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author | rubidium <rubidium@openttd.org> | 2007-02-06 09:29:56 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-02-06 09:29:56 +0000 |
commit | 2918fab68d1a37c0a342dfae4a2bfa350facaf8b (patch) | |
tree | af517dd622705d56db96c55bde382355bf3c21b6 /src | |
parent | 8c3793a088091ab29fc99e40fb4a06e5e37c67bf (diff) | |
download | openttd-2918fab68d1a37c0a342dfae4a2bfa350facaf8b.tar.xz |
(svn r8609) -Fix: a road vehicle that is very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel.
Diffstat (limited to 'src')
-rw-r--r-- | src/roadveh_cmd.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index b07a81887..3edb3ca9d 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -1330,8 +1330,9 @@ static void RoadVehController(Vehicle *v) GetNewVehiclePos(v, &gp); - if (RoadVehFindCloseTo(v, gp.x, gp.y, v->direction) != NULL) { - v->cur_speed = 0; + const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction); + if (u != NULL && u->cur_speed < v->cur_speed) { + v->cur_speed = u->cur_speed; return; } |