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author | belugas <belugas@openttd.org> | 2008-06-03 02:20:27 +0000 |
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committer | belugas <belugas@openttd.org> | 2008-06-03 02:20:27 +0000 |
commit | b0ada3fbbf25693675a18e3360657816ed5cf2ca (patch) | |
tree | 995aadb7b724c94354b6a56dab399357bd204c3c /src | |
parent | 00851610e1e64d8b5e759c425bfd4ddbf8f504ee (diff) | |
download | openttd-b0ada3fbbf25693675a18e3360657816ed5cf2ca.tar.xz |
(svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not
Diffstat (limited to 'src')
-rw-r--r-- | src/industry_cmd.cpp | 2 | ||||
-rw-r--r-- | src/map.cpp | 16 | ||||
-rw-r--r-- | src/map_func.h | 2 | ||||
-rw-r--r-- | src/town_cmd.cpp | 2 |
4 files changed, 14 insertions, 8 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 0bf658cdc..ae2322fdf 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -995,7 +995,7 @@ static void ChopLumberMillTrees(Industry *i) if (!IsIndustryCompleted(tile)) return; ///< Can't proceed if not completed - if (CircularTileSearch(tile, 40, SearchLumberMillTrees, 0)) ///< 40x40 tiles to search + if (CircularTileSearch(&tile, 40, SearchLumberMillTrees, 0)) ///< 40x40 tiles to search i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + 45); ///< Found a tree, add according value to waiting cargo } diff --git a/src/map.cpp b/src/map.cpp index 82a25f34c..640864c0a 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -258,7 +258,7 @@ uint DistanceFromEdge(TileIndex tile) * Although it really is a square search... * Every tile will be tested by means of the callback function proc, * which will determine if yes or no the given tile meets criteria of search. - * @param tile to start the search from + * @param tile to start the search from. Upon completion, it will return the tile matching the search * @param size: number of tiles per side of the desired search area * @param proc: callback testing function pointer. * @param data to be passed to the callback function. Depends on the implementation @@ -266,7 +266,7 @@ uint DistanceFromEdge(TileIndex tile) * @pre proc != NULL * @pre size > 0 */ -bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data) +bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, uint32 data) { uint n, x, y; DiagDirection dir; @@ -274,14 +274,17 @@ bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, ui assert(proc != NULL); assert(size > 0); - x = TileX(tile); - y = TileY(tile); + x = TileX(*tile); + y = TileY(*tile); if (size % 2 == 1) { /* If the length of the side is uneven, the center has to be checked * separately, as the pattern of uneven sides requires to go around the center */ n = 2; - if (proc(TileXY(x, y), data)) return true; + if (proc(TileXY(x, y), data)) { + *tile = TileXY(x, y); + return true; + } /* If tile test is not successful, get one tile down and left, * ready for a test in first circle around center tile */ @@ -302,6 +305,7 @@ bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, ui for (j = n; j != 0; j--) { if (x <= MapMaxX() && y <= MapMaxY() && ///< Is the tile within the map? proc(TileXY(x, y), data)) { ///< Is the callback successful? + *tile = TileXY(x, y); return true; ///< then stop the search } @@ -314,5 +318,7 @@ bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, ui x += _tileoffs_by_dir[DIR_W].x; y += _tileoffs_by_dir[DIR_W].y; } + + *tile = INVALID_TILE; return false; } diff --git a/src/map_func.h b/src/map_func.h index b9933674e..a4b3991da 100644 --- a/src/map_func.h +++ b/src/map_func.h @@ -391,7 +391,7 @@ typedef bool TestTileOnSearchProc(TileIndex tile, uint32 data); /** * Searches for some cirumstances of a tile around a given tile with a helper function. */ -bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data); +bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, uint32 data); /** * Get a random tile out of a given seed. diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index a140f62f8..2967e11da 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2193,7 +2193,7 @@ static void TownActionBuildStatue(Town *t) { TileIndex tile = t->xy; - if (CircularTileSearch(tile, 9, SearchTileForStatue, t->index)) { + if (CircularTileSearch(&tile, 9, SearchTileForStatue, t->index)) { SetBit(t->statues, _current_player); // Once found and built, "inform" the Town } } |