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author | smatz <smatz@openttd.org> | 2009-02-04 01:07:53 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-02-04 01:07:53 +0000 |
commit | d2a725ec949c23b89187e9616ce63e7cb59154f4 (patch) | |
tree | 26fedf1e34f0d650e4e7bab95a0a9c7a5d49a38d /src | |
parent | cabedf173d35bebb82058181f8d371565b39813e (diff) | |
download | openttd-d2a725ec949c23b89187e9616ce63e7cb59154f4.tar.xz |
(svn r15332) -Fix (r15190): terrain generated from heightmaps always was at sea level at both southern borders
Diffstat (limited to 'src')
-rw-r--r-- | src/heightmap.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/heightmap.cpp b/src/heightmap.cpp index 27d247bfa..b9614e595 100644 --- a/src/heightmap.cpp +++ b/src/heightmap.cpp @@ -331,8 +331,8 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map) /* Check if current tile is within the 1-pixel map edge or padding regions */ if ((!_settings_game.construction.freeform_edges && DistanceFromEdge(tile) <= 1) || - (row < row_pad) || (row >= (height - row_pad - 1)) || - (col < col_pad) || (col >= (width - col_pad - 1))) { + (row < row_pad) || (row >= (height - row_pad - (_settings_game.construction.freeform_edges ? 0 : 1))) || + (col < col_pad) || (col >= (width - col_pad - (_settings_game.construction.freeform_edges ? 0 : 1)))) { SetTileHeight(tile, 0); } else { /* Use nearest neighbor resizing to scale map data. |