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authorterkhen <terkhen@openttd.org>2010-12-14 21:31:00 +0000
committerterkhen <terkhen@openttd.org>2010-12-14 21:31:00 +0000
commita4a92741778047893eb05dd9e98d0f153d41e2eb (patch)
tree6ce748e8d315f39770cceb6200ea13f2d9463005 /src
parent12c86a139193ab88edb998844c2685b569430a57 (diff)
downloadopenttd-a4a92741778047893eb05dd9e98d0f153d41e2eb.tar.xz
(svn r21519) -Codechange: Allow direct access to the GroundVehicleCache from a Vehicle.
Diffstat (limited to 'src')
-rw-r--r--src/vehicle.cpp31
-rw-r--r--src/vehicle_base.h4
-rw-r--r--src/vehicle_gui.cpp45
3 files changed, 53 insertions, 27 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index e9630566e..d3b47c7e3 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -52,6 +52,7 @@
#include "vehiclelist.h"
#include "tunnel_map.h"
#include "depot_map.h"
+#include "ground_vehicle.hpp"
#include "table/strings.h"
@@ -2228,3 +2229,33 @@ bool CanVehicleUseStation(const Vehicle *v, const Station *st)
return CanVehicleUseStation(v->engine_type, st);
}
+
+/**
+ * Access the ground vehicle cache of the vehicle.
+ * @pre The vehicle is a #GroundVehicle.
+ * @return #GroundVehicleCache of the vehicle.
+ */
+GroundVehicleCache *Vehicle::GetGroundVehicleCache()
+{
+ assert(this->IsGroundVehicle());
+ if (this->type == VEH_TRAIN) {
+ return &Train::From(this)->gcache;
+ } else {
+ return &RoadVehicle::From(this)->gcache;
+ }
+}
+
+/**
+ * Access the ground vehicle cache of the vehicle.
+ * @pre The vehicle is a #GroundVehicle.
+ * @return #GroundVehicleCache of the vehicle.
+ */
+const GroundVehicleCache *Vehicle::GetGroundVehicleCache() const
+{
+ assert(this->IsGroundVehicle());
+ if (this->type == VEH_TRAIN) {
+ return &Train::From(this)->gcache;
+ } else {
+ return &RoadVehicle::From(this)->gcache;
+ }
+}
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index d81713d74..381a5e3f6 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -98,6 +98,7 @@ extern VehiclePool _vehicle_pool;
/* Some declarations of functions, so we can make them friendly */
struct SaveLoad;
+struct GroundVehicleCache;
extern const SaveLoad *GetVehicleDescription(VehicleType vt);
struct LoadgameState;
extern bool LoadOldVehicle(LoadgameState *ls, int num);
@@ -239,6 +240,9 @@ public:
void BeginLoading();
void LeaveStation();
+ GroundVehicleCache *GetGroundVehicleCache();
+ const GroundVehicleCache *GetGroundVehicleCache() const;
+
/**
* Handle the loading of the vehicle; when not it skips through dummy
* orders and does nothing in all other cases.
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 3fb6f403a..dfd534da0 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -1701,34 +1701,25 @@ struct VehicleDetailsWindow : Window {
y += FONT_HEIGHT_NORMAL;
/* Draw max speed */
- switch (v->type) {
- case VEH_TRAIN:
- SetDParam(2, v->GetDisplayMaxSpeed());
- SetDParam(1, Train::From(v)->gcache.cached_power);
- SetDParam(0, Train::From(v)->gcache.cached_weight);
- SetDParam(3, Train::From(v)->gcache.cached_max_te / 1000);
- DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(Train::From(v)->railtype)->acceleration_type != 2) ?
- STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE : STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED);
- break;
-
- case VEH_ROAD:
- if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
- SetDParam(2, v->GetDisplayMaxSpeed());
- SetDParam(1, RoadVehicle::From(v)->gcache.cached_power);
- SetDParam(0, RoadVehicle::From(v)->gcache.cached_weight);
- SetDParam(3, RoadVehicle::From(v)->gcache.cached_max_te / 1000);
- DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE);
- break;
- }
- /* FALL THROUGH */
- case VEH_SHIP:
- case VEH_AIRCRAFT:
- SetDParam(0, v->GetDisplayMaxSpeed());
- DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_VEHICLE_INFO_MAX_SPEED);
- break;
-
- default: NOT_REACHED();
+ StringID string;
+ if (v->type == VEH_TRAIN ||
+ (v->type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL)) {
+ const GroundVehicleCache *gcache = v->GetGroundVehicleCache();
+ SetDParam(2, v->GetDisplayMaxSpeed());
+ SetDParam(1, gcache->cached_power);
+ SetDParam(0, gcache->cached_weight);
+ SetDParam(3, gcache->cached_max_te / 1000);
+ if (v->type == VEH_TRAIN && (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL ||
+ GetRailTypeInfo(Train::From(v)->railtype)->acceleration_type == 2)) {
+ string = STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED;
+ } else {
+ string = STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE;
+ }
+ } else {
+ SetDParam(0, v->GetDisplayMaxSpeed());
+ string = STR_VEHICLE_INFO_MAX_SPEED;
}
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, string);
y += FONT_HEIGHT_NORMAL;
/* Draw profit */