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authorterkhen <terkhen@openttd.org>2010-02-20 17:56:05 +0000
committerterkhen <terkhen@openttd.org>2010-02-20 17:56:05 +0000
commit6b849b5483fdd4fd2a885f23615bf410bf9012e7 (patch)
treeb4cf4daaa4ab22e76a5ed8553792ff99f3076cbe /src
parent8a4f1133d892a72fc2d4f9858c8aeb1731b2084e (diff)
downloadopenttd-6b849b5483fdd4fd2a885f23615bf410bf9012e7.tar.xz
(svn r19170) -Codechange: Make CheckFlatLandBelow use TileArea.
Diffstat (limited to 'src')
-rw-r--r--src/station_cmd.cpp26
-rw-r--r--src/unmovable_cmd.cpp4
2 files changed, 14 insertions, 16 deletions
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index 7e729c37a..66d889b1d 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -713,22 +713,20 @@ CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z
}
/** Tries to clear the given area.
- * @param tile TileIndex to start check
- * @param w width of search area
- * @param h height of search area
- * @param flags operation to perform
- * @param invalid_dirs prohibited directions (set of DiagDirections)
- * @param station StationID to be queried and returned if available
- * @param check_clear if clearing tile should be performed (in wich case, cost will be added)
- * @param rt The rail type to check for (overbuilding rail stations over rail)
- * @return the cost in case of success, or an error code if it failed.
+ * @param tile_area Area to check.
+ * @param flags Operation to perform.
+ * @param invalid_dirs Prohibited directions (set of #DiagDirection).
+ * @param station StationID to be queried and returned if available.
+ * @param check_clear If clearing tile should be performed (in wich case, cost will be added).
+ * @param rt The rail type to check for (overbuilding rail stations over rail).
+ * @return The cost in case of success, or an error code if it failed.
*/
-CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, DoCommandFlag flags, uint invalid_dirs, StationID *station, bool check_clear = true, RailType rt = INVALID_RAILTYPE)
+CommandCost CheckFlatLandBelow(TileArea tile_area, DoCommandFlag flags, uint invalid_dirs, StationID *station, bool check_clear = true, RailType rt = INVALID_RAILTYPE)
{
CommandCost cost(EXPENSES_CONSTRUCTION);
int allowed_z = -1;
- TILE_LOOP(tile_cur, w, h, tile) {
+ TILE_AREA_LOOP(tile_cur, tile_area) {
CommandCost ret = CheckBuildableTile(tile_cur, invalid_dirs, allowed_z);
if (ret.Failed()) return ret;
cost.AddCost(ret);
@@ -1023,7 +1021,7 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32
/* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
StationID est = INVALID_STATION;
/* Clear the land below the station. */
- CommandCost cost = CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << axis, _settings_game.station.nonuniform_stations ? &est : NULL, true, rt);
+ CommandCost cost = CheckFlatLandBelow(new_location, flags, 5 << axis, _settings_game.station.nonuniform_stations ? &est : NULL, true, rt);
if (cost.Failed()) return cost;
/* Add construction expenses. */
cost.AddCost((numtracks * _price[PR_BUILD_STATION_RAIL] + _price[PR_BUILD_STATION_RAIL_LENGTH]) * plat_len);
@@ -1587,7 +1585,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
rts |= cur_rts;
}
- CommandCost cost = CheckFlatLandBelow(tile, 1, 1, flags, is_drive_through ? 5 << p1 : 1 << p1, NULL, !build_over_road);
+ CommandCost cost = CheckFlatLandBelow(TileArea(tile, 1, 1), flags, is_drive_through ? 5 << p1 : 1 << p1, NULL, !build_over_road);
if (cost.Failed()) return cost;
uint roadbits_to_build = CountBits(rts) * 2 - num_roadbits;
cost.AddCost(_price[PR_BUILD_ROAD] * roadbits_to_build);
@@ -1944,7 +1942,7 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
return CMD_ERROR;
}
- CommandCost cost = CheckFlatLandBelow(tile, w, h, flags, 0, NULL);
+ CommandCost cost = CheckFlatLandBelow(TileArea(tile, w, h), flags, 0, NULL);
if (cost.Failed()) return cost;
/* Go get the final noise level, that is base noise minus factor from distance to town center */
diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp
index 6f2359d28..943c0de23 100644
--- a/src/unmovable_cmd.cpp
+++ b/src/unmovable_cmd.cpp
@@ -98,7 +98,7 @@ void UpdateCompanyHQ(Company *c, uint score)
MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
}
-extern CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, DoCommandFlag flags, uint invalid_dirs, StationID *station, bool check_clear = true, RailType rt = INVALID_RAILTYPE);
+extern CommandCost CheckFlatLandBelow(TileArea tile_area, DoCommandFlag flags, uint invalid_dirs, StationID *station, bool check_clear = true, RailType rt = INVALID_RAILTYPE);
/** Build or relocate the HQ. This depends if the HQ is already built or not
* @param tile tile where the HQ will be built or relocated to
@@ -113,7 +113,7 @@ CommandCost CmdBuildCompanyHQ(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
Company *c = Company::Get(_current_company);
CommandCost cost(EXPENSES_PROPERTY);
- cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
+ cost = CheckFlatLandBelow(TileArea(tile, 2, 2), flags, 0, NULL);
if (cost.Failed()) return cost;
if (c->location_of_HQ != INVALID_TILE) { // Moving HQ