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author | belugas <belugas@openttd.org> | 2009-07-29 12:45:15 +0000 |
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committer | belugas <belugas@openttd.org> | 2009-07-29 12:45:15 +0000 |
commit | bc1e027d16bfa8d1b17f5345dae5188d52433e8f (patch) | |
tree | ebb46d21339884a80e13a026edb32081beabc9f4 /src | |
parent | 482732c08af04337135d436089c265106171a9cd (diff) | |
download | openttd-bc1e027d16bfa8d1b17f5345dae5188d52433e8f.tar.xz |
(svn r16978) -Fix(r16977): tab indentation instead of space indentation at beginning of a line, please
Diffstat (limited to 'src')
-rw-r--r-- | src/town_cmd.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index b36a26bb1..88222fe72 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1762,8 +1762,8 @@ bool GenerateTowns(TownLayout layout) SetGeneratingWorldProgress(GWP_TOWN, n); /* First attempt will be made at creating the suggested number of towns. - * Note that this is really a suggested value, not a required one. - * We would not like the system to lock up just because the user wanted 100 cities on a 64*64 map, would we? */ + * Note that this is really a suggested value, not a required one. + * We would not like the system to lock up just because the user wanted 100 cities on a 64*64 map, would we? */ do { bool city = (_settings_game.economy.larger_towns != 0 && Chance16(1, _settings_game.economy.larger_towns)); IncreaseGeneratingWorldProgress(GWP_TOWN); @@ -1772,7 +1772,7 @@ bool GenerateTowns(TownLayout layout) } while (--n); /* If num is still zero at this point, it means that not a single town has been created. - * So give it a last try, but now more aggressive */ + * So give it a last try, but now more aggressive */ if (num == 0 && CreateRandomTown(10000, TS_RANDOM, _settings_game.economy.larger_towns != 0, layout) == NULL) { if (Town::GetNumItems() == 0) { if (_game_mode != GM_EDITOR) { |