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authorrubidium <rubidium@openttd.org>2011-11-02 22:09:07 +0000
committerrubidium <rubidium@openttd.org>2011-11-02 22:09:07 +0000
commit07cb2fd9a8a5a37e882c2f643d55a6252b534265 (patch)
tree0fac3101baa50a09eb90980a75155de7dc628246 /src
parent0ded3f590454f762609fedda8f9230a8be9fe1e4 (diff)
downloadopenttd-07cb2fd9a8a5a37e882c2f643d55a6252b534265.tar.xz
(svn r23082) -Fix: account for snow line table when determining the snow line for building houses
Diffstat (limited to 'src')
-rw-r--r--src/town_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index c76ca9fff..550f85dcf 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -2104,7 +2104,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
/* Above snow? */
int land = _settings_game.game_creation.landscape;
- if (land == LT_ARCTIC && z >= _settings_game.game_creation.snow_line) land = -1;
+ if (land == LT_ARCTIC && z >= HighestSnowLine()) land = -1;
uint bitmask = (1 << rad) + (1 << (land + 12));