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authorrubidium <rubidium@openttd.org>2009-06-13 22:48:41 +0000
committerrubidium <rubidium@openttd.org>2009-06-13 22:48:41 +0000
commit4cd94e17a179760274cf392a6585d7ec35983316 (patch)
tree8a644ddafc6f94fa542dac816027815958ac360b /src
parentf8bccce555bccadafe0035a5d9820c2b33dc8174 (diff)
downloadopenttd-4cd94e17a179760274cf392a6585d7ec35983316.tar.xz
(svn r16574) -Codechange: reorder stuff in NetworkGameInfo so compilers waste less bytes aligning stuff and fix the comment of the structs.
Diffstat (limited to 'src')
-rw-r--r--src/network/core/game.h26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/network/core/game.h b/src/network/core/game.h
index 714711fe4..462914176 100644
--- a/src/network/core/game.h
+++ b/src/network/core/game.h
@@ -15,36 +15,38 @@
#include "../../date_type.h"
/**
- * This is the struct used by both client and server
- * some fields will be empty on the client (like game_password) by default
- * and only filled with data a client enters.
+ * The game information that is not generated on-the-fly and has to
+ * be sent to the clients.
*/
struct NetworkServerGameInfo {
- byte clients_on; ///< Current count of clients on server
- Date start_date; ///< When the game started
char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map]
+ byte clients_on; ///< Current count of clients on server
};
+/**
+ * The game information that is sent from the server to the clients.
+ */
struct NetworkGameInfo : NetworkServerGameInfo {
- byte game_info_version; ///< Version of the game info
+ GRFConfig *grfconfig; ///< List of NewGRF files used
+ Date start_date; ///< When the game started
+ Date game_date; ///< Current date
+ uint16 map_width; ///< Map width
+ uint16 map_height; ///< Map height
char server_name[NETWORK_NAME_LENGTH]; ///< Server name
char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
char server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
+ bool dedicated; ///< Is this a dedicated server?
bool version_compatible; ///< Can we connect to this server or not? (based on server_revision)
bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
- byte server_lang; ///< Language of the server (we should make a nice table for this)
bool use_password; ///< Is this server passworded?
+ byte game_info_version; ///< Version of the game info
+ byte server_lang; ///< Language of the server (we should make a nice table for this)
byte clients_max; ///< Max clients allowed on server
byte companies_on; ///< How many started companies do we have
byte companies_max; ///< Max companies allowed on server
byte spectators_on; ///< How many spectators do we have?
byte spectators_max; ///< Max spectators allowed on server
- Date game_date; ///< Current date
- uint16 map_width; ///< Map width
- uint16 map_height; ///< Map height
byte map_set; ///< Graphical set
- bool dedicated; ///< Is this a dedicated server?
- GRFConfig *grfconfig; ///< List of NewGRF files used
};
#endif /* ENABLE_NETWORK */