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authorrubidium <rubidium@openttd.org>2010-12-13 15:09:59 +0000
committerrubidium <rubidium@openttd.org>2010-12-13 15:09:59 +0000
commit959308a24331730282b5a67b1daf1f6149c900fb (patch)
treeb3f2f390c344aa9084dc1f1be428c049c51ddb79 /src
parent2e9108afe9d16e74b7730691d204316dafcbfc30 (diff)
downloadopenttd-959308a24331730282b5a67b1daf1f6149c900fb.tar.xz
(svn r21497) -Codechange: prepare the viewport selection mechanism for selecting diagonally
Diffstat (limited to 'src')
-rw-r--r--src/terraform_gui.cpp9
-rw-r--r--src/terraform_gui.h2
-rw-r--r--src/tilehighlight_type.h2
-rw-r--r--src/viewport.cpp236
4 files changed, 174 insertions, 75 deletions
diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp
index 98f5a3fcc..b45a0e9a1 100644
--- a/src/terraform_gui.cpp
+++ b/src/terraform_gui.cpp
@@ -616,6 +616,15 @@ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
}
}
+/**
+ * Checks whether we are currently dragging diagonally.
+ * @returns True iff we are selecting a diagonal rectangle for an action that supports it, otherwise false.
+ */
+bool IsDraggingDiagonal()
+{
+ return false;
+}
+
struct ScenarioEditorLandscapeGenerationWindow : Window {
ScenarioEditorLandscapeGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
{
diff --git a/src/terraform_gui.h b/src/terraform_gui.h
index d611e297e..c87e58352 100644
--- a/src/terraform_gui.h
+++ b/src/terraform_gui.h
@@ -14,6 +14,8 @@
#include "window_type.h"
+bool IsDraggingDiagonal();
+
Window *ShowTerraformToolbar(Window *link = NULL);
Window *ShowEditorTerraformToolbar();
diff --git a/src/tilehighlight_type.h b/src/tilehighlight_type.h
index c7511c42d..6e9e9b6a3 100644
--- a/src/tilehighlight_type.h
+++ b/src/tilehighlight_type.h
@@ -49,10 +49,12 @@ struct TileHighlightData {
Point size; ///< Size, in tile "units", of the white/red selection area.
Point offs; ///< Offset, in tile "units", for the blue coverage area from the selected area's northern tile.
Point outersize; ///< Size, in tile "units", of the blue coverage area excluding the side of the selected area.
+ bool diagonal; ///< Whether the dragged area is a 45 degrees rotated rectangle.
Point new_pos; ///< New value for \a pos; used to determine whether to redraw the selection.
Point new_size; ///< New value for \a size; used to determine whether to redraw the selection.
Point new_outersize; ///< New value for \a outersize; used to determine whether to redraw the selection.
+ bool new_diagonal; ///< New value for \a diagonal; used to determine whether to redraw the selection.
byte dirty; ///< Whether the build station window needs to redraw due to the changed selection.
Point selstart; ///< The location where the dragging started.
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 21ca5a81d..f4039f479 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -45,6 +45,7 @@
#include "window_func.h"
#include "tilehighlight_func.h"
#include "window_gui.h"
+#include "terraform_gui.h"
#include "table/strings.h"
@@ -754,6 +755,38 @@ void EndSpriteCombine()
}
/**
+ * Check if the parameter "check" is inside the interval between
+ * begin and end, including both begin and end.
+ * @note Whether \c begin or \c end is the biggest does not matter.
+ * This method will account for that.
+ * @param begin The begin of the interval.
+ * @param end The end of the interval.
+ * @param check The value to check.
+ */
+static bool IsInRangeInclusive(int begin, int end, int check)
+{
+ if (begin > end) Swap(begin, end);
+ return begin <= check && check <= end;
+}
+
+/**
+ * Checks whether a point is inside the selected a diagonal rectangle given by _thd.size and _thd.pos
+ * @param x The x coordinate of the point to be checked.
+ * @param y The y coordinate of the point to be checked.
+ * @return True if the point is inside the rectangle, else false.
+ */
+bool IsInsideRotatedRectangle(int x, int y)
+{
+ int dist_a = (_thd.size.x + _thd.size.y); // Rotated coordinate system for selected rectangle.
+ int dist_b = (_thd.size.x - _thd.size.y); // We don't have to divide by 2. It's all relative!
+ int a = ((x - _thd.pos.x) + (y - _thd.pos.y)); // Rotated coordinate system for the point under scrutiny.
+ int b = ((x - _thd.pos.x) - (y - _thd.pos.y));
+
+ /* Check if a and b are between 0 and dist_a or dist_b respectively. */
+ return IsInRangeInclusive(dist_a, 0, a) && IsInRangeInclusive(dist_b, 0, b);
+}
+
+/**
* Add a child sprite to a parent sprite.
*
* @param image the image to draw.
@@ -940,6 +973,29 @@ static void DrawTileSelection(const TileInfo *ti)
/* no selection active? */
if (_thd.drawstyle == 0) return;
+ if (_thd.diagonal) { // We're drawing a 45 degrees rotated (diagonal) rectangle
+ if (IsInsideRotatedRectangle((int)ti->x, (int)ti->y)) {
+ if (_thd.drawstyle & HT_RECT) { // Highlighting a square (clear land)
+ /* Don't mark tiles outside the map. */
+ if (!IsValidTile(ti->tile)) return;
+
+ SpriteID image = SPR_SELECT_TILE + SlopeToSpriteOffset(ti->tileh);
+ DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : PAL_NONE, ti, 7, FOUNDATION_PART_NORMAL);
+ } else { // Highlighting a dot (level land)
+ /* Figure out the Z coordinate for the single dot. */
+ byte z = ti->z;
+ if (ti->tileh & SLOPE_N) {
+ z += TILE_HEIGHT;
+ if (!(ti->tileh & SLOPE_S) && (ti->tileh & SLOPE_STEEP)) {
+ z += TILE_HEIGHT;
+ }
+ }
+ AddTileSpriteToDraw(_cur_dpi->zoom != 2 ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti->x, ti->y, z);
+ }
+ }
+ return;
+ }
+
/* Inside the inner area? */
if (IsInsideBS(ti->x, _thd.pos.x, _thd.size.x) &&
IsInsideBS(ti->y, _thd.pos.y, _thd.size.y)) {
@@ -1621,88 +1677,107 @@ void MarkTileDirtyByTile(TileIndex tile)
*/
static void SetSelectionTilesDirty()
{
- int x_start = _thd.pos.x;
- int y_start = _thd.pos.y;
-
int x_size = _thd.size.x;
int y_size = _thd.size.y;
- if (_thd.outersize.x != 0) {
- x_size += _thd.outersize.x;
- x_start += _thd.offs.x;
- y_size += _thd.outersize.y;
- y_start += _thd.offs.y;
- }
-
- x_size -= TILE_SIZE;
- y_size -= TILE_SIZE;
-
- assert(x_size >= 0);
- assert(y_size >= 0);
-
- int x_end = Clamp(x_start + x_size, 0, MapSizeX() * TILE_SIZE - TILE_SIZE);
- int y_end = Clamp(y_start + y_size, 0, MapSizeY() * TILE_SIZE - TILE_SIZE);
-
- x_start = Clamp(x_start, 0, MapSizeX() * TILE_SIZE - TILE_SIZE);
- y_start = Clamp(y_start, 0, MapSizeY() * TILE_SIZE - TILE_SIZE);
-
- /* make sure everything is multiple of TILE_SIZE */
- assert((x_end | y_end | x_start | y_start) % TILE_SIZE == 0);
-
- /* How it works:
- * Suppose we have to mark dirty rectangle of 3x4 tiles:
- * x
- * xxx
- * xxxxx
- * xxxxx
- * xxx
- * x
- * This algorithm marks dirty columns of tiles, so it is done in 3+4-1 steps:
- * 1) x 2) x
- * xxx Oxx
- * Oxxxx xOxxx
- * xxxxx Oxxxx
- * xxx xxx
- * x x
- * And so forth...
- */
+ if (!_thd.diagonal) { // Selecting in a straigth rectangle (or a single square)
+ int x_start = _thd.pos.x;
+ int y_start = _thd.pos.y;
- int top_x = x_end; // coordinates of top dirty tile
- int top_y = y_start;
- int bot_x = top_x; // coordinates of bottom dirty tile
- int bot_y = top_y;
+ if (_thd.outersize.x != 0) {
+ x_size += _thd.outersize.x;
+ x_start += _thd.offs.x;
+ y_size += _thd.outersize.y;
+ y_start += _thd.offs.y;
+ }
- do {
- Point top = RemapCoords2(top_x, top_y); // topmost dirty point
- Point bot = RemapCoords2(bot_x + TILE_SIZE - 1, bot_y + TILE_SIZE - 1); // bottommost point
+ x_size -= TILE_SIZE;
+ y_size -= TILE_SIZE;
+
+ assert(x_size >= 0);
+ assert(y_size >= 0);
+
+ int x_end = Clamp(x_start + x_size, 0, MapSizeX() * TILE_SIZE - TILE_SIZE);
+ int y_end = Clamp(y_start + y_size, 0, MapSizeY() * TILE_SIZE - TILE_SIZE);
+
+ x_start = Clamp(x_start, 0, MapSizeX() * TILE_SIZE - TILE_SIZE);
+ y_start = Clamp(y_start, 0, MapSizeY() * TILE_SIZE - TILE_SIZE);
+
+ /* make sure everything is multiple of TILE_SIZE */
+ assert((x_end | y_end | x_start | y_start) % TILE_SIZE == 0);
+
+ /* How it works:
+ * Suppose we have to mark dirty rectangle of 3x4 tiles:
+ * x
+ * xxx
+ * xxxxx
+ * xxxxx
+ * xxx
+ * x
+ * This algorithm marks dirty columns of tiles, so it is done in 3+4-1 steps:
+ * 1) x 2) x
+ * xxx Oxx
+ * Oxxxx xOxxx
+ * xxxxx Oxxxx
+ * xxx xxx
+ * x x
+ * And so forth...
+ */
+
+ int top_x = x_end; // coordinates of top dirty tile
+ int top_y = y_start;
+ int bot_x = top_x; // coordinates of bottom dirty tile
+ int bot_y = top_y;
- /* the 'x' coordinate of 'top' and 'bot' is the same (and always in the same distance from tile middle),
- * tile height/slope affects only the 'y' on-screen coordinate! */
+ do {
+ Point top = RemapCoords2(top_x, top_y); // topmost dirty point
+ Point bot = RemapCoords2(bot_x + TILE_SIZE - 1, bot_y + TILE_SIZE - 1); // bottommost point
- int l = top.x - (TILE_PIXELS - 2); // 'x' coordinate of left side of dirty rectangle
- int t = top.y; // 'y' coordinate of top side -//-
- int r = top.x + (TILE_PIXELS - 2); // right side of dirty rectangle
- int b = bot.y; // bottom -//-
+ /* the 'x' coordinate of 'top' and 'bot' is the same (and always in the same distance from tile middle),
+ * tile height/slope affects only the 'y' on-screen coordinate! */
- static const int OVERLAY_WIDTH = 4; // part of selection sprites is drawn outside the selected area
+ int l = top.x - (TILE_PIXELS - 2); // 'x' coordinate of left side of dirty rectangle
+ int t = top.y; // 'y' coordinate of top side -//-
+ int r = top.x + (TILE_PIXELS - 2); // right side of dirty rectangle
+ int b = bot.y; // bottom -//-
- /* For halftile foundations on SLOPE_STEEP_S the sprite extents some more towards the top */
- MarkAllViewportsDirty(l - OVERLAY_WIDTH, t - OVERLAY_WIDTH - TILE_HEIGHT, r + OVERLAY_WIDTH, b + OVERLAY_WIDTH);
+ static const int OVERLAY_WIDTH = 4; // part of selection sprites is drawn outside the selected area
- /* haven't we reached the topmost tile yet? */
- if (top_x != x_start) {
- top_x -= TILE_SIZE;
- } else {
- top_y += TILE_SIZE;
- }
+ /* For halftile foundations on SLOPE_STEEP_S the sprite extents some more towards the top */
+ MarkAllViewportsDirty(l - OVERLAY_WIDTH, t - OVERLAY_WIDTH - TILE_HEIGHT, r + OVERLAY_WIDTH, b + OVERLAY_WIDTH);
- /* the way the bottom tile changes is different when we reach the bottommost tile */
- if (bot_y != y_end) {
- bot_y += TILE_SIZE;
- } else {
- bot_x -= TILE_SIZE;
+ /* haven't we reached the topmost tile yet? */
+ if (top_x != x_start) {
+ top_x -= TILE_SIZE;
+ } else {
+ top_y += TILE_SIZE;
+ }
+
+ /* the way the bottom tile changes is different when we reach the bottommost tile */
+ if (bot_y != y_end) {
+ bot_y += TILE_SIZE;
+ } else {
+ bot_x -= TILE_SIZE;
+ }
+ } while (bot_x >= top_x);
+ } else { // Selecting in a 45 degrees rotated (diagonal) rectangle.
+ /* a_size, b_size describe a rectangle with rotated coordinates */
+ int a_size = x_size + y_size, b_size = x_size - y_size;
+
+ int interval_a = a_size < 0 ? -TILE_SIZE : TILE_SIZE;
+ int interval_b = b_size < 0 ? -TILE_SIZE : TILE_SIZE;
+
+ for (int a = -interval_a; a != a_size + interval_a; a += interval_a) {
+ for (int b = -interval_b; b != b_size + interval_b; b += interval_b) {
+ uint x = (_thd.pos.x + (a + b) / 2) / TILE_SIZE;
+ uint y = (_thd.pos.y + (a - b) / 2) / TILE_SIZE;
+
+ if (x < MapMaxX() && y < MapMaxY()) {
+ MarkTileDirtyByTile(TileXY(x, y));
+ }
+ }
}
- } while (bot_x >= top_x);
+ }
}
@@ -1963,6 +2038,7 @@ void UpdateTileSelection()
int y1;
_thd.new_drawstyle = HT_NONE;
+ _thd.new_diagonal = false;
if (_thd.place_mode == HT_SPECIAL) {
x1 = _thd.selend.x;
@@ -1973,12 +2049,20 @@ void UpdateTileSelection()
x1 &= ~TILE_UNIT_MASK;
y1 &= ~TILE_UNIT_MASK;
- if (x1 >= x2) Swap(x1, x2);
- if (y1 >= y2) Swap(y1, y2);
+ if (IsDraggingDiagonal()) {
+ _thd.new_diagonal = true;
+ } else {
+ if (x1 >= x2) Swap(x1, x2);
+ if (y1 >= y2) Swap(y1, y2);
+ }
_thd.new_pos.x = x1;
_thd.new_pos.y = y1;
- _thd.new_size.x = x2 - x1 + TILE_SIZE;
- _thd.new_size.y = y2 - y1 + TILE_SIZE;
+ _thd.new_size.x = x2 - x1;
+ _thd.new_size.y = y2 - y1;
+ if (!_thd.new_diagonal) {
+ _thd.new_size.x += TILE_SIZE;
+ _thd.new_size.y += TILE_SIZE;
+ }
_thd.new_drawstyle = _thd.next_drawstyle;
}
} else if ((_thd.place_mode & HT_DRAG_MASK) != HT_NONE) {
@@ -2033,7 +2117,8 @@ void UpdateTileSelection()
_thd.pos.x != _thd.new_pos.x || _thd.pos.y != _thd.new_pos.y ||
_thd.size.x != _thd.new_size.x || _thd.size.y != _thd.new_size.y ||
_thd.outersize.x != _thd.new_outersize.x ||
- _thd.outersize.y != _thd.new_outersize.y) {
+ _thd.outersize.y != _thd.new_outersize.y ||
+ _thd.diagonal != _thd.new_diagonal) {
/* clear the old selection? */
if (_thd.drawstyle) SetSelectionTilesDirty();
@@ -2041,6 +2126,7 @@ void UpdateTileSelection()
_thd.pos = _thd.new_pos;
_thd.size = _thd.new_size;
_thd.outersize = _thd.new_outersize;
+ _thd.diagonal = _thd.new_diagonal;
_thd.dirty = 0xff;
/* draw the new selection? */