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author | frosch <frosch@openttd.org> | 2011-09-11 15:10:56 +0000 |
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committer | frosch <frosch@openttd.org> | 2011-09-11 15:10:56 +0000 |
commit | 1683a91afa8bc9578802d39e6d9089d1dc4c063d (patch) | |
tree | 3ac40ded6b3b85c4dd76d60b80a37c43cfcfd8a0 /src | |
parent | 7f228d6909f3132b9f50c403de0100d635392305 (diff) | |
download | openttd-1683a91afa8bc9578802d39e6d9089d1dc4c063d.tar.xz |
(svn r22925) -Feature: [NewGRF] Allow referencing spritesets from different Action1 in a single Action2.
Diffstat (limited to 'src')
-rw-r--r-- | src/newgrf.cpp | 40 |
1 files changed, 23 insertions, 17 deletions
diff --git a/src/newgrf.cpp b/src/newgrf.cpp index 25e4e8c7f..def027406 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -83,11 +83,14 @@ static const uint MAX_SPRITEGROUP = UINT8_MAX; ///< Maximum GRF-local ID for a s /** Temporary data during loading of GRFs */ struct GrfProcessingState { private: - /* Currently referenceable spritesets */ - SpriteID spriteset_start; ///< SpriteID of the first sprite of the first set. - uint spriteset_numsets; ///< Number of spritesets. - uint spriteset_numents; ///< Number of sprites per set. - byte spriteset_feature; ///< GrfSpecFeature of the spriteset. + /** Definition of a single Action1 spriteset */ + struct SpriteSet { + SpriteID sprite; ///< SpriteID of the first sprite of the set. + uint num_sprites; ///< Number of sprites in the set. + }; + + /** Currently referenceable spritesets */ + std::map<uint, SpriteSet> spritesets[GSF_END]; public: /* Global state */ @@ -115,10 +118,9 @@ public: this->skip_sprites = 0; this->data_blocks = 0; - this->spriteset_start = 0; - this->spriteset_numsets = 0; - this->spriteset_numents = 0; - this->spriteset_feature = GSF_INVALID; + for (uint i = 0; i < GSF_END; i++) { + this->spritesets[i].clear(); + } memset(this->spritegroups, 0, sizeof(this->spritegroups)); } @@ -132,10 +134,12 @@ public: */ void AddSpriteSets(byte feature, SpriteID first_sprite, uint numsets, uint numents) { - this->spriteset_feature = feature; - this->spriteset_start = first_sprite; - this->spriteset_numsets = numsets; - this->spriteset_numents = numents; + assert(feature < GSF_END); + for (uint i = 0; i < numsets; i++) { + SpriteSet &set = this->spritesets[feature][i]; + set.sprite = first_sprite + i * numents; + set.num_sprites = numents; + } } /** @@ -146,7 +150,8 @@ public: */ bool HasValidSpriteSets(byte feature) const { - return feature == this->spriteset_feature && this->spriteset_numsets > 0; + assert(feature < GSF_END); + return !this->spritesets[feature].empty(); } /** @@ -158,7 +163,8 @@ public: */ bool IsValidSpriteSet(byte feature, uint set) const { - return feature == this->spriteset_feature && set < this->spriteset_numsets; + assert(feature < GSF_END); + return this->spritesets[feature].find(set) != this->spritesets[feature].end(); } /** @@ -170,7 +176,7 @@ public: SpriteID GetSprite(byte feature, uint set) const { assert(IsValidSpriteSet(feature, set)); - return this->spriteset_start + set * this->spriteset_numents; + return this->spritesets[feature].find(set)->second.sprite; } /** @@ -182,7 +188,7 @@ public: uint GetNumEnts(byte feature, uint set) const { assert(IsValidSpriteSet(feature, set)); - return this->spriteset_numents; + return this->spritesets[feature].find(set)->second.num_sprites; } }; |