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authorrubidium <rubidium@openttd.org>2010-10-24 20:30:53 +0000
committerrubidium <rubidium@openttd.org>2010-10-24 20:30:53 +0000
commit4ea67eff8b1c92542ff8bc1b3e04297905d9e3c5 (patch)
treef11e8c930b0b1181c131c532af55d17f283ef052 /src
parentd01e275a256c384c8952255a00114566eb1e9931 (diff)
downloadopenttd-4ea67eff8b1c92542ff8bc1b3e04297905d9e3c5.tar.xz
(svn r21032) -Codechange: perform some more strict tests on the server side when receiving some packets and don't send some when the clients aren't ready for them
Diffstat (limited to 'src')
-rw-r--r--src/network/network_server.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 3d853a2c7..f3e76ed46 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -1191,6 +1191,8 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_SET_NAME)
DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_RCON)
{
+ if (this->status != STATUS_ACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
+
char pass[NETWORK_PASSWORD_LENGTH];
char command[NETWORK_RCONCOMMAND_LENGTH];
@@ -1214,6 +1216,8 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_RCON)
DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_MOVE)
{
+ if (this->status != STATUS_ACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
+
CompanyID company_id = (Owner)p->Recv_uint8();
/* Check if the company is valid, we don't allow moving to AI companies */
@@ -1631,7 +1635,7 @@ void NetworkServerSendConfigUpdate()
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
- cs->SendConfigUpdate();
+ if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) cs->SendConfigUpdate();
}
}
@@ -1644,7 +1648,7 @@ void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded)
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
- cs->SendCompanyUpdate();
+ if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) cs->SendCompanyUpdate();
}
}
@@ -1669,7 +1673,10 @@ void NetworkServerDoMove(ClientID client_id, CompanyID company_id)
if (client_id == CLIENT_ID_SERVER) {
SetLocalCompany(company_id);
} else {
- NetworkFindClientStateFromClientID(client_id)->SendMove(client_id, company_id);
+ NetworkClientSocket *cs = NetworkFindClientStateFromClientID(client_id);
+ /* When the company isn't authorized we can't move them yet. */
+ if (cs->status < NetworkClientSocket::STATUS_AUTHORIZED) return;
+ cs->SendMove(client_id, company_id);
}
/* announce the client's move */