diff options
author | rubidium <rubidium@openttd.org> | 2010-08-15 23:44:45 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-08-15 23:44:45 +0000 |
commit | 1c3d42598e1de68e109ee27dd289885aabe9878b (patch) | |
tree | ace3c990a6bb5df5dc8585af9caa895be3c4b4a1 /src | |
parent | 12b882227717811b047d4ae84d95444b167d7226 (diff) | |
download | openttd-1c3d42598e1de68e109ee27dd289885aabe9878b.tar.xz |
(svn r20510) -Codechange: unify packet queue handling and make insertion O(1) instead of O(n)
Diffstat (limited to 'src')
-rw-r--r-- | src/network/core/tcp_game.cpp | 6 | ||||
-rw-r--r-- | src/network/core/tcp_game.h | 18 | ||||
-rw-r--r-- | src/network/network_command.cpp | 79 | ||||
-rw-r--r-- | src/network/network_server.cpp | 5 |
4 files changed, 72 insertions, 36 deletions
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp index 8044ef138..66a1b6f81 100644 --- a/src/network/core/tcp_game.cpp +++ b/src/network/core/tcp_game.cpp @@ -36,12 +36,6 @@ NetworkClientSocket::NetworkClientSocket(ClientID client_id) NetworkClientSocket::~NetworkClientSocket() { - while (this->command_queue != NULL) { - CommandPacket *p = this->command_queue->next; - free(this->command_queue); - this->command_queue = p; - } - if (_redirect_console_to_client == this->client_id) _redirect_console_to_client = INVALID_CLIENT_ID; this->client_id = INVALID_CLIENT_ID; this->status = STATUS_INACTIVE; diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index 70a261d08..d6952d1bf 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -74,6 +74,22 @@ enum TCPPacketType { /** Packet that wraps a command */ struct CommandPacket; +/** A queue of CommandPackets. */ +class CommandQueue { + CommandPacket *first; ///< The first packet in the queue. + CommandPacket *last; ///< The last packet in the queue; only valid when first != NULL. + +public: + /** Initialise the command queue. */ + CommandQueue() : first(NULL), last(NULL) {} + /** Clear the command queue. */ + ~CommandQueue() { this->Free(); } + void Append(CommandPacket *p); + CommandPacket *Pop(); + CommandPacket *Peek(); + void Free(); +}; + /** Status of a client */ enum ClientStatus { STATUS_INACTIVE, ///< The client is not connected nor active @@ -106,7 +122,7 @@ public: ClientStatus status; ///< Status of this client - CommandPacket *command_queue; ///< The command-queue awaiting delivery + CommandQueue command_queue; ///< The command-queue awaiting delivery NetworkRecvStatus CloseConnection(bool error = true); diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp index 39eae0f94..8c550338c 100644 --- a/src/network/network_command.cpp +++ b/src/network/network_command.cpp @@ -52,8 +52,53 @@ static CommandCallback * const _callback_table[] = { /* 0x19 */ CcStartStopVehicle, }; +/** + * Append a CommandPacket at the end of the queue. + * @param p The packet to append to the queue. + */ +void CommandQueue::Append(CommandPacket *p) +{ + assert(p != NULL); + if (this->first == NULL) { + this->first = p; + } else { + this->last->next = p; + } + this->last = p; +} + +/** + * Return the first item in the queue and remove it from the queue. + * @return the first item in the queue. + */ +CommandPacket *CommandQueue::Pop() +{ + CommandPacket *ret = this->first; + if (ret != NULL) this->first = this->first->next; + return ret; +} + +/** + * Return the first item in the queue, but don't remove it. + * @return the first item in the queue. + */ +CommandPacket *CommandQueue::Peek() +{ + return this->first; +} + +/** Free everything that is in the queue. */ +void CommandQueue::Free() +{ + CommandPacket *cp; + while ((cp = this->Pop()) != NULL) { + free(cp); + } +} + + /** Local queue of packets */ -static CommandPacket *_local_command_queue = NULL; +static CommandQueue _local_command_queue; /** * Add a command to the local or client socket command queue, @@ -65,16 +110,7 @@ void NetworkAddCommandQueue(CommandPacket cp, NetworkClientSocket *cs) { CommandPacket *new_cp = MallocT<CommandPacket>(1); *new_cp = cp; - - CommandPacket **begin = (cs == NULL ? &_local_command_queue : &cs->command_queue); - - if (*begin == NULL) { - *begin = new_cp; - } else { - CommandPacket *c = *begin; - while (c->next != NULL) c = c->next; - c->next = new_cp; - } + (cs == NULL ? _local_command_queue : cs->command_queue).Append(new_cp); } /** @@ -141,7 +177,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma */ void NetworkSyncCommandQueue(NetworkClientSocket *cs) { - for (CommandPacket *p = _local_command_queue; p != NULL; p = p->next) { + for (CommandPacket *p = _local_command_queue.Peek(); p != NULL; p = p->next) { CommandPacket c = *p; c.callback = 0; c.next = NULL; @@ -156,26 +192,24 @@ void NetworkExecuteLocalCommandQueue() { assert(IsLocalCompany()); - while (_local_command_queue != NULL) { - + CommandPacket *cp; + while ((cp = _local_command_queue.Peek()) != NULL) { /* The queue is always in order, which means * that the first element will be executed first. */ - if (_frame_counter < _local_command_queue->frame) break; + if (_frame_counter < cp->frame) break; - if (_frame_counter > _local_command_queue->frame) { + if (_frame_counter > cp->frame) { /* If we reach here, it means for whatever reason, we've already executed * past the command we need to execute. */ error("[net] Trying to execute a packet in the past!"); } - CommandPacket *cp = _local_command_queue; - /* We can execute this command */ _current_company = cp->company; cp->cmd |= CMD_NETWORK_COMMAND; DoCommandP(cp, cp->my_cmd); - _local_command_queue = _local_command_queue->next; + _local_command_queue.Pop(); free(cp); } @@ -188,12 +222,7 @@ void NetworkExecuteLocalCommandQueue() */ void NetworkFreeLocalCommandQueue() { - /* Free all queued commands */ - while (_local_command_queue != NULL) { - CommandPacket *p = _local_command_queue; - _local_command_queue = _local_command_queue->next; - free(p); - } + _local_command_queue.Free(); } /** diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index bd01d9300..d2f3ce3ab 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1618,11 +1618,8 @@ void NetworkServer_ReadPackets(NetworkClientSocket *cs) static void NetworkHandleCommandQueue(NetworkClientSocket *cs) { CommandPacket *cp; - - while ( (cp = cs->command_queue) != NULL) { + while ((cp = cs->command_queue.Pop()) != NULL) { SEND_COMMAND(PACKET_SERVER_COMMAND)(cs, cp); - - cs->command_queue = cp->next; free(cp); } } |