diff options
author | yexo <yexo@openttd.org> | 2010-07-03 13:42:27 +0000 |
---|---|---|
committer | yexo <yexo@openttd.org> | 2010-07-03 13:42:27 +0000 |
commit | 70a35a94b5151b87ef8f79a60c40a9d5b1b2590a (patch) | |
tree | 17261eb752b24070d8ec12ecfc7a9941eb975396 /src | |
parent | da57796d51906f8b422fd52f68c776e39116b5aa (diff) | |
download | openttd-70a35a94b5151b87ef8f79a60c40a9d5b1b2590a.tar.xz |
(svn r20059) -Feature: customizable hotkeys for the main window (the global hotkeys)
Diffstat (limited to 'src')
-rw-r--r-- | src/hotkeys.cpp | 2 | ||||
-rw-r--r-- | src/hotkeys.h | 2 | ||||
-rw-r--r-- | src/main_gui.cpp | 158 |
3 files changed, 117 insertions, 45 deletions
diff --git a/src/hotkeys.cpp b/src/hotkeys.cpp index b67ff83ff..6d463794f 100644 --- a/src/hotkeys.cpp +++ b/src/hotkeys.cpp @@ -227,6 +227,7 @@ void SaveLoadHotkeyGroup(IniGroup *group, T *hotkey_list, bool save) } } +struct MainWindow; struct TerraformToolbarWindow; struct ScenarioEditorLandscapeGenerationWindow; struct OrdersWindow; @@ -243,6 +244,7 @@ static void SaveLoadHotkeys(bool save) group = ini->GetGroup(#name);\ SaveLoadHotkeyGroup(group, _##name##_hotkeys, save); + SL_HOTKEYS(global, MainWindow); SL_HOTKEYS(terraform, TerraformToolbarWindow); SL_HOTKEYS(terraform_editor, ScenarioEditorLandscapeGenerationWindow); SL_HOTKEYS(order, OrdersWindow); diff --git a/src/hotkeys.h b/src/hotkeys.h index d09af5627..b8b1e0984 100644 --- a/src/hotkeys.h +++ b/src/hotkeys.h @@ -74,7 +74,7 @@ struct Hotkey { const uint16 *keycode = default_keycodes; while (*keycode != 0) { - this->keycodes.Include(keycode); + this->keycodes.Include(*keycode); keycode++; } } diff --git a/src/main_gui.cpp b/src/main_gui.cpp index dc118abf5..b5c770530 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -30,6 +30,7 @@ #include "toolbar_gui.h" #include "statusbar_gui.h" #include "tilehighlight_func.h" +#include "hotkeys.h" #include "network/network.h" #include "network/network_func.h" @@ -207,6 +208,28 @@ static const WindowDesc _main_window_desc( _nested_main_window_widgets, lengthof(_nested_main_window_widgets) ); +enum { + GHK_QUIT, + GHK_CONSOLE, + GHK_BOUNDING_BOXES, + GHK_CENTER, + GHK_CENTER_ZOOM, + GHK_RESET_OBJECT_TO_PLACE, + GHK_DELETE_WINDOWS, + GHK_DELETE_NONVITAL_WINDOWS, + GHK_REFRESH_SCREEN, + GHK_CRASH, + GHK_MONEY, + GHK_UPDATE_COORDS, + GHK_TOGGLE_TRANSPARENCY, + GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9, + GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8, + GHK_TRANSPARANCY, + GHK_CHAT, + GHK_CHAT_ALL, + GHK_CHAT_COMPANY, +}; + struct MainWindow : Window { MainWindow() : Window() @@ -237,11 +260,10 @@ struct MainWindow : Window virtual EventState OnKeyPress(uint16 key, uint16 keycode) { - switch (keycode) { - case 'Q' | WKC_CTRL: - case 'Q' | WKC_META: - HandleExitGameRequest(); - return ES_HANDLED; + int num = CheckHotkeyMatch(global_hotkeys, keycode, this); + if (num == GHK_QUIT) { + HandleExitGameRequest(); + return ES_HANDLED; } /* Disable all key shortcuts, except quit shortcuts when @@ -250,12 +272,12 @@ struct MainWindow : Window * assertions that are hard to trigger and debug */ if (IsGeneratingWorld()) return ES_NOT_HANDLED; - if (keycode == WKC_BACKQUOTE) { + if (num == GHK_CONSOLE) { IConsoleSwitch(); return ES_HANDLED; } - if (keycode == ('B' | WKC_CTRL)) { + if (num == GHK_BOUNDING_BOXES) { extern bool _draw_bounding_boxes; _draw_bounding_boxes = !_draw_bounding_boxes; MarkWholeScreenDirty(); @@ -264,28 +286,27 @@ struct MainWindow : Window if (_game_mode == GM_MENU) return ES_NOT_HANDLED; - switch (keycode) { - case 'C': - case 'Z': { + switch (num) { + case GHK_CENTER: + case GHK_CENTER_ZOOM: { Point pt = GetTileBelowCursor(); if (pt.x != -1) { - if (keycode == 'Z') MaxZoomInOut(ZOOM_IN, this); + if (num == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this); ScrollMainWindowTo(pt.x, pt.y); } break; } - case WKC_ESC: ResetObjectToPlace(); break; - case WKC_DELETE: DeleteNonVitalWindows(); break; - case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break; - case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break; + case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break; + case GHK_DELETE_WINDOWS: DeleteNonVitalWindows(); break; + case GHK_DELETE_NONVITAL_WINDOWS: DeleteAllNonVitalWindows(); break; + case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break; -#if defined(_DEBUG) - case '0' | WKC_ALT: // Crash the game + case GHK_CRASH: // Crash the game *(byte*)0 = 0; break; - case '1' | WKC_ALT: // Gimme money + case GHK_MONEY: // Gimme money /* Server can not cheat in advertise mode either! */ #ifdef ENABLE_NETWORK if (!_networking || !_network_server || !_settings_client.network.server_advertise) @@ -293,48 +314,47 @@ struct MainWindow : Window DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT); break; - case '2' | WKC_ALT: // Update the coordinates of all station signs + case GHK_UPDATE_COORDS: // Update the coordinates of all station signs UpdateAllVirtCoords(); break; -#endif - case '1' | WKC_CTRL: - case '2' | WKC_CTRL: - case '3' | WKC_CTRL: - case '4' | WKC_CTRL: - case '5' | WKC_CTRL: - case '6' | WKC_CTRL: - case '7' | WKC_CTRL: - case '8' | WKC_CTRL: - case '9' | WKC_CTRL: + case GHK_TOGGLE_TRANSPARENCY: + case GHK_TOGGLE_TRANSPARENCY + 1: + case GHK_TOGGLE_TRANSPARENCY + 2: + case GHK_TOGGLE_TRANSPARENCY + 3: + case GHK_TOGGLE_TRANSPARENCY + 4: + case GHK_TOGGLE_TRANSPARENCY + 5: + case GHK_TOGGLE_TRANSPARENCY + 6: + case GHK_TOGGLE_TRANSPARENCY + 7: + case GHK_TOGGLE_TRANSPARENCY + 8: /* Transparency toggle hot keys */ - ToggleTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL))); + ToggleTransparency((TransparencyOption)(num - GHK_TOGGLE_TRANSPARENCY)); MarkWholeScreenDirty(); break; - case '1' | WKC_CTRL | WKC_SHIFT: - case '2' | WKC_CTRL | WKC_SHIFT: - case '3' | WKC_CTRL | WKC_SHIFT: - case '4' | WKC_CTRL | WKC_SHIFT: - case '5' | WKC_CTRL | WKC_SHIFT: - case '6' | WKC_CTRL | WKC_SHIFT: - case '7' | WKC_CTRL | WKC_SHIFT: - case '8' | WKC_CTRL | WKC_SHIFT: + case GHK_TOGGLE_INVISIBILITY: + case GHK_TOGGLE_INVISIBILITY + 1: + case GHK_TOGGLE_INVISIBILITY + 2: + case GHK_TOGGLE_INVISIBILITY + 3: + case GHK_TOGGLE_INVISIBILITY + 4: + case GHK_TOGGLE_INVISIBILITY + 5: + case GHK_TOGGLE_INVISIBILITY + 6: + case GHK_TOGGLE_INVISIBILITY + 7: /* Invisibility toggle hot keys */ - ToggleInvisibilityWithTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL | WKC_SHIFT))); + ToggleInvisibilityWithTransparency((TransparencyOption)(num - GHK_TOGGLE_INVISIBILITY)); MarkWholeScreenDirty(); break; - case 'X' | WKC_CTRL: + case GHK_TRANSPARENCY_TOOLBAR: ShowTransparencyToolbar(); break; - case 'X': + case GHK_TRANSPARANCY: ResetRestoreAllTransparency(); break; #ifdef ENABLE_NETWORK - case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all + case GHK_CHAT: // smart chat; send to team if any, otherwise to all if (_networking) { const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id); if (cio == NULL) break; @@ -343,11 +363,11 @@ struct MainWindow : Window } break; - case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all clients + case GHK_CHAT_ALL: // send text message to all clients if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0); break; - case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates + case GHK_CHAT_COMPANY: // send text to all team mates if (_networking) { const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id); if (cio == NULL) break; @@ -395,7 +415,57 @@ struct MainWindow : Window /* Forward the message to the appropiate toolbar (ingame or scenario editor) */ InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data); } + + static Hotkey<MainWindow> global_hotkeys[]; +}; + +const uint16 _ghk_quit_keys[] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0}; +const uint16 _ghk_chat_keys[] = {WKC_RETURN, 'T', 0}; +const uint16 _ghk_chat_all_keys[] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0}; +const uint16 _ghk_chat_company_keys[] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0}; + +Hotkey<MainWindow> MainWindow::global_hotkeys[] = { + Hotkey<MainWindow>(_ghk_quit_keys, "quit", GHK_QUIT), + Hotkey<MainWindow>(WKC_BACKQUOTE, "console", GHK_CONSOLE), + Hotkey<MainWindow>('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES), + Hotkey<MainWindow>('C', "center", GHK_CENTER), + Hotkey<MainWindow>('Z', "center_zoom", GHK_CENTER_ZOOM), + Hotkey<MainWindow>(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE), + Hotkey<MainWindow>(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS), + Hotkey<MainWindow>(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS), + Hotkey<MainWindow>('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN), +#if defined(_DEBUG) + Hotkey<MainWindow>('0' | WKC_ALT, "crash_game", GHK_CRASH), + Hotkey<MainWindow>('1' | WKC_ALT, "money", GHK_MONEY), + Hotkey<MainWindow>('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS), +#endif + Hotkey<MainWindow>('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY), + Hotkey<MainWindow>('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1), + Hotkey<MainWindow>('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2), + Hotkey<MainWindow>('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3), + Hotkey<MainWindow>('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4), + Hotkey<MainWindow>('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5), + Hotkey<MainWindow>('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6), + Hotkey<MainWindow>('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7), + Hotkey<MainWindow>('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8), + Hotkey<MainWindow>('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY), + Hotkey<MainWindow>('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1), + Hotkey<MainWindow>('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2), + Hotkey<MainWindow>('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3), + Hotkey<MainWindow>('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4), + Hotkey<MainWindow>('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5), + Hotkey<MainWindow>('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6), + Hotkey<MainWindow>('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7), + Hotkey<MainWindow>('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR), + Hotkey<MainWindow>('X', "toggle_transparency", GHK_TRANSPARANCY), +#ifdef ENABLE_NETWORK + Hotkey<MainWindow>(_ghk_chat_keys, "chat", GHK_CHAT), + Hotkey<MainWindow>(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL), + Hotkey<MainWindow>(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY), +#endif + HOTKEY_LIST_END(MainWindow) }; +Hotkey<MainWindow> *_global_hotkeys = MainWindow::global_hotkeys; void ShowSelectGameWindow(); |