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authorfrosch <frosch@openttd.org>2011-02-19 14:57:15 +0000
committerfrosch <frosch@openttd.org>2011-02-19 14:57:15 +0000
commitf575b45bae4b84ad734541cdd59b794352f6c0c7 (patch)
tree93ec954a6485a9487c7b932825d33ac8b1c95ff7 /src
parent26ad79be5a669ea146cb628a56f425aec3b8cabc (diff)
downloadopenttd-f575b45bae4b84ad734541cdd59b794352f6c0c7.tar.xz
(svn r22110) -Codechange: Remove WaterDrawTileStruct and use DrawTileSprites/DrawTileSeqStruct instead.
Diffstat (limited to 'src')
-rw-r--r--src/table/water_land.h178
-rw-r--r--src/water_cmd.cpp33
2 files changed, 99 insertions, 112 deletions
diff --git a/src/table/water_land.h b/src/table/water_land.h
index 24c24ffa8..c09941384 100644
--- a/src/table/water_land.h
+++ b/src/table/water_land.h
@@ -9,154 +9,146 @@
/** @file water_land.h Sprites to use and how to display them for water tiles (depots/locks). */
-struct WaterDrawTileStruct {
- byte delta_x;
- byte delta_y;
- byte delta_z;
- byte size_x;
- byte size_y;
- byte size_z;
- SpriteID image;
-};
+/**
+ * Constructor macro for an image without a palette in a DrawTileSeqStruct array.
+ * @param dx Offset in x direction
+ * @param dy Offset in y direction
+ * @param dz Offset in z direction
+ * @param sx Size in x direction
+ * @param sy Size in y direction
+ * @param sz Size in z direction
+ * @param img Sprite to draw
+ */
+#define TILE_SEQ_LINE(dx, dy, dz, sx, sy, sz, img) { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} },
-#define BEGIN(image) { 0, 0, 0, 0, 0, 0, image }
+/** Constructor macro for a terminating DrawTileSeqStruct entry in an array */
+#define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }
-/** Constructor macro for a terminating WaterDrawTileStruct entry in an array */
-#define TILE_SEQ_END() { 0x80, 0, 0, 0, 0, 0, 0 }
+/**
+ * Constructor macro of a DrawTileSprites structure
+ * @param img Ground sprite without palette of the tile
+ * @param dtss Sequence child sprites of the tile
+ */
+#define TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss },
-static const WaterDrawTileStruct _shipdepot_display_seq_1[] = {
- BEGIN(0xFDD),
- { 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR) },
+static const DrawTileSeqStruct _shipdepot_display_seq_1[] = {
+ TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
-static const WaterDrawTileStruct _shipdepot_display_seq_2[] = {
- BEGIN(0xFDD),
- { 0, 0, 0, 16, 1, 0x14, 0xFEA },
- { 0, 15, 0, 16, 1, 0x14, 0xFE6 | (1 << PALETTE_MODIFIER_COLOUR) },
+static const DrawTileSeqStruct _shipdepot_display_seq_2[] = {
+ TILE_SEQ_LINE( 0, 0, 0, 16, 1, 0x14, 0xFEA)
+ TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE6 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
-static const WaterDrawTileStruct _shipdepot_display_seq_3[] = {
- BEGIN(0xFDD),
- { 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | (1 << PALETTE_MODIFIER_COLOUR) },
+static const DrawTileSeqStruct _shipdepot_display_seq_3[] = {
+ TILE_SEQ_LINE( 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
-static const WaterDrawTileStruct _shipdepot_display_seq_4[] = {
- BEGIN(0xFDD),
- { 0, 0, 0, 1, 16, 0x14, 0xFEB },
- { 15, 0, 0, 1, 16, 0x14, 0xFE7 | (1 << PALETTE_MODIFIER_COLOUR) },
+static const DrawTileSeqStruct _shipdepot_display_seq_4[] = {
+ TILE_SEQ_LINE( 0, 0, 0, 1, 16, 0x14, 0xFEB)
+ TILE_SEQ_LINE( 15, 0, 0, 1, 16, 0x14, 0xFE7 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
-static const WaterDrawTileStruct * const _shipdepot_display_seq[] = {
- _shipdepot_display_seq_1,
- _shipdepot_display_seq_2,
- _shipdepot_display_seq_3,
- _shipdepot_display_seq_4,
+static const DrawTileSprites _shipdepot_display_data[] = {
+ TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_1)
+ TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_2)
+ TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_3)
+ TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_4)
};
-static const WaterDrawTileStruct _lock_display_seq_0[] = {
- BEGIN(1),
- { 0, 0, 0, 0x10, 1, 0x14, 0 + 1 },
- { 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1 },
+static const DrawTileSeqStruct _lock_display_seq_0[] = {
+ TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 0 + 1)
+ TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1)
TILE_SEQ_END()
};
-static const WaterDrawTileStruct _lock_display_seq_1[] = {
- BEGIN(0),
- { 0, 0, 0, 1, 0x10, 0x14, 0 },
- { 0xF, 0, 0, 1, 0x10, 0x14, 4 },
+static const DrawTileSeqStruct _lock_display_seq_1[] = {
+ TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 0)
+ TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4)
TILE_SEQ_END()
};
-static const WaterDrawTileStruct _lock_display_seq_2[] = {
- BEGIN(2),
- { 0, 0, 0, 0x10, 1, 0x14, 0 + 2 },
- { 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2 },
+static const DrawTileSeqStruct _lock_display_seq_2[] = {
+ TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 0 + 2)
+ TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2)
TILE_SEQ_END()
};
-static const WaterDrawTileStruct _lock_display_seq_3[] = {
- BEGIN(3),
- { 0, 0, 0, 1, 0x10, 0x14, 0 + 3 },
- { 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3 },
+static const DrawTileSeqStruct _lock_display_seq_3[] = {
+ TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 0 + 3)
+ TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3)
TILE_SEQ_END()
};
-static const WaterDrawTileStruct _lock_display_seq_0b[] = {
- BEGIN(0xFDD),
- { 0, 0, 0, 0x10, 1, 0x14, 8 + 1 },
- { 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1 },
+static const DrawTileSeqStruct _lock_display_seq_0b[] = {
+ TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 8 + 1)
+ TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1)
TILE_SEQ_END()
};
-static const WaterDrawTileStruct _lock_display_seq_1b[] = {
- BEGIN(0xFDD),
- { 0, 0, 0, 0x1, 0x10, 0x14, 8 },
- { 0xF, 0, 0, 0x1, 0x10, 0x14, 12 },
+static const DrawTileSeqStruct _lock_display_seq_1b[] = {
+ TILE_SEQ_LINE( 0, 0, 0, 0x1, 0x10, 0x14, 8)
+ TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 12)
TILE_SEQ_END()
};
-static const WaterDrawTileStruct _lock_display_seq_2b[] = {
- BEGIN(0xFDD),
- { 0, 0, 0, 0x10, 1, 0x14, 8 + 2 },
- { 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2 },
+static const DrawTileSeqStruct _lock_display_seq_2b[] = {
+ TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 8 + 2)
+ TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2)
TILE_SEQ_END()
};
-static const WaterDrawTileStruct _lock_display_seq_3b[] = {
- BEGIN(0xFDD),
- { 0, 0, 0, 1, 0x10, 0x14, 8 + 3 },
- { 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3 },
+static const DrawTileSeqStruct _lock_display_seq_3b[] = {
+ TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 8 + 3)
+ TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3)
TILE_SEQ_END()
};
-static const WaterDrawTileStruct _lock_display_seq_0t[] = {
- BEGIN(0xFDD),
- { 0, 0, 0, 0x10, 1, 0x14, 16 + 1 },
- { 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1 },
+static const DrawTileSeqStruct _lock_display_seq_0t[] = {
+ TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 16 + 1)
+ TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1)
TILE_SEQ_END()
};
-static const WaterDrawTileStruct _lock_display_seq_1t[] = {
- BEGIN(0xFDD),
- { 0, 0, 0, 0x1, 0x10, 0x14, 16 },
- { 0xF, 0, 0, 0x1, 0x10, 0x14, 20 },
+static const DrawTileSeqStruct _lock_display_seq_1t[] = {
+ TILE_SEQ_LINE( 0, 0, 0, 0x1, 0x10, 0x14, 16)
+ TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 20)
TILE_SEQ_END()
};
-static const WaterDrawTileStruct _lock_display_seq_2t[] = {
- BEGIN(0xFDD),
- { 0, 0, 0, 0x10, 1, 0x14, 16 + 2 },
- { 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2 },
+static const DrawTileSeqStruct _lock_display_seq_2t[] = {
+ TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 16 + 2)
+ TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2)
TILE_SEQ_END()
};
-static const WaterDrawTileStruct _lock_display_seq_3t[] = {
- BEGIN(0xFDD),
- { 0, 0, 0, 1, 0x10, 0x14, 16 + 3 },
- { 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3 },
+static const DrawTileSeqStruct _lock_display_seq_3t[] = {
+ TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 16 + 3)
+ TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3)
TILE_SEQ_END()
};
-static const WaterDrawTileStruct * const _lock_display_seq[] = {
- _lock_display_seq_0,
- _lock_display_seq_1,
- _lock_display_seq_2,
- _lock_display_seq_3,
+static const DrawTileSprites _lock_display_data[] = {
+ TILE_SPRITE_LINE(1, _lock_display_seq_0)
+ TILE_SPRITE_LINE(0, _lock_display_seq_1)
+ TILE_SPRITE_LINE(2, _lock_display_seq_2)
+ TILE_SPRITE_LINE(3, _lock_display_seq_3)
- _lock_display_seq_0b,
- _lock_display_seq_1b,
- _lock_display_seq_2b,
- _lock_display_seq_3b,
+ TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0b)
+ TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1b)
+ TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2b)
+ TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3b)
- _lock_display_seq_0t,
- _lock_display_seq_1t,
- _lock_display_seq_2t,
- _lock_display_seq_3t,
+ TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0t)
+ TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1t)
+ TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2t)
+ TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3t)
};
-#undef BEGIN
+#undef TILE_SEQ_LINE
#undef TILE_SEQ_END
+#undef TILE_SPRITE_LINE
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index 4f8b25eac..3ce93333b 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -617,23 +617,23 @@ static void DrawCanalWater(TileIndex tile)
* Draw a build sprite sequence for water tiles.
* If buildings are invisible, nothing will be drawn.
* @param ti Tile info.
- * @param wdts Sprite sequence to draw.
+ * @param dtss Sprite sequence to draw.
* @param base Base sprite.
* @param offset Additional sprite offset.
* @param palette Palette to use.
*/
-static void DrawWaterTileStruct(const TileInfo *ti, const WaterDrawTileStruct *wdts, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
+static void DrawWaterTileStruct(const TileInfo *ti, const DrawTileSeqStruct *dtss, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
{
/* Don't draw if buildings are invisible. */
if (IsInvisibilitySet(TO_BUILDINGS)) return;
- for (; wdts->delta_x != 0x80; wdts++) {
- uint tile_offs = offset + wdts->image;
+ for (; !dtss->IsTerminator(); dtss++) {
+ uint tile_offs = offset + dtss->image.sprite;
if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs);
AddSortableSpriteToDraw(base + tile_offs, palette,
- ti->x + wdts->delta_x, ti->y + wdts->delta_y,
- wdts->size_x, wdts->size_y,
- wdts->size_z, ti->z + wdts->delta_z,
+ ti->x + dtss->delta_x, ti->y + dtss->delta_y,
+ dtss->size_x, dtss->size_y,
+ dtss->size_z, ti->z + dtss->delta_z,
IsTransparencySet(TO_BUILDINGS));
}
}
@@ -642,10 +642,10 @@ static void DrawWaterTileStruct(const TileInfo *ti, const WaterDrawTileStruct *w
static void DrawWaterLock(const TileInfo *ti)
{
int section = GetSection(ti->tile);
- const WaterDrawTileStruct *wdts = _lock_display_seq[section];
+ const DrawTileSprites &dts = _lock_display_data[section];
/* Draw ground sprite. */
- SpriteID image = wdts++->image;
+ SpriteID image = dts.ground.sprite;
SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
if (water_base == 0) {
@@ -674,15 +674,14 @@ static void DrawWaterLock(const TileInfo *ti)
zoffs = ti->z > z_threshold ? 24 : 0;
}
- DrawWaterTileStruct(ti, wdts, base, zoffs, PAL_NONE, CF_LOCKS);
+ DrawWaterTileStruct(ti, dts.seq, base, zoffs, PAL_NONE, CF_LOCKS);
}
/** Draw a ship depot tile. */
static void DrawWaterDepot(const TileInfo *ti)
{
DrawWaterClassGround(ti);
- /* Skip first entry in _shipdepot_display_seq as this is the ground sprite. */
- DrawWaterTileStruct(ti, _shipdepot_display_seq[GetSection(ti->tile)] + 1, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
+ DrawWaterTileStruct(ti, _shipdepot_display_data[GetSection(ti->tile)].seq, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
}
static void DrawRiverWater(const TileInfo *ti)
@@ -776,14 +775,10 @@ static void DrawTile_Water(TileInfo *ti)
void DrawShipDepotSprite(int x, int y, int image)
{
- const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
+ const DrawTileSprites &dts = _shipdepot_display_data[image];
- DrawSprite(wdts++->image, PAL_NONE, x, y);
-
- for (; wdts->delta_x != 0x80; wdts++) {
- Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
- DrawSprite(wdts->image, COMPANY_SPRITE_COLOUR(_local_company), x + pt.x, y + pt.y);
- }
+ DrawSprite(dts.ground.sprite, dts.ground.pal, x, y);
+ DrawOrigTileSeqInGUI(x, y, &dts, COMPANY_SPRITE_COLOUR(_local_company));
}