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authorsmatz <smatz@openttd.org>2008-02-06 22:59:31 +0000
committersmatz <smatz@openttd.org>2008-02-06 22:59:31 +0000
commitc0c9b80db3e088fe8ebb5e03db169d5e2131bf0e (patch)
treeea25c4f289574266209fb5d9a84d7ceac0648eda /src
parent918591c05b758a659080ea7bfd0aeaa8d2300eef (diff)
downloadopenttd-c0c9b80db3e088fe8ebb5e03db169d5e2131bf0e.tar.xz
(svn r12073) -Codechange: stop drawing trees a bit earlier when they are invisible
Diffstat (limited to 'src')
-rw-r--r--src/tree_cmd.cpp62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp
index 2007eeb90..f9872c240 100644
--- a/src/tree_cmd.cpp
+++ b/src/tree_cmd.cpp
@@ -448,6 +448,9 @@ static void DrawTile_Trees(TileInfo *ti)
DrawClearLandFence(ti);
+ /* Do not draw trees when the invisible trees patch and transparency tree are set */
+ if (IsTransparencySet(TO_TREES) && _patches.invisible_trees) return;
+
z = ti->z;
if (ti->tileh != SLOPE_FLAT) {
z += 4;
@@ -482,43 +485,40 @@ static void DrawTile_Trees(TileInfo *ti)
StartSpriteCombine();
- /* Do not draw trees when the invisible trees patch and transparency tree are set */
- if (!(IsTransparencySet(TO_TREES) && _patches.invisible_trees)) {
- TreeListEnt te[4];
- uint i;
+ TreeListEnt te[4];
+ uint i;
+
+ /* put the trees to draw in a list */
+ i = GetTreeCount(ti->tile) + 1;
+ do {
+ SpriteID image = s[0].sprite + (--i == 0 ? GetTreeGrowth(ti->tile) : 3);
+ SpriteID pal = s[0].pal;
+
+ te[i].image = image;
+ te[i].pal = pal;
+ te[i].x = d->x;
+ te[i].y = d->y;
+ s++;
+ d++;
+ } while (i);
+
+ /* draw them in a sorted way */
+ for (;;) {
+ byte min = 0xFF;
+ TreeListEnt *tep = NULL;
- /* put the trees to draw in a list */
i = GetTreeCount(ti->tile) + 1;
do {
- SpriteID image = s[0].sprite + (--i == 0 ? GetTreeGrowth(ti->tile) : 3);
- SpriteID pal = s[0].pal;
-
- te[i].image = image;
- te[i].pal = pal;
- te[i].x = d->x;
- te[i].y = d->y;
- s++;
- d++;
+ if (te[--i].image != 0 && te[i].x + te[i].y < min) {
+ min = te[i].x + te[i].y;
+ tep = &te[i];
+ }
} while (i);
- /* draw them in a sorted way */
- for (;;) {
- byte min = 0xFF;
- TreeListEnt *tep = NULL;
-
- i = GetTreeCount(ti->tile) + 1;
- do {
- if (te[--i].image != 0 && te[i].x + te[i].y < min) {
- min = te[i].x + te[i].y;
- tep = &te[i];
- }
- } while (i);
+ if (tep == NULL) break;
- if (tep == NULL) break;
-
- AddSortableSpriteToDraw(tep->image, tep->pal, ti->x + tep->x, ti->y + tep->y, 16 - tep->x, 16 - tep->y, 0x30, z, IsTransparencySet(TO_TREES), -tep->x, -tep->y);
- tep->image = 0;
- }
+ AddSortableSpriteToDraw(tep->image, tep->pal, ti->x + tep->x, ti->y + tep->y, 16 - tep->x, 16 - tep->y, 0x30, z, IsTransparencySet(TO_TREES), -tep->x, -tep->y);
+ tep->image = 0;
}
EndSpriteCombine();