diff options
author | rubidium <rubidium@openttd.org> | 2008-09-13 10:04:36 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2008-09-13 10:04:36 +0000 |
commit | fc62d736f700ca344531a96ca02324695af8d761 (patch) | |
tree | 8353668207ed45dd097f497674f94e32c038e784 /src | |
parent | 1647597943ecf5e1e8bf1370de3bd9385aa49296 (diff) | |
download | openttd-fc62d736f700ca344531a96ca02324695af8d761.tar.xz |
(svn r14306) -Codechange: unify the code to draw the vehicle list.
-Fix [FS#2292]: inconsistency between drawn vehicle lists in the vehicle list and group windows.
Diffstat (limited to 'src')
-rw-r--r-- | src/autoreplace_cmd.cpp | 1 | ||||
-rw-r--r-- | src/group_gui.cpp | 133 | ||||
-rw-r--r-- | src/roadveh_cmd.cpp | 1 | ||||
-rw-r--r-- | src/station_gui.cpp | 1 | ||||
-rw-r--r-- | src/vehicle_gui.cpp | 126 | ||||
-rw-r--r-- | src/vehicle_gui.h | 42 | ||||
-rw-r--r-- | src/vehicle_gui_base.h | 47 |
7 files changed, 171 insertions, 180 deletions
diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp index 7a2cecc64..a1df6c218 100644 --- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -16,6 +16,7 @@ #include "functions.h" #include "autoreplace_func.h" #include "articulated_vehicles.h" +#include "core/alloc_func.hpp" #include "table/strings.h" diff --git a/src/group_gui.cpp b/src/group_gui.cpp index bfb2fd483..dc47fca25 100644 --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -9,6 +9,7 @@ #include "textbuf_gui.h" #include "command_func.h" #include "vehicle_gui.h" +#include "vehicle_gui_base.h" #include "train.h" #include "group.h" #include "debug.h" @@ -34,21 +35,11 @@ enum GroupListWidgets { GRP_WIDGET_CLOSEBOX = 0, GRP_WIDGET_CAPTION, GRP_WIDGET_STICKY, - GRP_WIDGET_EMPTY_TOP_LEFT, - GRP_WIDGET_ALL_VEHICLES, - GRP_WIDGET_DEFAULT_VEHICLES, - GRP_WIDGET_LIST_GROUP, - GRP_WIDGET_LIST_GROUP_SCROLLBAR, GRP_WIDGET_SORT_BY_ORDER, GRP_WIDGET_SORT_BY_DROPDOWN, GRP_WIDGET_EMPTY_TOP_RIGHT, GRP_WIDGET_LIST_VEHICLE, GRP_WIDGET_LIST_VEHICLE_SCROLLBAR, - GRP_WIDGET_CREATE_GROUP, - GRP_WIDGET_DELETE_GROUP, - GRP_WIDGET_RENAME_GROUP, - GRP_WIDGET_EMPTY1, - GRP_WIDGET_REPLACE_PROTECTION, GRP_WIDGET_EMPTY2, GRP_WIDGET_AVAILABLE_VEHICLES, GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN, @@ -56,6 +47,17 @@ enum GroupListWidgets { GRP_WIDGET_START_ALL, GRP_WIDGET_EMPTY_BOTTOM_RIGHT, GRP_WIDGET_RESIZE, + + GRP_WIDGET_EMPTY_TOP_LEFT, + GRP_WIDGET_ALL_VEHICLES, + GRP_WIDGET_DEFAULT_VEHICLES, + GRP_WIDGET_LIST_GROUP, + GRP_WIDGET_LIST_GROUP_SCROLLBAR, + GRP_WIDGET_CREATE_GROUP, + GRP_WIDGET_DELETE_GROUP, + GRP_WIDGET_RENAME_GROUP, + GRP_WIDGET_EMPTY1, + GRP_WIDGET_REPLACE_PROTECTION, }; enum GroupActionListFunction { @@ -92,21 +94,11 @@ static const Widget _group_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 447, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_LR, COLOUR_GREY, 448, 459, 0, 13, 0x0, STR_STICKY_BUTTON}, -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 199, 14, 25, 0x0, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 199, 26, 38, 0x0, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 199, 39, 51, 0x0, STR_NULL}, -{ WWT_MATRIX, RESIZE_BOTTOM, COLOUR_GREY, 0, 187, 52, 168, 0x701, STR_GROUPS_CLICK_ON_GROUP_FOR_TIP}, -{ WWT_SCROLLBAR, RESIZE_BOTTOM, COLOUR_GREY, 188, 199, 52, 168, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 200, 280, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP}, { WWT_DROPDOWN, RESIZE_NONE, COLOUR_GREY, 281, 447, 14, 25, 0x0, STR_SORT_CRITERIA_TIP}, { WWT_PANEL, RESIZE_RIGHT, COLOUR_GREY, 448, 459, 14, 25, 0x0, STR_NULL}, { WWT_MATRIX, RESIZE_RB, COLOUR_GREY, 200, 447, 26, 181, 0x701, STR_NULL}, -{ WWT_SCROLL2BAR, RESIZE_LRB, COLOUR_GREY, 448, 459, 26, 181, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, -{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 0, 23, 169, 193, 0x0, STR_GROUP_CREATE_TIP}, -{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 24, 47, 169, 193, 0x0, STR_GROUP_DELETE_TIP}, -{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 48, 71, 169, 193, 0x0, STR_GROUP_RENAME_TIP}, -{ WWT_PANEL, RESIZE_TB, COLOUR_GREY, 72, 163, 169, 193, 0x0, STR_NULL}, -{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 164, 187, 169, 193, 0x0, STR_GROUP_REPLACE_PROTECTION_TIP}, +{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_GREY, 448, 459, 26, 181, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PANEL, RESIZE_TB, COLOUR_GREY, 188, 199, 169, 193, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 200, 305, 182, 193, 0x0, STR_AVAILABLE_ENGINES_TIP}, { WWT_DROPDOWN, RESIZE_TB, COLOUR_GREY, 306, 423, 182, 193, STR_MANAGE_LIST, STR_MANAGE_LIST_TIP}, @@ -114,11 +106,22 @@ static const Widget _group_widgets[] = { { WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 436, 447, 182, 193, SPR_FLAG_VEH_RUNNING, STR_MASS_START_LIST_TIP}, { WWT_PANEL, RESIZE_RTB, COLOUR_GREY, 448, 447, 182, 193, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 448, 459, 182, 193, 0x0, STR_RESIZE_BUTTON}, + +{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 199, 14, 25, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 199, 26, 38, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 199, 39, 51, 0x0, STR_NULL}, +{ WWT_MATRIX, RESIZE_BOTTOM, COLOUR_GREY, 0, 187, 52, 168, 0x701, STR_GROUPS_CLICK_ON_GROUP_FOR_TIP}, +{ WWT_SCROLL2BAR, RESIZE_BOTTOM, COLOUR_GREY, 188, 199, 52, 168, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, +{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 0, 23, 169, 193, 0x0, STR_GROUP_CREATE_TIP}, +{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 24, 47, 169, 193, 0x0, STR_GROUP_DELETE_TIP}, +{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 48, 71, 169, 193, 0x0, STR_GROUP_RENAME_TIP}, +{ WWT_PANEL, RESIZE_TB, COLOUR_GREY, 72, 163, 169, 193, 0x0, STR_NULL}, +{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 164, 187, 169, 193, 0x0, STR_GROUP_REPLACE_PROTECTION_TIP}, { WIDGETS_END}, }; -class VehicleGroupWindow : public Window, public VehicleListBase { +class VehicleGroupWindow : public BaseVehicleListWindow { private: GroupID group_sel; VehicleID vehicle_sel; @@ -170,7 +173,7 @@ private: } public: - VehicleGroupWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) + VehicleGroupWindow(const WindowDesc *desc, WindowNumber window_number) : BaseVehicleListWindow(desc, window_number) { const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8); this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5); @@ -182,20 +185,20 @@ public: default: NOT_REACHED(); case VEH_TRAIN: case VEH_ROAD: - this->vscroll.cap = 9; - this->vscroll2.cap = 6; + this->vscroll2.cap = 9; + this->vscroll.cap = 6; this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL; break; case VEH_SHIP: case VEH_AIRCRAFT: - this->vscroll.cap = 9; - this->vscroll2.cap = 4; + this->vscroll2.cap = 9; + this->vscroll.cap = 4; this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG; break; } - this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll.cap << 8) + 1; - this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll2.cap << 8) + 1; + this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll2.cap << 8) + 1; + this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll.cap << 8) + 1; switch (this->vehicle_type) { default: NOT_REACHED(); @@ -285,21 +288,20 @@ public: { const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8); int x = this->widget[GRP_WIDGET_LIST_VEHICLE].left + 2; - int y2 = PLY_WND_PRC__OFFSET_TOP_WIDGET; int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2; int max; int i; /* If we select the all vehicles, this->list will contain all vehicles of the player * else this->list will contain all vehicles which belong to the selected group */ - BuildVehicleList(this, owner, this->group_sel, IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST); - SortVehicleList(this); + this->BuildVehicleList(owner, this->group_sel, IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST); + this->SortVehicleList(); this->BuildGroupList(owner); this->groups.Sort(&GroupNameSorter); - SetVScrollCount(this, this->groups.Length()); - SetVScroll2Count(this, this->vehicles.Length()); + SetVScroll2Count(this, this->groups.Length()); + SetVScrollCount(this, this->vehicles.Length()); /* The drop down menu is out, *but* it may not be used, retract it. */ if (this->vehicles.Length() == 0 && this->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) { @@ -419,8 +421,8 @@ public: DrawString(10, y1, str_no_group_veh, IsDefaultGroupID(this->group_sel) ? TC_WHITE : TC_BLACK); - max = min(this->vscroll.pos + this->vscroll.cap, this->groups.Length()); - for (i = this->vscroll.pos ; i < max ; ++i) { + max = min(this->vscroll2.pos + this->vscroll2.cap, this->groups.Length()); + for (i = this->vscroll2.pos ; i < max ; ++i) { const Group *g = this->groups[i]; assert(g->owner == owner); @@ -438,34 +440,7 @@ public: this->DrawSortButtonState(GRP_WIDGET_SORT_BY_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP); - int list_width = this->widget[GRP_WIDGET_LIST_VEHICLE].right - this->widget[GRP_WIDGET_LIST_VEHICLE].left - 20; - - /* Draw Matrix Vehicle according to the vehicle list built before */ - max = min(this->vscroll2.pos + this->vscroll2.cap, this->vehicles.Length()); - for (i = this->vscroll2.pos ; i < max ; ++i) { - const Vehicle* v = this->vehicles[i]; - - assert(v->type == this->vehicle_type && v->owner == owner); - - DrawVehicleImage(v, x + 19, y2 + 6, this->vehicle_sel, list_width, 0); - DrawVehicleProfitButton(v, x, y2 + 13); - - SetDParam(0, v->unitnumber); - DrawString(x, y2 + 2, v->IsInDepot() ? STR_021F : (v->age > v->max_age - 366 ? STR_00E3 : STR_00E2), TC_FROMSTRING); - - if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y2); - - SetDParam(0, v->GetDisplayProfitThisYear()); - SetDParam(1, v->GetDisplayProfitLastYear()); - DrawString(x + 19, y2 + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING); - - if (IsValidGroupID(v->group_id)) { - SetDParam(0, v->group_id); - DrawString(x + 19, y2, STR_GROUP_TINY_NAME, TC_BLACK); - } - - y2 += this->resize.step_height; - } + this->DrawVehicleListItems(x); } virtual void OnClick(Point pt, int widget) @@ -501,9 +476,9 @@ public: case GRP_WIDGET_LIST_GROUP: { // Matrix Group uint16 id_g = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY; - if (id_g >= this->vscroll.cap) return; + if (id_g >= this->vscroll2.cap) return; - id_g += this->vscroll.pos; + id_g += this->vscroll2.pos; if (id_g >= this->groups.Length()) return; @@ -518,9 +493,9 @@ public: uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)this->resize.step_height; const Vehicle *v; - if (id_v >= this->vscroll2.cap) return; // click out of bounds + if (id_v >= this->vscroll.cap) return; // click out of bounds - id_v += this->vscroll2.pos; + id_v += this->vscroll.pos; if (id_v >= this->vehicles.Length()) return; // click out of list bound @@ -608,9 +583,9 @@ public: this->SetDirty(); - if (id_g >= this->vscroll.cap) return; + if (id_g >= this->vscroll2.cap) return; - id_g += this->vscroll.pos; + id_g += this->vscroll2.pos; if (id_g >= this->groups.Length()) return; @@ -628,9 +603,9 @@ public: this->SetDirty(); - if (id_v >= this->vscroll2.cap) return; // click out of bounds + if (id_v >= this->vscroll.cap) return; // click out of bounds - id_v += this->vscroll2.pos; + id_v += this->vscroll.pos; if (id_v >= this->vehicles.Length()) return; // click out of list bound @@ -657,11 +632,11 @@ public: virtual void OnResize(Point new_size, Point delta) { - this->vscroll.cap += delta.y / PLY_WND_PRC__SIZE_OF_ROW_TINY; - this->vscroll2.cap += delta.y / (int)this->resize.step_height; + this->vscroll2.cap += delta.y / PLY_WND_PRC__SIZE_OF_ROW_TINY; + this->vscroll.cap += delta.y / (int)this->resize.step_height; - this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll.cap << 8) + 1; - this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll2.cap << 8) + 1; + this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll2.cap << 8) + 1; + this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll.cap << 8) + 1; } virtual void OnDropdownSelect(int widget, int index) @@ -717,9 +692,9 @@ public: virtual void OnPlaceObjectAbort() { - /* abort drag & drop */ - this->vehicle_sel = INVALID_VEHICLE; - this->InvalidateWidget(GRP_WIDGET_LIST_VEHICLE); + /* abort drag & drop */ + this->vehicle_sel = INVALID_VEHICLE; + this->InvalidateWidget(GRP_WIDGET_LIST_VEHICLE); } }; diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 45906696b..bccac5a19 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -43,6 +43,7 @@ #include "depot_base.h" #include "depot_func.h" #include "effectvehicle_func.h" +#include "core/alloc_func.hpp" #include "table/strings.h" diff --git a/src/station_gui.cpp b/src/station_gui.cpp index 341cd4164..4fa93b25e 100644 --- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -27,6 +27,7 @@ #include "newgrf_cargo.h" #include "string_func.h" #include "player_base.h" +#include "sortlist_type.h" #include "table/strings.h" #include "table/sprites.h" diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 85922277f..616fb1eb9 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -12,6 +12,7 @@ #include "command_func.h" #include "variables.h" #include "vehicle_gui.h" +#include "vehicle_gui_base.h" #include "viewport_func.h" #include "gfx_func.h" #include "train.h" @@ -57,7 +58,7 @@ static GUIVehicleList::SortFunction VehicleModelSorter; static GUIVehicleList::SortFunction VehicleValueSorter; static GUIVehicleList::SortFunction VehicleLengthSorter; -GUIVehicleList::SortFunction* const VehicleListBase::vehicle_sorter_funcs[] = { +GUIVehicleList::SortFunction* const BaseVehicleListWindow::vehicle_sorter_funcs[] = { &VehicleNumberSorter, &VehicleNameSorter, &VehicleAgeSorter, @@ -71,7 +72,7 @@ GUIVehicleList::SortFunction* const VehicleListBase::vehicle_sorter_funcs[] = { &VehicleLengthSorter, }; -const StringID VehicleListBase::vehicle_sorter_names[] = { +const StringID BaseVehicleListWindow::vehicle_sorter_names[] = { STR_SORT_BY_NUMBER, STR_SORT_BY_DROPDOWN_NAME, STR_SORT_BY_AGE, @@ -86,23 +87,23 @@ const StringID VehicleListBase::vehicle_sorter_names[] = { INVALID_STRING_ID }; -void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type) +void BaseVehicleListWindow::BuildVehicleList(PlayerID owner, uint16 index, uint16 window_type) { - if (!vl->vehicles.NeedRebuild()) return; + if (!this->vehicles.NeedRebuild()) return; DEBUG(misc, 3, "Building vehicle list for player %d at station %d", owner, index); - GenerateVehicleSortList(&vl->vehicles, vl->vehicle_type, owner, index, window_type); + GenerateVehicleSortList(&this->vehicles, this->vehicle_type, owner, index, window_type); - vl->vehicles.RebuildDone(); + this->vehicles.RebuildDone(); } /* cached values for VehicleNameSorter to spare many GetString() calls */ static const Vehicle *_last_vehicle[2] = { NULL, NULL }; -void SortVehicleList(VehicleListBase *vl) +void BaseVehicleListWindow::SortVehicleList() { - if (vl->vehicles.Sort()) return; + if (this->vehicles.Sort()) return; /* invalidate cached values for name sorter - vehicle names could change */ _last_vehicle[0] = _last_vehicle[1] = NULL; @@ -703,7 +704,7 @@ static const Widget _vehicle_list_widgets[] = { { WIDGETS_END}, }; -void DrawSmallOrderList(const Vehicle *v, int x, int y) +static void DrawSmallOrderList(const Vehicle *v, int x, int y) { const Order *order; int sel, i = 0; @@ -726,6 +727,58 @@ void DrawSmallOrderList(const Vehicle *v, int x, int y) } } +static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip) +{ + switch (v->type) { + case VEH_TRAIN: DrawTrainImage(v, x, y, selection, count, skip); break; + case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, count); break; + case VEH_SHIP: DrawShipImage(v, x, y, selection); break; + case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break; + default: NOT_REACHED(); + } +} + +/** + * Draw all the vehicle list items. + * @param x the position from where to draw the items. + */ +void BaseVehicleListWindow::DrawVehicleListItems(int x) +{ + int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; + uint max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length()); + for (uint i = this->vscroll.pos; i < max; ++i) { + const Vehicle *v = this->vehicles[i]; + StringID str; + + SetDParam(0, v->GetDisplayProfitThisYear()); + SetDParam(1, v->GetDisplayProfitLastYear()); + + DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0); + DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING); + + if (v->name != NULL) { + /* The vehicle got a name so we will print it */ + SetDParam(0, v->index); + DrawString(x + 19, y, STR_01AB, TC_FROMSTRING); + } + + if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y); + + if (v->IsInDepot()) { + str = STR_021F; + } else { + str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2; + } + + SetDParam(0, v->unitnumber); + DrawString(x, y + 2, str, TC_FROMSTRING); + + DrawVehicleProfitButton(v, x, y + 13); + + y += this->resize.step_height; + } +} + /** * Window for the (old) vehicle listing. * @@ -735,9 +788,9 @@ void DrawSmallOrderList(const Vehicle *v, int x, int y) * 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed) * 16-31 StationID or OrderID depending on window type (bit 8-10) */ -struct VehicleListWindow : public Window, public VehicleListBase { +struct VehicleListWindow : public BaseVehicleListWindow { - VehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) + VehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : BaseVehicleListWindow(desc, window_number) { uint16 window_type = this->window_number & VLW_MASK; PlayerID player = (PlayerID)GB(this->window_number, 0, 8); @@ -872,15 +925,12 @@ struct VehicleListWindow : public Window, public VehicleListBase { virtual void OnPaint() { int x = 2; - int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; - int max; - int i; const PlayerID owner = (PlayerID)this->caption_color; const uint16 window_type = this->window_number & VLW_MASK; const uint16 index = GB(this->window_number, 16, 16); - BuildVehicleList(this, owner, index, window_type); - SortVehicleList(this); + this->BuildVehicleList(owner, index, window_type); + this->SortVehicleList(); SetVScrollCount(this, this->vehicles.Length()); if (this->vehicles.Length() == 0) HideDropDownMenu(this); @@ -942,38 +992,7 @@ struct VehicleListWindow : public Window, public VehicleListBase { /* draw arrow pointing up/down for ascending/descending sorting */ this->DrawSortButtonState(VLW_WIDGET_SORT_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP); - max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length()); - for (i = this->vscroll.pos; i < max; ++i) { - const Vehicle *v = this->vehicles[i]; - StringID str; - - SetDParam(0, v->GetDisplayProfitThisYear()); - SetDParam(1, v->GetDisplayProfitLastYear()); - - DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0); - DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING); - - if (v->name != NULL) { - /* The vehicle got a name so we will print it */ - SetDParam(0, v->index); - DrawString(x + 19, y, STR_01AB, TC_FROMSTRING); - } - - if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y); - - if (v->IsInDepot()) { - str = STR_021F; - } else { - str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2; - } - - SetDParam(0, v->unitnumber); - DrawString(x, y + 2, str, TC_FROMSTRING); - - DrawVehicleProfitButton(v, x, y + 13); - - y += this->resize.step_height; - } + this->DrawVehicleListItems(x); } virtual void OnClick(Point pt, int widget) @@ -2015,17 +2034,6 @@ void ShowVehicleViewWindow(const Vehicle *v) AllocateWindowDescFront<VehicleViewWindow>((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index); } -void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip) -{ - switch (v->type) { - case VEH_TRAIN: DrawTrainImage(v, x, y, selection, count, skip); break; - case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, count); break; - case VEH_SHIP: DrawShipImage(v, x, y, selection); break; - case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break; - default: NOT_REACHED(); - } -} - void StopGlobalFollowVehicle(const Vehicle *v) { Window *w = FindWindowById(WC_MAIN_WINDOW, 0); diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h index 0fef7a19a..66df9ebfe 100644 --- a/src/vehicle_gui.h +++ b/src/vehicle_gui.h @@ -5,7 +5,6 @@ #ifndef VEHICLE_GUI_H #define VEHICLE_GUI_H -#include "sortlist_type.h" #include "window_type.h" #include "vehicle_type.h" #include "order_type.h" @@ -36,14 +35,6 @@ enum VehicleViewWindowWidgets { VVW_WIDGET_FORCE_PROCEED, }; -/** Start of functions regarding vehicle list windows */ -enum { - PLY_WND_PRC__OFFSET_TOP_WIDGET = 26, - PLY_WND_PRC__SIZE_OF_ROW_TINY = 13, - PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26, - PLY_WND_PRC__SIZE_OF_ROW_BIG = 39, -}; - /** Vehicle List Window type flags */ enum { VLW_STANDARD = 0 << 8, @@ -78,10 +69,6 @@ void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type); void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station); void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile); -void DrawSmallOrderList(const Vehicle *v, int x, int y); - -void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip); - /* ChangeVehicleViewWindow() moves all windows for one vehicle to another vehicle. * For ease of use it can be called with both Vehicle pointers and VehicleIDs. */ @@ -113,33 +100,4 @@ void ShowVehicleViewWindow(const Vehicle *v); Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y); -typedef GUIList<const Vehicle*> GUIVehicleList; - -struct VehicleListBase { - GUIVehicleList vehicles; ///< The list of vehicles - Listing *sorting; ///< Pointer to the vehicle type related sorting. - VehicleType vehicle_type; ///< The vehicle type that is sorted - - static const StringID vehicle_sorter_names[]; - static GUIVehicleList::SortFunction *const vehicle_sorter_funcs[]; - - VehicleListBase() - { - this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs); - } -}; - -struct Sorting { - Listing aircraft; - Listing roadveh; - Listing ship; - Listing train; -}; - -extern Sorting _sorting; - -/* sorter stuff */ -void SortVehicleList(VehicleListBase *vl); -void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type); - #endif /* VEHICLE_GUI_H */ diff --git a/src/vehicle_gui_base.h b/src/vehicle_gui_base.h new file mode 100644 index 000000000..be2b5897b --- /dev/null +++ b/src/vehicle_gui_base.h @@ -0,0 +1,47 @@ +/* $Id$ */ + +/** @file vehicle_gui_base.h Functions/classes shared between the different vehicle list GUIs. */ + +#ifndef VEHICLE_GUI_BASE_H +#define VEHICLE_GUI_BASE_H + +#include "sortlist_type.h" + +/** Start of functions regarding vehicle list windows */ +enum { + PLY_WND_PRC__OFFSET_TOP_WIDGET = 26, + PLY_WND_PRC__SIZE_OF_ROW_TINY = 13, + PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26, + PLY_WND_PRC__SIZE_OF_ROW_BIG = 39, +}; + +typedef GUIList<const Vehicle*> GUIVehicleList; + +struct BaseVehicleListWindow: public Window { + GUIVehicleList vehicles; ///< The list of vehicles + Listing *sorting; ///< Pointer to the vehicle type related sorting. + VehicleType vehicle_type; ///< The vehicle type that is sorted + + static const StringID vehicle_sorter_names[]; + static GUIVehicleList::SortFunction *const vehicle_sorter_funcs[]; + + BaseVehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) + { + this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs); + } + + void DrawVehicleListItems(int x); + void SortVehicleList(); + void BuildVehicleList(PlayerID owner, uint16 index, uint16 window_type); +}; + +struct Sorting { + Listing aircraft; + Listing roadveh; + Listing ship; + Listing train; +}; + +extern Sorting _sorting; + +#endif /* VEHICLE_GUI_BASE_H */ |