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authorfrosch <frosch@openttd.org>2015-02-14 12:53:07 +0000
committerfrosch <frosch@openttd.org>2015-02-14 12:53:07 +0000
commit2e1be6081d10863449ee1c2d0b1895704838bf1d (patch)
tree2029405a1ccde2c48879005f2d1ae5b278248be6 /src
parent1cf09f804be99adbc2a046fd124330f4fc36c731 (diff)
downloadopenttd-2e1be6081d10863449ee1c2d0b1895704838bf1d.tar.xz
(svn r27148) -Fix: Rounding and unit-conversion inconsistencies in calls to MarkAllViewportsDirty.
Diffstat (limited to 'src')
-rw-r--r--src/tile_map.h13
-rw-r--r--src/tile_type.h10
-rw-r--r--src/vehicle.cpp11
-rw-r--r--src/viewport.cpp61
4 files changed, 60 insertions, 35 deletions
diff --git a/src/tile_map.h b/src/tile_map.h
index 08479e1aa..4d5891d7b 100644
--- a/src/tile_map.h
+++ b/src/tile_map.h
@@ -67,6 +67,19 @@ static inline uint TilePixelHeight(TileIndex tile)
}
/**
+ * Returns the tile height for a coordinate outside map. Such a height is
+ * needed for painting the area outside map using completely black tiles.
+ * The idea is descending to heightlevel 0 as fast as possible.
+ * @param x The X-coordinate (same unit as TileX).
+ * @param y The Y-coordinate (same unit as TileY).
+ * @return The height in pixels in the same unit as TilePixelHeight.
+ */
+static inline uint TilePixelHeightOutsideMap(int x, int y)
+{
+ return TileHeightOutsideMap(x, y) * TILE_HEIGHT;
+}
+
+/**
* Get the tiletype of a given tile.
*
* @param tile The tile to get the TileType
diff --git a/src/tile_type.h b/src/tile_type.h
index af0430936..0d720925d 100644
--- a/src/tile_type.h
+++ b/src/tile_type.h
@@ -12,10 +12,12 @@
#ifndef TILE_TYPE_H
#define TILE_TYPE_H
-static const uint TILE_SIZE = 16; ///< Tiles are 16x16 "units" in size
-static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile units.
-static const uint TILE_PIXELS = 32; ///< a tile is 32x32 pixels
-static const uint TILE_HEIGHT = 8; ///< The standard height-difference between tiles on two levels is 8 (z-diff 8)
+static const uint TILE_SIZE = 16; ///< Tile size in world coordinates.
+static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile world coordinate units.
+static const uint TILE_PIXELS = 32; ///< Pixel distance between tile columns/rows in #ZOOM_LVL_BASE.
+static const uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
+
+static const uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_LVL_BASE. (Also applies to "bridge buildings" on the bridge floor.)
static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 3b570ab27..d54c627a0 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1497,11 +1497,10 @@ void Vehicle::UpdateViewport(bool dirty)
this->MarkAllViewportsDirty();
} else {
::MarkAllViewportsDirty(
- min(old_coord.left, this->coord.left),
- min(old_coord.top, this->coord.top),
- max(old_coord.right, this->coord.right) + 1 * ZOOM_LVL_BASE,
- max(old_coord.bottom, this->coord.bottom) + 1 * ZOOM_LVL_BASE
- );
+ min(old_coord.left, this->coord.left),
+ min(old_coord.top, this->coord.top),
+ max(old_coord.right, this->coord.right),
+ max(old_coord.bottom, this->coord.bottom));
}
}
}
@@ -1520,7 +1519,7 @@ void Vehicle::UpdatePositionAndViewport()
*/
void Vehicle::MarkAllViewportsDirty() const
{
- ::MarkAllViewportsDirty(this->coord.left, this->coord.top, this->coord.right + 1 * ZOOM_LVL_BASE, this->coord.bottom + 1 * ZOOM_LVL_BASE);
+ ::MarkAllViewportsDirty(this->coord.left, this->coord.top, this->coord.right, this->coord.bottom);
}
/**
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 06c0dbe8e..301b5e799 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -100,6 +100,12 @@
Point _tile_fract_coords;
+
+static const int MAX_TILE_EXTENT_LEFT = ZOOM_LVL_BASE * TILE_PIXELS; ///< Maximum left extent of tile relative to north corner.
+static const int MAX_TILE_EXTENT_RIGHT = ZOOM_LVL_BASE * TILE_PIXELS; ///< Maximum right extent of tile relative to north corner.
+static const int MAX_TILE_EXTENT_TOP = ZOOM_LVL_BASE * MAX_BUILDING_PIXELS; ///< Maximum top extent of tile relative to north corner (not considering bridges).
+static const int MAX_TILE_EXTENT_BOTTOM = ZOOM_LVL_BASE * (TILE_PIXELS + 2 * TILE_HEIGHT); ///< Maximum bottom extent of tile relative to north corner (worst case: #SLOPE_STEEP_N).
+
struct StringSpriteToDraw {
StringID string;
Colours colour;
@@ -2163,6 +2169,10 @@ void UpdateViewportPosition(Window *w)
*/
static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right, int bottom)
{
+ /* Rounding wrt. zoom-out level */
+ right += (1 << vp->zoom) - 1;
+ bottom += (1 << vp->zoom) - 1;
+
right -= vp->virtual_left;
if (right <= 0) return;
@@ -2187,10 +2197,10 @@ static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right,
/**
* Mark all viewports that display an area as dirty (in need of repaint).
- * @param left Left edge of area to repaint
- * @param top Top edge of area to repaint
- * @param right Right edge of area to repaint
- * @param bottom Bottom edge of area to repaint
+ * @param left Left edge of area to repaint. (viewport coordinates, that is wrt. #ZOOM_LVL_NORMAL)
+ * @param top Top edge of area to repaint. (viewport coordinates, that is wrt. #ZOOM_LVL_NORMAL)
+ * @param right Right edge of area to repaint. (viewport coordinates, that is wrt. #ZOOM_LVL_NORMAL)
+ * @param bottom Bottom edge of area to repaint. (viewport coordinates, that is wrt. #ZOOM_LVL_NORMAL)
* @ingroup dirty
*/
void MarkAllViewportsDirty(int left, int top, int right, int bottom)
@@ -2226,27 +2236,28 @@ void ConstrainAllViewportsZoom()
*/
void MarkTileDirtyByTile(TileIndex tile)
{
- Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, GetTilePixelZ(tile));
+ Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, TilePixelHeight(tile));
MarkAllViewportsDirty(
- pt.x - 31 * ZOOM_LVL_BASE,
- pt.y - 122 * ZOOM_LVL_BASE,
- pt.x - 31 * ZOOM_LVL_BASE + 67 * ZOOM_LVL_BASE,
- pt.y - 122 * ZOOM_LVL_BASE + 154 * ZOOM_LVL_BASE
- );
+ pt.x - MAX_TILE_EXTENT_LEFT,
+ pt.y - MAX_TILE_EXTENT_TOP,
+ pt.x + MAX_TILE_EXTENT_RIGHT,
+ pt.y + MAX_TILE_EXTENT_BOTTOM);
}
+/**
+ * Mark a (virtual) tile outside the map dirty for repaint.
+ * @param x Tile X position.
+ * @param y Tile Y position.
+ * @ingroup dirty
+ */
void MarkTileDirtyByTileOutsideMap(int x, int y)
{
- Point pt = RemapCoords(x * TILE_SIZE, y * TILE_SIZE, GetTilePixelZOutsideMap(x, y));
- /* Since tiles painted outside the map don't contain buildings, trees, etc.,
- * this reduced area for repainting should suffice. If not, adjust the offsets
- * used below. */
+ Point pt = RemapCoords(x * TILE_SIZE, y * TILE_SIZE, TilePixelHeightOutsideMap(x, y));
MarkAllViewportsDirty(
- pt.x - TILE_SIZE + 1,
- pt.y,
- pt.x + TILE_SIZE - 1,
- pt.y + TILE_SIZE + TILE_HEIGHT - 1
- );
+ pt.x - MAX_TILE_EXTENT_LEFT,
+ pt.y, // no buildings outside of map
+ pt.x + MAX_TILE_EXTENT_RIGHT,
+ pt.y + MAX_TILE_EXTENT_BOTTOM);
}
/**
@@ -2322,15 +2333,15 @@ static void SetSelectionTilesDirty()
/* the 'x' coordinate of 'top' and 'bot' is the same (and always in the same distance from tile middle),
* tile height/slope affects only the 'y' on-screen coordinate! */
- int l = top.x - (TILE_PIXELS - 2) * ZOOM_LVL_BASE; // 'x' coordinate of left side of dirty rectangle
- int t = top.y; // 'y' coordinate of top side -//-
- int r = top.x + (TILE_PIXELS - 2) * ZOOM_LVL_BASE; // right side of dirty rectangle
- int b = bot.y; // bottom -//-
+ int l = top.x - TILE_PIXELS * ZOOM_LVL_BASE; // 'x' coordinate of left side of the dirty rectangle
+ int t = top.y; // 'y' coordinate of top side of the dirty rectangle
+ int r = top.x + TILE_PIXELS * ZOOM_LVL_BASE; // 'x' coordinate of right side of the dirty rectangle
+ int b = bot.y; // 'y' coordinate of bottom side of the dirty rectangle
- static const int OVERLAY_WIDTH = 4 * ZOOM_LVL_BASE; // part of selection sprites is drawn outside the selected area
+ static const int OVERLAY_WIDTH = 4 * ZOOM_LVL_BASE; // part of selection sprites is drawn outside the selected area (in particular: terraforming)
/* For halftile foundations on SLOPE_STEEP_S the sprite extents some more towards the top */
- MarkAllViewportsDirty(l - OVERLAY_WIDTH, t - OVERLAY_WIDTH - TILE_HEIGHT * ZOOM_LVL_BASE, r + OVERLAY_WIDTH, b + OVERLAY_WIDTH * ZOOM_LVL_BASE);
+ MarkAllViewportsDirty(l - OVERLAY_WIDTH, t - OVERLAY_WIDTH - TILE_HEIGHT * ZOOM_LVL_BASE, r + OVERLAY_WIDTH, b + OVERLAY_WIDTH);
/* haven't we reached the topmost tile yet? */
if (top_x != x_start) {