diff options
author | alberth <alberth@openttd.org> | 2010-02-06 13:19:46 +0000 |
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committer | alberth <alberth@openttd.org> | 2010-02-06 13:19:46 +0000 |
commit | a6e8c747c9cc04ef800427ac852840d0de2b2c94 (patch) | |
tree | cc0c6320cedf311e6cd20924aa2b77259e40dba4 /src | |
parent | 21589daea9d55878d029b641374caff10561fff3 (diff) | |
download | openttd-a6e8c747c9cc04ef800427ac852840d0de2b2c94.tar.xz |
(svn r19041) -Codechange: Improve selection of tile to draw in zoomed-out smallmaps.
Diffstat (limited to 'src')
-rw-r--r-- | src/smallmap_gui.cpp | 71 | ||||
-rw-r--r-- | src/tilearea.cpp | 10 | ||||
-rw-r--r-- | src/tilearea_type.h | 2 |
3 files changed, 71 insertions, 12 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 259169073..573752138 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -256,6 +256,22 @@ static const AndOr _smallmap_vehicles_andor[] = { typedef uint32 GetSmallMapPixels(TileIndex tile); ///< Typedef callthrough function +/** Mapping of tile type to importance of the tile (higher number means more interesting to show). */ +static const byte _tiletype_importance[] = { + 2, // MP_CLEAR + 8, // MP_RAILWAY + 7, // MP_ROAD + 5, // MP_HOUSE + 2, // MP_TREES + 9, // MP_STATION + 2, // MP_WATER + 1, // MP_VOID + 6, // MP_INDUSTRY + 8, // MP_TUNNELBRIDGE + 2, // MP_UNMOVABLE + 0, +}; + static inline TileType GetEffectiveTileType(TileIndex tile) { @@ -564,6 +580,26 @@ class SmallMapWindow : public Window { } /** + * Decide which tile to show to the user from a group of tiles. + * @param ta Tile area to investigate. + * @return Most interesting tile. May be #INVALID_TILE if off-map. + */ + inline TileIndex GetMostImportantTileFromGroup(const TileArea &ta) const + { + int importance = 0; + TileIndex tile = INVALID_TILE; + + TILE_AREA_LOOP(ti, ta) { + TileType ttype = GetEffectiveTileType(ti); + if (_tiletype_importance[ttype] > importance) { + importance = _tiletype_importance[ttype]; + tile = ti; + } + } + return tile; + } + + /** * Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between. * * @param dst Pointer to a part of the screen buffer to write to. @@ -585,18 +621,29 @@ class SmallMapWindow : public Window { do { /* Check if the tile (xc,yc) is within the map range */ - if (IsInsideMM(xc, min_xy, MapMaxX()) && IsInsideMM(yc, min_xy, MapMaxY())) { - /* Check if the dst pointer points to a pixel inside the screen buffer */ - if (dst < _screen.dst_ptr) continue; - if (dst >= dst_ptr_abs_end) continue; - - uint32 val = proc(TileXY(xc, yc)); - uint8 *val8 = (uint8 *)&val; - int idx = max(0, -start_pos); - for (int pos = max(0, start_pos); pos < end_pos; pos++) { - blitter->SetPixel(dst, idx, 0, val8[idx]); - idx++; - } + if (xc >= MapMaxX() || yc >= MapMaxY()) continue; + + /* Check if the dst pointer points to a pixel inside the screen buffer */ + if (dst < _screen.dst_ptr) continue; + if (dst >= dst_ptr_abs_end) continue; + + /* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */ + TileArea ta; + if (min_xy == 1 && (xc == 0 || yc == 0)) { + if (this->zoom == 1) continue; // The tile area is empty, don't draw anything. + + ta = TileArea(TileXY(max(min_xy, xc), max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0)); + } else { + ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom); + } + ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!). + + uint32 val = proc(this->GetMostImportantTileFromGroup(ta)); + uint8 *val8 = (uint8 *)&val; + int idx = max(0, -start_pos); + for (int pos = max(0, start_pos); pos < end_pos; pos++) { + blitter->SetPixel(dst, idx, 0, val8[idx]); + idx++; } /* Switch to next tile in the column */ } while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0); diff --git a/src/tilearea.cpp b/src/tilearea.cpp index 81efe96be..fb3e11394 100644 --- a/src/tilearea.cpp +++ b/src/tilearea.cpp @@ -95,3 +95,13 @@ bool TileArea::Intersects(const TileArea &ta) const ); } +/** + * Clamp the tile area to map borders. + */ +void TileArea::ClampToMap() +{ + assert(this->tile < MapSize()); + this->w = min(this->w, MapSizeX() - TileX(this->tile)); + this->h = min(this->h, MapSizeY() - TileY(this->tile)); +} + diff --git a/src/tilearea_type.h b/src/tilearea_type.h index 15045cb11..4eeaf1e48 100644 --- a/src/tilearea_type.h +++ b/src/tilearea_type.h @@ -47,6 +47,8 @@ struct TileArea { } bool Intersects(const TileArea &ta) const; + + void ClampToMap(); }; #endif /* TILEAREA_TYPE_H */ |