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authorrubidium <rubidium@openttd.org>2009-01-20 16:51:55 +0000
committerrubidium <rubidium@openttd.org>2009-01-20 16:51:55 +0000
commiteeb38a8e3a2e76e4fed25def77a2ee4d0fae2b27 (patch)
treef9dd4fc7b570b06c529e9e2384c58c0dd92f2003 /src
parent3d35b3c2cc8b227d0cc2df61b4e8dbd70b6a78f1 (diff)
downloadopenttd-eeb38a8e3a2e76e4fed25def77a2ee4d0fae2b27.tar.xz
(svn r15176) -Fix [FS#2554]: querying the content server could free when resolving the hostname or connecting takes long/is timing out.
Diffstat (limited to 'src')
-rw-r--r--src/network/core/tcp_content.h4
-rw-r--r--src/network/network.cpp2
-rw-r--r--src/network/network_content.cpp477
-rw-r--r--src/network/network_content.h78
-rw-r--r--src/network/network_content_gui.cpp389
-rw-r--r--src/video/dedicated_v.cpp1
6 files changed, 543 insertions, 408 deletions
diff --git a/src/network/core/tcp_content.h b/src/network/core/tcp_content.h
index 60f68d933..e084f5fc7 100644
--- a/src/network/core/tcp_content.h
+++ b/src/network/core/tcp_content.h
@@ -191,9 +191,9 @@ public:
* @param sin IP etc. of the client
*/
NetworkContentSocketHandler(SOCKET s, const struct sockaddr_in *sin) :
- NetworkTCPSocketHandler(s),
- client_addr(*sin)
+ NetworkTCPSocketHandler(s)
{
+ if (sin != NULL) this->client_addr = *sin;
}
/** On destructing of this class, the socket needs to be closed */
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 80f929f6b..89131156a 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -946,7 +946,7 @@ static bool NetworkDoClientLoop()
// We have to do some UDP checking
void NetworkUDPGameLoop()
{
- NetworkContentLoop();
+ _network_content_client.SendReceive();
TCPConnecter::CheckCallbacks();
if (_network_udp_server) {
diff --git a/src/network/network_content.cpp b/src/network/network_content.cpp
index 26a92324f..978f9b9e9 100644
--- a/src/network/network_content.cpp
+++ b/src/network/network_content.cpp
@@ -15,6 +15,7 @@
#include "../ai/ai.hpp"
#include "../window_func.h"
#include "../gui.h"
+#include "../variables.h"
#include "core/host.h"
#include "network_content.h"
@@ -26,7 +27,7 @@
extern bool TarListAddFile(const char *filename);
extern bool HasGraphicsSet(const ContentInfo *ci, bool md5sum);
-static ClientNetworkContentSocketHandler *_network_content_client;
+ClientNetworkContentSocketHandler _network_content_client;
/** Wrapper function for the HasProc */
static bool HasGRFConfig(const ContentInfo *ci, bool md5sum)
@@ -108,15 +109,44 @@ DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_INFO)
/* Something we don't have and has filesize 0 does not exist in te system */
if (ci->state == ContentInfo::UNSELECTED && ci->filesize == 0) ci->state = ContentInfo::DOES_NOT_EXIST;
- for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
- (*iter)->OnReceiveContentInfo(ci);
+ /* Do we already have a stub for this? */
+ for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
+ ContentInfo *ici = *iter;
+ if (ici->type == ci->type && ici->unique_id == ci->unique_id &&
+ memcmp(ci->md5sum, ici->md5sum, sizeof(ci->md5sum)) == 0) {
+ /* Preserve the name if possible */
+ if (StrEmpty(ci->name)) strecpy(ci->name, ici->name, lastof(ci->name));
+
+ delete ici;
+ *iter = ci;
+
+ this->OnReceiveContentInfo(ci);
+ return true;
+ }
+ }
+
+ /* Missing content info? Don't list it */
+ if (ci->filesize == 0) {
+ delete ci;
+ return true;
+ }
+
+ *this->infos.Append() = ci;
+
+ /* Incoming data means that we might need to reconsider dependencies */
+ for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
+ this->CheckDependencyState(*iter);
}
+ this->OnReceiveContentInfo(ci);
+
return true;
}
void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
{
+ this->Connect();
+
Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_LIST);
p->Send_uint8 ((byte)type);
p->Send_uint32(_openttd_newgrf_version);
@@ -126,6 +156,8 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
void ClientNetworkContentSocketHandler::RequestContentList(uint count, const ContentID *content_ids)
{
+ this->Connect();
+
while (count > 0) {
/* We can "only" send a limited number of IDs in a single packet.
* A packet begins with the packet size and a byte for the type.
@@ -151,6 +183,8 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo
{
if (cv == NULL) return;
+ this->Connect();
+
/* 20 is sizeof(uint32) + sizeof(md5sum (byte[16])) */
assert(cv->Length() < 255);
assert(cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) / (send_md5sum ? 20 : sizeof(uint32)));
@@ -170,10 +204,45 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo
}
this->Send_Packet(p);
+
+ for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) {
+ ContentInfo *ci = *iter;
+ bool found = false;
+ for (ContentIterator iter2 = this->infos.Begin(); iter2 != this->infos.End(); iter2++) {
+ ContentInfo *ci2 = *iter;
+ if (ci->type == ci2->type && ci->unique_id == ci2->unique_id &&
+ (!send_md5sum || memcmp(ci->md5sum, ci2->md5sum, sizeof(ci->md5sum)) == 0)) {
+ found = true;
+ break;
+ }
+ }
+ if (!found) {
+ *this->infos.Append() = ci;
+ } else {
+ delete ci;
+ }
+ }
}
-void ClientNetworkContentSocketHandler::RequestContent(uint count, const uint32 *content_ids)
+void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uint &bytes)
{
+ files = 0;
+ bytes = 0;
+
+ /** Make the list of items to download */
+ ContentID *ids = MallocT<ContentID>(infos.Length());
+ for (ContentIterator iter = infos.Begin(); iter != infos.End(); iter++) {
+ const ContentInfo *ci = *iter;
+ if (!ci->IsSelected()) continue;
+
+ ids[files++] = ci->id;
+ bytes += ci->filesize;
+ }
+
+ uint count = files;
+ ContentID *content_ids = ids;
+ this->Connect();
+
while (count > 0) {
/* We can "only" send a limited number of IDs in a single packet.
* A packet begins with the packet size and a byte for the type.
@@ -192,6 +261,8 @@ void ClientNetworkContentSocketHandler::RequestContent(uint count, const uint32
count -= p_count;
content_ids += count;
}
+
+ free(ids);
}
/**
@@ -300,10 +371,7 @@ DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_CONTENT)
return false;
}
- /* Tell the rest we downloaded some bytes */
- for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
- (*iter)->OnDownloadProgress(this->curInfo, toRead);
- }
+ this->OnDownloadProgress(this->curInfo, toRead);
if (toRead == 0) {
/* We read nothing; that's our marker for end-of-stream.
@@ -316,9 +384,7 @@ DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_CONTENT)
TarListAddFile(GetFullFilename(this->curInfo, false));
- for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
- (*iter)->OnDownloadComplete(this->curInfo->id);
- }
+ this->OnDownloadComplete(this->curInfo->id);
} else {
ShowErrorMessage(INVALID_STRING_ID, STR_CONTENT_ERROR_COULD_NOT_EXTRACT, 0, 0);
}
@@ -339,10 +405,11 @@ DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_CONTENT)
* @param s the socket to communicate over
* @param sin the IP/port of the server
*/
-ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler(SOCKET s, const struct sockaddr_in *sin) :
- NetworkContentSocketHandler(s, sin),
+ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler() :
+ NetworkContentSocketHandler(INVALID_SOCKET, NULL),
curFile(NULL),
- curInfo(NULL)
+ curInfo(NULL),
+ isConnecting(false)
{
}
@@ -351,76 +418,63 @@ ClientNetworkContentSocketHandler::~ClientNetworkContentSocketHandler()
{
delete this->curInfo;
if (this->curFile != NULL) fclose(this->curFile);
-}
-
-/**
- * Connect to the content server if needed, return the socket handler and
- * add the callback to the socket handler.
- * @param cb the callback to add
- * @return the socket handler or NULL is connecting failed
- */
-ClientNetworkContentSocketHandler *NetworkContent_Connect(ContentCallback *cb)
-{
- /* If there's no connection or when it's broken, we try to reconnect.
- * Otherwise we just add ourselves and return immediatelly */
- if (_network_content_client != NULL && !_network_content_client->has_quit) {
- *_network_content_client->callbacks.Append() = cb;
- return _network_content_client;
- }
- SOCKET s = socket(AF_INET, SOCK_STREAM, 0);
- if (s == INVALID_SOCKET) return NULL;
-
- if (!SetNoDelay(s)) DEBUG(net, 1, "Setting TCP_NODELAY failed");
+ for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter;
+}
- struct sockaddr_in sin;
- sin.sin_family = AF_INET;
- sin.sin_addr.s_addr = NetworkResolveHost(NETWORK_CONTENT_SERVER_HOST);
- sin.sin_port = htons(NETWORK_CONTENT_SERVER_PORT);
+class NetworkContentConnecter : TCPConnecter {
+public:
+ NetworkContentConnecter(const NetworkAddress &address) : TCPConnecter(address) {}
- /* We failed to connect for which reason what so ever */
- if (connect(s, (struct sockaddr*)&sin, sizeof(sin)) != 0) return NULL;
+ virtual void OnFailure()
+ {
+ _network_content_client.isConnecting = false;
+ _network_content_client.OnConnect(false);
+ }
- if (!SetNonBlocking(s)) DEBUG(net, 0, "Setting non-blocking mode failed"); // XXX should this be an error?
+ virtual void OnConnect(SOCKET s)
+ {
+ assert(_network_content_client.sock == INVALID_SOCKET);
+ _network_content_client.isConnecting = false;
+ _network_content_client.sock = s;
+ _network_content_client.has_quit = false;
+ _network_content_client.OnConnect(true);
+ }
+};
- if (_network_content_client != NULL) {
- if (_network_content_client->sock != INVALID_SOCKET) closesocket(_network_content_client->sock);
- _network_content_client->sock = s;
+/**
+ * Connect with the content server.
+ */
+void ClientNetworkContentSocketHandler::Connect()
+{
+ this->lastActivity = _realtime_tick;
- /* Clean up the mess that could've been left behind */
- _network_content_client->has_quit = false;
- delete _network_content_client->curInfo;
- _network_content_client->curInfo = NULL;
- if (_network_content_client->curFile != NULL) fclose(_network_content_client->curFile);
- _network_content_client->curFile = NULL;
- } else {
- _network_content_client = new ClientNetworkContentSocketHandler(s, &sin);
- }
- *_network_content_client->callbacks.Append() = cb;
- return _network_content_client;
+ if (this->sock != INVALID_SOCKET || this->isConnecting) return;
+ this->isConnecting = true;
+ new NetworkContentConnecter(NetworkAddress(NETWORK_CONTENT_SERVER_HOST, NETWORK_CONTENT_SERVER_PORT));
}
/**
- * Remove yourself from the network content callback list and when
- * that list is empty the connection will be closed.
+ * Disconnect from the content server.
*/
-void NetworkContent_Disconnect(ContentCallback *cb)
+void ClientNetworkContentSocketHandler::Disconnect()
{
- _network_content_client->callbacks.Erase(_network_content_client->callbacks.Find(cb));
-
- if (_network_content_client->callbacks.Length() == 0) {
- delete _network_content_client;
- _network_content_client = NULL;
- }
+ if (this->sock == INVALID_SOCKET) return;
+ this->Close();
}
/**
* Check whether we received/can send some data from/to the content server and
* when that's the case handle it appropriately
*/
-void NetworkContentLoop()
+void ClientNetworkContentSocketHandler::SendReceive()
{
- if (_network_content_client == NULL) return;
+ if (this->sock == INVALID_SOCKET || this->isConnecting) return;
+
+ if (this->lastActivity + IDLE_TIMEOUT < _realtime_tick) {
+ this->Close();
+ return;
+ }
fd_set read_fd, write_fd;
struct timeval tv;
@@ -428,8 +482,8 @@ void NetworkContentLoop()
FD_ZERO(&read_fd);
FD_ZERO(&write_fd);
- FD_SET(_network_content_client->sock, &read_fd);
- FD_SET(_network_content_client->sock, &write_fd);
+ FD_SET(this->sock, &read_fd);
+ FD_SET(this->sock, &write_fd);
tv.tv_sec = tv.tv_usec = 0; // don't block at all.
#if !defined(__MORPHOS__) && !defined(__AMIGA__)
@@ -437,9 +491,290 @@ void NetworkContentLoop()
#else
WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL);
#endif
- if (FD_ISSET(_network_content_client->sock, &read_fd)) _network_content_client->Recv_Packets();
- _network_content_client->writable = !!FD_ISSET(_network_content_client->sock, &write_fd);
- _network_content_client->Send_Packets();
+ if (FD_ISSET(this->sock, &read_fd)) this->Recv_Packets();
+ this->writable = !!FD_ISSET(this->sock, &write_fd);
+ this->Send_Packets();
+}
+
+/**
+ * Download information of a given Content ID if not already tried
+ * @param cid the ID to try
+ */
+void ClientNetworkContentSocketHandler::DownloadContentInfo(ContentID cid)
+{
+ /* When we tried to download it already, don't try again */
+ if (this->requested.Contains(cid)) return;
+
+ *this->requested.Append() = cid;
+ assert(this->requested.Contains(cid));
+ this->RequestContentList(1, &cid);
+}
+
+/**
+ * Get the content info based on a ContentID
+ * @param cid the ContentID to search for
+ * @return the ContentInfo or NULL if not found
+ */
+ContentInfo *ClientNetworkContentSocketHandler::GetContent(ContentID cid)
+{
+ for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
+ ContentInfo *ci = *iter;
+ if (ci->id == cid) return ci;
+ }
+ return NULL;
+}
+
+
+/**
+ * Select a specific content id.
+ * @param cid the content ID to select
+ */
+void ClientNetworkContentSocketHandler::Select(ContentID cid)
+{
+ ContentInfo *ci = this->GetContent(cid);
+ if (ci->state != ContentInfo::UNSELECTED) return;
+
+ ci->state = ContentInfo::SELECTED;
+ this->CheckDependencyState(ci);
+}
+
+/**
+ * Unselect a specific content id.
+ * @param cid the content ID to deselect
+ */
+void ClientNetworkContentSocketHandler::Unselect(ContentID cid)
+{
+ ContentInfo *ci = this->GetContent(cid);
+ if (!ci->IsSelected()) return;
+
+ ci->state = ContentInfo::UNSELECTED;
+ this->CheckDependencyState(ci);
+}
+
+/** Select everything we can select */
+void ClientNetworkContentSocketHandler::SelectAll()
+{
+ for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
+ ContentInfo *ci = *iter;
+ if (ci->state == ContentInfo::UNSELECTED) {
+ ci->state = ContentInfo::SELECTED;
+ this->CheckDependencyState(ci);
+ }
+ }
+}
+
+/** Select everything that's an update for something we've got */
+void ClientNetworkContentSocketHandler::SelectUpdate()
+{
+ for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
+ ContentInfo *ci = *iter;
+ if (ci->state == ContentInfo::UNSELECTED && ci->update) {
+ ci->state = ContentInfo::SELECTED;
+ this->CheckDependencyState(ci);
+ }
+ }
+}
+
+/** Unselect everything that we've not downloaded so far. */
+void ClientNetworkContentSocketHandler::UnselectAll()
+{
+ for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
+ ContentInfo *ci = *iter;
+ if (ci->IsSelected()) ci->state = ContentInfo::UNSELECTED;
+ }
+}
+
+/** Toggle the state of a content info and check it's dependencies */
+void ClientNetworkContentSocketHandler::ToggleSelectedState(const ContentInfo *ci)
+{
+ switch (ci->state) {
+ case ContentInfo::SELECTED:
+ case ContentInfo::AUTOSELECTED:
+ this->Unselect(ci->id);
+ break;
+
+ case ContentInfo::UNSELECTED:
+ this->Select(ci->id);
+ break;
+
+ default:
+ break;
+ }
+}
+
+/**
+ * Reverse lookup the dependencies of (direct) parents over a given child.
+ * @param parents list to store all parents in (is not cleared)
+ * @param child the child to search the parents' dependencies for
+ */
+void ClientNetworkContentSocketHandler::ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const
+{
+ for (ConstContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
+ const ContentInfo *ci = *iter;
+ if (ci == child) continue;
+
+ for (uint i = 0; i < ci->dependency_count; i++) {
+ if (ci->dependencies[i] == child->id) {
+ *parents.Append() = ci;
+ break;
+ }
+ }
+ }
+}
+
+/**
+ * Reverse lookup the dependencies of all parents over a given child.
+ * @param tree list to store all parents in (is not cleared)
+ * @param child the child to search the parents' dependencies for
+ */
+void ClientNetworkContentSocketHandler::ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const
+{
+ *tree.Append() = child;
+
+ /* First find all direct parents */
+ for (ConstContentIterator iter = tree.Begin(); iter != tree.End(); iter++) {
+ ConstContentVector parents;
+ this->ReverseLookupDependency(parents, *iter);
+
+ for (ConstContentIterator piter = parents.Begin(); piter != parents.End(); piter++) {
+ tree.Include(*piter);
+ }
+ }
+}
+
+/**
+ * Check the dependencies (recursively) of this content info
+ * @param ci the content info to check the dependencies of
+ */
+void ClientNetworkContentSocketHandler::CheckDependencyState(ContentInfo *ci)
+{
+ if (ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) {
+ /* Selection is easy; just walk all children and set the
+ * autoselected state. That way we can see what we automatically
+ * selected and thus can unselect when a dependency is removed. */
+ for (uint i = 0; i < ci->dependency_count; i++) {
+ ContentInfo *c = this->GetContent(ci->dependencies[i]);
+ if (c == NULL) {
+ this->DownloadContentInfo(ci->dependencies[i]);
+ } else if (c->state == ContentInfo::UNSELECTED) {
+ c->state = ContentInfo::AUTOSELECTED;
+ this->CheckDependencyState(c);
+ }
+ }
+ return;
+ }
+
+ if (ci->state != ContentInfo::UNSELECTED) return;
+
+ /* For unselection we need to find the parents of us. We need to
+ * unselect them. After that we unselect all children that we
+ * depend on and are not used as dependency for us, but only when
+ * we automatically selected them. */
+ ConstContentVector parents;
+ this->ReverseLookupDependency(parents, ci);
+ for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
+ const ContentInfo *c = *iter;
+ if (!c->IsSelected()) continue;
+
+ this->Unselect(c->id);
+ }
+
+ for (uint i = 0; i < ci->dependency_count; i++) {
+ const ContentInfo *c = this->GetContent(ci->dependencies[i]);
+ if (c == NULL) {
+ DownloadContentInfo(ci->dependencies[i]);
+ continue;
+ }
+ if (c->state != ContentInfo::AUTOSELECTED) continue;
+
+ /* Only unselect when WE are the only parent. */
+ parents.Clear();
+ this->ReverseLookupDependency(parents, c);
+
+ /* First check whether anything depends on us */
+ int sel_count = 0;
+ bool force_selection = false;
+ for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
+ if ((*iter)->IsSelected()) sel_count++;
+ if ((*iter)->state == ContentInfo::SELECTED) force_selection = true;
+ }
+ if (sel_count == 0) {
+ /* Nothing depends on us */
+ this->Unselect(c->id);
+ continue;
+ }
+ /* Something manually selected depends directly on us */
+ if (force_selection) continue;
+
+ /* "Flood" search to find all items in the dependency graph*/
+ parents.Clear();
+ this->ReverseLookupTreeDependency(parents, c);
+
+ /* Is there anything that is "force" selected?, if so... we're done. */
+ for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
+ if ((*iter)->state != ContentInfo::SELECTED) continue;
+
+ force_selection = true;
+ break;
+ }
+
+ /* So something depended directly on us */
+ if (force_selection) continue;
+
+ /* Nothing depends on us, mark the whole graph as unselected.
+ * After that's done run over them once again to test their children
+ * to unselect. Don't do it immediatelly because it'll do exactly what
+ * we're doing now. */
+ for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
+ const ContentInfo *c = *iter;
+ if (c->state == ContentInfo::AUTOSELECTED) this->Unselect(c->id);
+ }
+ for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
+ this->CheckDependencyState(this->GetContent((*iter)->id));
+ }
+ }
+}
+
+/*** CALLBACK ***/
+
+void ClientNetworkContentSocketHandler::OnConnect(bool success)
+{
+ for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
+ (*iter)->OnConnect(success);
+ }
+}
+
+void ClientNetworkContentSocketHandler::OnDisconnect()
+{
+ for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
+ (*iter)->OnDisconnect();
+ }
+}
+
+void ClientNetworkContentSocketHandler::OnReceiveContentInfo(const ContentInfo *ci)
+{
+ for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
+ (*iter)->OnReceiveContentInfo(ci);
+ }
+}
+
+void ClientNetworkContentSocketHandler::OnDownloadProgress(const ContentInfo *ci, uint bytes)
+{
+ for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
+ (*iter)->OnDownloadProgress(ci, bytes);
+ }
+}
+
+void ClientNetworkContentSocketHandler::OnDownloadComplete(ContentID cid)
+{
+ ContentInfo *ci = this->GetContent(cid);
+ if (ci != NULL) {
+ ci->state = ContentInfo::ALREADY_HERE;
+ }
+
+ for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
+ (*iter)->OnDownloadComplete(cid);
+ }
}
#endif /* ENABLE_NETWORK */
diff --git a/src/network/network_content.h b/src/network/network_content.h
index bcbb05f8f..a566dafc4 100644
--- a/src/network/network_content.h
+++ b/src/network/network_content.h
@@ -12,23 +12,37 @@
/** Vector with content info */
typedef SmallVector<ContentInfo *, 16> ContentVector;
+typedef SmallVector<const ContentInfo *, 16> ConstContentVector;
+
/** Iterator for the content vector */
typedef ContentInfo **ContentIterator;
+typedef const ContentInfo * const * ConstContentIterator;
/** Callbacks for notifying others about incoming data */
struct ContentCallback {
/**
+ * Callback for when the connection has finished
+ * @param success whether the connection was made or that we failed to make it
+ */
+ virtual void OnConnect(bool success) {}
+
+ /**
+ * Callback for when the connection got disconnected.
+ */
+ virtual void OnDisconnect() {}
+
+ /**
* We received a content info.
* @param ci the content info
*/
- virtual void OnReceiveContentInfo(ContentInfo *ci) {}
+ virtual void OnReceiveContentInfo(const ContentInfo *ci) {}
/**
* We have progress in the download of a file
* @param ci the content info of the file
* @param bytes the number of bytes downloaded since the previous call
*/
- virtual void OnDownloadProgress(ContentInfo *ci, uint bytes) {}
+ virtual void OnDownloadProgress(const ContentInfo *ci, uint bytes) {}
/**
* We have finished downloading a file
@@ -43,32 +57,74 @@ struct ContentCallback {
/**
* Socket handler for the content server connection
*/
-class ClientNetworkContentSocketHandler : public NetworkContentSocketHandler {
+class ClientNetworkContentSocketHandler : public NetworkContentSocketHandler, ContentCallback {
protected:
SmallVector<ContentCallback *, 2> callbacks; ///< Callbacks to notify "the world"
+ SmallVector<ContentID, 4> requested; ///< ContentIDs we already requested (so we don't do it again)
+ ContentVector infos; ///< All content info we received
FILE *curFile; ///< Currently downloaded file
ContentInfo *curInfo; ///< Information about the currently downloaded file
+ bool isConnecting; ///< Whether we're connecting
+ uint32 lastActivity; ///< The last time there was network activity
- friend ClientNetworkContentSocketHandler *NetworkContent_Connect(ContentCallback *cb);
- friend void NetworkContent_Disconnect(ContentCallback *cb);
+ friend class NetworkContentConnecter;
DECLARE_CONTENT_RECEIVE_COMMAND(PACKET_CONTENT_SERVER_INFO);
DECLARE_CONTENT_RECEIVE_COMMAND(PACKET_CONTENT_SERVER_CONTENT);
- ClientNetworkContentSocketHandler(SOCKET s, const struct sockaddr_in *sin);
- ~ClientNetworkContentSocketHandler();
+ ContentInfo *GetContent(ContentID cid);
+ void DownloadContentInfo(ContentID cid);
+
+ void OnConnect(bool success);
+ void OnDisconnect();
+ void OnReceiveContentInfo(const ContentInfo *ci);
+ void OnDownloadProgress(const ContentInfo *ci, uint bytes);
+ void OnDownloadComplete(ContentID cid);
public:
+ /** The idle timeout; when to close the connection because it's idle. */
+ static const int IDLE_TIMEOUT = 60 * 1000;
+
+ ClientNetworkContentSocketHandler();
+ ~ClientNetworkContentSocketHandler();
+
+ void Connect();
+ void SendReceive();
+ void Disconnect();
+
void RequestContentList(ContentType type);
void RequestContentList(uint count, const ContentID *content_ids);
void RequestContentList(ContentVector *cv, bool send_md5sum = true);
- void RequestContent(uint count, const uint32 *content_ids);
+ void DownloadSelectedContent(uint &files, uint &bytes);
+
+ void Select(ContentID cid);
+ void Unselect(ContentID cid);
+ void SelectAll();
+ void SelectUpdate();
+ void UnselectAll();
+ void ToggleSelectedState(const ContentInfo *ci);
+
+ void ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const;
+ void ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const;
+ void CheckDependencyState(ContentInfo *ci);
+
+ /** Get the number of content items we know locally. */
+ uint Length() const { return this->infos.Length(); }
+ /** Get the begin of the content inf iterator. */
+ ConstContentIterator Begin() const { return this->infos.Begin(); }
+ /** Get the nth position of the content inf iterator. */
+ ConstContentIterator Get(uint32 index) const { return this->infos.Get(index); }
+ /** Get the end of the content inf iterator. */
+ ConstContentIterator End() const { return this->infos.End(); }
+
+ /** Add a callback to this class */
+ void AddCallback(ContentCallback *cb) { this->callbacks.Include(cb); }
+ /** Remove a callback */
+ void RemoveCallback(ContentCallback *cb) { this->callbacks.Erase(this->callbacks.Find(cb)); }
};
-ClientNetworkContentSocketHandler *NetworkContent_Connect(ContentCallback *cb);
-void NetworkContent_Disconnect(ContentCallback *cb);
-void NetworkContentLoop();
+extern ClientNetworkContentSocketHandler _network_content_client;
void ShowNetworkContentListWindow(ContentVector *cv = NULL, ContentType type = CONTENT_TYPE_END);
diff --git a/src/network/network_content_gui.cpp b/src/network/network_content_gui.cpp
index 90aa3e9af..fa8b80d04 100644
--- a/src/network/network_content_gui.cpp
+++ b/src/network/network_content_gui.cpp
@@ -61,33 +61,14 @@ public:
* with flags whether to download them or not.
* @param infos the list to search in
*/
- NetworkContentDownloadStatusWindow(ContentVector &infos) :
+ NetworkContentDownloadStatusWindow() :
Window(&_network_content_download_status_window_desc),
cur_id(UINT32_MAX)
{
this->parent = FindWindowById(WC_NETWORK_WINDOW, 1);
- this->connection = NetworkContent_Connect(this);
- if (this->connection == NULL) {
- /* When the connection got broken and we can't rebuild it we can't do much :( */
- ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST, 0, 0);
- delete this;
- return;
- }
-
- /** Make the list of items to download */
- uint32 *ids = MallocT<uint32>(infos.Length());
- for (ContentIterator iter = infos.Begin(); iter != infos.End(); iter++) {
- const ContentInfo *ci = *iter;
- if (!ci->IsSelected()) continue;
-
- ids[this->total_files++] = ci->id;
- this->total_bytes += ci->filesize;
- }
-
- /** And request them for download */
- this->connection->RequestContent(this->total_files, ids);
- free(ids);
+ _network_content_client.AddCallback(this);
+ _network_content_client.DownloadSelectedContent(this->total_files, this->total_bytes);
this->FindWindowPlacementAndResize(&_network_content_download_status_window_desc);
}
@@ -121,7 +102,7 @@ public:
}
}
- NetworkContent_Disconnect(this);
+ _network_content_client.RemoveCallback(this);
}
virtual void OnPaint()
@@ -158,7 +139,7 @@ public:
if (widget == NCDSWW_CANCELOK) delete this;
}
- virtual void OnDownloadProgress(ContentInfo *ci, uint bytes)
+ virtual void OnDownloadProgress(const ContentInfo *ci, uint bytes)
{
if (ci->id != this->cur_id) {
strecpy(this->name, ci->filename, lastof(this->name));
@@ -198,11 +179,8 @@ class NetworkContentListWindow : public Window, ContentCallback {
NCLWW_RESIZE, ///< Resize button
};
- ClientNetworkContentSocketHandler *connection; ///< Connection with the content server
- SmallVector<ContentID, 4> requested; ///< ContentIDs we already requested (so we don't do it again)
- ContentVector infos; ///< All content info we received
- ContentInfo *selected; ///< The selected content info
- int list_pos; ///< Our position in the list
+ const ContentInfo *selected; ///< The selected content info
+ int list_pos; ///< Our position in the list
/** Make sure that the currently selected content info is within the visible part of the matrix */
void ScrollToSelected()
@@ -218,232 +196,28 @@ class NetworkContentListWindow : public Window, ContentCallback {
}
}
- /**
- * Download information of a given Content ID if not already tried
- * @param cid the ID to try
- */
- void DownloadContentInfo(ContentID cid)
- {
- /* When we tried to download it already, don't try again */
- if (this->requested.Contains(cid)) return;
-
- *this->requested.Append() = cid;
- assert(this->requested.Contains(cid));
- this->connection->RequestContentList(1, &cid);
- }
-
-
- /**
- * Get the content info based on a ContentID
- * @param cid the ContentID to search for
- * @return the ContentInfo or NULL if not found
- */
- ContentInfo *GetContent(ContentID cid)
- {
- for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
- ContentInfo *ci = *iter;
- if (ci->id == cid) return ci;
- }
- return NULL;
- }
-
- /**
- * Reverse lookup the dependencies of (direct) parents over a given child.
- * @param parents list to store all parents in (is not cleared)
- * @param child the child to search the parents' dependencies for
- */
- void ReverseLookupDependency(ContentVector &parents, ContentInfo *child)
- {
- for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
- ContentInfo *ci = *iter;
- if (ci == child) continue;
-
- for (uint i = 0; i < ci->dependency_count; i++) {
- if (ci->dependencies[i] == child->id) {
- *parents.Append() = ci;
- break;
- }
- }
- }
- }
-
- /**
- * Reverse lookup the dependencies of all parents over a given child.
- * @param tree list to store all parents in (is not cleared)
- * @param child the child to search the parents' dependencies for
- */
- void ReverseLookupTreeDependency(ContentVector &tree, ContentInfo *child)
- {
- *tree.Append() = child;
-
- /* First find all direct parents */
- for (ContentIterator iter = tree.Begin(); iter != tree.End(); iter++) {
- ContentVector parents;
- ReverseLookupDependency(parents, *iter);
-
- for (ContentIterator piter = parents.Begin(); piter != parents.End(); piter++) {
- tree.Include(*piter);
- }
- }
- }
-
- /**
- * Check the dependencies (recursively) of this content info
- * @param ci the content info to check the dependencies of
- */
- void CheckDependencyState(ContentInfo *ci)
- {
- if (ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) {
- /* Selection is easy; just walk all children and set the
- * autoselected state. That way we can see what we automatically
- * selected and thus can unselect when a dependency is removed. */
- for (uint i = 0; i < ci->dependency_count; i++) {
- ContentInfo *c = this->GetContent(ci->dependencies[i]);
- if (c == NULL) {
- DownloadContentInfo(ci->dependencies[i]);
- } else if (c->state == ContentInfo::UNSELECTED) {
- c->state = ContentInfo::AUTOSELECTED;
- this->CheckDependencyState(c);
- }
- }
- return;
- }
-
- if (ci->state != ContentInfo::UNSELECTED) return;
-
- /* For unselection we need to find the parents of us. We need to
- * unselect them. After that we unselect all children that we
- * depend on and are not used as dependency for us, but only when
- * we automatically selected them. */
- ContentVector parents;
- ReverseLookupDependency(parents, ci);
- for (ContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
- ContentInfo *c = *iter;
- if (!c->IsSelected()) continue;
-
- c->state = ContentInfo::UNSELECTED;
- CheckDependencyState(c);
- }
-
- for (uint i = 0; i < ci->dependency_count; i++) {
- ContentInfo *c = this->GetContent(ci->dependencies[i]);
- if (c == NULL) {
- DownloadContentInfo(ci->dependencies[i]);
- continue;
- }
- if (c->state != ContentInfo::AUTOSELECTED) continue;
-
- /* Only unselect when WE are the only parent. */
- parents.Clear();
- ReverseLookupDependency(parents, c);
-
- /* First check whether anything depends on us */
- int sel_count = 0;
- bool force_selection = false;
- for (ContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
- if ((*iter)->IsSelected()) sel_count++;
- if ((*iter)->state == ContentInfo::SELECTED) force_selection = true;
- }
- if (sel_count == 0) {
- /* Nothing depends on us */
- c->state = ContentInfo::UNSELECTED;
- this->CheckDependencyState(c);
- continue;
- }
- /* Something manually selected depends directly on us */
- if (force_selection) continue;
-
- /* "Flood" search to find all items in the dependency graph*/
- parents.Clear();
- ReverseLookupTreeDependency(parents, c);
-
- /* Is there anything that is "force" selected?, if so... we're done. */
- for (ContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
- if ((*iter)->state != ContentInfo::SELECTED) continue;
-
- force_selection = true;
- break;
- }
-
- /* So something depended directly on us */
- if (force_selection) continue;
-
- /* Nothing depends on us, mark the whole graph as unselected.
- * After that's done run over them once again to test their children
- * to unselect. Don't do it immediatelly because it'll do exactly what
- * we're doing now. */
- for (ContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
- ContentInfo *c = *iter;
- if (c->state == ContentInfo::AUTOSELECTED) c->state = ContentInfo::UNSELECTED;
- }
- for (ContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
- this->CheckDependencyState(*iter);
- }
- }
- }
-
- /** Toggle the state of a content info and check it's dependencies */
- void ToggleSelectedState()
- {
- switch (this->selected->state) {
- case ContentInfo::SELECTED:
- case ContentInfo::AUTOSELECTED:
- this->selected->state = ContentInfo::UNSELECTED;
- break;
-
- case ContentInfo::UNSELECTED:
- this->selected->state = ContentInfo::SELECTED;
- break;
-
- default:
- return;
- }
-
- this->CheckDependencyState(this->selected);
- }
-
public:
/**
* Create the content list window.
* @param desc the window description to pass to Window's constructor.
- * @param cv the list with content to show; if NULL find content ourselves
*/
- NetworkContentListWindow(const WindowDesc *desc, ContentVector *cv, ContentType type) : Window(desc, 1), selected(NULL), list_pos(0)
+ NetworkContentListWindow(const WindowDesc *desc, bool select_all) : Window(desc, 1), selected(NULL), list_pos(0)
{
- this->connection = NetworkContent_Connect(this);
-
this->vscroll.cap = 14;
this->resize.step_height = 14;
this->resize.step_width = 2;
- if (cv == NULL) {
- if (type == CONTENT_TYPE_END) {
- this->connection->RequestContentList(CONTENT_TYPE_BASE_GRAPHICS);
- this->connection->RequestContentList(CONTENT_TYPE_NEWGRF);
- this->connection->RequestContentList(CONTENT_TYPE_AI);
- } else {
- this->connection->RequestContentList(type);
- }
- this->HideWidget(NCLWW_SELECT_ALL);
- } else {
- this->connection->RequestContentList(cv, true);
-
- for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) {
- *this->infos.Append() = *iter;
- }
- this->HideWidget(NCLWW_SELECT_UPDATE);
- }
+ _network_content_client.AddCallback(this);
+ this->HideWidget(select_all ? NCLWW_SELECT_UPDATE : NCLWW_SELECT_ALL);
- SetVScrollCount(this, this->infos.Length());
+ SetVScrollCount(this, _network_content_client.Length());
this->FindWindowPlacementAndResize(desc);
}
/** Free everything we allocated */
~NetworkContentListWindow()
{
- NetworkContent_Disconnect(this);
-
- for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter;
+ _network_content_client.RemoveCallback(this);
}
virtual void OnPaint()
@@ -452,7 +226,7 @@ public:
uint filesize = 0;
bool show_select_all = false;
bool show_select_update = false;
- for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
+ for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
const ContentInfo *ci = *iter;
switch (ci->state) {
case ContentInfo::SELECTED:
@@ -480,7 +254,7 @@ public:
/* Fill the matrix with the information */
uint y = this->widget[NCLWW_MATRIX].top + 3;
int cnt = 0;
- for (ContentIterator iter = this->infos.Get(this->vscroll.pos); iter != this->infos.End() && cnt < this->vscroll.cap; iter++, cnt++) {
+ for (ConstContentIterator iter = _network_content_client.Get(this->vscroll.pos); iter != _network_content_client.End() && cnt < this->vscroll.cap; iter++, cnt++) {
const ContentInfo *ci = *iter;
if (ci == this->selected) GfxFillRect(this->widget[NCLWW_CHECKBOX].left + 1, y - 2, this->widget[NCLWW_NAME].right - 1, y + 9, 10);
@@ -557,17 +331,14 @@ public:
ContentID cid = this->selected->dependencies[i];
/* Try to find the dependency */
- ContentIterator iter = this->infos.Begin();
- for (; iter != this->infos.End(); iter++) {
+ ConstContentIterator iter = _network_content_client.Begin();
+ for (; iter != _network_content_client.End(); iter++) {
const ContentInfo *ci = *iter;
if (ci->id != cid) continue;
p += seprintf(p, lastof(buf), p == buf ? "%s" : ", %s", (*iter)->name);
break;
}
-
- /* We miss the dependency, but we'll only request it if not done before. */
- if (iter == this->infos.End()) DownloadContentInfo(cid);
}
SetDParamStr(0, buf);
y += DrawStringMultiLine(this->widget[NCLWW_DETAILS].left + 5, y, STR_CONTENT_DETAIL_DEPENDENCIES, this->widget[NCLWW_DETAILS].right - this->widget[NCLWW_DETAILS].left - 5, max_y - y);
@@ -586,13 +357,13 @@ public:
if (this->selected->IsSelected()) {
/* When selected show all manually selected content that depends on this */
- ContentVector tree;
- ReverseLookupTreeDependency(tree, this->selected);
+ ConstContentVector tree;
+ _network_content_client.ReverseLookupTreeDependency(tree, this->selected);
char buf[8192] = "";
char *p = buf;
- for (ContentIterator iter = tree.Begin(); iter != tree.End(); iter++) {
- ContentInfo *ci = *iter;
+ for (ConstContentIterator iter = tree.Begin(); iter != tree.End(); iter++) {
+ const ContentInfo *ci = *iter;
if (ci == this->selected || ci->state != ContentInfo::SELECTED) continue;
p += seprintf(p, lastof(buf), buf == p ? "%s" : ", %s", ci->name);
@@ -626,34 +397,27 @@ public:
if (id_v >= this->vscroll.cap) return; // click out of bounds
id_v += this->vscroll.pos;
- if (id_v >= this->infos.Length()) return; // click out of bounds
+ if (id_v >= _network_content_client.Length()) return; // click out of bounds
- this->selected = this->infos[id_v];
+ this->selected = *_network_content_client.Get(id_v);
this->list_pos = id_v;
- if (pt.x <= this->widget[NCLWW_CHECKBOX].right) this->ToggleSelectedState();
+ if (pt.x <= this->widget[NCLWW_CHECKBOX].right) _network_content_client.ToggleSelectedState(this->selected);
this->SetDirty();
} break;
case NCLWW_SELECT_ALL:
+ _network_content_client.SelectAll();
+ this->SetDirty();
+ break;
+
case NCLWW_SELECT_UPDATE:
- for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
- ContentInfo *ci = *iter;
- if (ci->state == ContentInfo::UNSELECTED && (widget == NCLWW_SELECT_ALL || ci->update)) {
- ci->state = ContentInfo::SELECTED;
- CheckDependencyState(ci);
- }
- }
+ _network_content_client.SelectUpdate();
this->SetDirty();
break;
case NCLWW_UNSELECT:
- for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
- ContentInfo *ci = *iter;
- /* No need to check dependencies; when everything's off nothing can depend */
- if (ci->IsSelected()) ci->state = ContentInfo::UNSELECTED;
- }
this->SetDirty();
break;
@@ -662,14 +426,14 @@ public:
break;
case NCLWW_DOWNLOAD:
- new NetworkContentDownloadStatusWindow(this->infos);
+ new NetworkContentDownloadStatusWindow();
break;
}
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
- if (this->infos.Length() == 0) return ES_HANDLED;
+ if (_network_content_client.Length() == 0) return ES_HANDLED;
switch (keycode) {
case WKC_UP:
@@ -678,7 +442,7 @@ public:
break;
case WKC_DOWN:
/* scroll down by one */
- if (this->list_pos < (int)this->infos.Length() - 1) this->list_pos++;
+ if (this->list_pos < (int)_network_content_client.Length() - 1) this->list_pos++;
break;
case WKC_PAGEUP:
/* scroll up a page */
@@ -686,7 +450,7 @@ public:
break;
case WKC_PAGEDOWN:
/* scroll down a page */
- this->list_pos = min(this->list_pos + this->vscroll.cap, (int)this->infos.Length() - 1);
+ this->list_pos = min(this->list_pos + this->vscroll.cap, (int)_network_content_client.Length() - 1);
break;
case WKC_HOME:
/* jump to beginning */
@@ -694,18 +458,18 @@ public:
break;
case WKC_END:
/* jump to end */
- this->list_pos = this->infos.Length() - 1;
+ this->list_pos = _network_content_client.Length() - 1;
break;
case WKC_SPACE:
- this->ToggleSelectedState();
+ _network_content_client.ToggleSelectedState(this->selected);
this->SetDirty();
return ES_HANDLED;
default: return ES_NOT_HANDLED;
}
- this->selected = this->infos[this->list_pos];
+ this->selected = *_network_content_client.Get(this->list_pos);
/* scroll to the new server if it is outside the current range */
this->ScrollToSelected();
@@ -721,7 +485,7 @@ public:
this->widget[NCLWW_MATRIX].data = (this->vscroll.cap << 8) + 1;
- SetVScrollCount(this, this->infos.Length());
+ SetVScrollCount(this, _network_content_client.Length());
/* Make the matrix and details section grow both bigger (or smaller) */
delta.x /= 2;
@@ -732,52 +496,25 @@ public:
this->widget[NCLWW_DETAILS].left -= delta.x;
}
- virtual void OnReceiveContentInfo(ContentInfo *rci)
+ virtual void OnReceiveContentInfo(const ContentInfo *rci)
{
- /* Do we already have a stub for this? */
- for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
- ContentInfo *ci = *iter;
- if (ci->type == rci->type && ci->unique_id == rci->unique_id &&
- memcmp(ci->md5sum, rci->md5sum, sizeof(ci->md5sum)) == 0) {
- /* Preserve the name if possible */
- if (StrEmpty(rci->name)) strecpy(rci->name, ci->name, lastof(rci->name));
-
- delete ci;
- *iter = rci;
-
- this->SetDirty();
- return;
- }
- }
-
- /* Missing content info? Don't list it */
- if (rci->filesize == 0) {
- delete rci;
- return;
- }
-
- /* Nothing selected, lets select something */
- if (this->selected == NULL) this->selected = rci;
-
- *this->infos.Append() = rci;
- SetVScrollCount(this, this->infos.Length());
-
- /* Incoming data means that we might need to reconsider dependencies */
- for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
- CheckDependencyState(*iter);
- }
-
+ SetVScrollCount(this, _network_content_client.Length());
this->SetDirty();
}
virtual void OnDownloadComplete(ContentID cid)
{
- /* When we know something that completed downloading, we have it! */
- ContentInfo *ci = this->GetContent(cid);
- if (ci != NULL) {
- ci->state = ContentInfo::ALREADY_HERE;
- this->SetDirty();
+ this->SetDirty();
+ }
+
+ virtual void OnConnect(bool success)
+ {
+ if (!success) {
+ ShowErrorMessage(INVALID_STRING_ID, STR_CONTENT_ERROR_COULD_NOT_CONNECT, 0, 0);
+ delete this;
}
+
+ this->SetDirty();
}
};
@@ -827,21 +564,27 @@ static const WindowDesc _network_content_list_desc = {
void ShowNetworkContentListWindow(ContentVector *cv, ContentType type)
{
#if defined(WITH_ZLIB)
- if (NetworkContent_Connect(NULL)) {
- DeleteWindowById(WC_NETWORK_WINDOW, 1);
- new NetworkContentListWindow(&_network_content_list_desc, cv, type);
- NetworkContent_Disconnect(NULL);
+ if (cv == NULL) {
+ if (type == CONTENT_TYPE_END) {
+ _network_content_client.RequestContentList(CONTENT_TYPE_BASE_GRAPHICS);
+ _network_content_client.RequestContentList(CONTENT_TYPE_AI);
+ _network_content_client.RequestContentList(CONTENT_TYPE_NEWGRF);
+ _network_content_client.RequestContentList(CONTENT_TYPE_AI_LIBRARY);
+ } else {
+ _network_content_client.RequestContentList(type);
+ }
} else {
- ShowErrorMessage(INVALID_STRING_ID, STR_CONTENT_ERROR_COULD_NOT_CONNECT, 0, 0);
+ _network_content_client.RequestContentList(cv, true);
+ }
+
+ new NetworkContentListWindow(&_network_content_list_desc, cv != NULL);
#else
- {
- ShowErrorMessage(STR_CONTENT_NO_ZLIB_SUB, STR_CONTENT_NO_ZLIB, 0, 0);
-#endif /* WITH_ZLIB */
- /* Connection failed... clean up the mess */
- if (cv != NULL) {
- for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) delete *iter;
- }
+ ShowErrorMessage(STR_CONTENT_NO_ZLIB_SUB, STR_CONTENT_NO_ZLIB, 0, 0);
+ /* Connection failed... clean up the mess */
+ if (cv != NULL) {
+ for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) delete *iter;
}
+#endif /* WITH_ZLIB */
}
#endif /* ENABLE_NETWORK */
diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp
index bd3a1bd2f..57f936d98 100644
--- a/src/video/dedicated_v.cpp
+++ b/src/video/dedicated_v.cpp
@@ -297,6 +297,7 @@ void VideoDriver_Dedicated::MainLoop()
DedicatedHandleKeyInput();
cur_ticks = GetTime();
+ _realtime_tick += cur_ticks - prev_cur_ticks;
if (cur_ticks >= next_tick || cur_ticks < prev_cur_ticks) {
next_tick = cur_ticks + 30;