ARCTIC) { + if (_settings_game.game_creation.landscape == LT_ARCTIC) { if (GetTileZ(tile) + TILE_HEIGHT * 2 >= GetSnowLine()) return; } /* determine field size */ r = (Random() & 0x303) + 0x404; - if (_settings.game_creation.landscape == LT_ARCTIC) r += 0x404; + if (_settings_game.game_creation.landscape == LT_ARCTIC) r += 0x404; size_x = GB(r, 0, 8); size_y = GB(r, 8, 8); @@ -926,7 +926,7 @@ static void PlantFarmField(TileIndex tile, IndustryID industry) END_TILE_LOOP(cur_tile, size_x, size_y, tile) type = 3; - if (_settings.game_creation.landscape != LT_ARCTIC && _settings.game_creation.landscape != LT_TROPIC) { + if (_settings_game.game_creation.landscape != LT_ARCTIC && _settings_game.game_creation.landscape != LT_TROPIC) { type = _plantfarmfield_type[Random() & 0xF]; } @@ -1063,7 +1063,7 @@ static bool CheckNewIndustry_NULL(TileIndex tile) static bool CheckNewIndustry_Forest(TileIndex tile) { - if (_settings.game_creation.landscape == LT_ARCTIC) { + if (_settings_game.game_creation.landscape == LT_ARCTIC) { if (GetTileZ(tile) < HighestSnowLine() + TILE_HEIGHT * 2U) { _error_message = STR_4831_FOREST_CAN_ONLY_BE_PLANTED; return false; @@ -1075,7 +1075,7 @@ static bool CheckNewIndustry_Forest(TileIndex tile) static bool CheckNewIndustry_OilRefinery(TileIndex tile) { if (_game_mode == GM_EDITOR) return true; - if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings.game_creation.oil_refinery_limit) return true; + if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return true; _error_message = STR_483B_CAN_ONLY_BE_POSITIONED; return false; @@ -1087,7 +1087,7 @@ static bool CheckNewIndustry_OilRig(TileIndex tile) { if (_game_mode == GM_EDITOR && _ignore_restrictions) return true; if (TileHeight(tile) == 0 && - DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings.game_creation.oil_refinery_limit) return true; + DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return true; _error_message = STR_483B_CAN_ONLY_BE_POSITIONED; return false; @@ -1095,7 +1095,7 @@ static bool CheckNewIndustry_OilRig(TileIndex tile) static bool CheckNewIndustry_Farm(TileIndex tile) { - if (_settings.game_creation.landscape == LT_ARCTIC) { + if (_settings_game.game_creation.landscape == LT_ARCTIC) { if (GetTileZ(tile) + TILE_HEIGHT * 2 >= HighestSnowLine()) { _error_message = STR_0239_SITE_UNSUITABLE; return false; @@ -1171,7 +1171,7 @@ static const Town *CheckMultipleIndustryInTown(TileIndex tile, int type) t = ClosestTownFromTile(tile, (uint)-1); - if (_settings.economy.multiple_industry_per_town) return t; + if (_settings_game.economy.multiple_industry_per_town) return t; FOR_ALL_INDUSTRIES(i) { if (i->type == (byte)type && @@ -1257,7 +1257,7 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable /* It is almost impossible to have a fully flat land in TG, so what we * do is that we check if we can make the land flat later on. See * CheckIfCanLevelIndustryPlatform(). */ - return !refused_slope || (_settings.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions); + return !refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions); } static bool CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t) @@ -1387,7 +1387,7 @@ static bool CheckIfFarEnoughFromIndustry(TileIndex tile, int type) const IndustrySpec *indspec = GetIndustrySpec(type); const Industry *i; - if (_settings.economy.same_industry_close && indspec->IsRawIndustry()) + if (_settings_game.economy.same_industry_close && indspec->IsRawIndustry()) /* Allow primary industries to be placed close to any other industry */ return true; @@ -1401,8 +1401,8 @@ static bool CheckIfFarEnoughFromIndustry(TileIndex tile, int type) indspec->accepts_cargo[0] == i->accepts_cargo[0] && ( /* at least one of those options must be true */ _game_mode != GM_EDITOR || // editor must not be stopped - !_settings.economy.same_industry_close || - !_settings.economy.multiple_industry_per_town)) { + !_settings_game.economy.same_industry_close || + !_settings_game.economy.multiple_industry_per_town)) { _error_message = STR_INDUSTRY_TOO_CLOSE; return false; } @@ -1449,7 +1449,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind i->production_rate[1] = indspec->production_rate[1]; /* don't use smooth economy for industries using production related callbacks */ - if (_settings.economy.smooth_economy && + if (_settings_game.economy.smooth_economy && !(HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_256_TICKS) || HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) && // production callbacks !(HasBit(indspec->callback_flags, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_CHANGE)) // production change callbacks ) { @@ -1577,7 +1577,7 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL; } - if (!custom_shape_check && _settings.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL; + if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL; if (!CheckIfFarEnoughFromIndustry(tile, type)) return NULL; const Town *t = CheckMultipleIndustryInTown(tile, type); @@ -1621,11 +1621,11 @@ CommandCost CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* If the patch for raw-material industries is not on, you cannot build raw-material industries. * Raw material industries are industries that do not accept cargo (at least for now) */ - if (_game_mode != GM_EDITOR && _settings.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) { + if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) { return CMD_ERROR; } - if (_game_mode != GM_EDITOR && _settings.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) { + if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) { if (flags & DC_EXEC) { /* Prospecting has a chance to fail, however we cannot guarantee that something can * be built on the map, so the chance gets lower when the map is fuller, but there @@ -1700,13 +1700,13 @@ static void PlaceInitialIndustry(IndustryType type, int amount) { /* We need to bypass the amount given in parameter if it exceeds the maximum dimension of the * _numof_industry_table. newgrf can specify a big amount */ - int num = (amount > NB_NUMOFINDUSTRY) ? amount : _numof_industry_table[_settings.difficulty.number_industries][amount]; + int num = (amount > NB_NUMOFINDUSTRY) ? amount : _numof_industry_table[_settings_game.difficulty.number_industries][amount]; const IndustrySpec *ind_spc = GetIndustrySpec(type); /* These are always placed next to the coastline, so we scale by the perimeter instead. */ num = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(num) : ScaleByMapSize(num); - if (_settings.difficulty.number_industries != 0) { + if (_settings_game.difficulty.number_industries != 0) { PlayerID old_player = _current_player; _current_player = OWNER_NONE; assert(num > 0); @@ -1735,7 +1735,7 @@ void GenerateIndustries() const IndustrySpec *ind_spc; /* Find the total amount of industries */ - if (_settings.difficulty.number_industries > 0) { + if (_settings_game.difficulty.number_industries > 0) { for (it = 0; it < NUM_INDUSTRYTYPES; it++) { ind_spc = GetIndustrySpec(it); @@ -1744,12 +1744,12 @@ void GenerateIndustries() ResetIndustryCreationProbility(it); } - chance = ind_spc->appear_creation[_settings.game_creation.landscape]; + chance = ind_spc->appear_creation[_settings_game.game_creation.landscape]; if (ind_spc->enabled && chance > 0) { /* once the chance of appearance is determind, it have to be scaled by * the difficulty level. The "chance" in question is more an index into * the _numof_industry_table,in fact */ - int num = (chance > NB_NUMOFINDUSTRY) ? chance : _numof_industry_table[_settings.difficulty.number_industries][chance]; + int num = (chance > NB_NUMOFINDUSTRY) ? chance : _numof_industry_table[_settings_game.difficulty.number_industries][chance]; /* These are always placed next to the coastline, so we scale by the perimeter instead. */ num = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(num) : ScaleByMapSize(num); @@ -1760,7 +1760,7 @@ void GenerateIndustries() SetGeneratingWorldProgress(GWP_INDUSTRY, i); - if (_settings.difficulty.number_industries > 0) { + if (_settings_game.difficulty.number_industries > 0) { for (it = 0; it < NUM_INDUSTRYTYPES; it++) { /* Once the number of industries has been determined, let's really create them. * The test for chance allows us to try create industries that are available only @@ -1769,7 +1769,7 @@ void GenerateIndustries() * processed that scaling above? No, don't think so. Will find a way. */ ind_spc = GetIndustrySpec(it); if (ind_spc->enabled) { - chance = ind_spc->appear_creation[_settings.game_creation.landscape]; + chance = ind_spc->appear_creation[_settings_game.game_creation.landscape]; if (chance > 0) PlaceInitialIndustry(it, chance); } } @@ -1823,7 +1823,7 @@ static void MaybeNewIndustry(void) /* Generate a list of all possible industries that can be built. */ for (j = 0; j < NUM_INDUSTRYTYPES; j++) { ind_spc = GetIndustrySpec(j); - byte chance = ind_spc->appear_ingame[_settings.game_creation.landscape]; + byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape]; if (!ind_spc->enabled || chance == 0) continue; @@ -1881,7 +1881,7 @@ static bool CheckIndustryCloseDownProtection(IndustryType type) const IndustrySpec *indspec = GetIndustrySpec(type); /* oil wells (or the industries with that flag set) are always allowed to closedown */ - if (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD && _settings.game_creation.landscape == LT_TEMPERATE) return false; + if (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD && _settings_game.game_creation.landscape == LT_TEMPERATE) return false; return (indspec->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) == 0 && GetIndustryTypeCount(type) <= 1; } @@ -2031,7 +2031,7 @@ static void ChangeIndustryProduction(Industry *i, bool monthly) bool standard = true; bool suppress_message = false; /* don't use smooth economy for industries using production related callbacks */ - bool smooth_economy = _settings.economy.smooth_economy && + bool smooth_economy = _settings_game.economy.smooth_economy && !(HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_256_TICKS) || HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) && // production callbacks !(HasBit(indspec->callback_flags, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_CHANGE)); // production change callbacks byte div = 0; @@ -2072,7 +2072,7 @@ static void ChangeIndustryProduction(Industry *i, bool monthly) if (standard && (indspec->life_type & (INDUSTRYLIFE_ORGANIC | INDUSTRYLIFE_EXTRACTIVE)) != 0) { /* decrease or increase */ - bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings.game_creation.landscape == LT_TEMPERATE; + bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE; if (smooth_economy) { closeit = true; @@ -2257,7 +2257,7 @@ bool IndustrySpec::IsRawIndustry() const Money IndustrySpec::GetConstructionCost() const { return (_price.build_industry * - (_settings.construction.raw_industry_construction == 1 && this->IsRawIndustry() ? + (_settings_game.construction.raw_industry_construction == 1 && this->IsRawIndustry() ? this->raw_industry_cost_multiplier : this->cost_multiplier )) >> 8; diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp index 04dfcf0de..1ad50439e 100644 --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -132,7 +132,7 @@ class BuildIndustryWindow : public Window { /* Rule is that editor mode loads all industries. * In game mode, all non raw industries are loaded too * and raw ones are loaded only when setting allows it */ - if (_game_mode != GM_EDITOR && indsp->IsRawIndustry() && _settings.construction.raw_industry_construction == 0) { + if (_game_mode != GM_EDITOR && indsp->IsRawIndustry() && _settings_game.construction.raw_industry_construction == 0) { /* Unselect if the industry is no longer in the list */ if (this->selected_type == ind) this->selected_index = -1; continue; @@ -196,10 +196,10 @@ public: * In Editor, you just build, while ingame, or you fund or you prospect */ if (_game_mode == GM_EDITOR) { /* We've chosen many random industries but no industries have been specified */ - if (indsp == NULL) this->enabled[this->selected_index] = _settings.difficulty.number_industries != 0; + if (indsp == NULL) this->enabled[this->selected_index] = _settings_game.difficulty.number_industries != 0; this->widget[DPIW_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY; } else { - this->widget[DPIW_FUND_WIDGET].data = (_settings.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY; + this->widget[DPIW_FUND_WIDGET].data = (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY; } this->SetWidgetDisabledState(DPIW_FUND_WIDGET, !this->enabled[this->selected_index]); @@ -305,7 +305,7 @@ public: this->SetDirty(); - if ((_game_mode != GM_EDITOR && _settings.construction.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) || + if ((_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) || this->selected_type == INVALID_INDUSTRYTYPE) { /* Reset the button state if going to prospecting or "build many industries" */ this->RaiseButtons(); @@ -326,7 +326,7 @@ public: GenerateIndustries(); _generating_world = false; } - } else if (_game_mode != GM_EDITOR && _settings.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) { + } else if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) { DoCommandP(0, this->selected_type, InteractiveRandom(), NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)); this->HandleButtonClick(DPIW_FUND_WIDGET); } else { diff --git a/src/landscape.cpp b/src/landscape.cpp index 7ed652885..2216a3831 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -526,7 +526,7 @@ void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]) */ byte GetSnowLine(void) { - if (_snow_line == NULL) return _settings.game_creation.snow_line; + if (_snow_line == NULL) return _settings_game.game_creation.snow_line; YearMonthDay ymd; ConvertDateToYMD(_date, &ymd); @@ -539,7 +539,7 @@ byte GetSnowLine(void) */ byte HighestSnowLine(void) { - return _snow_line == NULL ? _settings.game_creation.snow_line : _snow_line->highest_value; + return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->highest_value; } /** @@ -818,14 +818,14 @@ void GenerateLandscape(byte mode) static const int gwp_desert_amount = 4 + 8; if (mode == GW_HEIGHTMAP) { - SetGeneratingWorldProgress(GWP_LANDSCAPE, (_settings.game_creation.landscape == LT_TROPIC) ? 1 + gwp_desert_amount : 1); + SetGeneratingWorldProgress(GWP_LANDSCAPE, (_settings_game.game_creation.landscape == LT_TROPIC) ? 1 + gwp_desert_amount : 1); LoadHeightmap(_file_to_saveload.name); IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); - } else if (_settings.game_creation.land_generator == LG_TERRAGENESIS) { - SetGeneratingWorldProgress(GWP_LANDSCAPE, (_settings.game_creation.landscape == LT_TROPIC) ? 3 + gwp_desert_amount : 3); + } else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) { + SetGeneratingWorldProgress(GWP_LANDSCAPE, (_settings_game.game_creation.landscape == LT_TROPIC) ? 3 + gwp_desert_amount : 3); GenerateTerrainPerlin(); } else { - switch (_settings.game_creation.landscape) { + switch (_settings_game.game_creation.landscape) { case LT_ARCTIC: { SetGeneratingWorldProgress(GWP_LANDSCAPE, 2); @@ -872,9 +872,9 @@ void GenerateLandscape(byte mode) uint32 r = Random(); - uint i = ScaleByMapSize(GB(r, 0, 7) + (3 - _settings.difficulty.quantity_sea_lakes) * 256 + 100); + uint i = ScaleByMapSize(GB(r, 0, 7) + (3 - _settings_game.difficulty.quantity_sea_lakes) * 256 + 100); for (; i != 0; --i) { - GenerateTerrain(_settings.difficulty.terrain_type, 0); + GenerateTerrain(_settings_game.difficulty.terrain_type, 0); } IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); } break; @@ -883,7 +883,7 @@ void GenerateLandscape(byte mode) ConvertGroundTilesIntoWaterTiles(); - if (_settings.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest(); + if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest(); } void OnTick_Town(); diff --git a/src/main_gui.cpp b/src/main_gui.cpp index 4c0f60baf..1a3986567 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -48,7 +48,7 @@ static int _rename_what = -1; void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2) { #ifdef ENABLE_NETWORK - if (!success || !_settings.economy.give_money) return; + if (!success || !_settings_game.economy.give_money) return; char msg[20]; /* Inform the player of this action */ @@ -344,7 +344,7 @@ struct MainWindow : Window if (cio == NULL) break; /* Only players actually playing can speak to team. Eg spectators cannot */ - if (_settings.gui.prefer_teamchat && IsValidPlayer(cio->client_playas)) { + if (_settings_client.gui.prefer_teamchat && IsValidPlayer(cio->client_playas)) { const NetworkClientInfo *ci; FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { if (ci->client_playas == cio->client_playas && ci != cio) { diff --git a/src/misc.cpp b/src/misc.cpp index 9919768f7..9c1cb82ed 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -67,10 +67,10 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date) _realtime_tick = 0; _date_fract = 0; _cur_tileloop_tile = 0; - _settings = _settings_newgame; + _settings_game = _settings_newgame; if (reset_date) { - SetDate(ConvertYMDToDate(_settings.game_creation.starting_year, 0, 1)); + SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1)); InitializeOldNames(); } diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp index 6da4895fb..0b06a718d 100644 --- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -145,7 +145,7 @@ CommandCost CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) switch (p2) { default: return CMD_ERROR; // Invalid method case 0: // Take some extra loan - loan = (IsHumanPlayer(_current_player) || _settings.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI; + loan = (IsHumanPlayer(_current_player) || _settings_game.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI; break; case 1: // Take a loan as big as possible loan = _economy.max_loan - p->current_loan; @@ -181,7 +181,7 @@ CommandCost CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) switch (p2) { default: return CMD_ERROR; // Invalid method case 0: // Pay back one step - loan = min(p->current_loan, (Money)(IsHumanPlayer(_current_player) || _settings.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI); + loan = min(p->current_loan, (Money)(IsHumanPlayer(_current_player) || _settings_game.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI); break; case 1: // Pay back as much as possible loan = max(min(p->current_loan, p->player_money), (Money)LOAN_INTERVAL); @@ -359,7 +359,7 @@ CommandCost CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) */ CommandCost CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - if (!_settings.economy.give_money) return CMD_ERROR; + if (!_settings_game.economy.give_money) return CMD_ERROR; const Player *p = GetPlayer(_current_player); CommandCost amount(EXPENSES_OTHER, min((Money)p1, (Money)20000000LL)); diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index a9b64beeb..518e79457 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -102,7 +102,7 @@ public: LandInfoWindow(TileIndex tile) : Window(&_land_info_desc) { Player *p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : PLAYER_FIRST); - Town *t = ClosestTownFromTile(tile, _settings.economy.dist_local_authority); + Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); Money old_money = p->player_money; p->player_money = INT64_MAX; @@ -396,7 +396,7 @@ public: Window(pt.x, pt.y, width, height, WC_ERRMSG, widget), show_player_face(show_player_face) { - this->duration = _settings.gui.errmsg_duration; + this->duration = _settings_client.gui.errmsg_duration; CopyOutDParam(this->decode_params, 0, lengthof(this->decode_params)); this->message_1 = msg1; this->message_2 = msg2; @@ -465,7 +465,7 @@ void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y) { DeleteWindowById(WC_ERRMSG, 0); - if (!_settings.gui.errmsg_duration) return; + if (!_settings_client.gui.errmsg_duration) return; if (msg_2 == STR_NULL) msg_2 = STR_EMPTY; @@ -620,7 +620,7 @@ void GuiShowTooltipsWithArgs(StringID str, uint paramcount, const uint64 params[ DeleteWindowById(WC_TOOLTIPS, 0); /* We only show measurement tooltips with patch setting on */ - if (str == STR_NULL || (paramcount != 0 && !_settings.gui.measure_tooltip)) return; + if (str == STR_NULL || (paramcount != 0 && !_settings_client.gui.measure_tooltip)) return; for (uint i = 0; i != paramcount; i++) SetDParam(i, params[i]); char buffer[512]; diff --git a/src/network/network.cpp b/src/network/network.cpp index 47c3545da..959e1d66d 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -1009,10 +1009,10 @@ static void NetworkInitGameInfo() _network_game_info.spectators_on = 0; _network_game_info.game_date = _date; - _network_game_info.start_date = ConvertYMDToDate(_settings.game_creation.starting_year, 0, 1); + _network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1); _network_game_info.map_width = MapSizeX(); _network_game_info.map_height = MapSizeY(); - _network_game_info.map_set = _settings.game_creation.landscape; + _network_game_info.map_set = _settings_game.game_creation.landscape; _network_game_info.use_password = (_network_server_password[0] != '\0'); diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index d76c98511..517a191e3 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -83,7 +83,7 @@ void HashCurrentCompanyPassword() { if (StrEmpty(_network_player_info[_local_player].password)) return; - _password_game_seed = _settings.game_creation.generation_seed; + _password_game_seed = _settings_game.game_creation.generation_seed; ttd_strlcpy(_password_server_unique_id, _network_unique_id, sizeof(_password_server_unique_id)); const char *new_pw = GenerateCompanyPasswordHash(_network_player_info[_local_player].password); diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 5661b2f03..5f3177182 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1334,7 +1334,7 @@ struct NetworkClientListPopupWindow : Window { if (_network_own_client_index != ci->client_index) { /* We are no spectator and the player we want to give money to is no spectator and money gifts are allowed */ - if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas) && _settings.economy.give_money) { + if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas) && _settings_game.economy.give_money) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(this->action[i])); this->proc[i++] = &ClientList_GiveMoney; } diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index c3dcd69d1..6d0f26ff5 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -229,7 +229,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkTCPSocketHandl Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD); p->Send_uint8(type); - p->Send_uint32(_settings.game_creation.generation_seed); + p->Send_uint32(_settings_game.game_creation.generation_seed); p->Send_string(_network_unique_id); cs->Send_Packet(p); } @@ -254,7 +254,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME) p = NetworkSend_Init(PACKET_SERVER_WELCOME); p->Send_uint16(cs->index); - p->Send_uint32(_settings.game_creation.generation_seed); + p->Send_uint32(_settings_game.game_creation.generation_seed); p->Send_string(_network_unique_id); cs->Send_Packet(p); diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index 8744875d9..d6f0ec092 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -77,7 +77,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER) _network_game_info.game_date = _date; _network_game_info.map_width = MapSizeX(); _network_game_info.map_height = MapSizeY(); - _network_game_info.map_set = _settings.game_creation.landscape; + _network_game_info.map_set = _settings_game.game_creation.landscape; _network_game_info.companies_on = ActivePlayerCount(); _network_game_info.spectators_on = NetworkSpectatorCount(); _network_game_info.grfconfig = _grfconfig; diff --git a/src/newgrf.cpp b/src/newgrf.cpp index a6ff6062d..bfa4fd07a 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -326,7 +326,7 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 intern /* Hack for add-on GRFs that need to modify another GRF's engines. This lets * them use the same engine slots. */ const GRFFile *grf_match = NULL; - if (_settings.vehicle.dynamic_engines) { + if (_settings_game.vehicle.dynamic_engines) { uint32 override = _grf_id_overrides[file->grfid]; if (override != 0) { grf_match = GetFileByGRFID(override); @@ -341,7 +341,7 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 intern /* Check if this vehicle is already defined... */ Engine *e = NULL; FOR_ALL_ENGINES(e) { - if (_settings.vehicle.dynamic_engines && e->grffile != NULL && e->grffile != file && e->grffile != grf_match) continue; + if (_settings_game.vehicle.dynamic_engines && e->grffile != NULL && e->grffile != file && e->grffile != grf_match) continue; if (e->type != type) continue; if (e->internal_id != internal_id) continue; @@ -377,14 +377,14 @@ EngineID GetNewEngineID(const GRFFile *file, VehicleType type, uint16 internal_i extern uint32 GetNewGRFOverride(uint32 grfid); const GRFFile *grf_match = NULL; - if (_settings.vehicle.dynamic_engines) { + if (_settings_game.vehicle.dynamic_engines) { uint32 override = _grf_id_overrides[file->grfid]; if (override != 0) grf_match = GetFileByGRFID(override); } const Engine *e = NULL; FOR_ALL_ENGINES(e) { - if (_settings.vehicle.dynamic_engines && e->grffile != file && (grf_match == NULL || e->grffile != grf_match)) continue; + if (_settings_game.vehicle.dynamic_engines && e->grffile != file && (grf_match == NULL || e->grffile != grf_match)) continue; if (e->type != type) continue; if (e->internal_id != internal_id) continue; @@ -1437,8 +1437,8 @@ static bool TownHouseChangeInfo(uint hid, int numinfo, int prop, byte **bufp, in /* If value of goods is negative, it means in fact food or, if in toyland, fizzy_drink acceptance. * Else, we have "standard" 3rd cargo type, goods or candy, for toyland once more */ - CargoID cid = (goods >= 0) ? ((_settings.game_creation.landscape == LT_TOYLAND) ? CT_CANDY : CT_GOODS) : - ((_settings.game_creation.landscape == LT_TOYLAND) ? CT_FIZZY_DRINKS : CT_FOOD); + CargoID cid = (goods >= 0) ? ((_settings_game.game_creation.landscape == LT_TOYLAND) ? CT_CANDY : CT_GOODS) : + ((_settings_game.game_creation.landscape == LT_TOYLAND) ? CT_FIZZY_DRINKS : CT_FOOD); /* Make sure the cargo type is valid in this climate. */ if (!GetCargo(cid)->IsValid()) goods = 0; @@ -2167,11 +2167,11 @@ static bool IndustriesChangeInfo(uint indid, int numinfo, int prop, byte **bufp, break; case 0x17: // Probability in random game - indsp->appear_creation[_settings.game_creation.landscape] = grf_load_byte(&buf); + indsp->appear_creation[_settings_game.game_creation.landscape] = grf_load_byte(&buf); break; case 0x18: // Probability during gameplay - indsp->appear_ingame[_settings.game_creation.landscape] = grf_load_byte(&buf); + indsp->appear_ingame[_settings_game.game_creation.landscape] = grf_load_byte(&buf); break; case 0x19: // Map color @@ -3557,11 +3557,11 @@ bool GetGlobalVariable(byte param, uint32 *value) return true; case 0x03: // current climate, 0=temp, 1=arctic, 2=trop, 3=toyland - *value = _settings.game_creation.landscape; + *value = _settings_game.game_creation.landscape; return true; case 0x06: // road traffic side, bit 4 clear=left, set=right - *value = _settings.vehicle.road_side << 4; + *value = _settings_game.vehicle.road_side << 4; return true; case 0x09: // date fraction @@ -3592,7 +3592,7 @@ bool GetGlobalVariable(byte param, uint32 *value) case 0x0F: // Rail track type cost factors *value = 0; SB(*value, 0, 8, _railtype_cost_multiplier[0]); // normal rail - if (_settings.vehicle.disable_elrails) { + if (_settings_game.vehicle.disable_elrails) { /* skip elrail multiplier - disabled */ SB(*value, 8, 8, _railtype_cost_multiplier[2]); // monorail } else { @@ -3635,7 +3635,7 @@ bool GetGlobalVariable(byte param, uint32 *value) /* case 0x1F: // locale dependent settings not implemented */ case 0x20: // snow line height - *value = _settings.game_creation.landscape == LT_ARCTIC ? GetSnowLine() : 0xFF; + *value = _settings_game.game_creation.landscape == LT_ARCTIC ? GetSnowLine() : 0xFF; return true; case 0x21: // OpenTTD version @@ -3643,7 +3643,7 @@ bool GetGlobalVariable(byte param, uint32 *value) return true; case 0x22: // difficulty level - *value = _settings.difficulty.diff_level; + *value = _settings_game.difficulty.diff_level; return true; default: return false; @@ -4188,10 +4188,10 @@ static uint32 GetPatchVariable(uint8 param) { switch (param) { /* start year - 1920 */ - case 0x0B: return max(_settings.game_creation.starting_year, ORIGINAL_BASE_YEAR) - ORIGINAL_BASE_YEAR; + case 0x0B: return max(_settings_game.game_creation.starting_year, ORIGINAL_BASE_YEAR) - ORIGINAL_BASE_YEAR; /* freight trains weight factor */ - case 0x0E: return _settings.vehicle.freight_trains; + case 0x0E: return _settings_game.vehicle.freight_trains; /* empty wagon speed increase */ case 0x0F: return 0; @@ -4200,7 +4200,7 @@ static uint32 GetPatchVariable(uint8 param) * the following is good for 1x, 2x and 4x (most common?) and... * well not really for 3x. */ case 0x10: - switch (_settings.vehicle.plane_speed) { + switch (_settings_game.vehicle.plane_speed) { default: case 4: return 1; case 3: return 2; @@ -4382,7 +4382,7 @@ static void ParamSet(byte *buf, size_t len) case 0x01: // Road Vehicles case 0x02: // Ships case 0x03: // Aircraft - if (!_settings.vehicle.dynamic_engines) { + if (!_settings_game.vehicle.dynamic_engines) { src1 = PerformGRM(&_grm_engines[_engine_offsets[feature]], _engine_counts[feature], count, op, target, "vehicles"); if (_skip_sprites == -1) return; } else { @@ -4544,7 +4544,7 @@ static void ParamSet(byte *buf, size_t len) case 0x8F: // Rail track type cost factors _railtype_cost_multiplier[0] = GB(res, 0, 8); - if (_settings.vehicle.disable_elrails) { + if (_settings_game.vehicle.disable_elrails) { _railtype_cost_multiplier[1] = GB(res, 0, 8); _railtype_cost_multiplier[2] = GB(res, 8, 8); } else { @@ -5079,23 +5079,23 @@ static void GRFUnsafe(byte *buf, size_t len) static void InitializeGRFSpecial() { - _ttdpatch_flags[0] = ((_settings.station.always_small_airport ? 1 : 0) << 0x0C) // keepsmallairport + _ttdpatch_flags[0] = ((_settings_game.station.always_small_airport ? 1 : 0) << 0x0C) // keepsmallairport | (1 << 0x0D) // newairports | (1 << 0x0E) // largestations - | ((_settings.construction.longbridges ? 1 : 0) << 0x0F) // longbridges + | ((_settings_game.construction.longbridges ? 1 : 0) << 0x0F) // longbridges | (0 << 0x10) // loadtime | (1 << 0x12) // presignals | (1 << 0x13) // extpresignals - | ((_settings.vehicle.never_expire_vehicles ? 1 : 0) << 0x16) // enginespersist + | ((_settings_game.vehicle.never_expire_vehicles ? 1 : 0) << 0x16) // enginespersist | (1 << 0x1B) // multihead | (1 << 0x1D) // lowmemory | (1 << 0x1E); // generalfixes - _ttdpatch_flags[1] = ((_settings.economy.station_noise_level ? 1 : 0) << 0x07) // moreairports - based on units of noise - | ((_settings.vehicle.mammoth_trains ? 1 : 0) << 0x08) // mammothtrains + _ttdpatch_flags[1] = ((_settings_game.economy.station_noise_level ? 1 : 0) << 0x07) // moreairports - based on units of noise + | ((_settings_game.vehicle.mammoth_trains ? 1 : 0) << 0x08) // mammothtrains | (1 << 0x09) // trainrefit | (0 << 0x0B) // subsidiaries - | ((_settings.order.gradual_loading ? 1 : 0) << 0x0C) // gradualloading + | ((_settings_game.order.gradual_loading ? 1 : 0) << 0x0C) // gradualloading | (1 << 0x12) // unifiedmaglevmode - set bit 0 mode. Not revelant to OTTD | (1 << 0x13) // unifiedmaglevmode - set bit 1 mode | (1 << 0x14) // bridgespeedlimits @@ -5104,14 +5104,14 @@ static void InitializeGRFSpecial() | (1 << 0x18) // newrvs | (1 << 0x19) // newships | (1 << 0x1A) // newplanes - | ((_settings.construction.signal_side ? 1 : 0) << 0x1B) // signalsontrafficside - | ((_settings.vehicle.disable_elrails ? 0 : 1) << 0x1C); // electrifiedrailway + | ((_settings_game.construction.signal_side ? 1 : 0) << 0x1B) // signalsontrafficside + | ((_settings_game.vehicle.disable_elrails ? 0 : 1) << 0x1C); // electrifiedrailway _ttdpatch_flags[2] = (1 << 0x01) // loadallgraphics - obsolote | (1 << 0x03) // semaphores | (0 << 0x0B) // enhancedgui | (0 << 0x0C) // newagerating - | ((_settings.construction.build_on_slopes ? 1 : 0) << 0x0D) // buildonslopes + | ((_settings_game.construction.build_on_slopes ? 1 : 0) << 0x0D) // buildonslopes | (1 << 0x0E) // fullloadany | (1 << 0x0F) // planespeed | (0 << 0x10) // moreindustriesperclimate - obsolete @@ -5119,15 +5119,15 @@ static void InitializeGRFSpecial() | (1 << 0x12) // newstations | (1 << 0x13) // tracktypecostdiff | (1 << 0x14) // manualconvert - | ((_settings.construction.build_on_slopes ? 1 : 0) << 0x15) // buildoncoasts + | ((_settings_game.construction.build_on_slopes ? 1 : 0) << 0x15) // buildoncoasts | (1 << 0x16) // canals | (1 << 0x17) // newstartyear - | ((_settings.vehicle.freight_trains > 1 ? 1 : 0) << 0x18) // freighttrains + | ((_settings_game.vehicle.freight_trains > 1 ? 1 : 0) << 0x18) // freighttrains | (1 << 0x19) // newhouses | (1 << 0x1A) // newbridges | (1 << 0x1B) // newtownnames | (1 << 0x1C) // moreanimation - | ((_settings.vehicle.wagon_speed_limits ? 1 : 0) << 0x1D) // wagonspeedlimits + | ((_settings_game.vehicle.wagon_speed_limits ? 1 : 0) << 0x1D) // wagonspeedlimits | (1 << 0x1E) // newshistory | (0 << 0x1F); // custombridgeheads @@ -5139,13 +5139,13 @@ static void InitializeGRFSpecial() | (1 << 0x05) // resolutionwidth | (1 << 0x06) // resolutionheight | (1 << 0x07) // newindustries - | ((_settings.order.improved_load ? 1 : 0) << 0x08) // fifoloading + | ((_settings_game.order.improved_load ? 1 : 0) << 0x08) // fifoloading | (0 << 0x09) // townroadbranchprob | (0 << 0x0A) // tempsnowline | (1 << 0x0B) // newcargo | (1 << 0x0C) // enhancemultiplayer | (1 << 0x0D) // onewayroads - | ((_settings.station.nonuniform_stations ? 1 : 0) << 0x0E) // irregularstations + | ((_settings_game.station.nonuniform_stations ? 1 : 0) << 0x0E) // irregularstations | (1 << 0x0F) // statistics | (1 << 0x10) // newsounds | (1 << 0x11) // autoreplace @@ -5155,7 +5155,7 @@ static void InitializeGRFSpecial() | (0 << 0x15) // enhancetunnels | (1 << 0x16) // shortrvs | (1 << 0x17) // articulatedrvs - | ((_settings.vehicle.dynamic_engines ? 1 : 0) << 0x18) // dynamic engines + | ((_settings_game.vehicle.dynamic_engines ? 1 : 0) << 0x18) // dynamic engines | (1 << 0x1E); // variablerunningcosts } @@ -5352,7 +5352,7 @@ static void ResetNewGRFData() ResetNewGRFErrors(); /* Set up the default cargo types */ - SetupCargoForClimate(_settings.game_creation.landscape); + SetupCargoForClimate(_settings_game.game_creation.landscape); /* Reset misc GRF features and train list display variables */ _misc_grf_features = 0; diff --git a/src/newgrf_commons.cpp b/src/newgrf_commons.cpp index 485ffbd40..fce5afe0b 100644 --- a/src/newgrf_commons.cpp +++ b/src/newgrf_commons.cpp @@ -278,7 +278,7 @@ void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its) * Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline */ uint32 GetTerrainType(TileIndex tile) { - switch (_settings.game_creation.landscape) { + switch (_settings_game.game_creation.landscape) { case LT_TROPIC: return GetTropicZone(tile); case LT_ARCTIC: return GetTileZ(tile) > GetSnowLine() ? 4 : 0; default: return 0; diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp index 46bd052a7..039c2a186 100644 --- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -1123,7 +1123,7 @@ void CommitRailVehListOrderChanges() /* Populate map with current list positions */ Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) { - if (!_settings.vehicle.dynamic_engines || e->grffile == source_e->grffile) { + if (!_settings_game.vehicle.dynamic_engines || e->grffile == source_e->grffile) { if (e->internal_id == target) target_e = e; lptr_map[e->list_position] = e; } diff --git a/src/newgrf_town.cpp b/src/newgrf_town.cpp index 47ff33ee6..e198a0b02 100644 --- a/src/newgrf_town.cpp +++ b/src/newgrf_town.cpp @@ -21,7 +21,7 @@ uint32 TownGetVariable(byte variable, byte parameter, bool *available, const Tow switch (variable) { /* Larger towns */ case 0x40: - if (_settings.economy.larger_towns == 0) return 2; + if (_settings_game.economy.larger_towns == 0) return 2; if (t->larger_town) return 1; return 0; diff --git a/src/news_gui.cpp b/src/news_gui.cpp index 372e2d13c..2350a30e0 100644 --- a/src/news_gui.cpp +++ b/src/news_gui.cpp @@ -500,7 +500,7 @@ void AddNewsItem(StringID string, NewsSubtype subtype, uint data_a, uint data_b) ni->flags = _news_subtype_data[subtype].flags; /* show this news message in color? */ - if (_cur_year >= _settings.gui.colored_news_year) ni->flags |= NF_INCOLOR; + if (_cur_year >= _settings_client.gui.colored_news_year) ni->flags |= NF_INCOLOR; ni->data_a = data_a; ni->data_b = data_b; @@ -582,7 +582,7 @@ void RemoveOldNewsItems() NewsItem *next; for (NewsItem *cur = _oldest_news; _total_news > MIN_NEWS_AMOUNT && cur != NULL; cur = next) { next = cur->next; - if (_date - _news_type_data[_news_subtype_data[cur->subtype].type].age * _settings.gui.news_message_timeout > cur->date) DeleteNewsItem(cur); + if (_date - _news_type_data[_news_subtype_data[cur->subtype].type].age * _settings_client.gui.news_message_timeout > cur->date) DeleteNewsItem(cur); } } diff --git a/src/npf.cpp b/src/npf.cpp index f217653f3..e4498bbea 100644 --- a/src/npf.cpp +++ b/src/npf.cpp @@ -213,7 +213,7 @@ static uint NPFSlopeCost(AyStarNode* current) if (z2 - z1 > 1) { /* Slope up */ - return _settings.pf.npf.npf_rail_slope_penalty; + return _settings_game.pf.npf.npf_rail_slope_penalty; } return 0; /* Should we give a bonus for slope down? Probably not, we @@ -260,10 +260,10 @@ static int32 NPFWaterPathCost(AyStar* as, AyStarNode* current, OpenListNode* par cost = _trackdir_length[trackdir]; // Should be different for diagonal tracks if (IsBuoyTile(current->tile) && IsDiagonalTrackdir(trackdir)) - cost += _settings.pf.npf.npf_buoy_penalty; // A small penalty for going over buoys + cost += _settings_game.pf.npf.npf_buoy_penalty; // A small penalty for going over buoys if (current->direction != NextTrackdir((Trackdir)parent->path.node.direction)) - cost += _settings.pf.npf.npf_water_curve_penalty; + cost += _settings_game.pf.npf.npf_water_curve_penalty; /* @todo More penalties? */ @@ -285,13 +285,13 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare case MP_ROAD: cost = NPF_TILE_LENGTH; /* Increase the cost for level crossings */ - if (IsLevelCrossing(tile)) cost += _settings.pf.npf.npf_crossing_penalty; + if (IsLevelCrossing(tile)) cost += _settings_game.pf.npf.npf_crossing_penalty; break; case MP_STATION: cost = NPF_TILE_LENGTH; /* Increase the cost for drive-through road stops */ - if (IsDriveThroughStopTile(tile)) cost += _settings.pf.npf.npf_road_drive_through_penalty; + if (IsDriveThroughStopTile(tile)) cost += _settings_game.pf.npf.npf_road_drive_through_penalty; break; default: @@ -306,7 +306,7 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare /* Check for turns. Road vehicles only really drive diagonal, turns are * represented by non-diagonal tracks */ if (!IsDiagonalTrackdir((Trackdir)current->direction)) - cost += _settings.pf.npf.npf_road_curve_penalty; + cost += _settings_game.pf.npf.npf_road_curve_penalty; NPFMarkTile(tile); DEBUG(npf, 4, "Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost); @@ -344,7 +344,7 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare * give any station tile a penalty, because every possible route will get * this penalty exactly once, on its end tile (if it's a station) and it * will therefore not make a difference. */ - cost = NPF_TILE_LENGTH + _settings.pf.npf.npf_rail_station_penalty; + cost = NPF_TILE_LENGTH + _settings_game.pf.npf.npf_rail_station_penalty; break; default: @@ -366,9 +366,9 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare SignalType sigtype = GetSignalType(tile, TrackdirToTrack(trackdir)); if (sigtype == SIGTYPE_EXIT || sigtype == SIGTYPE_COMBO) { /* Penalise exit and combo signals differently (heavier) */ - cost += _settings.pf.npf.npf_rail_firstred_exit_penalty; + cost += _settings_game.pf.npf.npf_rail_firstred_exit_penalty; } else { - cost += _settings.pf.npf.npf_rail_firstred_penalty; + cost += _settings_game.pf.npf.npf_rail_firstred_penalty; } } /* Record the state of this signal */ @@ -386,14 +386,14 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare * of course... */ new_node.path.node = *current; if (as->EndNodeCheck(as, &new_node) == AYSTAR_FOUND_END_NODE && NPFGetFlag(current, NPF_FLAG_LAST_SIGNAL_RED)) - cost += _settings.pf.npf.npf_rail_lastred_penalty; + cost += _settings_game.pf.npf.npf_rail_lastred_penalty; /* Check for slope */ cost += NPFSlopeCost(current); /* Check for turns */ if (current->direction != NextTrackdir((Trackdir)parent->path.node.direction)) - cost += _settings.pf.npf.npf_rail_curve_penalty; + cost += _settings_game.pf.npf.npf_rail_curve_penalty; /*TODO, with realistic acceleration, also the amount of straight track between * curves should be taken into account, as this affects the speed limit. */ @@ -402,7 +402,7 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare /* Penalise any depot tile that is not the last tile in the path. This * _should_ penalise every occurence of reversing in a depot (and only * that) */ - cost += _settings.pf.npf.npf_rail_depot_reverse_penalty; + cost += _settings_game.pf.npf.npf_rail_depot_reverse_penalty; } /* Check for occupied track */ @@ -634,7 +634,7 @@ static TrackdirBits GetDriveableTrackdirBits(TileIndex dst_tile, Trackdir src_tr trackdirbits &= TrackdirReachesTrackdirs(src_trackdir); /* Filter out trackdirs that would make 90 deg turns for trains */ - if (_settings.pf.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir); + if (_settings_game.pf.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir); DEBUG(npf, 6, "After filtering: (%d, %d), possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), trackdirbits); @@ -970,7 +970,7 @@ void InitializeNPF() //_npf_aystar.max_search_nodes = 0; /* We will limit the number of nodes for now, until we have a better * solution to really fix performance */ - _npf_aystar.max_search_nodes = _settings.pf.npf.npf_max_search_nodes; + _npf_aystar.max_search_nodes = _settings_game.pf.npf.npf_max_search_nodes; } void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v) diff --git a/src/oldloader.cpp b/src/oldloader.cpp index bf7543bc1..9350b081a 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -319,8 +319,8 @@ static void FixOldTowns() /* Convert town-names if needed */ FOR_ALL_TOWNS(town) { if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) { - town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings.game_creation.town_name; - town->townnameparts = GetOldTownName(town->townnameparts, _settings.game_creation.town_name); + town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name; + town->townnameparts = GetOldTownName(town->townnameparts, _settings_game.game_creation.town_name); } } } @@ -1392,8 +1392,8 @@ static const OldChunks game_difficulty_chunk[] = { static inline bool LoadOldGameDifficulty(LoadgameState *ls, int num) { - bool ret = LoadChunk(ls, &_settings.difficulty, game_difficulty_chunk); - _settings.difficulty.max_loan *= 1000; + bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk); + _settings_game.difficulty.max_loan *= 1000; return ret; } @@ -1572,8 +1572,8 @@ static const OldChunks main_chunk[] = { OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ), - OCL_VAR ( OC_UINT8, 1, &_settings.gui.currency ), - OCL_VAR ( OC_UINT8, 1, &_settings.gui.units ), + OCL_VAR ( OC_UINT8, 1, &_settings_client.gui.currency ), + OCL_VAR ( OC_UINT8, 1, &_settings_client.gui.units ), OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_player_tick_index ), OCL_NULL( 2 ), ///< Date stuff, calculated automatically @@ -1583,19 +1583,19 @@ static const OldChunks main_chunk[] = { OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ), OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ), OCL_NULL( 1 ), // available airports - OCL_VAR ( OC_UINT8, 1, &_settings.vehicle.road_side ), - OCL_VAR ( OC_UINT8, 1, &_settings.game_creation.town_name ), + OCL_VAR ( OC_UINT8, 1, &_settings_game.vehicle.road_side ), + OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.town_name ), OCL_CHUNK( 1, LoadOldGameDifficulty ), OCL_ASSERT( 0x77130 ), - OCL_VAR ( OC_UINT8, 1, &_settings.difficulty.diff_level ), - OCL_VAR ( OC_UINT8, 1, &_settings.game_creation.landscape ), + OCL_VAR ( OC_UINT8, 1, &_settings_game.difficulty.diff_level ), + OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.landscape ), OCL_VAR ( OC_UINT8, 1, &_trees_tick_ctr ), OCL_NULL( 1 ), ///< Custom vehicle types yes/no, no longer used - OCL_VAR ( OC_UINT8, 1, &_settings.game_creation.snow_line ), + OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.snow_line ), OCL_NULL( 32 ), ///< new_industry_randtable, no longer used (because of new design) OCL_NULL( 36 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables @@ -1630,7 +1630,7 @@ static bool LoadOldMain(LoadgameState *ls) DEBUG(oldloader, 3, "Done, converting game data..."); /* Fix some general stuff */ - _settings.game_creation.landscape = _settings.game_creation.landscape & 0xF; + _settings_game.game_creation.landscape = _settings_game.game_creation.landscape & 0xF; /* Remap some pointers */ _cur_town_ctr = REMAP_TOWN_IDX(_old_cur_town_ctr); @@ -1692,7 +1692,7 @@ static bool LoadOldMain(LoadgameState *ls) FixOldVehicles(); /* We have a new difficulty setting */ - _settings.difficulty.town_council_tolerance = Clamp(_settings.difficulty.diff_level, 0, 2); + _settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2); DEBUG(oldloader, 3, "Finished converting game data"); DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted"); diff --git a/src/openttd.cpp b/src/openttd.cpp index 9a8afbcef..bc5fdfb92 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -580,7 +580,7 @@ int ttd_main(int argc, char *argv[]) if (_settings_newgame.difficulty.diff_level == 9) SetDifficultyLevel(0, &_settings_newgame.difficulty); /* Make sure _settings is filled with _settings_newgame if we switch to a game directly */ - if (_switch_mode != SM_NONE) _settings = _settings_newgame; + if (_switch_mode != SM_NONE) _settings_game = _settings_newgame; /* initialize the ingame console */ IConsoleInit(); @@ -640,7 +640,7 @@ void HandleExitGameRequest() { if (_game_mode == GM_MENU) { // do not ask to quit on the main screen _exit_game = true; - } else if (_settings.gui.autosave_on_exit) { + } else if (_settings_client.gui.autosave_on_exit) { DoExitSave(); _exit_game = true; } else { @@ -672,9 +672,9 @@ static void MakeNewGameDone() SetLocalPlayer(PLAYER_FIRST); _current_player = _local_player; - DoCommandP(0, (_settings.gui.autorenew << 15 ) | (_settings.gui.autorenew_months << 16) | 4, _settings.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); + DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); - SettingsDisableElrail(_settings.vehicle.disable_elrails); + SettingsDisableElrail(_settings_game.vehicle.disable_elrails); InitializeRailGUI(); #ifdef ENABLE_NETWORK @@ -699,7 +699,7 @@ static void MakeNewGame(bool from_heightmap) _industry_mngr.ResetMapping(); GenerateWorldSetCallback(&MakeNewGameDone); - GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y); + GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); } static void MakeNewEditorWorldDone() @@ -716,7 +716,7 @@ static void MakeNewEditorWorld() ResetGRFConfig(true); GenerateWorldSetCallback(&MakeNewEditorWorldDone); - GenerateWorld(GW_EMPTY, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y); + GenerateWorld(GW_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); } void StartupPlayers(); @@ -755,7 +755,7 @@ static void StartScenario() ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0); } - _settings.difficulty = _settings_newgame.difficulty; + _settings_game.difficulty = _settings_newgame.difficulty; /* Inititalize data */ StartupEconomy(); @@ -765,7 +765,7 @@ static void StartScenario() SetLocalPlayer(PLAYER_FIRST); _current_player = _local_player; - DoCommandP(0, (_settings.gui.autorenew << 15 ) | (_settings.gui.autorenew_months << 16) | 4, _settings.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); + DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); MarkWholeScreenDirty(); } @@ -824,7 +824,7 @@ void SwitchMode(int new_mode) /* check if we should reload the config */ if (_network_reload_cfg) { LoadFromConfig(); - _settings = _settings_newgame; + _settings_game = _settings_newgame; ResetGRFConfig(false); } NetworkServerStart(); @@ -897,7 +897,7 @@ void SwitchMode(int new_mode) case SM_LOAD_HEIGHTMAP: /* Load heightmap from scenario editor */ SetLocalPlayer(OWNER_NONE); - GenerateWorld(GW_HEIGHTMAP, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y); + GenerateWorld(GW_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); MarkWholeScreenDirty(); break; @@ -930,7 +930,7 @@ void SwitchMode(int new_mode) case SM_GENRANDLAND: /* Generate random land within scenario editor */ SetLocalPlayer(OWNER_NONE); - GenerateWorld(GW_RANDOM, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y); + GenerateWorld(GW_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); /* XXX: set date */ MarkWholeScreenDirty(); break; @@ -1046,16 +1046,16 @@ static void DoAutosave() if (_networking) return; #endif /* PSP */ - if (_settings.gui.keep_all_autosave && _local_player != PLAYER_SPECTATOR) { + if (_settings_client.gui.keep_all_autosave && _local_player != PLAYER_SPECTATOR) { SetDParam(0, _local_player); SetDParam(1, _date); GetString(buf, STR_4004, lastof(buf)); ttd_strlcat(buf, ".sav", lengthof(buf)); } else { - /* generate a savegame name and number according to _settings.gui.max_num_autosaves */ + /* generate a savegame name and number according to _settings_client.gui.max_num_autosaves */ snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr); - if (++_autosave_ctr >= _settings.gui.max_num_autosaves) _autosave_ctr = 0; + if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0; } DEBUG(sl, 2, "Autosaving to '%s'", buf); @@ -1178,7 +1178,7 @@ static const byte convert_currency[] = { /* since savegame version 4.2 the currencies are arranged differently */ static void UpdateCurrencies() { - _settings.gui.currency = convert_currency[_settings.gui.currency]; + _settings_client.gui.currency = convert_currency[_settings_client.gui.currency]; } /* Up to revision 1413 the invisible tiles at the southern border have not been @@ -1301,7 +1301,7 @@ bool AfterLoadGame() Town *t; FOR_ALL_TOWNS(t) { t->name = CopyFromOldName(t->townnametype); - if (t->name != NULL) t->townnametype = SPECSTR_TOWNNAME_START + _settings.game_creation.town_name; + if (t->name != NULL) t->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name; } Waypoint *wp; @@ -1315,7 +1315,7 @@ bool AfterLoadGame() ResetOldNames(); /* convert road side to my format. */ - if (_settings.vehicle.road_side) _settings.vehicle.road_side = 1; + if (_settings_game.vehicle.road_side) _settings_game.vehicle.road_side = 1; /* Check if all NewGRFs are present, we are very strict in MP mode */ GRFListCompatibility gcf_res = IsGoodGRFConfigList(); @@ -1335,7 +1335,7 @@ bool AfterLoadGame() SetDate(_date); /* Force dynamic engines off when loading older savegames */ - if (CheckSavegameVersion(95)) _settings.vehicle.dynamic_engines = 0; + if (CheckSavegameVersion(95)) _settings_game.vehicle.dynamic_engines = 0; /* Load the sprites */ GfxLoadSprites(); @@ -1542,9 +1542,9 @@ bool AfterLoadGame() */ if (!_network_dedicated && IsValidPlayer(PLAYER_FIRST)) { p = GetPlayer(PLAYER_FIRST); - p->engine_renew = _settings.gui.autorenew; - p->engine_renew_months = _settings.gui.autorenew_months; - p->engine_renew_money = _settings.gui.autorenew_money; + p->engine_renew = _settings_client.gui.autorenew; + p->engine_renew_months = _settings_client.gui.autorenew_months; + p->engine_renew_money = _settings_client.gui.autorenew_money; } } @@ -1927,9 +1927,9 @@ bool AfterLoadGame() /* from version 38 we have optional elrails, since we cannot know the * preference of a user, let elrails enabled; it can be disabled manually */ - if (CheckSavegameVersion(38)) _settings.vehicle.disable_elrails = false; + if (CheckSavegameVersion(38)) _settings_game.vehicle.disable_elrails = false; /* do the same as when elrails were enabled/disabled manually just now */ - SettingsDisableElrail(_settings.vehicle.disable_elrails); + SettingsDisableElrail(_settings_game.vehicle.disable_elrails); InitializeRailGUI(); /* From version 53, the map array was changed for house tiles to allow @@ -2094,7 +2094,7 @@ bool AfterLoadGame() Town *t; FOR_ALL_TOWNS(t) { - if (_settings.economy.larger_towns != 0 && (t->index % _settings.economy.larger_towns) == 0) { + if (_settings_game.economy.larger_towns != 0 && (t->index % _settings_game.economy.larger_towns) == 0) { t->larger_town = true; } } @@ -2131,12 +2131,12 @@ bool AfterLoadGame() if (CheckSavegameVersion(58)) { /* patch difficulty number_industries other then zero get bumped to +1 * since a new option (very low at position1) has been added */ - if (_settings.difficulty.number_industries > 0) { - _settings.difficulty.number_industries++; + if (_settings_game.difficulty.number_industries > 0) { + _settings_game.difficulty.number_industries++; } /* Same goes for number of towns, although no test is needed, just an increment */ - _settings.difficulty.number_towns++; + _settings_game.difficulty.number_towns++; } if (CheckSavegameVersion(64)) { @@ -2369,22 +2369,22 @@ bool AfterLoadGame() } /* Convert old PF settings to new */ - if (_settings.pf.yapf.rail_use_yapf || CheckSavegameVersion(28)) { - _settings.pf.pathfinder_for_trains = VPF_YAPF; + if (_settings_game.pf.yapf.rail_use_yapf || CheckSavegameVersion(28)) { + _settings_game.pf.pathfinder_for_trains = VPF_YAPF; } else { - _settings.pf.pathfinder_for_trains = (_settings.pf.new_pathfinding_all ? VPF_NPF : VPF_NTP); + _settings_game.pf.pathfinder_for_trains = (_settings_game.pf.new_pathfinding_all ? VPF_NPF : VPF_NTP); } - if (_settings.pf.yapf.road_use_yapf || CheckSavegameVersion(28)) { - _settings.pf.pathfinder_for_roadvehs = VPF_YAPF; + if (_settings_game.pf.yapf.road_use_yapf || CheckSavegameVersion(28)) { + _settings_game.pf.pathfinder_for_roadvehs = VPF_YAPF; } else { - _settings.pf.pathfinder_for_roadvehs = (_settings.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF); + _settings_game.pf.pathfinder_for_roadvehs = (_settings_game.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF); } - if (_settings.pf.yapf.ship_use_yapf) { - _settings.pf.pathfinder_for_ships = VPF_YAPF; + if (_settings_game.pf.yapf.ship_use_yapf) { + _settings_game.pf.pathfinder_for_ships = VPF_YAPF; } else { - _settings.pf.pathfinder_for_ships = (_settings.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF); + _settings_game.pf.pathfinder_for_ships = (_settings_game.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF); } } diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index c4b9af6ab..ec76dc8a8 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -156,7 +156,7 @@ void Order::ConvertFromOldSavegame() this->flags = 0; /* First handle non-stop */ - if (_settings.gui.sg_new_nonstop) { + if (_settings_client.gui.sg_new_nonstop) { /* OFB_NON_STOP */ this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); } else { @@ -176,7 +176,7 @@ void Order::ConvertFromOldSavegame() } else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD this->SetLoadType(OLF_LOAD_IF_POSSIBLE); } else { - this->SetLoadType(_settings.gui.sg_full_load_any ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD); + this->SetLoadType(_settings_client.gui.sg_full_load_any ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD); } /* Finally fix the unload flags */ @@ -455,7 +455,7 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!HasOrderPoolFree(1)) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS); - if (v->type == VEH_SHIP && IsHumanPlayer(v->owner) && _settings.pf.pathfinder_for_ships != VPF_NPF) { + if (v->type == VEH_SHIP && IsHumanPlayer(v->owner) && _settings_game.pf.pathfinder_for_ships != VPF_NPF) { /* Make sure the new destination is not too far away from the previous */ const Order *prev = NULL; uint n = 0; @@ -1277,7 +1277,7 @@ void RestoreVehicleOrders(const Vehicle *v, const BackuppedOrders *bak) } /* Copy timetable if enabled */ - if (_settings.order.timetabling && !DoCommandP(0, v->index | (i << 16) | (1 << 25), + if (_settings_game.order.timetabling && !DoCommandP(0, v->index | (i << 16) | (1 << 25), bak->order[i].wait_time << 16 | bak->order[i].travel_time, NULL, CMD_CHANGE_TIMETABLE | CMD_NO_TEST_IF_IN_NETWORK)) { break; @@ -1390,13 +1390,13 @@ static TileIndex GetStationTileForVehicle(const Vehicle* v, const Station* st) void CheckOrders(const Vehicle* v) { /* Does the user wants us to check things? */ - if (_settings.gui.order_review_system == 0) return; + if (_settings_client.gui.order_review_system == 0) return; /* Do nothing for crashed vehicles */ if (v->vehstatus & VS_CRASHED) return; /* Do nothing for stopped vehicles if setting is '1' */ - if (_settings.gui.order_review_system == 1 && v->vehstatus & VS_STOPPED) + if (_settings_client.gui.order_review_system == 1 && v->vehstatus & VS_STOPPED) return; /* do nothing we we're not the first vehicle in a share-chain */ @@ -1575,7 +1575,7 @@ void DeleteVehicleOrders(Vehicle *v) Date GetServiceIntervalClamped(uint index) { - return (_settings.vehicle.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS); + return (_settings_game.vehicle.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS); } /** diff --git a/src/order_gui.cpp b/src/order_gui.cpp index 2a652d4d0..b38a9501c 100644 --- a/src/order_gui.cpp +++ b/src/order_gui.cpp @@ -265,13 +265,13 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) order.index = 0; /* check depot first */ - if (_settings.order.gotodepot) { + if (_settings_game.order.gotodepot) { switch (GetTileType(tile)) { case MP_RAILWAY: if (v->type == VEH_TRAIN && IsTileOwner(tile, _local_player)) { if (IsRailDepot(tile)) { order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS); - if (_settings.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); + if (_settings_client.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); return order; } } @@ -280,7 +280,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) case MP_ROAD: if (IsRoadDepot(tile) && v->type == VEH_ROAD && IsTileOwner(tile, _local_player)) { order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS); - if (_settings.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); + if (_settings_client.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); return order; } break; @@ -313,7 +313,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) IsTileOwner(tile, _local_player) && IsRailWaypoint(tile)) { order.MakeGoToWaypoint(GetWaypointByTile(tile)->index); - if (_settings.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); + if (_settings_client.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); return order; } @@ -330,7 +330,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) (facil = FACIL_TRUCK_STOP, 1); if (st->facilities & facil) { order.MakeGoToStation(st_index); - if (_settings.gui.new_nonstop && (v->type == VEH_TRAIN || v->type == VEH_ROAD)) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); + if (_settings_client.gui.new_nonstop && (v->type == VEH_TRAIN || v->type == VEH_ROAD)) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); return order; } } @@ -611,7 +611,7 @@ public: this->resize.step_height = 10; this->selected_order = -1; this->vehicle = v; - if (_settings.order.timetabling) { + if (_settings_game.order.timetabling) { this->widget[ORDER_WIDGET_CAPTION].right -= 61; } else { this->HideWidget(ORDER_WIDGET_TIMETABLE_VIEW); diff --git a/src/pathfind.cpp b/src/pathfind.cpp index 8d201086d..1f8008364 100644 --- a/src/pathfind.cpp +++ b/src/pathfind.cpp @@ -778,7 +778,7 @@ void NewTrainPathfind(TileIndex tile, TileIndex dest, RailTypes railtypes, DiagD tpf->enum_proc = enum_proc; tpf->tracktype = TRANSPORT_RAIL; tpf->railtypes = railtypes; - tpf->maxlength = min(_settings.pf.opf.pf_maxlength * 3, 10000); + tpf->maxlength = min(_settings_game.pf.opf.pf_maxlength * 3, 10000); tpf->nstack = 0; tpf->new_link = tpf->links; tpf->num_links_left = lengthof(tpf->links); diff --git a/src/player_gui.cpp b/src/player_gui.cpp index 68e1bd3fb..82caca50f 100644 --- a/src/player_gui.cpp +++ b/src/player_gui.cpp @@ -1191,7 +1191,7 @@ struct PlayerCompanyWindow : Window this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking); if (!local) { - if (_settings.economy.allow_shares) { // Shares are allowed + if (_settings_game.economy.allow_shares) { // Shares are allowed /* If all shares are owned by someone (none by nobody), disable buy button */ this->SetWidgetDisabledState(PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0 || /* Only 25% left to buy. If the player is human, disable buying it up.. TODO issues! */ @@ -1477,7 +1477,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow { } else { /* in single player _local player is always valid */ const Player *p = GetPlayer(_local_player); - this->window_number = _settings.difficulty.diff_level; + this->window_number = _settings_game.difficulty.diff_level; this->rank = SaveHighScoreValue(p); } @@ -1545,7 +1545,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow this->SetupHighScoreEndWindow(&x, &y); - SetDParam(0, _settings.gui.ending_year); + SetDParam(0, _settings_client.gui.ending_year); SetDParam(1, this->window_number + STR_6801_EASY); DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500); diff --git a/src/players.cpp b/src/players.cpp index 030e9a787..b5675fd67 100644 --- a/src/players.cpp +++ b/src/players.cpp @@ -65,9 +65,9 @@ void SetLocalPlayer(PlayerID new_player) /* Do not update the patches if we are in the intro GUI */ if (IsValidPlayer(new_player) && _game_mode != GM_MENU) { const Player *p = GetPlayer(new_player); - _settings.gui.autorenew = p->engine_renew; - _settings.gui.autorenew_months = p->engine_renew_months; - _settings.gui.autorenew_money = p->engine_renew_money; + _settings_client.gui.autorenew = p->engine_renew; + _settings_client.gui.autorenew_months = p->engine_renew_months; + _settings_client.gui.autorenew_money = p->engine_renew_money; InvalidateWindow(WC_GAME_OPTIONS, 0); } } @@ -541,9 +541,9 @@ Player *DoStartupNewPlayer(bool is_ai) /* Engine renewal settings */ p->engine_renew_list = NULL; p->renew_keep_length = false; - p->engine_renew = _settings_newgame.gui.autorenew; - p->engine_renew_months = _settings_newgame.gui.autorenew_months; - p->engine_renew_money = _settings_newgame.gui.autorenew_money; + p->engine_renew = _settings_client.gui.autorenew; + p->engine_renew_months = _settings_client.gui.autorenew_months; + p->engine_renew_money = _settings_client.gui.autorenew_money; GeneratePresidentName(p); @@ -563,7 +563,7 @@ Player *DoStartupNewPlayer(bool is_ai) void StartupPlayers() { /* The AI starts like in the setting with +2 month max */ - _next_competitor_start = _settings.difficulty.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1; + _next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1; } static void MaybeStartNewPlayer() @@ -578,10 +578,10 @@ static void MaybeStartNewPlayer() } /* when there's a lot of computers in game, the probability that a new one starts is lower */ - if (n < (uint)_settings.difficulty.max_no_competitors && + if (n < (uint)_settings_game.difficulty.max_no_competitors && n < (_network_server ? - InteractiveRandomRange(_settings.difficulty.max_no_competitors + 2) : - RandomRange(_settings.difficulty.max_no_competitors + 2) + InteractiveRandomRange(_settings_game.difficulty.max_no_competitors + 2) : + RandomRange(_settings_game.difficulty.max_no_competitors + 2) )) { /* Send a command to all clients to start up a new AI. * Works fine for Multiplayer and Singleplayer */ @@ -589,7 +589,7 @@ static void MaybeStartNewPlayer() } /* The next AI starts like the difficulty setting said, with +2 month max */ - _next_competitor_start = _settings.difficulty.competitor_start_time * 90 * DAY_TICKS + 1; + _next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + 1; _next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS); } @@ -630,7 +630,7 @@ void PlayersYearlyLoop() } } - if (_settings.gui.show_finances && _local_player != PLAYER_SPECTATOR) { + if (_settings_client.gui.show_finances && _local_player != PLAYER_SPECTATOR) { ShowPlayerFinances(_local_player); p = GetPlayer(_local_player); if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) { @@ -695,7 +695,7 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 if (flags & DC_EXEC) { p->engine_renew = HasBit(p2, 0); if (IsLocalPlayer()) { - _settings.gui.autorenew = p->engine_renew; + _settings_client.gui.autorenew = p->engine_renew; InvalidateWindow(WC_GAME_OPTIONS, 0); } } @@ -708,7 +708,7 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 if (flags & DC_EXEC) { p->engine_renew_months = (int16)p2; if (IsLocalPlayer()) { - _settings.gui.autorenew_months = p->engine_renew_months; + _settings_client.gui.autorenew_months = p->engine_renew_months; InvalidateWindow(WC_GAME_OPTIONS, 0); } } @@ -721,7 +721,7 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 if (flags & DC_EXEC) { p->engine_renew_money = p2; if (IsLocalPlayer()) { - _settings.gui.autorenew_money = p->engine_renew_money; + _settings_client.gui.autorenew_money = p->engine_renew_money; InvalidateWindow(WC_GAME_OPTIONS, 0); } } @@ -771,9 +771,9 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 p->engine_renew_money = p2; if (IsLocalPlayer()) { - _settings.gui.autorenew = p->engine_renew; - _settings.gui.autorenew_months = p->engine_renew_months; - _settings.gui.autorenew_money = p->engine_renew_money; + _settings_client.gui.autorenew = p->engine_renew; + _settings_client.gui.autorenew_months = p->engine_renew_months; + _settings_client.gui.autorenew_money = p->engine_renew_money; InvalidateWindow(WC_GAME_OPTIONS, 0); } } @@ -876,8 +876,8 @@ CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* Now that we have a new player, broadcast its autorenew settings to * all clients so everything is in sync */ DoCommand(0, - (_settings.gui.autorenew << 15 ) | (_settings.gui.autorenew_months << 16) | 4, - _settings.gui.autorenew_money, + (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, + _settings_client.gui.autorenew_money, DC_EXEC, CMD_SET_AUTOREPLACE ); @@ -994,7 +994,7 @@ StringID EndGameGetPerformanceTitleFromValue(uint value) /** Save the highscore for the player */ int8 SaveHighScoreValue(const Player *p) { - HighScore *hs = _highscore_table[_settings.difficulty.diff_level]; + HighScore *hs = _highscore_table[_settings_game.difficulty.diff_level]; uint i; uint16 score = p->old_economy[0].performance_history; @@ -1122,7 +1122,7 @@ void LoadFromHighScore() } /* Initialize end of game variable (when to show highscore chart) */ - _settings.gui.ending_year = 2051; + _settings_client.gui.ending_year = 2051; } /* Save/load of players */ diff --git a/src/rail.cpp b/src/rail.cpp index 00e9d91d2..b153788b4 100644 --- a/src/rail.cpp +++ b/src/rail.cpp @@ -207,7 +207,7 @@ RailTypes GetPlayerRailtypes(PlayerID p) FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) { const EngineInfo *ei = &e->info; - if (HasBit(ei->climates, _settings.game_creation.landscape) && + if (HasBit(ei->climates, _settings_game.game_creation.landscape) && (HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) { const RailVehicleInfo *rvi = &e->u.rail; diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 6b8f6e4aa..5359aafb3 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -292,7 +292,7 @@ static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits ex /* check track/slope combination */ if ((f_new == FOUNDATION_INVALID) || - ((f_new != FOUNDATION_NONE) && (!_settings.construction.build_on_slopes || _is_old_ai_player)) + ((f_new != FOUNDATION_NONE) && (!_settings_game.construction.build_on_slopes || _is_old_ai_player)) ) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); Foundation f_old = GetRailFoundation(tileh, existing); @@ -756,7 +756,7 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p if (tileh != SLOPE_FLAT && ( _is_old_ai_player || - !_settings.construction.build_on_slopes || + !_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !CanBuildDepotByTileh(dir, tileh) )) { @@ -1224,7 +1224,7 @@ CommandCost CmdConvertRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) RailType type = GetRailType(tile); /* Converting to the same type or converting 'hidden' elrail -> rail */ - if (type == totype || (_settings.vehicle.disable_elrails && totype == RAILTYPE_RAIL && type == RAILTYPE_ELECTRIC)) continue; + if (type == totype || (_settings_game.vehicle.disable_elrails && totype == RAILTYPE_RAIL && type == RAILTYPE_ELECTRIC)) continue; /* Trying to convert other's rail */ if (!CheckTileOwnership(tile)) continue; @@ -1420,7 +1420,7 @@ static uint GetSaveSlopeZ(uint x, uint y, Track track) static void DrawSingleSignal(TileIndex tile, Track track, byte condition, uint image, uint pos) { - bool side = (_settings.vehicle.road_side != 0) && _settings.construction.signal_side; + bool side = (_settings_game.vehicle.road_side != 0) && _settings_game.construction.signal_side; static const Point SignalPositions[2][12] = { { /* Signals on the left side */ /* LEFT LEFT RIGHT RIGHT UPPER UPPER */ @@ -1789,7 +1789,7 @@ static void DrawTile_Track(TileInfo *ti) /* adjust ground tile for desert * don't adjust for snow, because snow in depots looks weird */ - if (IsSnowRailGround(ti->tile) && _settings.game_creation.landscape == LT_TROPIC) { + if (IsSnowRailGround(ti->tile) && _settings_game.game_creation.landscape == LT_TROPIC) { if (image != SPR_FLAT_GRASS_TILE) { image += rti->snow_offset; // tile with tracks } else { @@ -1953,7 +1953,7 @@ static void TileLoop_Track(TileIndex tile) return; } - switch (_settings.game_creation.landscape) { + switch (_settings_game.game_creation.landscape) { case LT_ARCTIC: { uint z; Slope slope = GetTileSlope(tile, &z); @@ -2329,7 +2329,7 @@ static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *v, TileIndex tile, int */ static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, uint z_old, Slope tileh_old, uint z_new, Slope tileh_new, TrackBits rail_bits) { - if (!_settings.construction.build_on_slopes || !AutoslopeEnabled()) return CMD_ERROR; + if (!_settings_game.construction.build_on_slopes || !AutoslopeEnabled()) return CMD_ERROR; /* Is the slope-rail_bits combination valid in general? I.e. is it save to call GetRailFoundation() ? */ if (CmdFailed(CheckRailSlope(tileh_new, rail_bits, TRACK_BIT_NONE, tile))) return CMD_ERROR; @@ -2405,7 +2405,7 @@ static CommandCost TerraformTile_Track(TileIndex tile, uint32 flags, uint z_new, /* allow terraforming */ return CommandCost(EXPENSES_CONSTRUCTION, was_water ? _price.clear_water : (Money)0); } else { - if (_settings.construction.build_on_slopes && AutoslopeEnabled()) { + if (_settings_game.construction.build_on_slopes && AutoslopeEnabled()) { switch (GetRailTileType(tile)) { case RAIL_TILE_WAYPOINT: { CommandCost cost = TestAutoslopeOnRailTile(tile, flags, z_old, tileh_old, z_new, tileh_new, GetRailWaypointBits(tile)); diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp index 6ba247cb0..aa4e1b8a1 100644 --- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -182,7 +182,7 @@ static void PlaceRail_Station(TileIndex tile) VpSetPlaceSizingLimit(-1); } else if (_railstation.dragdrop) { VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_BUILD_STATION); - VpSetPlaceSizingLimit(_settings.station.station_spread); + VpSetPlaceSizingLimit(_settings_game.station.station_spread); } else { DoCommandP(tile, _railstation.orientation | (_railstation.numtracks << 8) | (_railstation.platlength << 16) | (_ctrl_pressed << 24), @@ -227,7 +227,7 @@ static void GenericPlaceSignals(TileIndex tile) SB(p1, 7, 1, _convert_signal_button); } else { SB(p1, 3, 1, _ctrl_pressed); - SB(p1, 4, 1, (_cur_year < _settings.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC)); + SB(p1, 4, 1, (_cur_year < _settings_client.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC)); SB(p1, 5, 2, SIGTYPE_NORMAL); SB(p1, 7, 1, 0); } @@ -429,7 +429,7 @@ static void BuildRailClick_Station(Window *w) */ static void BuildRailClick_AutoSignals(Window *w) { - if (_settings.gui.enable_signal_gui != _ctrl_pressed) { + if (_settings_client.gui.enable_signal_gui != _ctrl_pressed) { if (HandlePlacePushButton(w, RTW_BUILD_SIGNALS, ANIMCURSOR_BUILDSIGNALS, VHM_RECT, PlaceRail_AutoSignals)) ShowSignalBuilder(w); } else { HandlePlacePushButton(w, RTW_BUILD_SIGNALS, ANIMCURSOR_BUILDSIGNALS, VHM_RECT, PlaceRail_AutoSignals); @@ -484,7 +484,7 @@ static void BuildRailClick_Remove(Window *w) if (_railstation.orientation == 0) Swap(x, y); SetTileSelectSize(x, y); } else { - VpSetPlaceSizingLimit(_settings.station.station_spread); + VpSetPlaceSizingLimit(_settings_game.station.station_spread); } } } @@ -547,15 +547,15 @@ static void HandleAutoSignalPlacement() SB(p2, 3, 1, 0); SB(p2, 4, 1, _cur_signal_variant); SB(p2, 6, 1, _ctrl_pressed); - SB(p2, 24, 8, _settings.gui.drag_signals_density); + SB(p2, 24, 8, _settings_client.gui.drag_signals_density); } else { SB(p2, 3, 1, 0); - SB(p2, 4, 1, (_cur_year < _settings.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC)); + SB(p2, 4, 1, (_cur_year < _settings_client.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC)); SB(p2, 6, 1, _ctrl_pressed); - SB(p2, 24, 8, _settings.gui.drag_signals_density); + SB(p2, 24, 8, _settings_client.gui.drag_signals_density); } - /* _settings.gui.drag_signals_density is given as a parameter such that each user + /* _settings_client.gui.drag_signals_density is given as a parameter such that each user * in a network game can specify his/her own signal density */ DoCommandP( TileVirtXY(thd->selstart.x, thd->selstart.y), @@ -617,12 +617,12 @@ struct BuildRailToolbarWindow : Window { this->DisableWidget(RTW_REMOVE); this->FindWindowPlacementAndResize(desc); - if (_settings.gui.link_terraform_toolbar) ShowTerraformToolbar(this); + if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this); } ~BuildRailToolbarWindow() { - if (_settings.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0); + if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0); } void UpdateRemoveWidgetStatus(int clicked_widget) @@ -1008,13 +1008,13 @@ public: SetTileSelectSize(x, y); } - int rad = (_settings.station.modified_catchment) ? CA_TRAIN : CA_UNMODIFIED; + int rad = (_settings_game.station.modified_catchment) ? CA_TRAIN : CA_UNMODIFIED; if (_station_show_coverage) SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad); for (uint bits = 0; bits < 7; bits++) { - bool disable = bits >= _settings.station.station_spread; + bool disable = bits >= _settings_game.station.station_spread; if (statspec == NULL) { this->SetWidgetDisabledState(bits + BRSW_PLATFORM_NUM_1, disable); this->SetWidgetDisabledState(bits + BRSW_PLATFORM_LEN_1, disable); @@ -1390,8 +1390,8 @@ public: this->SetWidgetLoweredState(BSW_CONVERT, _convert_signal_button); - this->SetWidgetDisabledState(BSW_DRAG_SIGNALS_DENSITY_DECREASE, _settings.gui.drag_signals_density == 1); - this->SetWidgetDisabledState(BSW_DRAG_SIGNALS_DENSITY_INCREASE, _settings.gui.drag_signals_density == 20); + this->SetWidgetDisabledState(BSW_DRAG_SIGNALS_DENSITY_DECREASE, _settings_client.gui.drag_signals_density == 1); + this->SetWidgetDisabledState(BSW_DRAG_SIGNALS_DENSITY_INCREASE, _settings_client.gui.drag_signals_density == 20); this->DrawWidgets(); @@ -1406,7 +1406,7 @@ public: this->DrawSignalSprite(BSW_ELECTRIC_COMBO, SPR_IMG_SIGNAL_ELECTRIC_COMBO, -2, 6); /* Draw dragging signal density value in the BSW_DRAG_SIGNALS_DENSITY widget */ - SetDParam(0, _settings.gui.drag_signals_density); + SetDParam(0, _settings_client.gui.drag_signals_density); DrawStringCentered(this->widget[BSW_DRAG_SIGNALS_DENSITY].left + (this->widget[BSW_DRAG_SIGNALS_DENSITY].right - this->widget[BSW_DRAG_SIGNALS_DENSITY].left) / 2 + 1, this->widget[BSW_DRAG_SIGNALS_DENSITY].top + 2, STR_JUST_INT, TC_ORANGE); @@ -1434,15 +1434,15 @@ public: break; case BSW_DRAG_SIGNALS_DENSITY_DECREASE: - if (_settings.gui.drag_signals_density > 1) { - _settings.gui.drag_signals_density--; + if (_settings_client.gui.drag_signals_density > 1) { + _settings_client.gui.drag_signals_density--; SetWindowDirty(FindWindowById(WC_GAME_OPTIONS, 0)); } break; case BSW_DRAG_SIGNALS_DENSITY_INCREASE: - if (_settings.gui.drag_signals_density < 20) { - _settings.gui.drag_signals_density++; + if (_settings_client.gui.drag_signals_density < 20) { + _settings_client.gui.drag_signals_density++; SetWindowDirty(FindWindowById(WC_GAME_OPTIONS, 0)); } break; @@ -1701,7 +1701,7 @@ static void SetDefaultRailGui() if (_local_player == PLAYER_SPECTATOR || !IsValidPlayer(_local_player)) return; extern RailType _last_built_railtype; - RailType rt = (RailType)_settings.gui.default_rail_type; + RailType rt = (RailType)_settings_client.gui.default_rail_type; if (rt >= RAILTYPE_END) { if (rt == RAILTYPE_END + 2) { /* Find the most used rail type */ @@ -1753,7 +1753,7 @@ static void SetDefaultRailGui() */ int32 ResetSignalVariant(int32 = 0) { - SignalVariant new_variant = (_cur_year < _settings.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC); + SignalVariant new_variant = (_cur_year < _settings_client.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC); if (new_variant != _cur_signal_variant) { Window *w = FindWindowById(WC_BUILD_SIGNAL, 0); diff --git a/src/road.cpp b/src/road.cpp index d25ca7a1b..6174c0279 100644 --- a/src/road.cpp +++ b/src/road.cpp @@ -103,7 +103,7 @@ RoadTypes GetPlayerRoadtypes(PlayerID p) FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) { const EngineInfo *ei = &e->info; - if (HasBit(ei->climates, _settings.game_creation.landscape) && + if (HasBit(ei->climates, _settings_game.game_creation.landscape) && (HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) { SetBit(rt, HasBit(ei->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD); } diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 0910f3b95..7cbc29d7b 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -69,9 +69,9 @@ CommandCost CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 if (flags & DC_EXEC) { if (_game_mode == GM_MENU) { - _settings.vehicle.road_side = p1; + _settings_game.vehicle.road_side = p1; } else { - _settings.vehicle.road_side = p1; + _settings_game.vehicle.road_side = p1; } InvalidateWindow(WC_GAME_OPTIONS, 0); } @@ -182,7 +182,7 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadType * then allow it */ if (KillFirstBit(n) != ROAD_NONE && (n & remove) != ROAD_NONE) { /* you can remove all kind of roads with extra dynamite */ - if (!_settings.construction.extra_dynamite) { + if (!_settings_game.construction.extra_dynamite) { SetDParam(0, t->index); _error_message = STR_2009_LOCAL_AUTHORITY_REFUSES; return false; @@ -279,7 +279,7 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa * @li if build on slopes is disabled */ if (IsSteepSlope(tileh) || (IsStraightRoad(other) && (other & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) != ROAD_NONE) || - (tileh != SLOPE_FLAT && !_settings.construction.build_on_slopes)) { + (tileh != SLOPE_FLAT && !_settings_game.construction.build_on_slopes)) { pieces |= MirrorRoadBits(pieces); } @@ -419,7 +419,7 @@ static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existi RoadBits type_bits = existing | *pieces; /* Roads on slopes */ - if (_settings.construction.build_on_slopes && (_invalid_tileh_slopes_road[0][tileh] & (other | type_bits)) == ROAD_NONE) { + if (_settings_game.construction.build_on_slopes && (_invalid_tileh_slopes_road[0][tileh] & (other | type_bits)) == ROAD_NONE) { /* If we add leveling we've got to pay for it */ if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform); @@ -439,7 +439,7 @@ static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existi if (IsSlopeWithOneCornerRaised(tileh)) { /* Prevent build on slopes if it isn't allowed */ - if (_settings.construction.build_on_slopes) { + if (_settings_game.construction.build_on_slopes) { /* If we add foundation we've got to pay for it */ if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform); @@ -594,7 +594,7 @@ do_clear:; CommandCost ret = CheckRoadSlope(tileh, &pieces, existing, other_bits); /* Return an error if we need to build a foundation (ret != 0) but the * current patch-setting is turned off (or stupid AI@work) */ - if (CmdFailed(ret) || (ret.GetCost() != 0 && !_settings.construction.build_on_slopes)) { + if (CmdFailed(ret) || (ret.GetCost() != 0 && !_settings_game.construction.build_on_slopes)) { return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); } cost.AddCost(ret); @@ -849,7 +849,7 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 Slope tileh = GetTileSlope(tile, NULL); if (tileh != SLOPE_FLAT && ( - !_settings.construction.build_on_slopes || + !_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !CanBuildDepotByTileh(dir, tileh) )) { @@ -1000,7 +1000,7 @@ const byte _road_sloped_sprites[14] = { static bool AlwaysDrawUnpavedRoads(TileIndex tile, Roadside roadside) { return (IsOnSnow(tile) && - !(_settings.game_creation.landscape == LT_TROPIC && HasGrfMiscBit(GMB_DESERT_PAVED_ROADS) && + !(_settings_game.game_creation.landscape == LT_TROPIC && HasGrfMiscBit(GMB_DESERT_PAVED_ROADS) && roadside != ROADSIDE_BARREN && roadside != ROADSIDE_GRASS && roadside != ROADSIDE_GRASS_ROAD_WORKS)); } @@ -1291,7 +1291,7 @@ static const Roadside _town_road_types_2[][2] = { static void TileLoop_Road(TileIndex tile) { - switch (_settings.game_creation.landscape) { + switch (_settings_game.game_creation.landscape) { case LT_ARCTIC: if (IsOnSnow(tile) != (GetTileZ(tile) > GetSnowLine())) { ToggleSnow(tile); @@ -1337,7 +1337,7 @@ static void TileLoop_Road(TileIndex tile) { /* Adjust road ground type depending on 'grp' (grp is the distance to the center) */ - const Roadside* new_rs = (_settings.game_creation.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp]; + const Roadside* new_rs = (_settings_game.game_creation.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp]; Roadside cur_rs = GetRoadside(tile); /* We have our desired type, do nothing */ @@ -1359,7 +1359,7 @@ static void TileLoop_Road(TileIndex tile) } else if (IncreaseRoadWorksCounter(tile)) { TerminateRoadWorks(tile); - if (_settings.economy.mod_road_rebuild) { + if (_settings_game.economy.mod_road_rebuild) { /* Generate a nicer town surface */ const RoadBits old_rb = GetAnyRoadBits(tile, ROADTYPE_ROAD); const RoadBits new_rb = CleanUpRoadBits(tile, old_rb); @@ -1570,7 +1570,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n static CommandCost TerraformTile_Road(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new) { - if (_settings.construction.build_on_slopes && AutoslopeEnabled()) { + if (_settings_game.construction.build_on_slopes && AutoslopeEnabled()) { switch (GetRoadTileType(tile)) { case ROAD_TILE_CROSSING: if (!IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) && HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform); diff --git a/src/road_gui.cpp b/src/road_gui.cpp index 53ad0354d..9d56c7192 100644 --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -409,12 +409,12 @@ struct BuildRoadToolbarWindow : Window { WIDGET_LIST_END); this->FindWindowPlacementAndResize(desc); - if (_settings.gui.link_terraform_toolbar) ShowTerraformToolbar(this); + if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this); } ~BuildRoadToolbarWindow() { - if (_settings.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0); + if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0); } /** @@ -839,7 +839,7 @@ public: this->DrawWidgets(); if (_station_show_coverage) { - int rad = _settings.station.modified_catchment ? CA_TRUCK /* = CA_BUS */ : CA_UNMODIFIED; + int rad = _settings_game.station.modified_catchment ? CA_TRUCK /* = CA_BUS */ : CA_UNMODIFIED; SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad); } else { SetTileSelectSize(1, 1); diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index c8ad073d8..6f4e7cc29 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -205,7 +205,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* find the first free roadveh id */ unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_ROAD); - if (unit_num > _settings.vehicle.max_roadveh) + if (unit_num > _settings_game.vehicle.max_roadveh) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) { @@ -257,7 +257,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v->name = NULL; - v->service_interval = _settings.vehicle.servint_roadveh; + v->service_interval = _settings_game.vehicle.servint_roadveh; v->date_of_last_service = _date; v->build_year = _cur_year; @@ -419,7 +419,7 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, Trackdir trackdi static const Depot* FindClosestRoadDepot(const Vehicle* v) { - switch (_settings.pf.pathfinder_for_roadvehs) { + switch (_settings_game.pf.pathfinder_for_roadvehs) { case VPF_YAPF: /* YAPF */ return YapfFindNearestRoadDepot(v); @@ -702,7 +702,7 @@ static void HandleBrokenRoadVeh(Vehicle *v) InvalidateWindow(WC_VEHICLE_DETAILS, v->index); if (!PlayVehicleSound(v, VSE_BREAKDOWN)) { - SndPlayVehicleFx((_settings.game_creation.landscape != LT_TOYLAND) ? + SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ? SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v); } @@ -863,7 +863,7 @@ static bool RoadVehAccelerate(Vehicle *v) /* updates statusbar only if speed have changed to save CPU time */ if (spd != v->cur_speed) { v->cur_speed = spd; - if (_settings.gui.vehicle_speed) { + if (_settings_client.gui.vehicle_speed) { InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } } @@ -1085,7 +1085,7 @@ static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection ent trackdirs = TRACKDIR_BIT_NONE; } else { /* Proper station type, check if there is free loading bay */ - if (!_settings.pf.roadveh_queue && IsStandardRoadStopTile(tile) && + if (!_settings_game.pf.roadveh_queue && IsStandardRoadStopTile(tile) && !GetRoadStopByTile(tile, rstype)->HasFreeBay()) { /* Station is full and RV queuing is off */ trackdirs = TRACKDIR_BIT_NONE; @@ -1124,7 +1124,7 @@ static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection ent return_track(FindFirstBit2x64(trackdirs)); } - switch (_settings.pf.pathfinder_for_roadvehs) { + switch (_settings_game.pf.pathfinder_for_roadvehs) { case VPF_YAPF: { /* YAPF */ Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir); if (trackdir != INVALID_TRACKDIR) return_track(trackdir); @@ -1211,7 +1211,7 @@ found_best_track:; static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile) { - if (_settings.pf.pathfinder_for_roadvehs == VPF_YAPF) { + if (_settings_game.pf.pathfinder_for_roadvehs == VPF_YAPF) { /* use YAPF */ return YapfRoadVehDistanceToTile(v, tile); } @@ -1273,7 +1273,7 @@ static bool RoadVehLeaveDepot(Vehicle *v, bool first) v->direction = DiagDirToDir(dir); Trackdir tdir = _roadveh_depot_exit_trackdir[dir]; - const RoadDriveEntry *rdp = _road_drive_data[v->u.road.roadtype][(_settings.vehicle.road_side << RVS_DRIVE_SIDE) + tdir]; + const RoadDriveEntry *rdp = _road_drive_data[v->u.road.roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir]; int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF); int y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF); @@ -1451,7 +1451,7 @@ static bool IndividualRoadVehicleController(Vehicle *v, const Vehicle *prev) * In this case v->u.road.state is masked to give the road stop entry direction. */ rd = _road_drive_data[v->u.road.roadtype][( (HasBit(v->u.road.state, RVS_IN_DT_ROAD_STOP) ? v->u.road.state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->u.road.state) + - (_settings.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking][v->u.road.frame + 1]; + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking][v->u.road.frame + 1]; if (rd.x & RDE_NEXT_TILE) { TileIndex tile = v->tile + TileOffsByDiagDir((DiagDirection)(rd.x & 3)); @@ -1529,7 +1529,7 @@ again: } /* Get position data for first frame on the new tile */ - rdp = _road_drive_data[v->u.road.roadtype][(dir + (_settings.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking]; + rdp = _road_drive_data[v->u.road.roadtype][(dir + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking]; x = TileX(tile) * TILE_SIZE + rdp[start_frame].x; y = TileY(tile) * TILE_SIZE + rdp[start_frame].y; @@ -1632,7 +1632,7 @@ again: return false; } - rdp = _road_drive_data[v->u.road.roadtype][(_settings.vehicle.road_side << RVS_DRIVE_SIDE) + dir]; + rdp = _road_drive_data[v->u.road.roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + dir]; x = TileX(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].x; y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y; @@ -1711,7 +1711,7 @@ again: * (the station test and stop type test ensure that other vehicles, using the road stop as * a through route, do not stop) */ if (IsRoadVehFront(v) && ((IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) && - _road_veh_data_1[v->u.road.state - RVSB_IN_ROAD_STOP + (_settings.vehicle.road_side << RVS_DRIVE_SIDE)] == v->u.road.frame) || + _road_veh_data_1[v->u.road.state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->u.road.frame) || (IsInsideMM(v->u.road.state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) && GetRoadStopType(v->tile) == (IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK) && @@ -1887,7 +1887,7 @@ void RoadVehicle::Tick() static void CheckIfRoadVehNeedsService(Vehicle *v) { /* If we already got a slot at a stop, use that FIRST, and go to a depot later */ - if (v->u.road.slot != NULL || _settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return; + if (v->u.road.slot != NULL || _settings_game.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return; if (v->IsInDepot()) { VehicleServiceInDepot(v); return; diff --git a/src/saveload.cpp b/src/saveload.cpp index 83bec4e77..9d734a835 100644 --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -1776,7 +1776,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) } } -/** Do a save when exiting the game (patch option) _settings.gui.autosave_on_exit */ +/** Do a save when exiting the game (patch option) _settings_client.gui.autosave_on_exit */ void DoExitSave() { SaveOrLoad("exit.sav", SL_SAVE, AUTOSAVE_DIR); diff --git a/src/saveload.h b/src/saveload.h index b2f20a548..bed4f7737 100644 --- a/src/saveload.h +++ b/src/saveload.h @@ -304,7 +304,7 @@ static inline VarType GetVarFileType(VarType type) * to add this to the address of the object */ static inline void *GetVariableAddress(const void *object, const SaveLoad *sld) { - return (byte*)object + (ptrdiff_t)sld->address; + return (byte*)(sld->global ? NULL : object) + (ptrdiff_t)sld->address; } int64 ReadValue(const void *ptr, VarType conv); diff --git a/src/settings.cpp b/src/settings.cpp index 9e86b8cf2..2133b53b1 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -64,8 +64,9 @@ #include "table/strings.h" -Settings _settings; -Settings _settings_newgame; +ClientSettings _settings_client; +GameSettings _settings_game; +GameSettings _settings_newgame; struct IniFile; struct IniItem; @@ -765,7 +766,7 @@ static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *g } p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value); - ptr = GetVariableAddress(sld->global ? NULL : object, sld); + ptr = GetVariableAddress(object, sld); switch (sdb->cmd) { case SDT_BOOLX: /* All four are various types of (integer) numbers */ @@ -1120,6 +1121,32 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list #define SDT_CONDNULL(length, from, to)\ {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_CONDNULL(length, from, to)} + +#define SDTC_CONDVAR(var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\ + SDTG_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, _settings_client.var, 0, def, min, max, interval, NULL, str, proc, from, to) +#define SDTC_VAR(var, type, flags, guiflags, def, min, max, interval, str, proc)\ + SDTC_CONDVAR(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc) + +#define SDTC_CONDBOOL(var, from, to, flags, guiflags, def, str, proc)\ + SDTG_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, _settings_client.var, 0, def, 0, 1, 0, NULL, str, proc, from, to) +#define SDTC_BOOL(var, flags, guiflags, def, str, proc)\ + SDTC_CONDBOOL(var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) + +#define SDTC_CONDLIST(var, type, length, flags, guiflags, def, str, proc, from, to)\ + SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to) +#define SDTC_LIST(var, type, flags, guiflags, def, str, proc)\ + SDTG_GENERAL(var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) + +#define SDTC_CONDSTR(var, type, length, flags, guiflags, def, str, proc, from, to)\ + SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to) +#define SDTC_STR(var, type, flags, guiflags, def, str, proc)\ + SDTG_GENERAL(var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) + +#define SDTC_CONDOMANY(var, type, from, to, flags, guiflags, def, max, full, str, proc)\ + SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 0, def, 0, max, 0, full, str, proc, from, to) +#define SDTC_OMANY(var, type, flags, guiflags, def, max, full, str, proc)\ + SDTC_CONDOMANY(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc) + #define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_END()} /* Shortcuts for macros below. Logically if we don't save the value @@ -1154,7 +1181,7 @@ static int32 Ai_In_Multiplayer_Warning(int32 p1) { if (p1 == 1) { ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0); - _settings.ai.ainew_active = true; + _settings_game.ai.ainew_active = true; } return 0; } @@ -1220,7 +1247,7 @@ static int32 UpdateConsists(int32 p1) static int32 CheckInterval(int32 p1) { bool warning; - const VehicleSettings *ptc = (_game_mode == GM_MENU) ? &_settings_newgame.vehicle : &_settings.vehicle; + const VehicleSettings *ptc = (_game_mode == GM_MENU) ? &_settings_newgame.vehicle : &_settings_game.vehicle; if (p1) { warning = ( (IsInsideMM(ptc->servint_trains, 5, 90 + 1) || ptc->servint_trains == 0) && @@ -1242,19 +1269,19 @@ static int32 CheckInterval(int32 p1) static int32 EngineRenewUpdate(int32 p1) { - DoCommandP(0, 0, _settings.gui.autorenew, NULL, CMD_SET_AUTOREPLACE); + DoCommandP(0, 0, _settings_client.gui.autorenew, NULL, CMD_SET_AUTOREPLACE); return 0; } static int32 EngineRenewMonthsUpdate(int32 p1) { - DoCommandP(0, 1, _settings.gui.autorenew_months, NULL, CMD_SET_AUTOREPLACE); + DoCommandP(0, 1, _settings_client.gui.autorenew_months, NULL, CMD_SET_AUTOREPLACE); return 0; } static int32 EngineRenewMoneyUpdate(int32 p1) { - DoCommandP(0, 2, _settings.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); + DoCommandP(0, 2, _settings_client.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); return 0; } @@ -1328,7 +1355,7 @@ void CheckDifficultyLevels() static int32 DifficultyReset(int32 level) { - SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings.difficulty); + SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings_game.difficulty); return 0; } @@ -1337,7 +1364,7 @@ static int32 DifficultyChange(int32) if (_game_mode == GM_MENU) { _settings_newgame.difficulty.diff_level = 3; } else { - _settings.difficulty.diff_level = 3; + _settings_game.difficulty.diff_level = 3; } /* If we are a network-client, update the difficult setting (if it is open). @@ -1354,7 +1381,7 @@ static int32 DifficultyNoiseChange(int32 i) { if (_game_mode == GM_NORMAL) { UpdateAirportsNoise(); - if (_settings.economy.station_noise_level) { + if (_settings_game.economy.station_noise_level) { InvalidateWindowClassesData(WC_TOWN_VIEW, 0); } } @@ -1372,14 +1399,14 @@ static int32 DifficultyNoiseChange(int32 i) */ static int32 CheckTownLayout(int32 p1) { - if (_settings.economy.town_layout == TL_NO_ROADS && _game_mode == GM_EDITOR) { + if (_settings_game.economy.town_layout == TL_NO_ROADS && _game_mode == GM_EDITOR) { ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_TOWN_LAYOUT_INVALID, 0, 0); - _settings.economy.town_layout = TL_ORIGINAL; + _settings_game.economy.town_layout = TL_ORIGINAL; } return 0; } -/** Conversion callback for _gameopt_settings.landscape +/** Conversion callback for _gameopt_settings_game.landscape * It converts (or try) between old values and the new ones, * without loosing initial setting of the user * @param value that was read from config file @@ -1399,7 +1426,7 @@ static int32 ConvertLandscape(const char *value) * So basically, 200, 400, 800 are the lowest allowed values */ static int32 CheckNoiseToleranceLevel(const char *value) { - Settings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings; + GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; for (uint16 i = 0; i < lengthof(s->economy.town_noise_population); i++) { s->economy.town_noise_population[i] = max(uint16(200 * (i + 1)), s->economy.town_noise_population[i]); } @@ -1521,16 +1548,16 @@ static const SettingDesc _gameopt_settings[] = { SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_FILE_I16 | SLE_VAR_U16, C, 0, _old_diff_custom, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3), SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16, C, 0, _old_diff_custom, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, 96), - SDT_VAR(Settings, difficulty.diff_level, SLE_UINT8, 0, 0, 0, 0, 3, 0, STR_NULL, NULL), - SDT_OMANY(Settings, gui.currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL), - SDT_OMANY(Settings, gui.units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL), + SDT_VAR(GameSettings, difficulty.diff_level, SLE_UINT8, 0, 0, 0, 0, 3, 0, STR_NULL, NULL), + SDTC_OMANY( gui.currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL), + SDTC_OMANY( gui.units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL), /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */ - SDT_OMANY(Settings, game_creation.town_name, SLE_UINT8, 0, 0, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL), - SDT_OMANY(Settings, game_creation.landscape, SLE_UINT8, 0, 0, 0, 3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape), - SDT_VAR(Settings, game_creation.snow_line, SLE_UINT8, 0, 0, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL), - SDT_CONDOMANY(Settings, gui.autosave, SLE_UINT8, 0, 22, N, 0, 0, 0, "", STR_NULL, NULL, NULL), - SDT_CONDOMANY(Settings, gui.autosave, SLE_UINT8, 23, SL_MAX_VERSION, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL, NULL), - SDT_OMANY(Settings, vehicle.road_side, SLE_UINT8, 0, 0, 1, 1, "left|right", STR_NULL, NULL, NULL), + SDT_OMANY(GameSettings, game_creation.town_name, SLE_UINT8, 0, 0, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL), + SDT_OMANY(GameSettings, game_creation.landscape, SLE_UINT8, 0, 0, 0, 3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape), + SDT_VAR(GameSettings, game_creation.snow_line, SLE_UINT8, 0, 0, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL), + SDTC_CONDOMANY( gui.autosave, SLE_UINT8, 0, 22, N, 0, 0, 0, "", STR_NULL, NULL), + SDTC_CONDOMANY( gui.autosave, SLE_UINT8, 23, SL_MAX_VERSION, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL), + SDT_OMANY(GameSettings, vehicle.road_side, SLE_UINT8, 0, 0, 1, 1, "left|right", STR_NULL, NULL, NULL), SDT_END() }; @@ -1547,217 +1574,217 @@ const SettingDesc _patch_settings[] = { /***************************************************************************/ /* Saved patch variables. */ /* Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability. */ - SDT_CONDVAR(Settings, difficulty.max_no_competitors, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2, 0, 7, 1, STR_NULL, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.competitor_start_time, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 0, 3, 1, STR_6830_IMMEDIATE, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.number_towns, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 0, 3, 1, STR_NUM_VERY_LOW, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.number_industries, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 4, 0, 4, 1, STR_NONE, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.max_loan, SLE_UINT32, 97, SL_MAX_VERSION, 0,NG|CR,300000,100000,500000,50000,STR_NULL, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.initial_interest, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 2, 4, 1, STR_NULL, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.vehicle_costs, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 2, 1, STR_6820_LOW, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.competitor_speed, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2, 0, 4, 1, STR_681B_VERY_SLOW, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.competitor_intelligence, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 2, 1, STR_6820_LOW, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.vehicle_breakdowns, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 1, 0, 2, 1, STR_6823_NONE, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.subsidy_multiplier, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2, 0, 3, 1, STR_6826_X1_5, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.construction_cost, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 0, 0, 2, 1, STR_6820_LOW, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.terrain_type, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 1, 0, 3, 1, STR_682A_VERY_FLAT, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.quantity_sea_lakes, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 0, 0, 3, 1, STR_VERY_LOW, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.economy, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 1, 1, STR_682E_STEADY, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.line_reverse_mode, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 1, 1, STR_6834_AT_END_OF_LINE_AND_AT_STATIONS, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.disasters, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 1, 1, STR_6836_OFF, DifficultyChange), - SDT_CONDVAR(Settings, difficulty.town_council_tolerance, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 2, 1, STR_PERMISSIVE, DifficultyNoiseChange), - SDT_CONDVAR(Settings, difficulty.diff_level, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 0, 0, 3, 0, STR_NULL, DifficultyReset), + SDT_CONDVAR(GameSettings, difficulty.max_no_competitors, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2, 0, 7, 1, STR_NULL, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.competitor_start_time, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 0, 3, 1, STR_6830_IMMEDIATE, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.number_towns, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 0, 3, 1, STR_NUM_VERY_LOW, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.number_industries, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 4, 0, 4, 1, STR_NONE, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.max_loan, SLE_UINT32, 97, SL_MAX_VERSION, 0,NG|CR,300000,100000,500000,50000,STR_NULL, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.initial_interest, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 2, 4, 1, STR_NULL, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.vehicle_costs, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 2, 1, STR_6820_LOW, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.competitor_speed, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2, 0, 4, 1, STR_681B_VERY_SLOW, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.competitor_intelligence, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 2, 1, STR_6820_LOW, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.vehicle_breakdowns, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 1, 0, 2, 1, STR_6823_NONE, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.subsidy_multiplier, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2, 0, 3, 1, STR_6826_X1_5, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.construction_cost, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 0, 0, 2, 1, STR_6820_LOW, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.terrain_type, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 1, 0, 3, 1, STR_682A_VERY_FLAT, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.quantity_sea_lakes, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 0, 0, 3, 1, STR_VERY_LOW, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.economy, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 1, 1, STR_682E_STEADY, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.line_reverse_mode, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 1, 1, STR_6834_AT_END_OF_LINE_AND_AT_STATIONS, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.disasters, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 1, 1, STR_6836_OFF, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.town_council_tolerance, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 2, 1, STR_PERMISSIVE, DifficultyNoiseChange), + SDT_CONDVAR(GameSettings, difficulty.diff_level, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 0, 0, 3, 0, STR_NULL, DifficultyReset), /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */ - SDT_CONDOMANY(Settings, game_creation.town_name, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL), - SDT_CONDOMANY(Settings, game_creation.landscape, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape), - SDT_CONDVAR(Settings, game_creation.snow_line, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL), - SDT_CONDOMANY(Settings, vehicle.road_side, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1, 1, "left|right", STR_NULL, NULL, NULL), - - SDT_BOOL(Settings, construction.build_on_slopes, 0,NN, true, STR_CONFIG_PATCHES_BUILDONSLOPES, NULL), - SDT_CONDBOOL(Settings, construction.autoslope, 75, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_AUTOSLOPE, NULL), - SDT_BOOL(Settings, construction.extra_dynamite, 0, 0, false, STR_CONFIG_PATCHES_EXTRADYNAMITE, NULL), - SDT_BOOL(Settings, construction.longbridges, 0,NN, true, STR_CONFIG_PATCHES_LONGBRIDGES, NULL), - SDT_BOOL(Settings, construction.signal_side, N,NN, true, STR_CONFIG_PATCHES_SIGNALSIDE, RedrawScreen), - SDT_BOOL(Settings, station.always_small_airport, 0,NN, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL), - SDT_CONDVAR(Settings, economy.town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_NO_ROADS,NUM_TLS-1,1, STR_CONFIG_PATCHES_TOWN_LAYOUT, CheckTownLayout), - - SDT_BOOL(Settings, vehicle.realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, RealisticAccelerationChanged), - SDT_BOOL(Settings, pf.forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL), - SDT_BOOL(Settings, vehicle.mammoth_trains, 0,NN, true, STR_CONFIG_PATCHES_MAMMOTHTRAINS, NULL), - SDT_BOOL(Settings, order.gotodepot, 0, 0, true, STR_CONFIG_PATCHES_GOTODEPOT, NULL), - SDT_BOOL(Settings, pf.roadveh_queue, 0, 0, true, STR_CONFIG_PATCHES_ROADVEH_QUEUE, NULL), - - SDT_CONDBOOL(Settings, pf.new_pathfinding_all, 0, 86, 0, 0, false, STR_NULL, NULL), - SDT_CONDBOOL(Settings, pf.yapf.ship_use_yapf, 28, 86, 0, 0, false, STR_NULL, NULL), - SDT_CONDBOOL(Settings, pf.yapf.road_use_yapf, 28, 86, 0, 0, true, STR_NULL, NULL), - SDT_CONDBOOL(Settings, pf.yapf.rail_use_yapf, 28, 86, 0, 0, true, STR_NULL, NULL), - - SDT_CONDVAR(Settings, pf.pathfinder_for_trains, SLE_UINT8, 87, SL_MAX_VERSION, 0, MS, 2, 0, 2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS, NULL), - SDT_CONDVAR(Settings, pf.pathfinder_for_roadvehs, SLE_UINT8, 87, SL_MAX_VERSION, 0, MS, 2, 0, 2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH, NULL), - SDT_CONDVAR(Settings, pf.pathfinder_for_ships, SLE_UINT8, 87, SL_MAX_VERSION, 0, MS, 0, 0, 2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS, NULL), - - SDT_BOOL(Settings, vehicle.never_expire_vehicles, 0,NN, false, STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES, NULL), - SDT_VAR(Settings, vehicle.max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_TRAINS, RedrawScreen), - SDT_VAR(Settings, vehicle.max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_ROADVEH, RedrawScreen), - SDT_VAR(Settings, vehicle.max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT, RedrawScreen), - SDT_VAR(Settings, vehicle.max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_SHIPS, RedrawScreen), - SDT_BOOL(Settings, vehicle.servint_ispercent, 0, 0, false, STR_CONFIG_PATCHES_SERVINT_ISPERCENT, CheckInterval), - SDT_VAR(Settings, vehicle.servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_TRAINS, InValidateDetailsWindow), - SDT_VAR(Settings, vehicle.servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_ROADVEH, InValidateDetailsWindow), - SDT_VAR(Settings, vehicle.servint_ships, SLE_UINT16, 0,D0, 360, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_SHIPS, InValidateDetailsWindow), - SDT_VAR(Settings, vehicle.servint_aircraft, SLE_UINT16, 0,D0, 100, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, InValidateDetailsWindow), - SDT_BOOL(Settings, order.no_servicing_if_no_breakdowns, 0, 0, false, STR_CONFIG_PATCHES_NOSERVICE, NULL), - SDT_BOOL(Settings, vehicle.wagon_speed_limits, 0,NN, true, STR_CONFIG_PATCHES_WAGONSPEEDLIMITS, UpdateConsists), - SDT_CONDBOOL(Settings, vehicle.disable_elrails, 38, SL_MAX_VERSION, 0,NN, false, STR_CONFIG_PATCHES_DISABLE_ELRAILS, SettingsDisableElrail), - SDT_CONDVAR(Settings, vehicle.freight_trains, SLE_UINT8, 39, SL_MAX_VERSION, 0,NN, 1, 1, 255, 1, STR_CONFIG_PATCHES_FREIGHT_TRAINS, NULL), - SDT_CONDBOOL(Settings, order.timetabling, 67, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_TIMETABLE_ALLOW, NULL), - SDT_CONDVAR(Settings, vehicle.plane_speed, SLE_UINT8, 90, SL_MAX_VERSION, 0, 0, 4, 1, 4, 0, STR_CONFIG_PATCHES_PLANE_SPEED, NULL), - SDT_CONDBOOL(Settings, vehicle.dynamic_engines, 95, SL_MAX_VERSION, 0,NN, false, STR_CONFIG_PATCHES_DYNAMIC_ENGINES, NULL), - - SDT_BOOL(Settings, station.join_stations, 0, 0, true, STR_CONFIG_PATCHES_JOINSTATIONS, NULL), - SDT_CONDBOOL(Settings, gui.sg_full_load_any, 0, 92, 0, 0 , true, STR_NULL, NULL), - SDT_BOOL(Settings, order.improved_load, 0,NN, true, STR_CONFIG_PATCHES_IMPROVEDLOAD, NULL), - SDT_BOOL(Settings, order.selectgoods, 0, 0, true, STR_CONFIG_PATCHES_SELECTGOODS, NULL), - SDT_CONDBOOL(Settings, gui.sg_new_nonstop, 0, 92, 0, 0, false, STR_NULL, NULL), - SDT_BOOL(Settings, station.nonuniform_stations, 0,NN, true, STR_CONFIG_PATCHES_NONUNIFORM_STATIONS, NULL), - SDT_VAR(Settings, station.station_spread, SLE_UINT8, 0, 0, 12, 4, 64, 0, STR_CONFIG_PATCHES_STATION_SPREAD, InvalidateStationBuildWindow), - SDT_BOOL(Settings, order.serviceathelipad, 0, 0, true, STR_CONFIG_PATCHES_SERVICEATHELIPAD, NULL), - SDT_BOOL(Settings, station.modified_catchment, 0, 0, true, STR_CONFIG_PATCHES_CATCHMENT, NULL), - SDT_CONDBOOL(Settings, order.gradual_loading, 40, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_GRADUAL_LOADING, NULL), - SDT_CONDBOOL(Settings, construction.road_stop_on_town_road, 47, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD, NULL), - SDT_CONDBOOL(Settings, station.adjacent_stations, 62, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ADJACENT_STATIONS, NULL), - SDT_CONDBOOL(Settings, economy.station_noise_level, 96, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_NOISE_LEVEL, InvalidateTownViewWindow), - - SDT_BOOL(Settings, economy.inflation, 0, 0, true, STR_CONFIG_PATCHES_INFLATION, NULL), - SDT_VAR(Settings, construction.raw_industry_construction, SLE_UINT8, 0,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow), - SDT_BOOL(Settings, economy.multiple_industry_per_town, 0, 0, false, STR_CONFIG_PATCHES_MULTIPINDTOWN, NULL), - SDT_BOOL(Settings, economy.same_industry_close, 0, 0, false, STR_CONFIG_PATCHES_SAMEINDCLOSE, NULL), - SDT_BOOL(Settings, economy.bribe, 0, 0, true, STR_CONFIG_PATCHES_BRIBE, NULL), - SDT_CONDBOOL(Settings, economy.exclusive_rights, 79, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE, NULL), - SDT_CONDBOOL(Settings, economy.give_money, 79, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY, NULL), - SDT_VAR(Settings, game_creation.snow_line_height, SLE_UINT8, 0, 0, 7, 2, 13, 0, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT, NULL), - SDT_VAR(Settings, gui.colored_news_year, SLE_INT32, 0,NC, 2000,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_PATCHES_COLORED_NEWS_YEAR, NULL), - SDT_VAR(Settings, game_creation.starting_year, SLE_INT32, 0,NC, 1950,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_PATCHES_STARTING_YEAR, NULL), - SDT_VAR(Settings, gui.ending_year, SLE_INT32, 0,NC|NO,2051,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_PATCHES_ENDING_YEAR, NULL), - SDT_BOOL(Settings, economy.smooth_economy, 0, 0, true, STR_CONFIG_PATCHES_SMOOTH_ECONOMY, NULL), - SDT_BOOL(Settings, economy.allow_shares, 0, 0, false, STR_CONFIG_PATCHES_ALLOW_SHARES, NULL), - SDT_CONDVAR(Settings, economy.town_growth_rate, SLE_UINT8, 54, SL_MAX_VERSION, 0, MS, 2, 0, 4, 0, STR_CONFIG_PATCHES_TOWN_GROWTH, NULL), - SDT_CONDVAR(Settings, economy.larger_towns, SLE_UINT8, 54, SL_MAX_VERSION, 0, D0, 4, 0, 255, 1, STR_CONFIG_PATCHES_LARGER_TOWNS, NULL), - SDT_CONDVAR(Settings, economy.initial_city_size, SLE_UINT8, 56, SL_MAX_VERSION, 0, 0, 2, 1, 10, 1, STR_CONFIG_PATCHES_CITY_SIZE_MULTIPLIER, NULL), - SDT_CONDBOOL(Settings, economy.mod_road_rebuild, 77, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_MODIFIED_ROAD_REBUILD, NULL), - - SDT_BOOL(Settings, ai.ainew_active, 0, 0, false, STR_CONFIG_PATCHES_AINEW_ACTIVE, AiNew_PatchActive_Warning), - SDT_BOOL(Settings, ai.ai_in_multiplayer, 0, 0, false, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, Ai_In_Multiplayer_Warning), - SDT_BOOL(Settings, ai.ai_disable_veh_train, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, NULL), - SDT_BOOL(Settings, ai.ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, NULL), - SDT_BOOL(Settings, ai.ai_disable_veh_aircraft, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT, NULL), - SDT_BOOL(Settings, ai.ai_disable_veh_ship, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, NULL), - - SDT_VAR(Settings, vehicle.extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL), - SDT_VAR(Settings, economy.dist_local_authority, SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL), - SDT_VAR(Settings, pf.wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 100, 0, STR_NULL, NULL), - SDT_VAR(Settings, pf.wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 100, 0, STR_NULL, NULL), - SDT_CONDLISTO(Settings, economy.town_noise_population, 3, SLE_UINT16, 96, SL_MAX_VERSION, 0,D0, "800,2000,4000", STR_NULL, NULL, CheckNoiseToleranceLevel), - - SDT_VAR(Settings, pf.opf.pf_maxlength, SLE_UINT16, 0, 0, 4096, 64, 65535, 0, STR_NULL, NULL), - SDT_VAR(Settings, pf.opf.pf_maxdepth, SLE_UINT8, 0, 0, 48, 4, 255, 0, STR_NULL, NULL), - - SDT_VAR(Settings, pf.npf.npf_max_search_nodes, SLE_UINT, 0, 0, 10000, 500, 100000, 0, STR_NULL, NULL), - SDT_VAR(Settings, pf.npf.npf_rail_firstred_penalty, SLE_UINT, 0, 0, ( 10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(Settings, pf.npf.npf_rail_firstred_exit_penalty, SLE_UINT, 0, 0, (100 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(Settings, pf.npf.npf_rail_lastred_penalty, SLE_UINT, 0, 0, ( 10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(Settings, pf.npf.npf_rail_station_penalty, SLE_UINT, 0, 0, ( 1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(Settings, pf.npf.npf_rail_slope_penalty, SLE_UINT, 0, 0, ( 1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(Settings, pf.npf.npf_rail_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(Settings, pf.npf.npf_rail_depot_reverse_penalty, SLE_UINT, 0, 0, ( 50 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(Settings, pf.npf.npf_buoy_penalty, SLE_UINT, 0, 0, ( 2 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(Settings, pf.npf.npf_water_curve_penalty, SLE_UINT, 0, 0, (NPF_TILE_LENGTH / 4), 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(Settings, pf.npf.npf_road_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(Settings, pf.npf.npf_crossing_penalty, SLE_UINT, 0, 0, ( 3 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.npf.npf_road_drive_through_penalty, SLE_UINT, 47, SL_MAX_VERSION, 0, 0, ( 8 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - - - SDT_CONDBOOL(Settings, pf.yapf.disable_node_optimization, 28, SL_MAX_VERSION, 0, 0, false, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.max_search_nodes, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000, 500, 1000000, 0, STR_NULL, NULL), - SDT_CONDBOOL(Settings, pf.yapf.rail_firstred_twoway_eol, 28, SL_MAX_VERSION, 0, 0, true, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_firstred_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_firstred_exit_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_lastred_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_lastred_exit_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_station_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 30 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_slope_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_curve45_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_curve90_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 6 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_depot_reverse_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 50 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_crossing_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_look_ahead_max_signals, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10, 1, 100, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_look_ahead_signal_p0, SLE_INT, 28, SL_MAX_VERSION, 0, 0, 500, -1000000, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_look_ahead_signal_p1, SLE_INT, 28, SL_MAX_VERSION, 0, 0, -100, -1000000, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_look_ahead_signal_p2, SLE_INT, 28, SL_MAX_VERSION, 0, 0, 5, -1000000, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_longer_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_longer_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_shorter_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 40 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.road_slope_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.road_curve_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.road_crossing_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, pf.yapf.road_stop_penalty, SLE_UINT, 47, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - - SDT_CONDVAR(Settings, game_creation.land_generator, SLE_UINT8, 30, SL_MAX_VERSION, 0,MS, 1, 0, 1, 0, STR_CONFIG_PATCHES_LAND_GENERATOR, NULL), - SDT_CONDVAR(Settings, game_creation.oil_refinery_limit, SLE_UINT8, 30, SL_MAX_VERSION, 0, 0, 32, 12, 48, 0, STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE, NULL), - SDT_CONDVAR(Settings, game_creation.tgen_smoothness, SLE_UINT8, 30, SL_MAX_VERSION, 0,MS, 1, 0, 3, 0, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN, NULL), - SDT_CONDVAR(Settings, game_creation.generation_seed, SLE_UINT32, 30, SL_MAX_VERSION, 0, 0, GENERATE_NEW_SEED, 0, UINT32_MAX, 0, STR_NULL, NULL), - SDT_CONDVAR(Settings, game_creation.tree_placer, SLE_UINT8, 30, SL_MAX_VERSION, 0,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_TREE_PLACER, NULL), - SDT_VAR(Settings, game_creation.heightmap_rotation, SLE_UINT8, S,MS, 0, 0, 1, 0, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION, NULL), - SDT_VAR(Settings, game_creation.se_flat_world_height, SLE_UINT8, S, 0, 0, 0, 15, 0, STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT, NULL), - - SDT_CONDOMANY(Settings, gui.currency, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL), - SDT_CONDOMANY(Settings, gui.units, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL), + SDT_CONDOMANY(GameSettings, game_creation.town_name, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL), + SDT_CONDOMANY(GameSettings, game_creation.landscape, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape), + SDT_CONDVAR(GameSettings, game_creation.snow_line, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL), + SDT_CONDOMANY(GameSettings, vehicle.road_side, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1, 1, "left|right", STR_NULL, NULL, NULL), + + SDT_BOOL(GameSettings, construction.build_on_slopes, 0,NN, true, STR_CONFIG_PATCHES_BUILDONSLOPES, NULL), + SDT_CONDBOOL(GameSettings, construction.autoslope, 75, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_AUTOSLOPE, NULL), + SDT_BOOL(GameSettings, construction.extra_dynamite, 0, 0, false, STR_CONFIG_PATCHES_EXTRADYNAMITE, NULL), + SDT_BOOL(GameSettings, construction.longbridges, 0,NN, true, STR_CONFIG_PATCHES_LONGBRIDGES, NULL), + SDT_BOOL(GameSettings, construction.signal_side, N,NN, true, STR_CONFIG_PATCHES_SIGNALSIDE, RedrawScreen), + SDT_BOOL(GameSettings, station.always_small_airport, 0,NN, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL), + SDT_CONDVAR(GameSettings, economy.town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_NO_ROADS,NUM_TLS-1,1, STR_CONFIG_PATCHES_TOWN_LAYOUT, CheckTownLayout), + + SDT_BOOL(GameSettings, vehicle.realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, RealisticAccelerationChanged), + SDT_BOOL(GameSettings, pf.forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL), + SDT_BOOL(GameSettings, vehicle.mammoth_trains, 0,NN, true, STR_CONFIG_PATCHES_MAMMOTHTRAINS, NULL), + SDT_BOOL(GameSettings, order.gotodepot, 0, 0, true, STR_CONFIG_PATCHES_GOTODEPOT, NULL), + SDT_BOOL(GameSettings, pf.roadveh_queue, 0, 0, true, STR_CONFIG_PATCHES_ROADVEH_QUEUE, NULL), + + SDT_CONDBOOL(GameSettings, pf.new_pathfinding_all, 0, 86, 0, 0, false, STR_NULL, NULL), + SDT_CONDBOOL(GameSettings, pf.yapf.ship_use_yapf, 28, 86, 0, 0, false, STR_NULL, NULL), + SDT_CONDBOOL(GameSettings, pf.yapf.road_use_yapf, 28, 86, 0, 0, true, STR_NULL, NULL), + SDT_CONDBOOL(GameSettings, pf.yapf.rail_use_yapf, 28, 86, 0, 0, true, STR_NULL, NULL), + + SDT_CONDVAR(GameSettings, pf.pathfinder_for_trains, SLE_UINT8, 87, SL_MAX_VERSION, 0, MS, 2, 0, 2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS, NULL), + SDT_CONDVAR(GameSettings, pf.pathfinder_for_roadvehs, SLE_UINT8, 87, SL_MAX_VERSION, 0, MS, 2, 0, 2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH, NULL), + SDT_CONDVAR(GameSettings, pf.pathfinder_for_ships, SLE_UINT8, 87, SL_MAX_VERSION, 0, MS, 0, 0, 2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS, NULL), + + SDT_BOOL(GameSettings, vehicle.never_expire_vehicles, 0,NN, false, STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES, NULL), + SDT_VAR(GameSettings, vehicle.max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_TRAINS, RedrawScreen), + SDT_VAR(GameSettings, vehicle.max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_ROADVEH, RedrawScreen), + SDT_VAR(GameSettings, vehicle.max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT, RedrawScreen), + SDT_VAR(GameSettings, vehicle.max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_SHIPS, RedrawScreen), + SDT_BOOL(GameSettings, vehicle.servint_ispercent, 0, 0, false, STR_CONFIG_PATCHES_SERVINT_ISPERCENT, CheckInterval), + SDT_VAR(GameSettings, vehicle.servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_TRAINS, InValidateDetailsWindow), + SDT_VAR(GameSettings, vehicle.servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_ROADVEH, InValidateDetailsWindow), + SDT_VAR(GameSettings, vehicle.servint_ships, SLE_UINT16, 0,D0, 360, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_SHIPS, InValidateDetailsWindow), + SDT_VAR(GameSettings, vehicle.servint_aircraft, SLE_UINT16, 0,D0, 100, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, InValidateDetailsWindow), + SDT_BOOL(GameSettings, order.no_servicing_if_no_breakdowns, 0, 0, false, STR_CONFIG_PATCHES_NOSERVICE, NULL), + SDT_BOOL(GameSettings, vehicle.wagon_speed_limits, 0,NN, true, STR_CONFIG_PATCHES_WAGONSPEEDLIMITS, UpdateConsists), + SDT_CONDBOOL(GameSettings, vehicle.disable_elrails, 38, SL_MAX_VERSION, 0,NN, false, STR_CONFIG_PATCHES_DISABLE_ELRAILS, SettingsDisableElrail), + SDT_CONDVAR(GameSettings, vehicle.freight_trains, SLE_UINT8, 39, SL_MAX_VERSION, 0,NN, 1, 1, 255, 1, STR_CONFIG_PATCHES_FREIGHT_TRAINS, NULL), + SDT_CONDBOOL(GameSettings, order.timetabling, 67, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_TIMETABLE_ALLOW, NULL), + SDT_CONDVAR(GameSettings, vehicle.plane_speed, SLE_UINT8, 90, SL_MAX_VERSION, 0, 0, 4, 1, 4, 0, STR_CONFIG_PATCHES_PLANE_SPEED, NULL), + SDT_CONDBOOL(GameSettings, vehicle.dynamic_engines, 95, SL_MAX_VERSION, 0,NN, false, STR_CONFIG_PATCHES_DYNAMIC_ENGINES, NULL), + + SDT_BOOL(GameSettings, station.join_stations, 0, 0, true, STR_CONFIG_PATCHES_JOINSTATIONS, NULL), + SDTC_CONDBOOL( gui.sg_full_load_any, 0, 92, 0, 0 , true, STR_NULL, NULL), + SDT_BOOL(GameSettings, order.improved_load, 0,NN, true, STR_CONFIG_PATCHES_IMPROVEDLOAD, NULL), + SDT_BOOL(GameSettings, order.selectgoods, 0, 0, true, STR_CONFIG_PATCHES_SELECTGOODS, NULL), + SDTC_CONDBOOL( gui.sg_new_nonstop, 0, 92, 0, 0, false, STR_NULL, NULL), + SDT_BOOL(GameSettings, station.nonuniform_stations, 0,NN, true, STR_CONFIG_PATCHES_NONUNIFORM_STATIONS, NULL), + SDT_VAR(GameSettings, station.station_spread, SLE_UINT8, 0, 0, 12, 4, 64, 0, STR_CONFIG_PATCHES_STATION_SPREAD, InvalidateStationBuildWindow), + SDT_BOOL(GameSettings, order.serviceathelipad, 0, 0, true, STR_CONFIG_PATCHES_SERVICEATHELIPAD, NULL), + SDT_BOOL(GameSettings, station.modified_catchment, 0, 0, true, STR_CONFIG_PATCHES_CATCHMENT, NULL), + SDT_CONDBOOL(GameSettings, order.gradual_loading, 40, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_GRADUAL_LOADING, NULL), + SDT_CONDBOOL(GameSettings, construction.road_stop_on_town_road, 47, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD, NULL), + SDT_CONDBOOL(GameSettings, station.adjacent_stations, 62, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ADJACENT_STATIONS, NULL), + SDT_CONDBOOL(GameSettings, economy.station_noise_level, 96, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_NOISE_LEVEL, InvalidateTownViewWindow), + + SDT_BOOL(GameSettings, economy.inflation, 0, 0, true, STR_CONFIG_PATCHES_INFLATION, NULL), + SDT_VAR(GameSettings, construction.raw_industry_construction, SLE_UINT8, 0,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow), + SDT_BOOL(GameSettings, economy.multiple_industry_per_town, 0, 0, false, STR_CONFIG_PATCHES_MULTIPINDTOWN, NULL), + SDT_BOOL(GameSettings, economy.same_industry_close, 0, 0, false, STR_CONFIG_PATCHES_SAMEINDCLOSE, NULL), + SDT_BOOL(GameSettings, economy.bribe, 0, 0, true, STR_CONFIG_PATCHES_BRIBE, NULL), + SDT_CONDBOOL(GameSettings, economy.exclusive_rights, 79, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE, NULL), + SDT_CONDBOOL(GameSettings, economy.give_money, 79, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY, NULL), + SDT_VAR(GameSettings, game_creation.snow_line_height, SLE_UINT8, 0, 0, 7, 2, 13, 0, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT, NULL), + SDTC_VAR( gui.colored_news_year, SLE_INT32, 0,NC, 2000,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_PATCHES_COLORED_NEWS_YEAR, NULL), + SDT_VAR(GameSettings, game_creation.starting_year, SLE_INT32, 0,NC, 1950,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_PATCHES_STARTING_YEAR, NULL), + SDTC_VAR( gui.ending_year, SLE_INT32, 0,NC|NO,2051,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_PATCHES_ENDING_YEAR, NULL), + SDT_BOOL(GameSettings, economy.smooth_economy, 0, 0, true, STR_CONFIG_PATCHES_SMOOTH_ECONOMY, NULL), + SDT_BOOL(GameSettings, economy.allow_shares, 0, 0, false, STR_CONFIG_PATCHES_ALLOW_SHARES, NULL), + SDT_CONDVAR(GameSettings, economy.town_growth_rate, SLE_UINT8, 54, SL_MAX_VERSION, 0, MS, 2, 0, 4, 0, STR_CONFIG_PATCHES_TOWN_GROWTH, NULL), + SDT_CONDVAR(GameSettings, economy.larger_towns, SLE_UINT8, 54, SL_MAX_VERSION, 0, D0, 4, 0, 255, 1, STR_CONFIG_PATCHES_LARGER_TOWNS, NULL), + SDT_CONDVAR(GameSettings, economy.initial_city_size, SLE_UINT8, 56, SL_MAX_VERSION, 0, 0, 2, 1, 10, 1, STR_CONFIG_PATCHES_CITY_SIZE_MULTIPLIER, NULL), + SDT_CONDBOOL(GameSettings, economy.mod_road_rebuild, 77, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_MODIFIED_ROAD_REBUILD, NULL), + + SDT_BOOL(GameSettings, ai.ainew_active, 0, 0, false, STR_CONFIG_PATCHES_AINEW_ACTIVE, AiNew_PatchActive_Warning), + SDT_BOOL(GameSettings, ai.ai_in_multiplayer, 0, 0, false, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, Ai_In_Multiplayer_Warning), + SDT_BOOL(GameSettings, ai.ai_disable_veh_train, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, NULL), + SDT_BOOL(GameSettings, ai.ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, NULL), + SDT_BOOL(GameSettings, ai.ai_disable_veh_aircraft, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT, NULL), + SDT_BOOL(GameSettings, ai.ai_disable_veh_ship, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, NULL), + + SDT_VAR(GameSettings, vehicle.extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, economy.dist_local_authority, SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 100, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 100, 0, STR_NULL, NULL), + SDT_CONDLISTO(GameSettings, economy.town_noise_population, 3, SLE_UINT16, 96, SL_MAX_VERSION, 0,D0, "800,2000,4000", STR_NULL, NULL, CheckNoiseToleranceLevel), + + SDT_VAR(GameSettings, pf.opf.pf_maxlength, SLE_UINT16, 0, 0, 4096, 64, 65535, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.opf.pf_maxdepth, SLE_UINT8, 0, 0, 48, 4, 255, 0, STR_NULL, NULL), + + SDT_VAR(GameSettings, pf.npf.npf_max_search_nodes, SLE_UINT, 0, 0, 10000, 500, 100000, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_penalty, SLE_UINT, 0, 0, ( 10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_exit_penalty, SLE_UINT, 0, 0, (100 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.npf.npf_rail_lastred_penalty, SLE_UINT, 0, 0, ( 10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.npf.npf_rail_station_penalty, SLE_UINT, 0, 0, ( 1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.npf.npf_rail_slope_penalty, SLE_UINT, 0, 0, ( 1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.npf.npf_rail_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.npf.npf_rail_depot_reverse_penalty, SLE_UINT, 0, 0, ( 50 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.npf.npf_buoy_penalty, SLE_UINT, 0, 0, ( 2 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.npf.npf_water_curve_penalty, SLE_UINT, 0, 0, (NPF_TILE_LENGTH / 4), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.npf.npf_road_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.npf.npf_crossing_penalty, SLE_UINT, 0, 0, ( 3 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.npf.npf_road_drive_through_penalty, SLE_UINT, 47, SL_MAX_VERSION, 0, 0, ( 8 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + + + SDT_CONDBOOL(GameSettings, pf.yapf.disable_node_optimization, 28, SL_MAX_VERSION, 0, 0, false, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.max_search_nodes, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000, 500, 1000000, 0, STR_NULL, NULL), + SDT_CONDBOOL(GameSettings, pf.yapf.rail_firstred_twoway_eol, 28, SL_MAX_VERSION, 0, 0, true, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_exit_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_exit_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_station_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 30 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_slope_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_curve45_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_curve90_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 6 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_depot_reverse_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 50 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_crossing_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_max_signals, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10, 1, 100, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p0, SLE_INT, 28, SL_MAX_VERSION, 0, 0, 500, -1000000, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p1, SLE_INT, 28, SL_MAX_VERSION, 0, 0, -100, -1000000, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p2, SLE_INT, 28, SL_MAX_VERSION, 0, 0, 5, -1000000, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 40 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.road_slope_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.road_curve_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.road_crossing_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.yapf.road_stop_penalty, SLE_UINT, 47, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + + SDT_CONDVAR(GameSettings, game_creation.land_generator, SLE_UINT8, 30, SL_MAX_VERSION, 0,MS, 1, 0, 1, 0, STR_CONFIG_PATCHES_LAND_GENERATOR, NULL), + SDT_CONDVAR(GameSettings, game_creation.oil_refinery_limit, SLE_UINT8, 30, SL_MAX_VERSION, 0, 0, 32, 12, 48, 0, STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE, NULL), + SDT_CONDVAR(GameSettings, game_creation.tgen_smoothness, SLE_UINT8, 30, SL_MAX_VERSION, 0,MS, 1, 0, 3, 0, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN, NULL), + SDT_CONDVAR(GameSettings, game_creation.generation_seed, SLE_UINT32, 30, SL_MAX_VERSION, 0, 0, GENERATE_NEW_SEED, 0, UINT32_MAX, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, game_creation.tree_placer, SLE_UINT8, 30, SL_MAX_VERSION, 0,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_TREE_PLACER, NULL), + SDT_VAR(GameSettings, game_creation.heightmap_rotation, SLE_UINT8, S,MS, 0, 0, 1, 0, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION, NULL), + SDT_VAR(GameSettings, game_creation.se_flat_world_height, SLE_UINT8, S, 0, 0, 0, 15, 0, STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT, NULL), + + SDT_VAR(GameSettings, game_creation.map_x, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_X, NULL), + SDT_VAR(GameSettings, game_creation.map_y, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_Y, NULL), + +SDTC_CONDOMANY( gui.currency, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL), +SDTC_CONDOMANY( gui.units, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL), /***************************************************************************/ /* Unsaved patch variables. */ - SDT_OMANY(Settings, gui.autosave, SLE_UINT8, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL, NULL), - SDT_BOOL(Settings, gui.vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL), - SDT_BOOL(Settings, gui.status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL), - SDT_BOOL(Settings, gui.show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL), - SDT_BOOL(Settings, gui.autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL), - SDT_BOOL(Settings, gui.reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL), - SDT_BOOL(Settings, gui.smooth_scroll, S, 0, false, STR_CONFIG_PATCHES_SMOOTH_SCROLLING, NULL), - SDT_BOOL(Settings, gui.measure_tooltip, S, 0, false, STR_CONFIG_PATCHES_MEASURE_TOOLTIP, NULL), - SDT_VAR(Settings, gui.errmsg_duration, SLE_UINT8, S, 0, 5, 0, 20, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL), - SDT_VAR(Settings, gui.toolbar_pos, SLE_UINT8, S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_TOOLBAR_POS, v_PositionMainToolbar), - SDT_VAR(Settings, gui.window_snap_radius, SLE_UINT8, S,D0, 10, 1, 32, 0, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL), - SDT_BOOL(Settings, gui.population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, PopulationInLabelActive), - SDT_BOOL(Settings, gui.link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR, NULL), - SDT_VAR(Settings, gui.liveries, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_LIVERIES, RedrawScreen), - SDT_BOOL(Settings, gui.prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL), - SDT_VAR(Settings, gui.scrollwheel_scrolling, SLE_UINT8, S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING, NULL), - SDT_VAR(Settings, gui.scrollwheel_multiplier, SLE_UINT8, S, 0, 5, 1, 15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER, NULL), - SDT_BOOL(Settings, gui.pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL), - SDT_VAR(Settings, gui.advanced_vehicle_list, SLE_UINT8, S,MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS, NULL), - SDT_BOOL(Settings, gui.timetable_in_ticks, S, 0, false, STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS, NULL), - SDT_VAR(Settings, gui.loading_indicators, SLE_UINT8, S,MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_LOADING_INDICATORS, RedrawScreen), - SDT_VAR(Settings, gui.default_rail_type, SLE_UINT8, S,MS, 4, 0, 6, 0, STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE, NULL), - SDT_BOOL(Settings, gui.enable_signal_gui, S, 0, false, STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI, CloseSignalGUI), - SDT_VAR(Settings, gui.drag_signals_density, SLE_UINT8, S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY, DragSignalsDensityChanged), - SDT_VAR(Settings, gui.semaphore_build_before, SLE_INT32, S, NC, 1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant), - SDT_BOOL(Settings, gui.train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL), - SDT_VAR(Settings, gui.order_review_system, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL), - SDT_BOOL(Settings, gui.lost_train_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_LOST_TRAIN, NULL), - SDT_BOOL(Settings, gui.autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate), - SDT_VAR(Settings, gui.autorenew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate), - SDT_VAR(Settings, gui.autorenew_money, SLE_UINT, S,CR,100000, 0, 2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate), - SDT_BOOL(Settings, gui.always_build_infrastructure, S, 0, false, STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen), - SDT_BOOL(Settings, gui.new_nonstop, S, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL), - SDT_BOOL(Settings, gui.keep_all_autosave, S, 0, false, STR_NULL, NULL), - SDT_BOOL(Settings, gui.autosave_on_exit, S, 0, false, STR_NULL, NULL), - SDT_VAR(Settings, gui.max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, 0, STR_NULL, NULL), - SDT_BOOL(Settings, gui.bridge_pillars, S, 0, true, STR_NULL, NULL), - SDT_BOOL(Settings, gui.auto_euro, S, 0, true, STR_NULL, NULL), - SDT_VAR(Settings, gui.news_message_timeout, SLE_UINT8, S, 0, 2, 1, 255, 0, STR_NULL, NULL), - - SDT_VAR(Settings, game_creation.map_x, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_X, NULL), - SDT_VAR(Settings, game_creation.map_y, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_Y, NULL), + SDTC_OMANY(gui.autosave, SLE_UINT8, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL), + SDTC_BOOL(gui.vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL), + SDTC_BOOL(gui.status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL), + SDTC_BOOL(gui.show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL), + SDTC_BOOL(gui.autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL), + SDTC_BOOL(gui.reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL), + SDTC_BOOL(gui.smooth_scroll, S, 0, false, STR_CONFIG_PATCHES_SMOOTH_SCROLLING, NULL), + SDTC_BOOL(gui.measure_tooltip, S, 0, false, STR_CONFIG_PATCHES_MEASURE_TOOLTIP, NULL), + SDTC_VAR(gui.errmsg_duration, SLE_UINT8, S, 0, 5, 0, 20, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL), + SDTC_VAR(gui.toolbar_pos, SLE_UINT8, S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_TOOLBAR_POS, v_PositionMainToolbar), + SDTC_VAR(gui.window_snap_radius, SLE_UINT8, S,D0, 10, 1, 32, 0, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL), + SDTC_BOOL(gui.population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, PopulationInLabelActive), + SDTC_BOOL(gui.link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR, NULL), + SDTC_VAR(gui.liveries, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_LIVERIES, RedrawScreen), + SDTC_BOOL(gui.prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL), + SDTC_VAR(gui.scrollwheel_scrolling, SLE_UINT8, S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING, NULL), + SDTC_VAR(gui.scrollwheel_multiplier, SLE_UINT8, S, 0, 5, 1, 15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER, NULL), + SDTC_BOOL(gui.pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL), + SDTC_VAR(gui.advanced_vehicle_list, SLE_UINT8, S,MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS, NULL), + SDTC_BOOL(gui.timetable_in_ticks, S, 0, false, STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS, NULL), + SDTC_VAR(gui.loading_indicators, SLE_UINT8, S,MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_LOADING_INDICATORS, RedrawScreen), + SDTC_VAR(gui.default_rail_type, SLE_UINT8, S,MS, 4, 0, 6, 0, STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE, NULL), + SDTC_BOOL(gui.enable_signal_gui, S, 0, false, STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI, CloseSignalGUI), + SDTC_VAR(gui.drag_signals_density, SLE_UINT8, S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY, DragSignalsDensityChanged), + SDTC_VAR(gui.semaphore_build_before, SLE_INT32, S, NC, 1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant), + SDTC_BOOL(gui.train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL), + SDTC_VAR(gui.order_review_system, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL), + SDTC_BOOL(gui.lost_train_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_LOST_TRAIN, NULL), + SDTC_BOOL(gui.autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate), + SDTC_VAR(gui.autorenew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate), + SDTC_VAR(gui.autorenew_money, SLE_UINT, S,CR,100000, 0, 2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate), + SDTC_BOOL(gui.always_build_infrastructure, S, 0, false, STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen), + SDTC_BOOL(gui.new_nonstop, S, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL), + SDTC_BOOL(gui.keep_all_autosave, S, 0, false, STR_NULL, NULL), + SDTC_BOOL(gui.autosave_on_exit, S, 0, false, STR_NULL, NULL), + SDTC_VAR(gui.max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, 0, STR_NULL, NULL), + SDTC_BOOL(gui.bridge_pillars, S, 0, true, STR_NULL, NULL), + SDTC_BOOL(gui.auto_euro, S, 0, true, STR_NULL, NULL), + SDTC_VAR(gui.news_message_timeout, SLE_UINT8, S, 0, 2, 1, 255, 0, STR_NULL, NULL), /* * Since the network code (CmdChangePatchSetting and friends) use the index in this array to decide @@ -1768,7 +1795,7 @@ const SettingDesc _patch_settings[] = { #ifdef __APPLE__ /* We might need to emulate a right mouse button on mac */ - SDT_VAR(Settings, gui.right_mouse_btn_emulation, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU, NULL), + SDTC_VAR(gui.right_mouse_btn_emulation, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU, NULL), #endif SDT_END() @@ -1824,7 +1851,7 @@ static void HandleOldDiffCustom(bool savegame) for (uint i = 0; i < options_to_load; i++) { const SettingDesc *sd = &_patch_settings[i]; - void *var = GetVariableAddress(savegame ? &_settings : &_settings_newgame, &sd->save); + void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save); Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i])); } } @@ -2068,7 +2095,7 @@ CommandCost CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint3 if ((sd->desc.flags & SGF_NEWGAME_ONLY) && _game_mode != GM_MENU) return CMD_ERROR; if (flags & DC_EXEC) { - Settings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings; + GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; void *var = GetVariableAddress(s, &sd->save); Write_ValidateSetting(var, sd, (int32)p2); if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv)); @@ -2086,7 +2113,7 @@ CommandCost CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint3 * This only affects patch-members that are not needed to be the same on all * clients in a network game. * @param value new value of the patch */ -bool SetPatchValue(uint index, const Settings *object, int32 value) +bool SetPatchValue(uint index, int32 value) { const SettingDesc *sd = &_patch_settings[index]; /* If an item is player-based, we do not send it over the network @@ -2094,7 +2121,7 @@ bool SetPatchValue(uint index, const Settings *object, int32 value) * of patches because changing a player-based setting in a game also * changes its defaults. At least that is the convention we have chosen */ if (sd->save.conv & SLF_NETWORK_NO) { - void *var = GetVariableAddress(object, &sd->save); + void *var = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save); Write_ValidateSetting(var, sd, value); if (_game_mode != GM_MENU) { @@ -2150,10 +2177,10 @@ bool IConsoleSetPatchSetting(const char *name, int32 value) return true; } - Settings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings; + GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; ptr = GetVariableAddress(s, &sd->save); - success = SetPatchValue(index, s, value); + success = SetPatchValue(index, value); return success; } @@ -2169,7 +2196,7 @@ void IConsoleGetPatchSetting(const char *name) return; } - ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings, &sd->save); + ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save); if (sd->desc.cmd == SDT_BOOLX) { snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off"); @@ -2187,7 +2214,7 @@ void IConsoleListPatches() for (const SettingDesc *sd = _patch_settings; sd->save.cmd != SL_END; sd++) { char value[80]; - const void *ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings, &sd->save); + const void *ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save); if (sd->desc.cmd == SDT_BOOLX) { snprintf(value, lengthof(value), (*(bool*)ptr == 1) ? "on" : "off"); @@ -2208,7 +2235,7 @@ static void LoadSettings(const SettingDesc *osd, void *object) { for (; osd->save.cmd != SL_END; osd++) { const SaveLoad *sld = &osd->save; - void *ptr = GetVariableAddress(sld->global ? NULL : object, sld); + void *ptr = GetVariableAddress(object, sld); if (!SlObjectMember(ptr, sld)) continue; } @@ -2259,7 +2286,7 @@ static void Load_OPTS() * a networking environment. This ensures for example that the local * autosave-frequency stays when joining a network-server */ PrepareOldDiffCustom(); - LoadSettings(_gameopt_settings, &_settings); + LoadSettings(_gameopt_settings, &_settings_game); HandleOldDiffCustom(true); } @@ -2268,12 +2295,12 @@ static void Load_PATS() /* Copy over default setting since some might not get loaded in * a networking environment. This ensures for example that the local * signal_side stays when joining a network-server */ - LoadSettings(_patch_settings, &_settings); + LoadSettings(_patch_settings, &_settings_game); } static void Save_PATS() { - SaveSettings(_patch_settings, &_settings); + SaveSettings(_patch_settings, &_settings_game); } void CheckConfig() diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 4b0f2a3d3..ffa28d9ab 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -142,11 +142,11 @@ static void ShowTownnameDropdown(Window *w, int sel) static void ShowCustCurrency(); struct GameOptionsWindow : Window { - Settings *opt; + GameSettings *opt; GameOptionsWindow(const WindowDesc *desc) : Window(desc) { - this->opt = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings; + this->opt = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; this->FindWindowPlacementAndResize(desc); } @@ -162,11 +162,11 @@ struct GameOptionsWindow : Window { this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1)); if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM; SetDParam(0, str); - SetDParam(1, _currency_specs[this->opt->gui.currency].name); - SetDParam(2, STR_UNITS_IMPERIAL + this->opt->gui.units); + SetDParam(1, _currency_specs[_settings_client.gui.currency].name); + SetDParam(2, STR_UNITS_IMPERIAL + _settings_client.gui.units); SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->vehicle.road_side); SetDParam(4, TownName(this->opt->game_creation.town_name)); - SetDParam(5, _autosave_dropdown[this->opt->gui.autosave]); + SetDParam(5, _autosave_dropdown[_settings_client.gui.autosave]); SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr); int i = GetCurRes(); SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i); @@ -181,11 +181,11 @@ struct GameOptionsWindow : Window { { switch (widget) { case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown - ShowDropDownMenu(this, BuildCurrencyDropdown(), this->opt->gui.currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0); + ShowDropDownMenu(this, BuildCurrencyDropdown(), _settings_client.gui.currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0); break; case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown - ShowDropDownMenu(this, _units_dropdown, this->opt->gui.units, GAMEOPT_DISTANCE_BTN, 0, 0); + ShowDropDownMenu(this, _units_dropdown, _settings_client.gui.units, GAMEOPT_DISTANCE_BTN, 0, 0); break; case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown @@ -206,7 +206,7 @@ struct GameOptionsWindow : Window { break; case GAMEOPT_AUTOSAVE_BTN: // Setup autosave dropdown - ShowDropDownMenu(this, _autosave_dropdown, this->opt->gui.autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0); + ShowDropDownMenu(this, _autosave_dropdown, _settings_client.gui.autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0); break; case GAMEOPT_VEHICLENAME_BTN: // Setup customized vehicle-names dropdown @@ -265,12 +265,12 @@ struct GameOptionsWindow : Window { case GAMEOPT_CURRENCY_BTN: /* Currency */ if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency(); - this->opt->gui.currency = index; + _settings_client.gui.currency = index; MarkWholeScreenDirty(); break; case GAMEOPT_DISTANCE_BTN: // Measuring units - this->opt->gui.units = index; + _settings_client.gui.units = index; MarkWholeScreenDirty(); break; @@ -289,7 +289,7 @@ struct GameOptionsWindow : Window { break; case GAMEOPT_AUTOSAVE_BTN: // Autosave options - _settings.gui.autosave = _settings_newgame.gui.autosave = index; + _settings_client.gui.autosave = index; this->SetDirty(); break; @@ -398,7 +398,7 @@ private: uint8 timeout; /* Temporary holding place of values in the difficulty window until 'Save' is clicked */ - Settings opt_mod_temp; + GameSettings opt_mod_temp; enum { GAMEDIFF_WND_TOP_OFFSET = 45, @@ -427,7 +427,7 @@ public: { /* Copy current settings (ingame or in intro) to temporary holding place * change that when setting stuff, copy back on clicking 'OK' */ - this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings; + this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings_game; this->clicked_increase = false; this->clicked_button = NO_SETTINGS_BUTTON; this->timeout = 0; @@ -537,7 +537,7 @@ public: break; case GDW_ACCEPT: { // Save button - save changes - Settings *opt_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings; + GameSettings *opt_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; uint i; const SettingDesc *sd = GetPatchFromName("difficulty.max_no_competitors", &i); @@ -738,7 +738,7 @@ enum PatchesSelectionWidgets { }; struct PatchesSelectionWindow : Window { - static Settings *patches_ptr; + static GameSettings *patches_ptr; static int patches_max; int page; @@ -749,7 +749,7 @@ struct PatchesSelectionWindow : Window { { static bool first_time = true; - patches_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings; + patches_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; /* Build up the dynamic settings-array only once per OpenTTD session */ if (first_time) { @@ -762,6 +762,7 @@ struct PatchesSelectionWindow : Window { page->entries = MallocT<PatchEntry>(page->num); for (i = 0; i != page->num; i++) { uint index; + printf("%s\n", page->names[i]); const SettingDesc *sd = GetPatchFromName(page->names[i], &index); assert(sd != NULL); @@ -912,7 +913,7 @@ struct PatchesSelectionWindow : Window { } if (value != oldvalue) { - SetPatchValue(page->entries[btn].index, patches_ptr, value); + SetPatchValue(page->entries[btn].index, value); this->SetDirty(); } } else { @@ -955,13 +956,13 @@ struct PatchesSelectionWindow : Window { /* Save the correct currency-translated value */ if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate; - SetPatchValue(pe->index, patches_ptr, value); + SetPatchValue(pe->index, value); this->SetDirty(); } } }; -Settings *PatchesSelectionWindow::patches_ptr = NULL; +GameSettings *PatchesSelectionWindow::patches_ptr = NULL; int PatchesSelectionWindow::patches_max = 0; static const Widget _patches_selection_widgets[] = { diff --git a/src/settings_internal.h b/src/settings_internal.h index 2c2979e70..468ef19d5 100644 --- a/src/settings_internal.h +++ b/src/settings_internal.h @@ -84,6 +84,6 @@ enum IniGroupType { }; const SettingDesc *GetPatchFromName(const char *name, uint *i); -bool SetPatchValue(uint index, const Settings *object, int32 value); +bool SetPatchValue(uint index, int32 value); #endif /* SETTINGS_H */ diff --git a/src/settings_type.h b/src/settings_type.h index 7d2b65ab8..b91bed690 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -265,10 +265,9 @@ struct StationSettings { byte station_spread; ///< amount a station may spread }; -/** All settings together. */ -struct Settings { +/** All settings together for the game. */ +struct GameSettings { DifficultySettings difficulty; ///< settings related to the difficulty - GUISettings gui; ///< settings related to the GUI GameCreationSettings game_creation; ///< settings used during the creation of a game (map) ConstructionSettings construction; ///< construction of things in-game AISettings ai; ///< what may the AI do? @@ -279,10 +278,18 @@ struct Settings { StationSettings station; ///< settings related to station management }; -/** The current settings. */ -extern Settings _settings; +/** All settings that are only important for the local client. */ +struct ClientSettings { + GUISettings gui; ///< settings related to the GUI +}; + +/** The current settings for this game. */ +extern ClientSettings _settings_client; + +/** The current settings for this game. */ +extern GameSettings _settings_game; -/** The settings values that are used for new games and/or modified in config file */ -extern Settings _settings_newgame; +/** The settings values that are used for new games and/or modified in config file. */ +extern GameSettings _settings_newgame; #endif /* SETTINGS_TYPE_H */ diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 4b458bdeb..f4f8ba02c 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -106,7 +106,7 @@ SpriteID Ship::GetImage(Direction direction) const static const Depot* FindClosestShipDepot(const Vehicle* v) { - if (_settings.pf.pathfinder_for_ships == VPF_NPF) { /* NPF is used */ + if (_settings_game.pf.pathfinder_for_ships == VPF_NPF) { /* NPF is used */ Trackdir trackdir = GetVehicleTrackdir(v); NPFFoundTargetData ftd = NPFRouteToDepotTrialError(v->tile, trackdir, false, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES); @@ -137,7 +137,7 @@ static const Depot* FindClosestShipDepot(const Vehicle* v) static void CheckIfShipNeedsService(Vehicle *v) { - if (_settings.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return; + if (_settings_game.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return; if (v->IsInDepot()) { VehicleServiceInDepot(v); return; @@ -196,7 +196,7 @@ static void HandleBrokenShip(Vehicle *v) InvalidateWindow(WC_VEHICLE_DETAILS, v->index); if (!PlayVehicleSound(v, VSE_BREAKDOWN)) { - SndPlayVehicleFx((_settings.game_creation.landscape != LT_TOYLAND) ? + SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ? SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v); } @@ -320,7 +320,7 @@ static bool ShipAccelerate(Vehicle *v) /*updates statusbar only if speed have changed to save CPU time */ if (spd != v->cur_speed) { v->cur_speed = spd; - if (_settings.gui.vehicle_speed) + if (_settings_client.gui.vehicle_speed) InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } @@ -459,7 +459,7 @@ static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, { assert(IsValidDiagDirection(enterdir)); - switch (_settings.pf.pathfinder_for_ships) { + switch (_settings_game.pf.pathfinder_for_ships) { case VPF_YAPF: { /* YAPF */ Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks); if (trackdir != INVALID_TRACKDIR) return TrackdirToTrack(trackdir); @@ -756,7 +756,7 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP); - if (!Vehicle::AllocateList(NULL, 1) || unit_num > _settings.vehicle.max_ships) + if (!Vehicle::AllocateList(NULL, 1) || unit_num > _settings_game.vehicle.max_ships) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) { @@ -800,7 +800,7 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v->name = NULL; v->u.ship.state = TRACK_BIT_DEPOT; - v->service_interval = _settings.vehicle.servint_ships; + v->service_interval = _settings_game.vehicle.servint_ships; v->date_of_last_service = _date; v->build_year = _cur_year; v->cur_image = 0x0E5E; diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 35bb9d723..db8e8b52f 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -459,7 +459,7 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile) case MP_TREES: if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) { - bits = (_settings.game_creation.landscape == LT_ARCTIC) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2); + bits = (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2); } else { bits = MKCOLOR(0x54575754); } diff --git a/src/station.cpp b/src/station.cpp index 0613faccb..4a7ac92f0 100644 --- a/src/station.cpp +++ b/src/station.cpp @@ -285,7 +285,7 @@ bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode) /* check new rect dimensions against preset max */ int w = new_rect.right - new_rect.left + 1; int h = new_rect.bottom - new_rect.top + 1; - if (mode != ADD_FORCE && (w > _settings.station.station_spread || h > _settings.station.station_spread)) { + if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) { assert(mode != ADD_TRY); _error_message = STR_306C_STATION_TOO_SPREAD_OUT; return false; diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 30faf25d3..2d26ac3b1 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -296,7 +296,7 @@ static StringID GenerateStationName(Station *st, TileIndex tile, int flag) CountMapSquareAround(tile, CMSATree) >= 8 || CountMapSquareAround(tile, CMSAForest) >= 2) ) { - return _settings.game_creation.landscape == LT_TROPIC ? STR_SV_STNAME_FOREST : STR_SV_STNAME_WOODS; + return _settings_game.game_creation.landscape == LT_TROPIC ? STR_SV_STNAME_FOREST : STR_SV_STNAME_WOODS; } /* check elevation compared to town */ @@ -563,7 +563,7 @@ static void UpdateStationAcceptance(Station *st, bool show_msg) TileXY(rect.left, rect.bottom), rect.right - rect.left + 1, rect.top - rect.bottom + 1, - _settings.station.modified_catchment ? FindCatchmentRadius(st) : (uint)CA_UNMODIFIED + _settings_game.station.modified_catchment ? FindCatchmentRadius(st) : (uint)CA_UNMODIFIED ); } else { memset(accepts, 0, sizeof(accepts)); @@ -692,7 +692,7 @@ CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint * b) the build_on_slopes switch is disabled */ if (IsSteepSlope(tileh) || - ((_is_old_ai_player || !_settings.construction.build_on_slopes) && tileh != SLOPE_FLAT)) { + ((_is_old_ai_player || !_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) { return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } @@ -750,7 +750,7 @@ static bool CanExpandRailroadStation(const Station *st, uint *fin, Axis axis) uint w = fin[1]; uint h = fin[2]; - if (_settings.station.nonuniform_stations) { + if (_settings_game.station.nonuniform_stations) { /* determine new size of train station region.. */ int x = min(TileX(st->train_tile), TileX(tile)); int y = min(TileY(st->train_tile), TileY(tile)); @@ -794,7 +794,7 @@ static bool CanExpandRailroadStation(const Station *st, uint *fin, Axis axis) } } /* make sure the final size is not too big. */ - if (curw > _settings.station.station_spread || curh > _settings.station.station_spread) { + if (curw > _settings_game.station.station_spread || curh > _settings_game.station.station_spread) { _error_message = STR_306C_STATION_TOO_SPREAD_OUT; return false; } @@ -883,7 +883,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, w_org = numtracks; } - if (h_org > _settings.station.station_spread || w_org > _settings.station.station_spread) return CMD_ERROR; + if (h_org > _settings_game.station.station_spread || w_org > _settings_game.station.station_spread) return CMD_ERROR; /* these values are those that will be stored in train_tile and station_platforms */ uint finalvalues[3]; @@ -896,14 +896,14 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, /* If DC_EXEC is in flag, do not want to pass it to CheckFlatLandBelow, because of a nice bug * for detail info, see: * https://sourceforge.net/tracker/index.php?func=detail&aid=1029064&group_id=103924&atid=636365 */ - CommandCost ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags & ~DC_EXEC, 5 << axis, _settings.station.nonuniform_stations ? &est : NULL); + CommandCost ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags & ~DC_EXEC, 5 << axis, _settings_game.station.nonuniform_stations ? &est : NULL); if (CmdFailed(ret)) return ret; CommandCost cost(EXPENSES_CONSTRUCTION, ret.GetCost() + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len); Station *st = NULL; bool check_surrounding = true; - if (_settings.station.adjacent_stations) { + if (_settings_game.station.adjacent_stations) { if (est != INVALID_STATION) { if (HasBit(p1, 24)) { /* You can't build an adjacent station over the top of one that @@ -938,7 +938,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, if (st->train_tile != 0) { /* check if we want to expanding an already existing station? */ - if (_is_old_ai_player || !_settings.station.join_stations) + if (_is_old_ai_player || !_settings_game.station.join_stations) return_cmd_error(STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD); if (!CanExpandRailroadStation(st, finalvalues, axis)) return CMD_ERROR; @@ -993,7 +993,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, /* Now really clear the land below the station * It should never return CMD_ERROR.. but you never know ;) * (a bit strange function name for it, but it really does clear the land, when DC_EXEC is in flags) */ - ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << axis, _settings.station.nonuniform_stations ? &est : NULL); + ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << axis, _settings_game.station.nonuniform_stations ? &est : NULL); if (CmdFailed(ret)) return ret; st->train_tile = finalvalues[0]; @@ -1162,7 +1162,7 @@ CommandCost CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1 /* Do not allow removing from stations if non-uniform stations are not enabled * The check must be here to give correct error message */ - if (!_settings.station.nonuniform_stations) return_cmd_error(STR_NONUNIFORM_STATIONS_DISALLOWED); + if (!_settings_game.station.nonuniform_stations) return_cmd_error(STR_NONUNIFORM_STATIONS_DISALLOWED); /* If we reached here, the tile is valid so increase the quantity of tiles we will remove */ quantity++; @@ -1207,7 +1207,7 @@ CommandCost CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1 static CommandCost RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags) { /* if there is flooding and non-uniform stations are enabled, remove platforms tile by tile */ - if (_current_player == OWNER_WATER && _settings.station.nonuniform_stations) { + if (_current_player == OWNER_WATER && _settings_game.station.nonuniform_stations) { return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAILROAD_STATION); } @@ -1326,7 +1326,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Owner road_owner = GetRoadOwner(tile, ROADTYPE_ROAD); if (road_owner == OWNER_TOWN) { town_owned_road = true; - if (!_settings.construction.road_stop_on_town_road) return_cmd_error(STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD); + if (!_settings_game.construction.road_stop_on_town_road) return_cmd_error(STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD); } else { if (road_owner != OWNER_NONE && !CheckOwnership(road_owner)) return CMD_ERROR; } @@ -1350,7 +1350,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Station *st = NULL; - if (!_settings.station.adjacent_stations || !HasBit(p2, 5)) { + if (!_settings_game.station.adjacent_stations || !HasBit(p2, 5)) { st = GetStationAround(tile, 1, 1, INVALID_STATION); if (st == CHECK_STATIONS_ERR) return CMD_ERROR; } @@ -1681,7 +1681,7 @@ uint8 GetAirportNoiseLevelForTown(const AirportFTAClass *afc, TileIndex town_til * adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance. * Basically, it says that the less tolerant a town is, the bigger the distance before * an actual decrease can be granted */ - uint8 town_tolerance_distance = 8 + (_settings.difficulty.town_council_tolerance * 4); + uint8 town_tolerance_distance = 8 + (_settings_game.difficulty.town_council_tolerance * 4); /* now, we want to have the distance segmented using the distance judged bareable by town * This will give us the coefficient of reduction the distance provides. */ @@ -1715,7 +1715,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) int h = afc->size_y; Station *st = NULL; - if (w > _settings.station.station_spread || h > _settings.station.station_spread) { + if (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread) { _error_message = STR_306C_STATION_TOO_SPREAD_OUT; return CMD_ERROR; } @@ -1729,7 +1729,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* Check if local auth would allow a new airport */ bool authority_refused; - if (_settings.economy.station_noise_level) { + if (_settings_game.economy.station_noise_level) { /* do not allow to build a new airport if this raise the town noise over the maximum allowed by town */ authority_refused = (t->noise_reached + newnoise_level) > t->MaxTownNoise(); } else { @@ -1746,7 +1746,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_2035_LOCAL_AUTHORITY_REFUSES); } - if (!_settings.station.adjacent_stations || !HasBit(p2, 0)) { + if (!_settings_game.station.adjacent_stations || !HasBit(p2, 0)) { st = GetStationAround(tile, w, h, INVALID_STATION); if (st == CHECK_STATIONS_ERR) return CMD_ERROR; } else { @@ -1821,7 +1821,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) InvalidateWindowData(WC_STATION_LIST, st->owner, 0); InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES); - if (_settings.economy.station_noise_level) { + if (_settings_game.economy.station_noise_level) { InvalidateWindow(WC_TOWN_VIEW, st->town->index); } } @@ -1878,7 +1878,7 @@ static CommandCost RemoveAirport(Station *st, uint32 flags) InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES); - if (_settings.economy.station_noise_level) { + if (_settings_game.economy.station_noise_level) { InvalidateWindow(WC_TOWN_VIEW, st->town->index); } @@ -2041,7 +2041,7 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* middle */ Station *st = NULL; - if (!_settings.station.adjacent_stations || !HasBit(p1, 0)) { + if (!_settings_game.station.adjacent_stations || !HasBit(p1, 0)) { st = GetStationAround( tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]), _dock_w_chk[direction], _dock_h_chk[direction], INVALID_STATION); @@ -2771,7 +2771,7 @@ StationSet FindStationsAroundIndustryTile(TileIndex tile, int w, int h) int w_prod; // width and height of the "producer" of the cargo int h_prod; int max_rad; - if (_settings.station.modified_catchment) { + if (_settings_game.station.modified_catchment) { w_prod = w; h_prod = h; w += 2 * MAX_CATCHMENT; @@ -2794,7 +2794,7 @@ StationSet FindStationsAroundIndustryTile(TileIndex tile, int w, int h) if (st->IsBuoy()) continue; // bouys don't accept cargo - if (_settings.station.modified_catchment) { + if (_settings_game.station.modified_catchment) { /* min and max coordinates of the producer relative */ const int x_min_prod = max_rad + 1; const int x_max_prod = max_rad + w_prod; @@ -2848,7 +2848,7 @@ uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount) if (st->goods[type].rating == 0) continue; // Lowest possible rating, better not to give cargo anymore - if (_settings.order.selectgoods && st->goods[type].last_speed == 0) continue; // Selectively servicing stations, and not this one + if (_settings_game.order.selectgoods && st->goods[type].last_speed == 0) continue; // Selectively servicing stations, and not this one if (IsCargoInClass(type, CC_PASSENGERS)) { if (st->facilities == FACIL_TRUCK_STOP) continue; // passengers are never served by just a truck stop @@ -3073,7 +3073,7 @@ void AfterLoadStations() static CommandCost TerraformTile_Station(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new) { - if (_settings.construction.build_on_slopes && AutoslopeEnabled()) { + if (_settings_game.construction.build_on_slopes && AutoslopeEnabled()) { /* TODO: If you implement newgrf callback 149 'land slope check', you have to decide what to do with it here. * TTDP does not call it. */ diff --git a/src/station_type.h b/src/station_type.h index 5f7bd5b95..092f1cf91 100644 --- a/src/station_type.h +++ b/src/station_type.h @@ -57,7 +57,7 @@ enum CatchmentArea { CA_TRAIN = 4, CA_DOCK = 5, - CA_UNMODIFIED = 4, ///< Used when _settings.station.modified_catchment is false + CA_UNMODIFIED = 4, ///< Used when _settings_game.station.modified_catchment is false MAX_CATCHMENT = 10, ///< Airports have a catchment up to this number. }; diff --git a/src/statusbar_gui.cpp b/src/statusbar_gui.cpp index 07036bbe8..077b56328 100644 --- a/src/statusbar_gui.cpp +++ b/src/statusbar_gui.cpp @@ -82,7 +82,7 @@ struct StatusBarWindow : Window { this->DrawWidgets(); SetDParam(0, _date); - DrawStringCentered(70, 1, (_pause_game || _settings.gui.status_long_date) ? STR_00AF : STR_00AE, TC_FROMSTRING); + DrawStringCentered(70, 1, (_pause_game || _settings_client.gui.status_long_date) ? STR_00AF : STR_00AE, TC_FROMSTRING); if (p != NULL) { /* Draw player money */ diff --git a/src/strings.cpp b/src/strings.cpp index 112e4c42b..c00cf0c6c 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -546,7 +546,7 @@ static const Units units[] = { */ uint ConvertSpeedToDisplaySpeed(uint speed) { - return (speed * units[_settings.gui.units].s_m) >> units[_settings.gui.units].s_s; + return (speed * units[_settings_client.gui.units].s_m) >> units[_settings_client.gui.units].s_s; } /** @@ -556,7 +556,7 @@ uint ConvertSpeedToDisplaySpeed(uint speed) */ uint ConvertDisplaySpeedToSpeed(uint speed) { - return ((speed << units[_settings.gui.units].s_s) + units[_settings.gui.units].s_m / 2) / units[_settings.gui.units].s_m; + return ((speed << units[_settings_client.gui.units].s_s) + units[_settings_client.gui.units].s_m / 2) / units[_settings_client.gui.units].s_m; } static char* FormatString(char* buff, const char* str, const int64* argv, uint casei, const char* last) @@ -602,9 +602,9 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c case SCC_VELOCITY: {// {VELOCITY} int64 args[1]; - assert(_settings.gui.units < lengthof(units)); + assert(_settings_client.gui.units < lengthof(units)); args[0] = ConvertSpeedToDisplaySpeed(GetInt32(&argv)); - buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].velocity), args, modifier >> 24, last); + buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].velocity), args, modifier >> 24, last); modifier = 0; break; } @@ -625,18 +625,18 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c switch (cargo_str) { case STR_TONS: { int64 args[1]; - assert(_settings.gui.units < lengthof(units)); - args[0] = GetInt32(&argv) * units[_settings.gui.units].w_m >> units[_settings.gui.units].w_s; - buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].l_weight), args, modifier >> 24, last); + assert(_settings_client.gui.units < lengthof(units)); + args[0] = GetInt32(&argv) * units[_settings_client.gui.units].w_m >> units[_settings_client.gui.units].w_s; + buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].l_weight), args, modifier >> 24, last); modifier = 0; break; } case STR_LITERS: { int64 args[1]; - assert(_settings.gui.units < lengthof(units)); - args[0] = GetInt32(&argv) * units[_settings.gui.units].v_m >> units[_settings.gui.units].v_s; - buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].l_volume), args, modifier >> 24, last); + assert(_settings_client.gui.units < lengthof(units)); + args[0] = GetInt32(&argv) * units[_settings_client.gui.units].v_m >> units[_settings_client.gui.units].v_s; + buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].l_volume), args, modifier >> 24, last); modifier = 0; break; } @@ -718,9 +718,9 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c case SCC_VOLUME: { // {VOLUME} int64 args[1]; - assert(_settings.gui.units < lengthof(units)); - args[0] = GetInt32(&argv) * units[_settings.gui.units].v_m >> units[_settings.gui.units].v_s; - buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].l_volume), args, modifier >> 24, last); + assert(_settings_client.gui.units < lengthof(units)); + args[0] = GetInt32(&argv) * units[_settings_client.gui.units].v_m >> units[_settings_client.gui.units].v_s; + buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].l_volume), args, modifier >> 24, last); modifier = 0; break; } @@ -763,45 +763,45 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c case SCC_POWER: { // {POWER} int64 args[1]; - assert(_settings.gui.units < lengthof(units)); - args[0] = GetInt32(&argv) * units[_settings.gui.units].p_m >> units[_settings.gui.units].p_s; - buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].power), args, modifier >> 24, last); + assert(_settings_client.gui.units < lengthof(units)); + args[0] = GetInt32(&argv) * units[_settings_client.gui.units].p_m >> units[_settings_client.gui.units].p_s; + buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].power), args, modifier >> 24, last); modifier = 0; break; } case SCC_VOLUME_SHORT: { // {VOLUME_S} int64 args[1]; - assert(_settings.gui.units < lengthof(units)); - args[0] = GetInt32(&argv) * units[_settings.gui.units].v_m >> units[_settings.gui.units].v_s; - buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].s_volume), args, modifier >> 24, last); + assert(_settings_client.gui.units < lengthof(units)); + args[0] = GetInt32(&argv) * units[_settings_client.gui.units].v_m >> units[_settings_client.gui.units].v_s; + buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].s_volume), args, modifier >> 24, last); modifier = 0; break; } case SCC_WEIGHT: { // {WEIGHT} int64 args[1]; - assert(_settings.gui.units < lengthof(units)); - args[0] = GetInt32(&argv) * units[_settings.gui.units].w_m >> units[_settings.gui.units].w_s; - buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].l_weight), args, modifier >> 24, last); + assert(_settings_client.gui.units < lengthof(units)); + args[0] = GetInt32(&argv) * units[_settings_client.gui.units].w_m >> units[_settings_client.gui.units].w_s; + buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].l_weight), args, modifier >> 24, last); modifier = 0; break; } case SCC_WEIGHT_SHORT: { // {WEIGHT_S} int64 args[1]; - assert(_settings.gui.units < lengthof(units)); - args[0] = GetInt32(&argv) * units[_settings.gui.units].w_m >> units[_settings.gui.units].w_s; - buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].s_weight), args, modifier >> 24, last); + assert(_settings_client.gui.units < lengthof(units)); + args[0] = GetInt32(&argv) * units[_settings_client.gui.units].w_m >> units[_settings_client.gui.units].w_s; + buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].s_weight), args, modifier >> 24, last); modifier = 0; break; } case SCC_FORCE: { // {FORCE} int64 args[1]; - assert(_settings.gui.units < lengthof(units)); - args[0] = GetInt32(&argv) * units[_settings.gui.units].f_m >> units[_settings.gui.units].f_s; - buff = FormatString(buff, GetStringPtr(units[_settings.gui.units].force), args, modifier >> 24, last); + assert(_settings_client.gui.units < lengthof(units)); + args[0] = GetInt32(&argv) * units[_settings_client.gui.units].f_m >> units[_settings_client.gui.units].f_s; + buff = FormatString(buff, GetStringPtr(units[_settings_client.gui.units].force), args, modifier >> 24, last); modifier = 0; break; } @@ -1137,7 +1137,7 @@ static char *GenAndCoName(char *buff, uint32 arg, const char* last) const char* const* base; uint num; - if (_settings.game_creation.landscape == LT_TOYLAND) { + if (_settings_game.game_creation.landscape == LT_TOYLAND) { base = _silly_surname_list; num = lengthof(_silly_surname_list); } else { @@ -1167,7 +1167,7 @@ static char *GenPresidentName(char *buff, uint32 x, const char* last) buff = strecpy(buff, initial, last); } - if (_settings.game_creation.landscape == LT_TOYLAND) { + if (_settings_game.game_creation.landscape == LT_TOYLAND) { base = _silly_surname_list; num = lengthof(_silly_surname_list); } else { diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp index 165183a1c..c341d6c1e 100644 --- a/src/terraform_gui.cpp +++ b/src/terraform_gui.cpp @@ -550,7 +550,7 @@ static void EditorTerraformClick_RockyArea(Window *w) static void EditorTerraformClick_DesertLightHouse(Window *w) { - HandlePlacePushButton(w, ETTW_PLACE_DESERT_LIGHTHOUSE, SPR_CURSOR_LIGHTHOUSE, VHM_RECT, (_settings.game_creation.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse); + HandlePlacePushButton(w, ETTW_PLACE_DESERT_LIGHTHOUSE, SPR_CURSOR_LIGHTHOUSE, VHM_RECT, (_settings_game.game_creation.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse); } static void EditorTerraformClick_Transmitter(Window *w) @@ -615,7 +615,7 @@ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed) struct ScenarioEditorLandscapeGenerationWindow : Window { ScenarioEditorLandscapeGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { - this->widget[ETTW_PLACE_DESERT_LIGHTHOUSE].tooltips = (_settings.game_creation.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE; + this->widget[ETTW_PLACE_DESERT_LIGHTHOUSE].tooltips = (_settings_game.game_creation.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE; this->FindWindowPlacementAndResize(desc); } diff --git a/src/texteff.cpp b/src/texteff.cpp index 295f3b6bf..74d0b9712 100644 --- a/src/texteff.cpp +++ b/src/texteff.cpp @@ -392,7 +392,7 @@ void DrawTextEffects(DrawPixelInfo *dpi) dpi->top <= te->bottom && dpi->left + dpi->width > te->x && dpi->top + dpi->height > te->y) { - if (te->mode == TE_RISING || (_settings.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) { + if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) { AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2); } } @@ -407,7 +407,7 @@ void DrawTextEffects(DrawPixelInfo *dpi) dpi->top <= te->bottom * 2 - te->y && dpi->left + dpi->width > te->x && dpi->top + dpi->height > te->y) { - if (te->mode == TE_RISING || (_settings.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) { + if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) { AddStringToDraw(te->x, te->y, (StringID)(te->string_id - 1), te->params_1, te->params_2); } } diff --git a/src/tgp.cpp b/src/tgp.cpp index f27c51b5d..dfeda8934 100644 --- a/src/tgp.cpp +++ b/src/tgp.cpp @@ -211,10 +211,10 @@ static const amplitude_t _amplitudes_by_smoothness_and_frequency[4][12] = { {1500, 1000, 1200, 1000, 500, 32, 20, 0, 0, 0, 0, 0}, }; -/** Desired water percentage (100% == 1024) - indexed by _settings.difficulty.quantity_sea_lakes */ +/** Desired water percentage (100% == 1024) - indexed by _settings_game.difficulty.quantity_sea_lakes */ static const amplitude_t _water_percent[4] = {20, 80, 250, 400}; -/** Desired maximum height - indexed by _settings.difficulty.terrain_type */ +/** Desired maximum height - indexed by _settings_game.difficulty.terrain_type */ static const int8 _max_height[4] = { 6, ///< Very flat 9, ///< Flat @@ -342,7 +342,7 @@ static void HeightMapGenerate() do { log_frequency = iteration_round - log_frequency_min; if (log_frequency >= 0) { - amplitude = _amplitudes_by_smoothness_and_frequency[_settings.game_creation.tgen_smoothness][log_frequency]; + amplitude = _amplitudes_by_smoothness_and_frequency[_settings_game.game_creation.tgen_smoothness][log_frequency]; } else { amplitude = 0; } @@ -402,7 +402,7 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max) /* Transform height into 0..1 space */ fheight = (double)(*h - h_min) / (double)(h_max - h_min); /* Apply sine transform depending on landscape type */ - switch(_settings.game_creation.landscape) { + switch(_settings_game.game_creation.landscape) { case LT_TOYLAND: case LT_TEMPERATE: /* Move and scale 0..1 into -1..+1 */ @@ -531,7 +531,7 @@ static double perlin_coast_noise_2D(const double x, const double y, const double */ static void HeightMapCoastLines() { - int smallest_size = min(_settings.game_creation.map_x, _settings.game_creation.map_y); + int smallest_size = min(_settings_game.game_creation.map_x, _settings_game.game_creation.map_y); const int margin = 4; uint y, x; double max_x; @@ -661,9 +661,9 @@ static void HeightMapSmoothSlopes(height_t dh_max) * - height histogram redistribution by sine wave transform */ static void HeightMapNormalize() { - const amplitude_t water_percent = _water_percent[_settings.difficulty.quantity_sea_lakes]; - const height_t h_max_new = I2H(_max_height[_settings.difficulty.terrain_type]); - const height_t roughness = 7 + 3 * _settings.game_creation.tgen_smoothness; + const amplitude_t water_percent = _water_percent[_settings_game.difficulty.quantity_sea_lakes]; + const height_t h_max_new = I2H(_max_height[_settings_game.difficulty.terrain_type]); + const height_t roughness = 7 + 3 * _settings_game.game_creation.tgen_smoothness; HeightMapAdjustWaterLevel(water_percent, h_max_new); @@ -692,7 +692,7 @@ static inline int perlin_landXY(uint x, uint y) */ static double int_noise(const long x, const long y, const int prime) { - long n = x + y * prime + _settings.game_creation.generation_seed; + long n = x + y * prime + _settings_game.game_creation.generation_seed; n = (n << 13) ^ n; diff --git a/src/timetable_cmd.cpp b/src/timetable_cmd.cpp index f533cafc4..49384b03d 100644 --- a/src/timetable_cmd.cpp +++ b/src/timetable_cmd.cpp @@ -54,7 +54,7 @@ static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 time */ CommandCost CmdChangeTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - if (!_settings.order.timetabling) return CMD_ERROR; + if (!_settings_game.order.timetabling) return CMD_ERROR; VehicleID veh = GB(p1, 0, 16); if (!IsValidVehicleID(veh)) return CMD_ERROR; @@ -90,7 +90,7 @@ CommandCost CmdChangeTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p */ CommandCost CmdSetVehicleOnTime(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - if (!_settings.order.timetabling) return CMD_ERROR; + if (!_settings_game.order.timetabling) return CMD_ERROR; VehicleID veh = GB(p1, 0, 16); if (!IsValidVehicleID(veh)) return CMD_ERROR; @@ -116,7 +116,7 @@ CommandCost CmdSetVehicleOnTime(TileIndex tile, uint32 flags, uint32 p1, uint32 */ CommandCost CmdAutofillTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - if (!_settings.order.timetabling) return CMD_ERROR; + if (!_settings_game.order.timetabling) return CMD_ERROR; VehicleID veh = GB(p1, 0, 16); if (!IsValidVehicleID(veh)) return CMD_ERROR; @@ -157,7 +157,7 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling) v->current_order_time = 0; - if (!_settings.order.timetabling) return; + if (!_settings_game.order.timetabling) return; /* Make sure the timetable only starts when the vehicle reaches the first * order, not when travelling from the depot to the first station. */ diff --git a/src/timetable_gui.cpp b/src/timetable_gui.cpp index efccaa044..e558124f4 100644 --- a/src/timetable_gui.cpp +++ b/src/timetable_gui.cpp @@ -38,7 +38,7 @@ enum TimetableViewWindowWidgets { void SetTimetableParams(int param1, int param2, uint32 time) { - if (_settings.gui.timetable_in_ticks) { + if (_settings_client.gui.timetable_in_ticks) { SetDParam(param1, STR_TIMETABLE_TICKS); SetDParam(param2, time); } else { @@ -172,7 +172,7 @@ struct TimetableWindow : Window { } y += 10; - if (v->lateness_counter == 0 || (!_settings.gui.timetable_in_ticks && v->lateness_counter / DAY_TICKS == 0)) { + if (v->lateness_counter == 0 || (!_settings_client.gui.timetable_in_ticks && v->lateness_counter / DAY_TICKS == 0)) { DrawString(2, y, STR_TIMETABLE_STATUS_ON_TIME, TC_BLACK); } else { SetTimetableParams(0, 1, abs(v->lateness_counter)); @@ -222,7 +222,7 @@ struct TimetableWindow : Window { if (order != NULL) { uint time = (selected % 2 == 1) ? order->travel_time : order->wait_time; - if (!_settings.gui.timetable_in_ticks) time /= DAY_TICKS; + if (!_settings_client.gui.timetable_in_ticks) time /= DAY_TICKS; if (time != 0) { SetDParam(0, time); @@ -259,7 +259,7 @@ struct TimetableWindow : Window { uint32 p1 = PackTimetableArgs(v, this->sel_index); uint64 time = StrEmpty(str) ? 0 : strtoul(str, NULL, 10); - if (!_settings.gui.timetable_in_ticks) time *= DAY_TICKS; + if (!_settings_client.gui.timetable_in_ticks) time *= DAY_TICKS; uint32 p2 = minu(time, MAX_UVALUE(uint16)); diff --git a/src/town.h b/src/town.h index 155a392ca..53de13ce5 100644 --- a/src/town.h +++ b/src/town.h @@ -197,7 +197,7 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> { inline uint16 MaxTownNoise() const { if (this->population == 0) return 0; // no population? no noise - return ((this->population / _settings.economy.town_noise_population[_settings.difficulty.town_council_tolerance]) + 3); + return ((this->population / _settings_game.economy.town_noise_population[_settings_game.difficulty.town_council_tolerance]) + 3); } }; @@ -207,7 +207,7 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> { */ inline TownLayout Town::GetActiveLayout() const { - return (_settings.economy.town_layout == TL_RANDOM) ? this->layout : _settings.economy.town_layout; + return (_settings_game.economy.town_layout == TL_RANDOM) ? this->layout : _settings_game.economy.town_layout; } struct HouseSpec { diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 98891028c..a8b6d9135 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -320,7 +320,7 @@ void UpdateTownVirtCoord(Town *t) SetDParam(0, t->index); SetDParam(1, t->population); UpdateViewportSignPos(&t->sign, pt.x, pt.y - 24, - _settings.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL); + _settings_client.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL); MarkTownSignDirty(t); } @@ -592,7 +592,7 @@ static void GetAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac) if (callback != CALLBACK_FAILED) { if (accepts[0] != CT_INVALID) ac[accepts[0]] = GB(callback, 0, 4); if (accepts[1] != CT_INVALID) ac[accepts[1]] = GB(callback, 4, 4); - if (_settings.game_creation.landscape != LT_TEMPERATE && HasBit(callback, 12)) { + if (_settings_game.game_creation.landscape != LT_TEMPERATE && HasBit(callback, 12)) { /* The 'S' bit indicates food instead of goods */ ac[CT_FOOD] = GB(callback, 8, 4); } else { @@ -1251,7 +1251,7 @@ static bool GrowTown(Town *t) /* Let the town be a ghost town * The player wanted it in such a way. Thus there he has it. ;) * Never reached in editor mode. */ - if (_settings.economy.town_layout == TL_NO_ROADS && _generating_world) { + if (_settings_game.economy.town_layout == TL_NO_ROADS && _generating_world) { return false; } @@ -1363,9 +1363,9 @@ static bool CreateTownName(uint32 *townnameparts) * the other towns may take considerable amount of time (10000 is * too much). */ int tries = 1000; - bool grf = (_settings.game_creation.town_name >= _nb_orig_names); - uint32 grfid = grf ? GetGRFTownNameId(_settings.game_creation.town_name - _nb_orig_names) : 0; - uint16 townnametype = grf ? GetGRFTownNameType(_settings.game_creation.town_name - _nb_orig_names) : SPECSTR_TOWNNAME_START + _settings.game_creation.town_name; + bool grf = (_settings_game.game_creation.town_name >= _nb_orig_names); + uint32 grfid = grf ? GetGRFTownNameId(_settings_game.game_creation.town_name - _nb_orig_names) : 0; + uint16 townnametype = grf ? GetGRFTownNameType(_settings_game.game_creation.town_name - _nb_orig_names) : SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name; assert(townnameparts != NULL); @@ -1449,14 +1449,14 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize t->exclusive_counter = 0; t->statues = 0; - if (_settings.game_creation.town_name < _nb_orig_names) { + if (_settings_game.game_creation.town_name < _nb_orig_names) { /* Original town name */ t->townnamegrfid = 0; - t->townnametype = SPECSTR_TOWNNAME_START + _settings.game_creation.town_name; + t->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name; } else { /* Newgrf town name */ - t->townnamegrfid = GetGRFTownNameId(_settings.game_creation.town_name - _nb_orig_names); - t->townnametype = GetGRFTownNameType(_settings.game_creation.town_name - _nb_orig_names); + t->townnamegrfid = GetGRFTownNameId(_settings_game.game_creation.town_name - _nb_orig_names); + t->townnametype = GetGRFTownNameType(_settings_game.game_creation.town_name - _nb_orig_names); } t->townnameparts = townnameparts; @@ -1481,7 +1481,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize break; case TSM_CITY: - x *= _settings.economy.initial_city_size; + x *= _settings_game.economy.initial_city_size; t->larger_town = true; break; } @@ -1581,8 +1581,8 @@ static const byte _num_initial_towns[4] = {5, 11, 23, 46}; // very low, low, no bool GenerateTowns() { uint num = 0; - uint n = ScaleByMapSize(_num_initial_towns[_settings.difficulty.number_towns] + (Random() & 7)); - uint num_cities = _settings.economy.larger_towns == 0 ? 0 : n / _settings.economy.larger_towns; + uint n = ScaleByMapSize(_num_initial_towns[_settings_game.difficulty.number_towns] + (Random() & 7)); + uint num_cities = _settings_game.economy.larger_towns == 0 ? 0 : n / _settings_game.economy.larger_towns; SetGeneratingWorldProgress(GWP_TOWN, n); @@ -1590,7 +1590,7 @@ bool GenerateTowns() IncreaseGeneratingWorldProgress(GWP_TOWN); /* try 20 times to create a random-sized town for the first loop. */ TownSizeMode mode = num_cities > 0 ? TSM_CITY : TSM_RANDOM; - if (CreateRandomTown(20, mode, _settings.economy.initial_city_size) != NULL) num++; + if (CreateRandomTown(20, mode, _settings_game.economy.initial_city_size) != NULL) num++; if (num_cities > 0) num_cities--; } while (--n); @@ -1875,8 +1875,8 @@ static bool BuildTownHouse(Town *t, TileIndex tile) HouseZonesBits rad = GetTownRadiusGroup(t, tile); /* Above snow? */ - int land = _settings.game_creation.landscape; - if (land == LT_ARCTIC && z >= _settings.game_creation.snow_line) land = -1; + int land = _settings_game.game_creation.landscape; + if (land == LT_ARCTIC && z >= _settings_game.game_creation.snow_line) land = -1; uint bitmask = (1 << rad) + (1 << (land + 12)); @@ -2215,7 +2215,7 @@ static void TownActionFundBuildings(Town *t) static void TownActionBuyRights(Town *t) { /* Check if it's allowed to by the rights */ - if (!_settings.economy.exclusive_rights) return; + if (!_settings_game.economy.exclusive_rights) return; t->exclusive_counter = 12; t->exclusivity = _current_player; @@ -2329,7 +2329,7 @@ static void UpdateTownGrowRate(Town *t) } ClrBit(t->flags12, TOWN_IS_FUNDED); - if (_settings.economy.town_growth_rate == 0 && t->fund_buildings_months == 0) return; + if (_settings_game.economy.town_growth_rate == 0 && t->fund_buildings_months == 0) return; /** Towns are processed every TOWN_GROWTH_FREQUENCY ticks, and this is the * number of times towns are processed before a new building is built. */ @@ -2348,17 +2348,17 @@ static void UpdateTownGrowRate(Town *t) if (n == 0 && !Chance16(1, 12)) return; } - if (_settings.game_creation.landscape == LT_ARCTIC) { + if (_settings_game.game_creation.landscape == LT_ARCTIC) { if (TilePixelHeight(t->xy) >= GetSnowLine() && t->act_food == 0 && t->population > 90) return; - } else if (_settings.game_creation.landscape == LT_TROPIC) { + } else if (_settings_game.game_creation.landscape == LT_TROPIC) { if (GetTropicZone(t->xy) == TROPICZONE_DESERT && (t->act_food == 0 || t->act_water == 0) && t->population > 60) return; } /* Use the normal growth rate values if new buildings have been funded in * this town and the growth rate is set to none. */ - uint growth_multiplier = _settings.economy.town_growth_rate != 0 ? _settings.economy.town_growth_rate - 1 : 1; + uint growth_multiplier = _settings_game.economy.town_growth_rate != 0 ? _settings_game.economy.town_growth_rate - 1 : 1; m >>= growth_multiplier; if (t->larger_town) m /= 2; @@ -2401,7 +2401,7 @@ bool CheckIfAuthorityAllows(TileIndex tile) { if (!IsValidPlayer(_current_player)) return true; - Town *t = ClosestTownFromTile(tile, _settings.economy.dist_local_authority); + Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); if (t == NULL) return true; if (t->ratings[_current_player] > RATING_VERYPOOR) return true; @@ -2520,7 +2520,7 @@ bool CheckforTownRating(uint32 flags, Town *t, byte type) * owned by a town no removal if rating is lower than ... depends now on * difficulty setting. Minimum town rating selected by difficulty level */ - int modemod = _default_rating_settings[_settings.difficulty.town_council_tolerance][type]; + int modemod = _default_rating_settings[_settings_game.difficulty.town_council_tolerance][type]; if (GetRating(t) < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) { SetDParam(0, t->index); diff --git a/src/town_gui.cpp b/src/town_gui.cpp index ed0d77f1f..77e84aafa 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -79,7 +79,7 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t) TownActions buttons = TACT_NONE; /* Spectators and unwanted have no options */ - if (pid != PLAYER_SPECTATOR && !(_settings.economy.bribe && t->unwanted[pid])) { + if (pid != PLAYER_SPECTATOR && !(_settings_game.economy.bribe && t->unwanted[pid])) { /* Things worth more than this are not shown */ Money avail = GetPlayer(pid)->player_money + _price.station_value * 200; @@ -91,11 +91,11 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t) const TownActions cur = (TownActions)(1 << i); /* Is the player not able to bribe ? */ - if (cur == TACT_BRIBE && (!_settings.economy.bribe || t->ratings[pid] >= RATING_BRIBE_MAXIMUM)) + if (cur == TACT_BRIBE && (!_settings_game.economy.bribe || t->ratings[pid] >= RATING_BRIBE_MAXIMUM)) continue; /* Is the player not able to buy exclusive rights ? */ - if (cur == TACT_BUY_RIGHTS && !_settings.economy.exclusive_rights) + if (cur == TACT_BUY_RIGHTS && !_settings_game.economy.exclusive_rights) continue; /* Is the player not able to build a statue ? */ @@ -316,7 +316,7 @@ public: } /* Space required for showing noise level information */ - if (_settings.economy.station_noise_level) { + if (_settings_game.economy.station_noise_level) { ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10); } @@ -346,7 +346,7 @@ public: this->DrawViewport(); /* only show the town noise, if the noise option is activated. */ - if (_settings.economy.station_noise_level) { + if (_settings_game.economy.station_noise_level) { SetDParam(0, this->town->noise_reached); SetDParam(1, this->town->MaxTownNoise()); DrawString(2, 137, STR_NOISE_IN_TOWN, 0); @@ -388,7 +388,7 @@ public: /* Called when setting station noise have changed, in order to resize the window */ this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading - if (_settings.economy.station_noise_level) { // adjust depending + if (_settings_game.economy.station_noise_level) { // adjust depending if (this->height == 150) { // window is smaller, needs to be bigger ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10); } diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index c1201398c..788a204ce 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -92,7 +92,7 @@ static inline DiagDirection TrainExitDir(Direction direction, TrackBits track) byte FreightWagonMult(CargoID cargo) { if (!GetCargo(cargo)->is_freight) return 1; - return _settings.vehicle.freight_trains; + return _settings_game.vehicle.freight_trains; } @@ -278,7 +278,7 @@ void TrainConsistChanged(Vehicle *v) } /* max speed is the minimum of the speed limits of all vehicles in the consist */ - if ((rvi_u->railveh_type != RAILVEH_WAGON || _settings.vehicle.wagon_speed_limits) && !UsesWagonOverride(u)) { + if ((rvi_u->railveh_type != RAILVEH_WAGON || _settings_game.vehicle.wagon_speed_limits) && !UsesWagonOverride(u)) { uint16 speed = GetVehicleProperty(u, 0x09, rvi_u->max_speed); if (speed != 0) max_speed = min(speed, max_speed); } @@ -726,7 +726,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 Vehicle *v = vl[0]; UnitID unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_TRAIN); - if (unit_num > _settings.vehicle.max_trains) + if (unit_num > _settings_game.vehicle.max_trains) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) { @@ -765,7 +765,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 v->u.rail.railtype = rvi->railtype; _new_vehicle_id = v->index; - v->service_interval = _settings.vehicle.servint_trains; + v->service_interval = _settings_game.vehicle.servint_trains; v->date_of_last_service = _date; v->build_year = _cur_year; v->cur_image = 0xAC2; @@ -1001,7 +1001,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p if (HasBit(p2, 0) && src_head == dst_head) return CommandCost(); { - int max_len = _settings.vehicle.mammoth_trains ? 100 : 10; + int max_len = _settings_game.vehicle.mammoth_trains ? 100 : 10; /* check if all vehicles in the source train are stopped inside a depot. */ int src_len = CheckTrainStoppedInDepot(src_head); @@ -1044,7 +1044,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p /* moving a loco to a new line?, then we need to assign a unitnumber. */ if (dst == NULL && !IsFrontEngine(src) && IsTrainEngine(src)) { UnitID unit_num = GetFreeUnitNumber(VEH_TRAIN); - if (unit_num > _settings.vehicle.max_trains) + if (unit_num > _settings_game.vehicle.max_trains) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) src->unitnumber = unit_num; @@ -1544,7 +1544,7 @@ static inline void SetLastSpeed(Vehicle *v, int spd) int old = v->u.rail.last_speed; if (spd != old) { v->u.rail.last_speed = spd; - if (_settings.gui.vehicle_speed || (old == 0) != (spd == 0)) { + if (_settings_client.gui.vehicle_speed || (old == 0) != (spd == 0)) { InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } } @@ -1883,7 +1883,7 @@ CommandCost CmdReverseTrainDirection(TileIndex tile, uint32 flags, uint32 p1, ui if (v->vehstatus & VS_CRASHED || v->breakdown_ctr != 0) return CMD_ERROR; if (flags & DC_EXEC) { - if (_settings.vehicle.realistic_acceleration && v->cur_speed != 0) { + if (_settings_game.vehicle.realistic_acceleration && v->cur_speed != 0) { ToggleBit(v->u.rail.flags, VRF_REVERSING); } else { v->cur_speed = 0; @@ -2058,7 +2058,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance) return tfdd; } - switch (_settings.pf.pathfinder_for_trains) { + switch (_settings_game.pf.pathfinder_for_trains) { case VPF_YAPF: { /* YAPF */ bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse); tfdd.best_length = found ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND @@ -2369,7 +2369,7 @@ static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir /* quick return in case only one possible track is available */ if (KillFirstBit(tracks) == TRACK_BIT_NONE) return FindFirstTrack(tracks); - switch (_settings.pf.pathfinder_for_trains) { + switch (_settings_game.pf.pathfinder_for_trains) { case VPF_YAPF: { /* YAPF */ Trackdir trackdir = YapfChooseRailTrack(v, tile, enterdir, tracks, &path_not_found); if (trackdir != INVALID_TRACKDIR) { @@ -2446,7 +2446,7 @@ static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir /* it is first time the problem occurred, set the "path not found" flag */ SetBit(v->u.rail.flags, VRF_NO_PATH_TO_DESTINATION); /* and notify user about the event */ - if (_settings.gui.lost_train_warn && v->owner == _local_player) { + if (_settings_client.gui.lost_train_warn && v->owner == _local_player) { SetDParam(0, v->unitnumber); AddNewsItem( STR_TRAIN_IS_LOST, @@ -2474,7 +2474,7 @@ static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir static bool CheckReverseTrain(Vehicle *v) { - if (_settings.difficulty.line_reverse_mode != 0 || + if (_settings_game.difficulty.line_reverse_mode != 0 || v->u.rail.track == TRACK_BIT_DEPOT || v->u.rail.track == TRACK_BIT_WORMHOLE || !(v->direction & 1)) { return false; @@ -2487,7 +2487,7 @@ static bool CheckReverseTrain(Vehicle *v) assert(v->u.rail.track); - switch (_settings.pf.pathfinder_for_trains) { + switch (_settings_game.pf.pathfinder_for_trains) { case VPF_YAPF: /* YAPF */ reverse_best = YapfCheckReverseTrain(v); break; @@ -2607,13 +2607,13 @@ static int UpdateTrainSpeed(Vehicle *v) uint accel; if (v->vehstatus & VS_STOPPED || HasBit(v->u.rail.flags, VRF_REVERSING)) { - if (_settings.vehicle.realistic_acceleration) { + if (_settings_game.vehicle.realistic_acceleration) { accel = GetTrainAcceleration(v, AM_BRAKE) * 2; } else { accel = v->acceleration * -2; } } else { - if (_settings.vehicle.realistic_acceleration) { + if (_settings_game.vehicle.realistic_acceleration) { accel = GetTrainAcceleration(v, AM_ACCEL); } else { accel = v->acceleration; @@ -2754,7 +2754,7 @@ static const RailtypeSlowdownParams _railtype_slowdown[] = { /** Modify the speed of the vehicle due to a turn */ static inline void AffectSpeedByDirChange(Vehicle *v, Direction new_dir) { - if (_settings.vehicle.realistic_acceleration) return; + if (_settings_game.vehicle.realistic_acceleration) return; DirDiff diff = DirDifference(v->direction, new_dir); if (diff == DIRDIFF_SAME) return; @@ -2766,7 +2766,7 @@ static inline void AffectSpeedByDirChange(Vehicle *v, Direction new_dir) /** Modify the speed of the vehicle due to a change in altitude */ static inline void AffectSpeedByZChange(Vehicle *v, byte old_z) { - if (old_z == v->z_pos || _settings.vehicle.realistic_acceleration) return; + if (old_z == v->z_pos || _settings_game.vehicle.realistic_acceleration) return; const RailtypeSlowdownParams *rsp = &_railtype_slowdown[v->u.rail.railtype]; @@ -2971,7 +2971,7 @@ static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image) TrackBits red_signals = TrackdirBitsToTrackBits(TrackStatusToRedSignals(ts) & reachable_trackdirs); TrackBits bits = TrackdirBitsToTrackBits(trackdirbits); - if (_settings.pf.pathfinder_for_trains != VPF_NTP && _settings.pf.forbid_90_deg && prev == NULL) { + if (_settings_game.pf.pathfinder_for_trains != VPF_NTP && _settings_game.pf.forbid_90_deg && prev == NULL) { /* We allow wagons to make 90 deg turns, because forbid_90_deg * can be switched on halfway a turn */ bits &= ~TrackCrossesTracks(FindFirstTrack(v->u.rail.track)); @@ -2999,12 +2999,12 @@ static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image) v->cur_speed = 0; v->subspeed = 0; v->progress = 255 - 100; - if (++v->load_unload_time_rem < _settings.pf.wait_oneway_signal * 20) return; + if (++v->load_unload_time_rem < _settings_game.pf.wait_oneway_signal * 20) return; } else if (HasSignalOnTrackdir(gp.new_tile, i)) { v->cur_speed = 0; v->subspeed = 0; v->progress = 255 - 10; - if (++v->load_unload_time_rem < _settings.pf.wait_twoway_signal * 73) { + if (++v->load_unload_time_rem < _settings_game.pf.wait_twoway_signal * 73) { TileIndex o_tile = gp.new_tile + TileOffsByDiagDir(enterdir); Direction rdir = ReverseDir(dir); @@ -3246,7 +3246,7 @@ static void HandleBrokenTrain(Vehicle *v) InvalidateWindow(WC_VEHICLE_DETAILS, v->index); if (!PlayVehicleSound(v, VSE_BREAKDOWN)) { - SndPlayVehicleFx((_settings.game_creation.landscape != LT_TOYLAND) ? + SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ? SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v); } @@ -3406,7 +3406,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v) /* mask unreachable track bits if we are forbidden to do 90deg turns */ TrackBits bits = TrackdirBitsToTrackBits(trackdirbits); - if (_settings.pf.pathfinder_for_trains != VPF_NTP && _settings.pf.forbid_90_deg) { + if (_settings_game.pf.pathfinder_for_trains != VPF_NTP && _settings_game.pf.forbid_90_deg) { bits &= ~TrackCrossesTracks(FindFirstTrack(v->u.rail.track)); } @@ -3539,7 +3539,7 @@ static void CheckIfTrainNeedsService(Vehicle *v) { static const uint MAX_ACCEPTABLE_DEPOT_DIST = 16; - if (_settings.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return; + if (_settings_game.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return; if (v->IsInDepot()) { VehicleServiceInDepot(v); return; @@ -3614,7 +3614,7 @@ void TrainsYearlyLoop() FOR_ALL_VEHICLES(v) { if (v->type == VEH_TRAIN && IsFrontEngine(v)) { /* show warning if train is not generating enough income last 2 years (corresponds to a red icon in the vehicle list) */ - if (_settings.gui.train_income_warn && v->owner == _local_player && v->age >= 730 && v->GetDisplayProfitThisYear() < 0) { + if (_settings_client.gui.train_income_warn && v->owner == _local_player && v->age >= 730 && v->GetDisplayProfitThisYear() < 0) { SetDParam(1, v->GetDisplayProfitThisYear()); SetDParam(0, v->unitnumber); AddNewsItem( diff --git a/src/train_gui.cpp b/src/train_gui.cpp index 1428c79ce..9d528d8a6 100644 --- a/src/train_gui.cpp +++ b/src/train_gui.cpp @@ -124,7 +124,7 @@ static void TrainDetailsCargoTab(const Vehicle *v, int x, int y) SetDParam(0, v->cargo_type); SetDParam(1, v->cargo.Count()); SetDParam(2, v->cargo.Source()); - SetDParam(3, _settings.vehicle.freight_trains); + SetDParam(3, _settings_game.vehicle.freight_trains); str = FreightWagonMult(v->cargo_type) > 1 ? STR_FROM_MULT : STR_8813_FROM; } DrawString(x, y, str, TC_FROMSTRING); @@ -150,7 +150,7 @@ static void TrainDetailsCapacityTab(const Vehicle *v, int x, int y) if (v->cargo_cap != 0) { SetDParam(0, v->cargo_type); SetDParam(1, v->cargo_cap); - SetDParam(2, _settings.vehicle.freight_trains); + SetDParam(2, _settings_game.vehicle.freight_trains); DrawString(x, y, FreightWagonMult(v->cargo_type) > 1 ? STR_CAPACITY_MULT : STR_013F_CAPACITY, TC_FROMSTRING); } } @@ -249,7 +249,7 @@ void DrawTrainDetails(const Vehicle *v, int x, int y, int vscroll_pos, uint16 vs SetDParam(1, act_cargo[i]); // {CARGO} #2 SetDParam(2, i); // {SHORTCARGO} #1 SetDParam(3, max_cargo[i]); // {SHORTCARGO} #2 - SetDParam(4, _settings.vehicle.freight_trains); + SetDParam(4, _settings_game.vehicle.freight_trains); DrawString(x, y + 2, FreightWagonMult(i) > 1 ? STR_TOTAL_CAPACITY_MULT : STR_TOTAL_CAPACITY, TC_FROMSTRING); } } diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index 1dd5c0983..4aee84a41 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -112,7 +112,7 @@ static void PlantTreesOnTile(TileIndex tile, TreeType treetype, uint count, uint */ static TreeType GetRandomTreeType(TileIndex tile, uint seed) { - switch (_settings.game_creation.landscape) { + switch (_settings_game.game_creation.landscape) { case LT_TEMPERATE: return (TreeType)(seed * TREE_COUNT_TEMPERATE / 256 + TREE_TEMPERATE); @@ -249,7 +249,7 @@ void PlaceTreesRandomly() if (CanPlantTreesOnTile(tile, true)) { PlaceTree(tile, r); - if (_settings.game_creation.tree_placer != TP_IMPROVED) continue; + if (_settings_game.game_creation.tree_placer != TP_IMPROVED) continue; /* Place a number of trees based on the tile height. * This gives a cool effect of multiple trees close together. @@ -259,7 +259,7 @@ void PlaceTreesRandomly() j = GetTileZ(tile) / TILE_HEIGHT * 2; while (j--) { /* Above snowline more trees! */ - if (_settings.game_creation.landscape == LT_ARCTIC && ht > GetSnowLine()) { + if (_settings_game.game_creation.landscape == LT_ARCTIC && ht > GetSnowLine()) { PlaceTreeAtSameHeight(tile, ht); PlaceTreeAtSameHeight(tile, ht); }; @@ -270,7 +270,7 @@ void PlaceTreesRandomly() } while (--i); /* place extra trees at rainforest area */ - if (_settings.game_creation.landscape == LT_TROPIC) { + if (_settings_game.game_creation.landscape == LT_TROPIC) { i = ScaleByMapSize(15000); do { @@ -296,18 +296,18 @@ void GenerateTrees() { uint i, total; - if (_settings.game_creation.tree_placer == TP_NONE) return; + if (_settings_game.game_creation.tree_placer == TP_NONE) return; - if (_settings.game_creation.landscape != LT_TOYLAND) PlaceMoreTrees(); + if (_settings_game.game_creation.landscape != LT_TOYLAND) PlaceMoreTrees(); - switch (_settings.game_creation.tree_placer) { - case TP_ORIGINAL: i = _settings.game_creation.landscape == LT_ARCTIC ? 15 : 6; break; - case TP_IMPROVED: i = _settings.game_creation.landscape == LT_ARCTIC ? 4 : 2; break; + switch (_settings_game.game_creation.tree_placer) { + case TP_ORIGINAL: i = _settings_game.game_creation.landscape == LT_ARCTIC ? 15 : 6; break; + case TP_IMPROVED: i = _settings_game.game_creation.landscape == LT_ARCTIC ? 4 : 2; break; default: NOT_REACHED(); return; } total = ScaleByMapSize(1000); - if (_settings.game_creation.landscape == LT_TROPIC) total += ScaleByMapSize(15000); + if (_settings_game.game_creation.landscape == LT_TROPIC) total += ScaleByMapSize(15000); total *= i; SetGeneratingWorldProgress(GWP_TREE, total); @@ -332,7 +332,7 @@ CommandCost CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (p2 >= MapSize()) return CMD_ERROR; /* Check the tree type. It can be random or some valid value within the current climate */ - if (p1 != (uint)-1 && p1 - _tree_base_by_landscape[_settings.game_creation.landscape] >= _tree_count_by_landscape[_settings.game_creation.landscape]) return CMD_ERROR; + if (p1 != (uint)-1 && p1 - _tree_base_by_landscape[_settings_game.game_creation.landscape] >= _tree_count_by_landscape[_settings_game.game_creation.landscape]) return CMD_ERROR; // make sure sx,sy are smaller than ex,ey ex = TileX(tile); @@ -390,7 +390,7 @@ CommandCost CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) { - Town *t = ClosestTownFromTile(tile, _settings.economy.dist_local_authority); + Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); if (t != NULL) ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM); } @@ -533,7 +533,7 @@ static CommandCost ClearTile_Trees(TileIndex tile, byte flags) uint num; if (IsValidPlayer(_current_player)) { - Town *t = ClosestTownFromTile(tile, _settings.economy.dist_local_authority); + Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); if (t != NULL) ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM); } @@ -626,7 +626,7 @@ static void TileLoop_Trees(TileIndex tile) if (GetTreeGround(tile) == TREE_GROUND_SHORE) { TileLoop_Water(tile); } else { - switch (_settings.game_creation.landscape) { + switch (_settings_game.game_creation.landscape) { case LT_TROPIC: TileLoopTreesDesert(tile); break; case LT_ARCTIC: TileLoopTreesAlps(tile); break; } @@ -652,7 +652,7 @@ static void TileLoop_Trees(TileIndex tile) switch (GetTreeGrowth(tile)) { case 3: /* regular sized tree */ - if (_settings.game_creation.landscape == LT_TROPIC && + if (_settings_game.game_creation.landscape == LT_TROPIC && GetTreeType(tile) != TREE_CACTUS && GetTropicZone(tile) == TROPICZONE_DESERT) { AddTreeGrowth(tile, 1); @@ -704,7 +704,7 @@ static void TileLoop_Trees(TileIndex tile) case TREE_GROUND_GRASS: MakeClear(tile, CLEAR_GRASS, GetTreeDensity(tile)); break; case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break; default: // snow or desert - MakeClear(tile, _settings.game_creation.landscape == LT_TROPIC ? CLEAR_DESERT : CLEAR_SNOW, GetTreeDensity(tile)); + MakeClear(tile, _settings_game.game_creation.landscape == LT_TROPIC ? CLEAR_DESERT : CLEAR_SNOW, GetTreeDensity(tile)); break; } } @@ -725,7 +725,7 @@ void OnTick_Trees() TreeType tree; /* place a tree at a random rainforest spot */ - if (_settings.game_creation.landscape == LT_TROPIC && + if (_settings_game.game_creation.landscape == LT_TROPIC && (r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) && CanPlantTreesOnTile(tile, false) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) { diff --git a/src/tree_gui.cpp b/src/tree_gui.cpp index 0e84466cc..2422c2736 100644 --- a/src/tree_gui.cpp +++ b/src/tree_gui.cpp @@ -74,8 +74,8 @@ public: this->DrawWidgets(); - int i = this->base = _tree_base_by_landscape[_settings.game_creation.landscape]; - int count = this->count = _tree_count_by_landscape[_settings.game_creation.landscape]; + int i = this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape]; + int count = this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape]; int x = 18; int y = 54; diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index d0ec9f283..416db8c9e 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -169,7 +169,7 @@ bool CheckBridge_Stuff(BridgeType bridge_type, uint bridge_len) if (b->avail_year > _cur_year) return false; max = b->max_length; - if (max >= 16 && _settings.construction.longbridges) max = 100; + if (max >= 16 && _settings_game.construction.longbridges) max = 100; return b->min_length <= bridge_len && bridge_len <= max; } @@ -311,7 +311,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p } else { /* Build a new bridge. */ - bool allow_on_slopes = (!_is_old_ai_player && _settings.construction.build_on_slopes); + bool allow_on_slopes = (!_is_old_ai_player && _settings_game.construction.build_on_slopes); /* Try and clear the start landscape */ ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -576,7 +576,7 @@ static inline bool CheckAllowRemoveTunnelBridge(TileIndex tile) /* Obviously if the bridge/tunnel belongs to us, or no-one, we can remove it */ if (CheckTileOwnership(tile) || IsTileOwner(tile, OWNER_NONE)) return true; /* Otherwise we can only remove town-owned stuff with extra patch-settings, or cheat */ - if (IsTileOwner(tile, OWNER_TOWN) && (_settings.construction.extra_dynamite || _cheats.magic_bulldozer.value)) return true; + if (IsTileOwner(tile, OWNER_TOWN) && (_settings_game.construction.extra_dynamite || _cheats.magic_bulldozer.value)) return true; return false; } @@ -1123,7 +1123,7 @@ void DrawBridgeMiddle(const TileInfo* ti) DrawGroundSpriteAt(image, pal, x, y, z); } - } else if (_settings.gui.bridge_pillars) { + } else if (_settings_client.gui.bridge_pillars) { /* draw pillars below for high bridges */ DrawBridgePillars(psid, ti, axis, type, x, y, z); } @@ -1200,7 +1200,7 @@ static void AnimateTile_TunnelBridge(TileIndex tile) static void TileLoop_TunnelBridge(TileIndex tile) { bool snow_or_desert = HasTunnelBridgeSnowOrDesert(tile); - switch (_settings.game_creation.landscape) { + switch (_settings_game.game_creation.landscape) { case LT_ARCTIC: if (snow_or_desert != (GetTileZ(tile) > GetSnowLine())) { SetTunnelBridgeSnowOrDesert(tile, !snow_or_desert); @@ -1388,7 +1388,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti static CommandCost TerraformTile_TunnelBridge(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new) { - if (_settings.construction.build_on_slopes && AutoslopeEnabled() && IsBridge(tile)) { + if (_settings_game.construction.build_on_slopes && AutoslopeEnabled() && IsBridge(tile)) { DiagDirection direction = GetTunnelBridgeDirection(tile); Axis axis = DiagDirToAxis(direction); CommandCost res; diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp index f84a4d8e7..38098399c 100644 --- a/src/unmovable_cmd.cpp +++ b/src/unmovable_cmd.cpp @@ -375,11 +375,11 @@ static bool IsRadioTowerNearby(TileIndex tile) void GenerateUnmovables() { - if (_settings.game_creation.landscape == LT_TOYLAND) return; + if (_settings_game.game_creation.landscape == LT_TOYLAND) return; /* add radio tower */ int radiotowser_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map - int lighthouses_to_build = _settings.game_creation.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7); + int lighthouses_to_build = _settings_game.game_creation.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7); SetGeneratingWorldProgress(GWP_UNMOVABLE, radiotowser_to_build + lighthouses_to_build); for (uint i = ScaleByMapSize(1000); i != 0; i--) { @@ -395,7 +395,7 @@ void GenerateUnmovables() } } - if (_settings.game_creation.landscape == LT_TROPIC) return; + if (_settings_game.game_creation.landscape == LT_TROPIC) return; /* add lighthouses */ uint maxx = MapMaxX(); diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 34f255994..3bd930b82 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -128,20 +128,20 @@ bool Vehicle::NeedsServicing() const { if (this->vehstatus & (VS_STOPPED | VS_CRASHED)) return false; - if (_settings.order.no_servicing_if_no_breakdowns && _settings.difficulty.vehicle_breakdowns == 0) { + if (_settings_game.order.no_servicing_if_no_breakdowns && _settings_game.difficulty.vehicle_breakdowns == 0) { /* Vehicles set for autoreplacing needs to go to a depot even if breakdowns are turned off. * Note: If servicing is enabled, we postpone replacement till next service. */ return EngineHasReplacementForPlayer(GetPlayer(this->owner), this->engine_type, this->group_id); } - return _settings.vehicle.servint_ispercent ? + return _settings_game.vehicle.servint_ispercent ? (this->reliability < GetEngine(this->engine_type)->reliability * (100 - this->service_interval) / 100) : (this->date_of_last_service + this->service_interval < _date); } bool Vehicle::NeedsAutomaticServicing() const { - if (_settings.order.gotodepot && VehicleHasDepotOrders(this)) return false; + if (_settings_game.order.gotodepot && VehicleHasDepotOrders(this)) return false; if (this->current_order.IsType(OT_LOADING)) return false; if (this->current_order.IsType(OT_GOTO_DEPOT) && this->current_order.GetDepotOrderType() != ODTFB_SERVICE) return false; return NeedsServicing(); @@ -914,7 +914,7 @@ void CheckVehicleBreakdown(Vehicle *v) if ((rel_old >> 8) != (rel >> 8)) InvalidateWindow(WC_VEHICLE_DETAILS, v->index); if (v->breakdown_ctr != 0 || v->vehstatus & VS_STOPPED || - _settings.difficulty.vehicle_breakdowns < 1 || + _settings_game.difficulty.vehicle_breakdowns < 1 || v->cur_speed < 5 || _game_mode == GM_MENU) { return; } @@ -931,7 +931,7 @@ void CheckVehicleBreakdown(Vehicle *v) if (v->type == VEH_SHIP) rel += 0x6666; /* reduced breakdowns? */ - if (_settings.difficulty.vehicle_breakdowns == 1) rel += 0x6666; + if (_settings_game.difficulty.vehicle_breakdowns == 1) rel += 0x6666; /* check if to break down */ if (_breakdown_chance[(uint)min(rel, 0xffff) >> 10] <= v->breakdown_chance) { @@ -1696,10 +1696,10 @@ UnitID GetFreeUnitNumber(VehicleType type) static UnitID gmax = 0; switch (type) { - case VEH_TRAIN: max = _settings.vehicle.max_trains; break; - case VEH_ROAD: max = _settings.vehicle.max_roadveh; break; - case VEH_SHIP: max = _settings.vehicle.max_ships; break; - case VEH_AIRCRAFT: max = _settings.vehicle.max_aircraft; break; + case VEH_TRAIN: max = _settings_game.vehicle.max_trains; break; + case VEH_ROAD: max = _settings_game.vehicle.max_roadveh; break; + case VEH_SHIP: max = _settings_game.vehicle.max_ships; break; + case VEH_AIRCRAFT: max = _settings_game.vehicle.max_aircraft; break; default: NOT_REACHED(); } @@ -1749,14 +1749,14 @@ bool CanBuildVehicleInfrastructure(VehicleType type) assert(IsPlayerBuildableVehicleType(type)); if (!IsValidPlayer(_current_player)) return false; - if (_settings.gui.always_build_infrastructure) return true; + if (_settings_client.gui.always_build_infrastructure) return true; UnitID max; switch (type) { - case VEH_TRAIN: max = _settings.vehicle.max_trains; break; - case VEH_ROAD: max = _settings.vehicle.max_roadveh; break; - case VEH_SHIP: max = _settings.vehicle.max_ships; break; - case VEH_AIRCRAFT: max = _settings.vehicle.max_aircraft; break; + case VEH_TRAIN: max = _settings_game.vehicle.max_trains; break; + case VEH_ROAD: max = _settings_game.vehicle.max_roadveh; break; + case VEH_SHIP: max = _settings_game.vehicle.max_ships; break; + case VEH_AIRCRAFT: max = _settings_game.vehicle.max_aircraft; break; default: NOT_REACHED(); } @@ -1788,7 +1788,7 @@ const Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID pa /* The default livery is always available for use, but its in_use flag determines * whether any _other_ liveries are in use. */ - if (p->livery[LS_DEFAULT].in_use && (_settings.gui.liveries == 2 || (_settings.gui.liveries == 1 && player == _local_player))) { + if (p->livery[LS_DEFAULT].in_use && (_settings_client.gui.liveries == 2 || (_settings_client.gui.liveries == 1 && player == _local_player))) { /* Determine the livery scheme to use */ switch (GetEngine(engine_type)->type) { default: NOT_REACHED(); @@ -2355,7 +2355,7 @@ void Vehicle::HandleLoading(bool mode) /* Not the first call for this tick, or still loading */ if (mode || !HasBit(this->vehicle_flags, VF_LOADING_FINISHED) || - (_settings.order.timetabling && this->current_order_time < wait_time)) return; + (_settings_game.order.timetabling && this->current_order_time < wait_time)) return; this->PlayLeaveStationSound(); diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index ea9f9f735..8b9fe179d 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1218,12 +1218,12 @@ static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, Vehicle void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type) { - /* If _settings.gui.advanced_vehicle_list > 1, display the Advanced list - * if _settings.gui.advanced_vehicle_list == 1, display Advanced list only for local player + /* If _settings_client.gui.advanced_vehicle_list > 1, display the Advanced list + * if _settings_client.gui.advanced_vehicle_list == 1, display Advanced list only for local player * if _ctrl_pressed, do the opposite action (Advanced list x Normal list) */ - if ((_settings.gui.advanced_vehicle_list > (uint)(player != _local_player)) != _ctrl_pressed) { + if ((_settings_client.gui.advanced_vehicle_list > (uint)(player != _local_player)) != _ctrl_pressed) { ShowPlayerGroup(player, vehicle_type); } else { ShowVehicleListWindowLocal(player, VLW_STANDARD, vehicle_type, 0); @@ -1409,10 +1409,10 @@ struct VehicleDetailsWindow : Window { { switch (vehicle_type) { default: NOT_REACHED(); - case VEH_TRAIN: return _settings.vehicle.servint_trains != 0; break; - case VEH_ROAD: return _settings.vehicle.servint_roadveh != 0; break; - case VEH_SHIP: return _settings.vehicle.servint_ships != 0; break; - case VEH_AIRCRAFT: return _settings.vehicle.servint_aircraft != 0; break; + case VEH_TRAIN: return _settings_game.vehicle.servint_trains != 0; break; + case VEH_ROAD: return _settings_game.vehicle.servint_roadveh != 0; break; + case VEH_SHIP: return _settings_game.vehicle.servint_ships != 0; break; + case VEH_AIRCRAFT: return _settings_game.vehicle.servint_aircraft != 0; break; } return false; // kill a compiler warning } @@ -1484,7 +1484,7 @@ struct VehicleDetailsWindow : Window { SetDParam(1, v->u.rail.cached_power); SetDParam(0, v->u.rail.cached_weight); SetDParam(3, v->u.rail.cached_max_te / 1000); - DrawString(2, 25, (_settings.vehicle.realistic_acceleration && v->u.rail.railtype != RAILTYPE_MAGLEV) ? + DrawString(2, 25, (_settings_game.vehicle.realistic_acceleration && v->u.rail.railtype != RAILTYPE_MAGLEV) ? STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE : STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED, TC_FROMSTRING); break; @@ -1512,7 +1512,7 @@ struct VehicleDetailsWindow : Window { /* Draw service interval text */ SetDParam(0, v->service_interval); SetDParam(1, v->date_of_last_service); - DrawString(13, this->height - (v->type != VEH_TRAIN ? 11 : 23), _settings.vehicle.servint_ispercent ? STR_SERVICING_INTERVAL_PERCENT : STR_883C_SERVICING_INTERVAL_DAYS, TC_FROMSTRING); + DrawString(13, this->height - (v->type != VEH_TRAIN ? 11 : 23), _settings_game.vehicle.servint_ispercent ? STR_SERVICING_INTERVAL_PERCENT : STR_883C_SERVICING_INTERVAL_DAYS, TC_FROMSTRING); switch (v->type) { case VEH_TRAIN: @@ -1951,7 +1951,7 @@ struct VehicleViewWindow : Window { } } else { SetDParam(0, v->GetDisplaySpeed()); - str = STR_TRAIN_STOPPING + _settings.gui.vehicle_speed; + str = STR_TRAIN_STOPPING + _settings_client.gui.vehicle_speed; } } else { // no train str = STR_8861_STOPPED; @@ -1961,7 +1961,7 @@ struct VehicleViewWindow : Window { case OT_GOTO_STATION: { SetDParam(0, v->current_order.GetDestination()); SetDParam(1, v->GetDisplaySpeed()); - str = STR_HEADING_FOR_STATION + _settings.gui.vehicle_speed; + str = STR_HEADING_FOR_STATION + _settings_client.gui.vehicle_speed; } break; case OT_GOTO_DEPOT: { @@ -1975,9 +1975,9 @@ struct VehicleViewWindow : Window { SetDParam(1, v->GetDisplaySpeed()); } if ((v->current_order.GetDepotActionType() & ODATFB_HALT) && !(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) { - str = _heading_for_depot_strings[v->type] + _settings.gui.vehicle_speed; + str = _heading_for_depot_strings[v->type] + _settings_client.gui.vehicle_speed; } else { - str = _heading_for_depot_service_strings[v->type] + _settings.gui.vehicle_speed; + str = _heading_for_depot_service_strings[v->type] + _settings_client.gui.vehicle_speed; } } break; @@ -1988,7 +1988,7 @@ struct VehicleViewWindow : Window { case OT_GOTO_WAYPOINT: { assert(v->type == VEH_TRAIN); SetDParam(0, v->current_order.GetDestination()); - str = STR_HEADING_FOR_WAYPOINT + _settings.gui.vehicle_speed; + str = STR_HEADING_FOR_WAYPOINT + _settings_client.gui.vehicle_speed; SetDParam(1, v->GetDisplaySpeed()); break; } @@ -2002,7 +2002,7 @@ struct VehicleViewWindow : Window { default: if (v->num_orders == 0) { - str = STR_NO_ORDERS + _settings.gui.vehicle_speed; + str = STR_NO_ORDERS + _settings_client.gui.vehicle_speed; SetDParam(0, v->GetDisplaySpeed()); } else { str = STR_EMPTY; diff --git a/src/video/cocoa/event.mm b/src/video/cocoa/event.mm index 21c31c7c4..cee4e8fe2 100644 --- a/src/video/cocoa/event.mm +++ b/src/video/cocoa/event.mm @@ -288,9 +288,9 @@ static uint32 QZ_MapKey(unsigned short sym) } if (_current_mods & NSShiftKeyMask) key |= WKC_SHIFT; - if (_current_mods & NSControlKeyMask) key |= (_settings.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_CTRL : WKC_META); + if (_current_mods & NSControlKeyMask) key |= (_settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_CTRL : WKC_META); if (_current_mods & NSAlternateKeyMask) key |= WKC_ALT; - if (_current_mods & NSCommandKeyMask) key |= (_settings.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL); + if (_current_mods & NSCommandKeyMask) key |= (_settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL); return key << 16; } @@ -459,8 +459,8 @@ static bool QZ_PollEvent() case NSLeftMouseDown: { uint32 keymask = 0; - if (_settings.gui.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask; - if (_settings.gui.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask; + if (_settings_client.gui.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask; + if (_settings_client.gui.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask; pt = _cocoa_subdriver->GetMouseLocation(event); @@ -602,8 +602,8 @@ static bool QZ_PollEvent() } /* else: deltaY was 0.0 and we don't want to do anything */ /* Set the scroll count for scrollwheel scrolling */ - _cursor.h_wheel -= (int)([ event deltaX ]* 5 * _settings.gui.scrollwheel_multiplier); - _cursor.v_wheel -= (int)([ event deltaY ]* 5 * _settings.gui.scrollwheel_multiplier); + _cursor.h_wheel -= (int)([ event deltaX ]* 5 * _settings_client.gui.scrollwheel_multiplier); + _cursor.v_wheel -= (int)([ event deltaY ]* 5 * _settings_client.gui.scrollwheel_multiplier); break; default: @@ -671,7 +671,7 @@ void QZ_GameLoop() bool old_ctrl_pressed = _ctrl_pressed; - _ctrl_pressed = !!(_current_mods & ( _settings.gui.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask)); + _ctrl_pressed = !!(_current_mods & ( _settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask)); _shift_pressed = !!(_current_mods & NSShiftKeyMask); if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged(); diff --git a/src/viewport.cpp b/src/viewport.cpp index bbc029446..68e14942a 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -1020,7 +1020,7 @@ static void ViewportAddTownNames(DrawPixelInfo *dpi) right > t->sign.left && left < t->sign.left + t->sign.width_1) { AddStringToDraw(t->sign.left + 1, t->sign.top + 1, - _settings.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL, + _settings_client.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL, t->index, t->population); } } @@ -1036,7 +1036,7 @@ static void ViewportAddTownNames(DrawPixelInfo *dpi) right > t->sign.left && left < t->sign.left + t->sign.width_1 * 2) { AddStringToDraw(t->sign.left + 1, t->sign.top + 1, - _settings.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL, + _settings_client.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL, t->index, t->population); } } @@ -1591,7 +1591,7 @@ void UpdateViewportPosition(Window *w) int delta_y = w->viewport->dest_scrollpos_y - w->viewport->scrollpos_y; if (delta_x != 0 || delta_y != 0) { - if (_settings.gui.smooth_scroll) { + if (_settings_client.gui.smooth_scroll) { int max_scroll = ScaleByMapSize1D(512); /* Not at our desired positon yet... */ w->viewport->scrollpos_x += Clamp(delta_x / 4, -max_scroll, max_scroll); @@ -2510,7 +2510,7 @@ static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int meth } } - if (_settings.gui.measure_tooltip) { + if (_settings_client.gui.measure_tooltip) { TileIndex t0 = TileVirtXY(thd->selstart.x, thd->selstart.y); TileIndex t1 = TileVirtXY(x, y); uint distance = DistanceManhattan(t0, t1) + 1; @@ -2590,7 +2590,7 @@ void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method) style = HT_DIR_X; calc_heightdiff_single_direction:; - if (_settings.gui.measure_tooltip) { + if (_settings_client.gui.measure_tooltip) { TileIndex t0 = TileVirtXY(sx, sy); TileIndex t1 = TileVirtXY(x, y); uint distance = DistanceManhattan(t0, t1) + 1; @@ -2618,7 +2618,7 @@ calc_heightdiff_single_direction:; y = sy + Clamp(y - sy, -limit, limit); } /* Fallthrough */ case VPM_X_AND_Y: { /* drag an X by Y area */ - if (_settings.gui.measure_tooltip) { + if (_settings_client.gui.measure_tooltip) { static const StringID measure_strings_area[] = { STR_NULL, STR_NULL, STR_MEASURE_AREA, STR_MEASURE_AREA_HEIGHTDIFF }; diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 7f41eba26..90195b102 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -771,7 +771,7 @@ static Vehicle *FindFloodableVehicleOnTile(TileIndex tile) } /* if non-uniform stations are disabled, flood some train in this train station (if there is any) */ - if (!_settings.station.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) { + if (!_settings_game.station.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) { const Station *st = GetStationByTile(tile); BEGIN_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile) diff --git a/src/waypoint.cpp b/src/waypoint.cpp index 92a52664b..6dd30cf3c 100644 --- a/src/waypoint.cpp +++ b/src/waypoint.cpp @@ -210,7 +210,7 @@ CommandCost CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint3 tileh = GetTileSlope(tile, NULL); if (tileh != SLOPE_FLAT && - (!_settings.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) { + (!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) { return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } diff --git a/src/window.cpp b/src/window.cpp index 3a150f059..52538c877 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -1219,11 +1219,11 @@ static bool HandleWindowDragging() int nx = x; int ny = y; - if (_settings.gui.window_snap_radius != 0) { + if (_settings_client.gui.window_snap_radius != 0) { Window* const *vz; - int hsnap = _settings.gui.window_snap_radius; - int vsnap = _settings.gui.window_snap_radius; + int hsnap = _settings_client.gui.window_snap_radius; + int vsnap = _settings_client.gui.window_snap_radius; int delta; FOR_ALL_WINDOWS(vz) { @@ -1469,7 +1469,7 @@ static bool HandleScrollbarScrolling() static bool HandleViewportScroll() { - bool scrollwheel_scrolling = _settings.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0); + bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0); if (!_scrolling_viewport) return true; @@ -1489,7 +1489,7 @@ static bool HandleViewportScroll() } Point delta; - if (_settings.gui.reverse_scroll) { + if (_settings_client.gui.reverse_scroll) { delta.x = -_cursor.delta.x; delta.y = -_cursor.delta.y; } else { @@ -1669,7 +1669,7 @@ static void HandleAutoscroll() return; } - if (_settings.gui.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) { + if (_settings_client.gui.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) { int x = _cursor.pos.x; int y = _cursor.pos.y; Window *w = FindWindowFromPt(x, y); @@ -1771,7 +1771,7 @@ void MouseLoop(MouseClick click, int mousewheel) if (!HandleMouseOver()) return; if (!HandleKeyScrolling()) return; - bool scrollwheel_scrolling = _settings.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0); + bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0); if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return; int x = _cursor.pos.x; @@ -1786,7 +1786,7 @@ void MouseLoop(MouseClick click, int mousewheel) if (vp != NULL && (_game_mode == GM_MENU || IsGeneratingWorld())) return; if (mousewheel != 0) { - if (_settings.gui.scrollwheel_scrolling == 0) { + if (_settings_client.gui.scrollwheel_scrolling == 0) { /* Send mousewheel event to window */ w->OnMouseWheel(mousewheel); } @@ -2117,7 +2117,7 @@ int PositionMainToolbar(Window *w) w = FindWindowById(WC_MAIN_TOOLBAR, 0); } - switch (_settings.gui.toolbar_pos) { + switch (_settings_client.gui.toolbar_pos) { case 1: w->left = (_screen.width - w->width) / 2; break; case 2: w->left = _screen.width - w->width; break; default: w->left = 0; diff --git a/src/yapf/yapf_base.hpp b/src/yapf/yapf_base.hpp index 7ccd4ebf5..d31e2fb9e 100644 --- a/src/yapf/yapf_base.hpp +++ b/src/yapf/yapf_base.hpp @@ -53,7 +53,7 @@ public: protected: Node* m_pBestDestNode; ///< pointer to the destination node found at last round Node* m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found - const YAPFSettings *m_settings; ///< current settings (_settings.yapf) + const YAPFSettings *m_settings; ///< current settings (_settings_game.yapf) int m_max_search_nodes; ///< maximum number of nodes we are allowed to visit before we give up const Vehicle* m_veh; ///< vehicle that we are trying to drive @@ -74,7 +74,7 @@ public: FORCEINLINE CYapfBaseT() : m_pBestDestNode(NULL) , m_pBestIntermediateNode(NULL) - , m_settings(&_settings.pf.yapf) + , m_settings(&_settings_game.pf.yapf) , m_max_search_nodes(PfGetSettings().max_search_nodes) , m_veh(NULL) , m_stats_cost_calcs(0) diff --git a/src/yapf/yapf_rail.cpp b/src/yapf/yapf_rail.cpp index 2651a9df4..d5d95f435 100644 --- a/src/yapf/yapf_rail.cpp +++ b/src/yapf/yapf_rail.cpp @@ -254,7 +254,7 @@ Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, PfnChooseRailTrack pfnChooseRailTrack = &CYapfRail1::stChooseRailTrack; // check if non-default YAPF type needed - if (_settings.pf.forbid_90_deg) { + if (_settings_game.pf.forbid_90_deg) { pfnChooseRailTrack = &CYapfRail2::stChooseRailTrack; // Trackdir, forbid 90-deg } @@ -311,7 +311,7 @@ bool YapfCheckReverseTrain(Vehicle* v) PfnCheckReverseTrain pfnCheckReverseTrain = CYapfRail1::stCheckReverseTrain; // check if non-default YAPF type needed - if (_settings.pf.forbid_90_deg) { + if (_settings_game.pf.forbid_90_deg) { pfnCheckReverseTrain = &CYapfRail2::stCheckReverseTrain; // Trackdir, forbid 90-deg } @@ -341,7 +341,7 @@ bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_pe PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay; // check if non-default YAPF type needed - if (_settings.pf.forbid_90_deg) { + if (_settings_game.pf.forbid_90_deg) { pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg } diff --git a/src/yapf/yapf_road.cpp b/src/yapf/yapf_road.cpp index 6234a7e63..a925ba280 100644 --- a/src/yapf/yapf_road.cpp +++ b/src/yapf/yapf_road.cpp @@ -407,7 +407,7 @@ Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir) PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg // check if non-default YAPF type should be used - if (_settings.pf.yapf.disable_node_optimization) + if (_settings_game.pf.yapf.disable_node_optimization) pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir); @@ -421,7 +421,7 @@ uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile) PfnDistanceToTile pfnDistanceToTile = &CYapfRoad2::stDistanceToTile; // default: ExitDir, allow 90-deg // check if non-default YAPF type should be used - if (_settings.pf.yapf.disable_node_optimization) + if (_settings_game.pf.yapf.disable_node_optimization) pfnDistanceToTile = &CYapfRoad1::stDistanceToTile; // Trackdir, allow 90-deg // measure distance in YAPF units @@ -450,7 +450,7 @@ Depot* YapfFindNearestRoadDepot(const Vehicle *v) PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot; // check if non-default YAPF type should be used - if (_settings.pf.yapf.disable_node_optimization) + if (_settings_game.pf.yapf.disable_node_optimization) pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg Depot* ret = pfnFindNearestDepot(v, tile, trackdir); diff --git a/src/yapf/yapf_ship.cpp b/src/yapf/yapf_ship.cpp index bd433d84d..11a4f1e57 100644 --- a/src/yapf/yapf_ship.cpp +++ b/src/yapf/yapf_ship.cpp @@ -154,9 +154,9 @@ Trackdir YapfChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg // check if non-default YAPF type needed - if (_settings.pf.forbid_90_deg) + if (_settings_game.pf.forbid_90_deg) pfnChooseShipTrack = &CYapfShip3::ChooseShipTrack; // Trackdir, forbid 90-deg - else if (_settings.pf.yapf.disable_node_optimization) + else if (_settings_game.pf.yapf.disable_node_optimization) pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir, allow 90-deg Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks); |