diff options
author | rubidium <rubidium@openttd.org> | 2009-05-17 10:35:13 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-05-17 10:35:13 +0000 |
commit | f457cff73c08b3d338d9a601e84b18aba66e2a64 (patch) | |
tree | 126b97f8660ce42f4c357b8ec271798c2a40a0d5 /src | |
parent | 6b2f9e8c9edd6a8e5528898db0bbdb884b0221a2 (diff) | |
download | openttd-f457cff73c08b3d338d9a601e84b18aba66e2a64.tar.xz |
(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)
Diffstat (limited to 'src')
-rw-r--r-- | src/saveload/misc_sl.cpp | 6 | ||||
-rw-r--r-- | src/saveload/oldloader_sl.cpp | 8 | ||||
-rw-r--r-- | src/saveload/town_sl.cpp | 5 | ||||
-rw-r--r-- | src/town.h | 2 | ||||
-rw-r--r-- | src/town_cmd.cpp | 19 |
5 files changed, 10 insertions, 30 deletions
diff --git a/src/saveload/misc_sl.cpp b/src/saveload/misc_sl.cpp index 088c1b26e..7766ae505 100644 --- a/src/saveload/misc_sl.cpp +++ b/src/saveload/misc_sl.cpp @@ -68,14 +68,14 @@ static const SaveLoadGlobVarList _date_desc[] = { SLE_CONDNULL(2, 0, 119), SLEG_VAR(_random.state[0], SLE_UINT32), SLEG_VAR(_random.state[1], SLE_UINT32), - SLEG_CONDVAR(_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9), - SLEG_CONDVAR(_cur_town_ctr, SLE_UINT32, 10, SL_MAX_VERSION), + SLE_CONDNULL(1, 0, 9), + SLE_CONDNULL(4, 10, 119), SLEG_VAR(_cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32), SLEG_CONDVAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32, 0, 108), SLEG_CONDVAR(_next_competitor_start, SLE_UINT32, 109, SL_MAX_VERSION), SLEG_VAR(_trees_tick_ctr, SLE_UINT8), SLEG_CONDVAR(_pause_mode, SLE_UINT8, 4, SL_MAX_VERSION), - SLEG_CONDVAR(_cur_town_iter, SLE_UINT32, 11, SL_MAX_VERSION), + SLE_CONDNULL(4, 10, 119), SLEG_END() }; diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index 787adde34..a0764d408 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -1583,7 +1583,6 @@ static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int num) } extern TileIndex _cur_tileloop_tile; -static uint32 _old_cur_town_ctr; static const OldChunks main_chunk[] = { OCL_ASSERT( OC_TTD, 0 ), OCL_ASSERT( OC_TTO, 0 ), @@ -1618,7 +1617,7 @@ static const OldChunks main_chunk[] = { OCL_ASSERT( OC_TTD, 0x4B26 ), OCL_ASSERT( OC_TTO, 0x3A20 ), - OCL_VAR ( OC_UINT32, 1, &_old_cur_town_ctr ), + OCL_NULL( 4 ), ///< town counter, no longer in use OCL_NULL( 2 ), ///< timer_counter, no longer in use OCL_NULL( 2 ), ///< land_code, no longer in use @@ -1774,9 +1773,6 @@ bool LoadTTDMain(LoadgameState *ls) /* Fix some general stuff */ _settings_game.game_creation.landscape = _settings_game.game_creation.landscape & 0xF; - /* Remap some pointers */ - _cur_town_ctr = RemapTownIndex(_old_cur_town_ctr); - /* Fix the game to be compatible with OpenTTD */ FixOldTowns(); FixOldVehicles(); @@ -1813,8 +1809,6 @@ bool LoadTTOMain(LoadgameState *ls) _settings_game.game_creation.landscape = 0; _trees_tick_ctr = 0xFF; - _cur_town_ctr = RemapTownIndex(_old_cur_town_ctr); - if (!FixTTOMapArray() || !FixTTOEngines()) { DEBUG(oldloader, 0, "Conversion failed"); return false; diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp index 2b25356a7..c28f6acac 100644 --- a/src/saveload/town_sl.cpp +++ b/src/saveload/town_sl.cpp @@ -189,11 +189,6 @@ static void Load_TOWN() _total_towns++; } - - /* This is to ensure all pointers are within the limits of - * the size of the TownPool */ - if (_cur_town_ctr > GetMaxTownIndex()) - _cur_town_ctr = 0; } extern const ChunkHandler _town_chunk_handlers[] = { diff --git a/src/town.h b/src/town.h index db7bf04f5..3ad04d22e 100644 --- a/src/town.h +++ b/src/town.h @@ -341,8 +341,6 @@ Town *CalcClosestTownFromTile(TileIndex tile, uint threshold = UINT_MAX); extern Town *_cleared_town; extern int _cleared_town_rating; -extern uint32 _cur_town_ctr; -extern uint32 _cur_town_iter; void ResetHouses(); diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index f56c35205..76380ded3 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -683,17 +683,12 @@ void OnTick_Town() { if (_game_mode == GM_EDITOR) return; - /* Make sure each town's tickhandler invocation frequency is about the - * same - TOWN_GROWTH_FREQUENCY - independent on the number of towns. */ - for (_cur_town_iter += GetMaxTownIndex() + 1; - _cur_town_iter >= TOWN_GROWTH_FREQUENCY; - _cur_town_iter -= TOWN_GROWTH_FREQUENCY) { - uint32 i = _cur_town_ctr; - - if (++_cur_town_ctr > GetMaxTownIndex()) - _cur_town_ctr = 0; - - if (Town::IsValidID(i)) TownTickHandler(Town::Get(i)); + Town *t; + FOR_ALL_TOWNS(t) { + /* Run town tick at regular intervals, but not all at once. */ + if ((_tick_counter + t->index) % TOWN_GROWTH_FREQUENCY == 0) { + TownTickHandler(t); + } } } @@ -2877,8 +2872,6 @@ void InitializeTowns() s->cargo_type = CT_INVALID; } - _cur_town_ctr = 0; - _cur_town_iter = 0; _total_towns = 0; } |