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author | rubidium <rubidium@openttd.org> | 2009-11-24 14:20:39 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-11-24 14:20:39 +0000 |
commit | 8193dad1066ce1b523e4f936c87fddbb944ff30b (patch) | |
tree | 08962207ad15bc02e9e0ce54753b94957b967af7 /src | |
parent | 32926facf91509d087ccee924000ca2f11c643c8 (diff) | |
download | openttd-8193dad1066ce1b523e4f936c87fddbb944ff30b.tar.xz |
(svn r18271) -Fix [FS#3315]: road vehicles wouldn't reserve a road stop in tunnels/on bridges so when they leave wormhole they're still focussed on the main road stop causing unneededly long queues
Diffstat (limited to 'src')
-rw-r--r-- | src/tunnelbridge_cmd.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 3602805e0..637f78260 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -1411,6 +1411,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti rv->state = _road_exit_tunnel_state[dir]; rv->frame = _road_exit_tunnel_frame[dir]; rv->vehstatus &= ~VS_HIDDEN; + rv->FindRoadStopSlot(); return VETSB_ENTERED_WORMHOLE; } } |