diff options
author | maedhros <maedhros@openttd.org> | 2007-02-06 15:50:15 +0000 |
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committer | maedhros <maedhros@openttd.org> | 2007-02-06 15:50:15 +0000 |
commit | 7a685a35fcee2c389d5e85c86b59e3500a680363 (patch) | |
tree | cfc4e9076c3459214d8ba05d24bbb64358acfbd6 /src | |
parent | 3dc645ce0a8935397d7e04c99c234e34bfa5c79f (diff) | |
download | openttd-7a685a35fcee2c389d5e85c86b59e3500a680363.tar.xz |
(svn r8612) -Fix (r117) [FS#582]: When the currently selected player in the performance
details window is no longer active, choose the first active player instead of
the first player as that may also be inactive.
Diffstat (limited to 'src')
-rw-r--r-- | src/graph_gui.cpp | 40 |
1 files changed, 30 insertions, 10 deletions
diff --git a/src/graph_gui.cpp b/src/graph_gui.cpp index da300fa97..8188414eb 100644 --- a/src/graph_gui.cpp +++ b/src/graph_gui.cpp @@ -911,7 +911,7 @@ void ShowCompanyLeagueTable(void) static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e) { - static PlayerID _performance_rating_detail_player = PLAYER_FIRST; + static PlayerID _performance_rating_detail_player = INVALID_PLAYER; switch (e->event) { case WE_PAINT: { @@ -923,6 +923,32 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e) // Draw standard stuff DrawWindowWidgets(w); + /* Check if the currently selected player is still active. */ + if (_performance_rating_detail_player == INVALID_PLAYER || !GetPlayer(_performance_rating_detail_player)->is_active) { + if (_performance_rating_detail_player != INVALID_PLAYER) { + /* Raise and disable the widget for the previous selection. */ + RaiseWindowWidget(w, _performance_rating_detail_player + 13); + DisableWindowWidget(w, _performance_rating_detail_player + 13); + SetWindowDirty(w); + + _performance_rating_detail_player = INVALID_PLAYER; + } + + for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) { + if (GetPlayer(i)->is_active) { + /* Lower the widget corresponding to this player. */ + LowerWindowWidget(w, i + 13); + SetWindowDirty(w); + + _performance_rating_detail_player = i; + break; + } + } + } + + /* If there are no active players, don't display anything else. */ + if (_performance_rating_detail_player == INVALID_PLAYER) break; + // Paint the player icons for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) { if (!GetPlayer(i)->is_active) { @@ -930,16 +956,11 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e) if (!IsWindowWidgetDisabled(w, i + 13)) { // Bah, player gone :( DisableWindowWidget(w, i + 13); - // Is this player selected? If so, select first player (always save? :s) - if (IsWindowWidgetLowered(w, i + 13)) { - RaiseWindowWidget(w, i + 13); - LowerWindowWidget(w, 13); - _performance_rating_detail_player = PLAYER_FIRST; - } + // We need a repaint SetWindowDirty(w); } - continue; + continue; } // Check if we have the player marked as inactive @@ -1058,8 +1079,7 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e) w->custom[0] = DAY_TICKS; w->custom[1] = 5; - _performance_rating_detail_player = PLAYER_FIRST; - LowerWindowWidget(w, _performance_rating_detail_player + 13); + if (_performance_rating_detail_player != INVALID_PLAYER) LowerWindowWidget(w, _performance_rating_detail_player + 13); SetWindowDirty(w); break; |