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author | michi_cc <michi_cc@openttd.org> | 2010-08-03 17:48:07 +0000 |
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committer | michi_cc <michi_cc@openttd.org> | 2010-08-03 17:48:07 +0000 |
commit | 4d927af48800f90c45cbc5300a510b61947066b8 (patch) | |
tree | 2ed591f5d5e9d3e1cc7b277dbaf11a53470597b9 /src | |
parent | bd2f7e998c93d170e6fbf44ccdd01f95c24ce06f (diff) | |
download | openttd-4d927af48800f90c45cbc5300a510b61947066b8.tar.xz |
(svn r20353) -Add: [NewGRF] Support for callback 0x147 ("add sprite offset") for canals.
Diffstat (limited to 'src')
-rw-r--r-- | src/newgrf_canal.cpp | 42 | ||||
-rw-r--r-- | src/newgrf_canal.h | 4 | ||||
-rw-r--r-- | src/water_cmd.cpp | 97 |
3 files changed, 111 insertions, 32 deletions
diff --git a/src/newgrf_canal.cpp b/src/newgrf_canal.cpp index 10fb06ffa..500e93ae0 100644 --- a/src/newgrf_canal.cpp +++ b/src/newgrf_canal.cpp @@ -105,3 +105,45 @@ SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile) return group->GetResult(); } + +/** + * Run a specific callback for canals. + * @param callback Callback ID. + * @param param1 Callback parameter 1. + * @param param2 Callback parameter 2. + * @param feature For which feature to run the callback. + * @param tile Tile index of canal. + * @return Callback result or CALLBACK_FAILED if the callback failed. + */ +uint16 GetCanalCallback(CallbackID callback, uint32 param1, uint32 param2, CanalFeature feature, TileIndex tile) +{ + ResolverObject object; + const SpriteGroup *group; + + NewCanalResolver(&object, tile, _water_feature[feature].grffile); + + object.callback = callback; + object.callback_param1 = param1; + object.callback_param2 = param2; + + group = SpriteGroup::Resolve(_water_feature[feature].group, &object); + if (group == NULL) return CALLBACK_FAILED; + + return group->GetCallbackResult(); +} + +/** + * Get the new sprite offset for a water tile. + * @param tile Tile index of the canal/water tile. + * @param feature For which feature to get the new sprite offset. + * @param cur_offset Current sprite offset. + * @return New sprite offset. + */ +uint GetCanalSpriteOffset(CanalFeature feature, TileIndex tile, uint cur_offset) +{ + if (HasBit(_water_feature[feature].callback_mask, CBM_CANAL_SPRITE_OFFSET)) { + uint16 cb = GetCanalCallback(CBID_CANALS_SPRITE_OFFSET, cur_offset, 0, feature, tile); + if (cb != CALLBACK_FAILED) return cur_offset + cb; + } + return cur_offset; +} diff --git a/src/newgrf_canal.h b/src/newgrf_canal.h index fba0979b5..f4ba9a06b 100644 --- a/src/newgrf_canal.h +++ b/src/newgrf_canal.h @@ -15,6 +15,7 @@ #include "gfx_type.h" #include "tile_type.h" #include "newgrf_generic.h" +#include "newgrf_callbacks.h" /** * List of different canal 'features'. @@ -57,4 +58,7 @@ extern WaterFeature _water_feature[CF_END]; */ SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile); +uint16 GetCanalCallback(CallbackID callback, uint32 param1, uint32 param2, CanalFeature feature, TileIndex tile); +uint GetCanalSpriteOffset(CanalFeature feature, TileIndex tile, uint cur_offset); + #endif /* NEWGRF_CANAL_H */ diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 4f7310599..88f7442b5 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -507,8 +507,42 @@ static bool IsWateredTile(TileIndex tile, Direction from) } } -static void DrawWaterEdges(SpriteID base, TileIndex tile) +/** + * Draw a water sprite, potentially with a NewGRF-modified sprite offset. + * @param base Sprite base. + * @param offset Sprite offset. + * @param feature The type of sprite that is drawn. + * @param tile Tile index to draw. + */ +static void DrawWaterSprite(SpriteID base, uint offset, CanalFeature feature, TileIndex tile) +{ + if (base != SPR_FLAT_WATER_TILE) { + /* Only call offset callback if the sprite is NewGRF-provided. */ + offset = GetCanalSpriteOffset(feature, tile, offset); + } + DrawGroundSprite(base + offset, PAL_NONE); +} + +/** + * Draw canal or river edges. + * @param canal True if canal edges should be drawn, false for river edges. + * @param offset Sprite offset. + * @param tile Tile to draw. + */ +static void DrawWaterEdges(bool canal, uint offset, TileIndex tile) { + CanalFeature feature; + SpriteID base = 0; + if (canal) { + feature = CF_DIKES; + base = GetCanalSprite(CF_DIKES, tile); + if (base == 0) base = SPR_CANAL_DIKES_BASE; + } else { + feature = CF_RIVER_EDGE; + base = GetCanalSprite(CF_RIVER_EDGE, tile); + if (base == 0) return; // Don't draw if no sprites provided. + } + uint wa; /* determine the edges around with water. */ @@ -517,33 +551,33 @@ static void DrawWaterEdges(SpriteID base, TileIndex tile) wa += IsWateredTile(TILE_ADDXY(tile, 1, 0), DIR_NE) << 2; wa += IsWateredTile(TILE_ADDXY(tile, 0, -1), DIR_SE) << 3; - if (!(wa & 1)) DrawGroundSprite(base, PAL_NONE); - if (!(wa & 2)) DrawGroundSprite(base + 1, PAL_NONE); - if (!(wa & 4)) DrawGroundSprite(base + 2, PAL_NONE); - if (!(wa & 8)) DrawGroundSprite(base + 3, PAL_NONE); + if (!(wa & 1)) DrawWaterSprite(base, offset, feature, tile); + if (!(wa & 2)) DrawWaterSprite(base, offset + 1, feature, tile); + if (!(wa & 4)) DrawWaterSprite(base, offset + 2, feature, tile); + if (!(wa & 8)) DrawWaterSprite(base, offset + 3, feature, tile); /* right corner */ switch (wa & 0x03) { - case 0: DrawGroundSprite(base + 4, PAL_NONE); break; - case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1), DIR_W)) DrawGroundSprite(base + 8, PAL_NONE); break; + case 0: DrawWaterSprite(base, offset + 4, feature, tile); break; + case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1), DIR_W)) DrawWaterSprite(base, offset + 8, feature, tile); break; } /* bottom corner */ switch (wa & 0x06) { - case 0: DrawGroundSprite(base + 5, PAL_NONE); break; - case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1), DIR_N)) DrawGroundSprite(base + 9, PAL_NONE); break; + case 0: DrawWaterSprite(base, offset + 5, feature, tile); break; + case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1), DIR_N)) DrawWaterSprite(base, offset + 9, feature, tile); break; } /* left corner */ switch (wa & 0x0C) { - case 0: DrawGroundSprite(base + 6, PAL_NONE); break; - case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1), DIR_E)) DrawGroundSprite(base + 10, PAL_NONE); break; + case 0: DrawWaterSprite(base, offset + 6, feature, tile); break; + case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1), DIR_E)) DrawWaterSprite(base, offset + 10, feature, tile); break; } /* upper corner */ switch (wa & 0x09) { - case 0: DrawGroundSprite(base + 7, PAL_NONE); break; - case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1), DIR_S)) DrawGroundSprite(base + 11, PAL_NONE); break; + case 0: DrawWaterSprite(base, offset + 7, feature, tile); break; + case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1), DIR_S)) DrawWaterSprite(base, offset + 11, feature, tile); break; } } @@ -562,13 +596,9 @@ static void DrawCanalWater(TileIndex tile) image = GetCanalSprite(CF_WATERSLOPE, tile); if (image == 0) image = SPR_FLAT_WATER_TILE; } - DrawGroundSprite(image, PAL_NONE); - - /* Test for custom graphics, else use the default */ - SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile); - if (dikes_base == 0) dikes_base = SPR_CANAL_DIKES_BASE; + DrawWaterSprite(image, 0, CF_WATERSLOPE, tile); - DrawWaterEdges(dikes_base, tile); + DrawWaterEdges(true, 0, tile); } struct LocksDrawTileStruct { @@ -588,13 +618,15 @@ struct LocksDrawTileStruct { * @param offset Additional sprite offset. * @param palette Palette to use. */ -static void DrawWaterTileStruct(const TileInfo *ti, const WaterDrawTileStruct *wdts, SpriteID base, uint offset, PaletteID palette) +static void DrawWaterTileStruct(const TileInfo *ti, const WaterDrawTileStruct *wdts, SpriteID base, uint offset, PaletteID palette, CanalFeature feature) { /* Don't draw if buildings are invisible. */ if (IsInvisibilitySet(TO_BUILDINGS)) return; for (; wdts->delta_x != 0x80; wdts++) { - AddSortableSpriteToDraw(base + wdts->image + offset, palette, + uint tile_offs = offset + wdts->image; + if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs); + AddSortableSpriteToDraw(base + tile_offs, palette, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->size_x, wdts->size_y, wdts->size_z, ti->z + wdts->delta_z, @@ -636,7 +668,7 @@ static void DrawWaterLock(const TileInfo *ti) zoffs = ti->z > wdts[3].delta_y ? 24 : 0; } - DrawWaterTileStruct(ti, wdts, base, zoffs, PAL_NONE); + DrawWaterTileStruct(ti, wdts, base, zoffs, PAL_NONE, CF_LOCKS); } /** Draw a ship depot tile. */ @@ -644,13 +676,14 @@ static void DrawWaterDepot(const TileInfo *ti) { DrawWaterClassGround(ti); /* Skip first entry in _shipdepot_display_seq as this is the ground sprite. */ - DrawWaterTileStruct(ti, _shipdepot_display_seq[GetSection(ti->tile)] + 1, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile))); + DrawWaterTileStruct(ti, _shipdepot_display_seq[GetSection(ti->tile)] + 1, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END); } static void DrawRiverWater(const TileInfo *ti) { SpriteID image = SPR_FLAT_WATER_TILE; - SpriteID edges_base = GetCanalSprite(CF_RIVER_EDGE, ti->tile); + uint offset = 0; + uint edges_offset = 0; if (ti->tileh != SLOPE_FLAT || HasBit(_water_feature[CF_RIVER_SLOPE].flags, CFF_HAS_FLAT_SPRITE)) { image = GetCanalSprite(CF_RIVER_SLOPE, ti->tile); @@ -664,24 +697,24 @@ static void DrawRiverWater(const TileInfo *ti) } } else { /* Flag bit 0 indicates that the first sprite is flat water. */ - uint offset = HasBit(_water_feature[CF_RIVER_SLOPE].flags, CFF_HAS_FLAT_SPRITE) ? 1 : 0; + offset = HasBit(_water_feature[CF_RIVER_SLOPE].flags, CFF_HAS_FLAT_SPRITE) ? 1 : 0; switch (ti->tileh) { - case SLOPE_SE: edges_base += 12; break; - case SLOPE_NE: offset += 1; edges_base += 24; break; - case SLOPE_SW: offset += 2; edges_base += 36; break; - case SLOPE_NW: offset += 3; edges_base += 48; break; + case SLOPE_SE: edges_offset += 12; break; + case SLOPE_NE: offset += 1; edges_offset += 24; break; + case SLOPE_SW: offset += 2; edges_offset += 36; break; + case SLOPE_NW: offset += 3; edges_offset += 48; break; default: offset = 0; break; } - image += offset; + offset = GetCanalSpriteOffset(CF_RIVER_SLOPE, ti->tile, offset); } } - DrawGroundSprite(image, PAL_NONE); + DrawGroundSprite(image + offset, PAL_NONE); /* Draw river edges if available. */ - if (edges_base > 48) DrawWaterEdges(edges_base, ti->tile); + DrawWaterEdges(false, edges_offset, ti->tile); } void DrawShoreTile(Slope tileh) |