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authortruebrain <truebrain@openttd.org>2011-12-19 20:59:36 +0000
committertruebrain <truebrain@openttd.org>2011-12-19 20:59:36 +0000
commit77b7366c2947a3f2545d5542021be1cc203a74e8 (patch)
tree5fac077be3e90460822aa50987f903fb8f86a7aa /src
parente7cd301d3c9990b4ef9f0748789bb5e0318c0d24 (diff)
downloadopenttd-77b7366c2947a3f2545d5542021be1cc203a74e8.tar.xz
(svn r23622) -Add: a set of events to trigger in a GameScript
Diffstat (limited to 'src')
-rw-r--r--src/aircraft_cmd.cpp3
-rw-r--r--src/company_cmd.cpp3
-rw-r--r--src/disaster_cmd.cpp2
-rw-r--r--src/economy.cpp3
-rw-r--r--src/game/game.hpp7
-rw-r--r--src/game/game_core.cpp25
-rw-r--r--src/game/game_instance.cpp14
-rw-r--r--src/industry_cmd.cpp5
-rw-r--r--src/roadveh_cmd.cpp4
-rw-r--r--src/script/api/game/game_event_types.hpp.sq219
-rw-r--r--src/script/api/script_event_types.hpp26
-rw-r--r--src/subsidy.cpp5
-rw-r--r--src/town_cmd.cpp2
-rw-r--r--src/train_cmd.cpp3
-rw-r--r--src/water_cmd.cpp2
15 files changed, 310 insertions, 13 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index 8ed4b1544..6581e3800 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -29,6 +29,7 @@
#include "cheat_type.h"
#include "company_base.h"
#include "ai/ai.hpp"
+#include "game/game.hpp"
#include "company_func.h"
#include "effectvehicle_func.h"
#include "station_base.h"
@@ -1160,6 +1161,7 @@ static void CrashAirplane(Aircraft *v)
}
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, st == NULL ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
+ Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, st == NULL ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
AddVehicleNewsItem(newsitem,
NS_ACCIDENT,
@@ -1225,6 +1227,7 @@ static void AircraftEntersTerminal(Aircraft *v)
st->index
);
AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
+ Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
}
v->BeginLoading();
diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp
index 5cd965038..d4627078f 100644
--- a/src/company_cmd.cpp
+++ b/src/company_cmd.cpp
@@ -35,6 +35,7 @@
#include "vehicle_func.h"
#include "sprite.h"
#include "smallmap_gui.h"
+#include "game/game.hpp"
#include "table/strings.h"
@@ -563,6 +564,7 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index);
+ Game::NewEvent(new ScriptEventCompanyNew(c->index));
return c;
}
@@ -905,6 +907,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
CompanyID c_index = c->index;
delete c;
AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index));
+ Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
break;
}
diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp
index a551d83a6..319113a0a 100644
--- a/src/disaster_cmd.cpp
+++ b/src/disaster_cmd.cpp
@@ -40,6 +40,7 @@
#include "effectvehicle_func.h"
#include "roadveh.h"
#include "ai/ai.hpp"
+#include "game/game.hpp"
#include "company_base.h"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
@@ -358,6 +359,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
u->index); // delete the news, when the roadvehicle is gone
AI::NewEvent(u->owner, new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
+ Game::NewEvent(new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
}
}
diff --git a/src/economy.cpp b/src/economy.cpp
index 5af0d787b..74f5552b8 100644
--- a/src/economy.cpp
+++ b/src/economy.cpp
@@ -47,6 +47,7 @@
#include "newgrf.h"
#include "core/backup_type.hpp"
#include "water.h"
+#include "game/game.hpp"
#include "table/strings.h"
#include "table/pricebase.h"
@@ -536,6 +537,7 @@ static void CompanyCheckBankrupt(Company *c)
SetDParamStr(2, cni->company_name);
AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_TROUBLE, cni);
AI::BroadcastNewEvent(new ScriptEventCompanyInTrouble(c->index));
+ Game::NewEvent(new ScriptEventCompanyInTrouble(c->index));
break;
}
@@ -1644,6 +1646,7 @@ static void DoAcquireCompany(Company *c)
SetDParam(4, c->bankrupt_value);
AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_MERGER, cni);
AI::BroadcastNewEvent(new ScriptEventCompanyMerger(ci, _current_company));
+ Game::NewEvent(new ScriptEventCompanyMerger(ci, _current_company));
ChangeOwnershipOfCompanyItems(ci, _current_company);
diff --git a/src/game/game.hpp b/src/game/game.hpp
index ac85fe133..9e13bc5b6 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -18,6 +18,8 @@
/** A list that maps AI names to their AIInfo object. */
typedef std::map<const char *, class ScriptInfo *, StringCompare> ScriptInfoList;
+#include "../script/api/script_event_types.hpp"
+
/**
* Main Game class. Contains all functions needed to start, stop, save and load Game Scripts.
*/
@@ -44,6 +46,11 @@ public:
static void Uninitialize(bool keepConfig);
/**
+ * Queue a new event for a Game Script.
+ */
+ static void NewEvent(class ScriptEvent *event);
+
+ /**
* Get the current GameScript instance.
*/
static class GameInstance *GetGameInstance() { return Game::instance; }
diff --git a/src/game/game_core.cpp b/src/game/game_core.cpp
index 13f9cb47d..9fd579599 100644
--- a/src/game/game_core.cpp
+++ b/src/game/game_core.cpp
@@ -109,6 +109,31 @@
}
}
+/* static */ void Game::NewEvent(ScriptEvent *event)
+{
+ /* AddRef() and Release() need to be called at least once, so do it here */
+ event->AddRef();
+
+ /* Clients should ignore events */
+ if (_networking && !_network_server) {
+ event->Release();
+ return;
+ }
+
+ /* Check if Game instance is alive */
+ if (Game::instance == NULL) {
+ event->Release();
+ return;
+ }
+
+ /* Queue the event */
+ Backup<CompanyByte> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
+ Game::instance->InsertEvent(event);
+ cur_company.Restore();
+
+ event->Release();
+}
+
/* static */ void Game::ResetConfig()
{
/* Check for both newgame as current game if we can reload the GameInfo insde
diff --git a/src/game/game_instance.cpp b/src/game/game_instance.cpp
index 15447b9c1..e5b3bf08e 100644
--- a/src/game/game_instance.cpp
+++ b/src/game/game_instance.cpp
@@ -39,6 +39,7 @@
#include "../script/api/game/game_enginelist.hpp.sq"
#include "../script/api/game/game_error.hpp.sq"
#include "../script/api/game/game_event.hpp.sq"
+#include "../script/api/game/game_event_types.hpp.sq"
#include "../script/api/game/game_execmode.hpp.sq"
#include "../script/api/game/game_game.hpp.sq"
#include "../script/api/game/game_gamesettings.hpp.sq"
@@ -109,7 +110,20 @@ void GameInstance::RegisterAPI()
SQGSEngineList_Register(this->engine);
SQGSError_Register(this->engine);
SQGSEvent_Register(this->engine);
+ SQGSEventCompanyBankrupt_Register(this->engine);
+ SQGSEventCompanyInTrouble_Register(this->engine);
+ SQGSEventCompanyMerger_Register(this->engine);
+ SQGSEventCompanyNew_Register(this->engine);
SQGSEventController_Register(this->engine);
+ SQGSEventIndustryClose_Register(this->engine);
+ SQGSEventIndustryOpen_Register(this->engine);
+ SQGSEventStationFirstVehicle_Register(this->engine);
+ SQGSEventSubsidyAwarded_Register(this->engine);
+ SQGSEventSubsidyExpired_Register(this->engine);
+ SQGSEventSubsidyOffer_Register(this->engine);
+ SQGSEventSubsidyOfferExpired_Register(this->engine);
+ SQGSEventTownFounded_Register(this->engine);
+ SQGSEventVehicleCrashed_Register(this->engine);
SQGSExecMode_Register(this->engine);
SQGSGame_Register(this->engine);
SQGSGameSettings_Register(this->engine);
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index ca6315438..2126a6cac 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -39,6 +39,7 @@
#include "subsidy_func.h"
#include "core/backup_type.hpp"
#include "object_base.h"
+#include "game/game.hpp"
#include "table/strings.h"
#include "table/industry_land.h"
@@ -482,6 +483,7 @@ static CommandCost ClearTile_Industry(TileIndex tile, DoCommandFlag flags)
if (flags & DC_EXEC) {
AI::BroadcastNewEvent(new ScriptEventIndustryClose(i->index));
+ Game::NewEvent(new ScriptEventIndustryClose(i->index));
delete i;
}
return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
@@ -1876,6 +1878,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
}
AddIndustryNewsItem(indspec->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index));
+ Game::NewEvent(new ScriptEventIndustryOpen(ind->index));
}
return CommandCost(EXPENSES_OTHER, indspec->GetConstructionCost());
@@ -1989,6 +1992,7 @@ static void AdvertiseIndustryOpening(const Industry *ind)
}
AddIndustryNewsItem(ind_spc->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index));
+ Game::NewEvent(new ScriptEventIndustryOpen(ind->index));
}
/**
@@ -2597,6 +2601,7 @@ static void ChangeIndustryProduction(Industry *i, bool monthly)
if (closeit) {
ns = NS_INDUSTRY_CLOSE;
AI::BroadcastNewEvent(new ScriptEventIndustryClose(i->index));
+ Game::NewEvent(new ScriptEventIndustryClose(i->index));
} else {
switch (WhoCanServiceIndustry(i)) {
case 0: ns = NS_INDUSTRY_NOBODY; break;
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 8b364f3c9..e4b093bec 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -27,6 +27,7 @@
#include "vehicle_func.h"
#include "sound_func.h"
#include "ai/ai.hpp"
+#include "game/game.hpp"
#include "depot_map.h"
#include "effectvehicle_func.h"
#include "roadstop_base.h"
@@ -521,6 +522,7 @@ static void RoadVehCrash(RoadVehicle *v)
uint pass = v->Crash();
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
+ Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
SetDParam(0, pass);
AddVehicleNewsItem(
@@ -669,6 +671,7 @@ static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
st->index
);
AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
+ Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
}
} else {
/* Check if station was ever visited before */
@@ -682,6 +685,7 @@ static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
st->index
);
AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
+ Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
}
}
}
diff --git a/src/script/api/game/game_event_types.hpp.sq b/src/script/api/game/game_event_types.hpp.sq
new file mode 100644
index 000000000..a6e806ffd
--- /dev/null
+++ b/src/script/api/game/game_event_types.hpp.sq
@@ -0,0 +1,219 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "../script_event_types.hpp"
+#include "../template/template_event_types.hpp.sq"
+
+
+template <> const char *GetClassName<ScriptEventVehicleCrashed, ST_GS>() { return "GSEventVehicleCrashed"; }
+
+void SQGSEventVehicleCrashed_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptEventVehicleCrashed, ST_GS> SQGSEventVehicleCrashed("GSEventVehicleCrashed");
+ SQGSEventVehicleCrashed.PreRegister(engine, "GSEvent");
+
+ SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_TRAIN, "CRASH_TRAIN");
+ SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING, "CRASH_RV_LEVEL_CROSSING");
+ SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_RV_UFO, "CRASH_RV_UFO");
+ SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_PLANE_LANDING, "CRASH_PLANE_LANDING");
+ SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT, "CRASH_AIRCRAFT_NO_AIRPORT");
+ SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_FLOODED, "CRASH_FLOODED");
+
+ SQGSEventVehicleCrashed.DefSQStaticMethod(engine, &ScriptEventVehicleCrashed::Convert, "Convert", 2, ".x");
+
+ SQGSEventVehicleCrashed.DefSQMethod(engine, &ScriptEventVehicleCrashed::GetVehicleID, "GetVehicleID", 1, "x");
+ SQGSEventVehicleCrashed.DefSQMethod(engine, &ScriptEventVehicleCrashed::GetCrashSite, "GetCrashSite", 1, "x");
+ SQGSEventVehicleCrashed.DefSQMethod(engine, &ScriptEventVehicleCrashed::GetCrashReason, "GetCrashReason", 1, "x");
+
+ SQGSEventVehicleCrashed.PostRegister(engine);
+}
+
+
+template <> const char *GetClassName<ScriptEventSubsidyOffer, ST_GS>() { return "GSEventSubsidyOffer"; }
+
+void SQGSEventSubsidyOffer_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptEventSubsidyOffer, ST_GS> SQGSEventSubsidyOffer("GSEventSubsidyOffer");
+ SQGSEventSubsidyOffer.PreRegister(engine, "GSEvent");
+
+ SQGSEventSubsidyOffer.DefSQStaticMethod(engine, &ScriptEventSubsidyOffer::Convert, "Convert", 2, ".x");
+
+ SQGSEventSubsidyOffer.DefSQMethod(engine, &ScriptEventSubsidyOffer::GetSubsidyID, "GetSubsidyID", 1, "x");
+
+ SQGSEventSubsidyOffer.PostRegister(engine);
+}
+
+
+template <> const char *GetClassName<ScriptEventSubsidyOfferExpired, ST_GS>() { return "GSEventSubsidyOfferExpired"; }
+
+void SQGSEventSubsidyOfferExpired_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptEventSubsidyOfferExpired, ST_GS> SQGSEventSubsidyOfferExpired("GSEventSubsidyOfferExpired");
+ SQGSEventSubsidyOfferExpired.PreRegister(engine, "GSEvent");
+
+ SQGSEventSubsidyOfferExpired.DefSQStaticMethod(engine, &ScriptEventSubsidyOfferExpired::Convert, "Convert", 2, ".x");
+
+ SQGSEventSubsidyOfferExpired.DefSQMethod(engine, &ScriptEventSubsidyOfferExpired::GetSubsidyID, "GetSubsidyID", 1, "x");
+
+ SQGSEventSubsidyOfferExpired.PostRegister(engine);
+}
+
+
+template <> const char *GetClassName<ScriptEventSubsidyAwarded, ST_GS>() { return "GSEventSubsidyAwarded"; }
+
+void SQGSEventSubsidyAwarded_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptEventSubsidyAwarded, ST_GS> SQGSEventSubsidyAwarded("GSEventSubsidyAwarded");
+ SQGSEventSubsidyAwarded.PreRegister(engine, "GSEvent");
+
+ SQGSEventSubsidyAwarded.DefSQStaticMethod(engine, &ScriptEventSubsidyAwarded::Convert, "Convert", 2, ".x");
+
+ SQGSEventSubsidyAwarded.DefSQMethod(engine, &ScriptEventSubsidyAwarded::GetSubsidyID, "GetSubsidyID", 1, "x");
+
+ SQGSEventSubsidyAwarded.PostRegister(engine);
+}
+
+
+template <> const char *GetClassName<ScriptEventSubsidyExpired, ST_GS>() { return "GSEventSubsidyExpired"; }
+
+void SQGSEventSubsidyExpired_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptEventSubsidyExpired, ST_GS> SQGSEventSubsidyExpired("GSEventSubsidyExpired");
+ SQGSEventSubsidyExpired.PreRegister(engine, "GSEvent");
+
+ SQGSEventSubsidyExpired.DefSQStaticMethod(engine, &ScriptEventSubsidyExpired::Convert, "Convert", 2, ".x");
+
+ SQGSEventSubsidyExpired.DefSQMethod(engine, &ScriptEventSubsidyExpired::GetSubsidyID, "GetSubsidyID", 1, "x");
+
+ SQGSEventSubsidyExpired.PostRegister(engine);
+}
+
+
+template <> const char *GetClassName<ScriptEventCompanyNew, ST_GS>() { return "GSEventCompanyNew"; }
+
+void SQGSEventCompanyNew_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptEventCompanyNew, ST_GS> SQGSEventCompanyNew("GSEventCompanyNew");
+ SQGSEventCompanyNew.PreRegister(engine, "GSEvent");
+
+ SQGSEventCompanyNew.DefSQStaticMethod(engine, &ScriptEventCompanyNew::Convert, "Convert", 2, ".x");
+
+ SQGSEventCompanyNew.DefSQMethod(engine, &ScriptEventCompanyNew::GetCompanyID, "GetCompanyID", 1, "x");
+
+ SQGSEventCompanyNew.PostRegister(engine);
+}
+
+
+template <> const char *GetClassName<ScriptEventCompanyInTrouble, ST_GS>() { return "GSEventCompanyInTrouble"; }
+
+void SQGSEventCompanyInTrouble_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptEventCompanyInTrouble, ST_GS> SQGSEventCompanyInTrouble("GSEventCompanyInTrouble");
+ SQGSEventCompanyInTrouble.PreRegister(engine, "GSEvent");
+
+ SQGSEventCompanyInTrouble.DefSQStaticMethod(engine, &ScriptEventCompanyInTrouble::Convert, "Convert", 2, ".x");
+
+ SQGSEventCompanyInTrouble.DefSQMethod(engine, &ScriptEventCompanyInTrouble::GetCompanyID, "GetCompanyID", 1, "x");
+
+ SQGSEventCompanyInTrouble.PostRegister(engine);
+}
+
+
+template <> const char *GetClassName<ScriptEventCompanyMerger, ST_GS>() { return "GSEventCompanyMerger"; }
+
+void SQGSEventCompanyMerger_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptEventCompanyMerger, ST_GS> SQGSEventCompanyMerger("GSEventCompanyMerger");
+ SQGSEventCompanyMerger.PreRegister(engine, "GSEvent");
+
+ SQGSEventCompanyMerger.DefSQStaticMethod(engine, &ScriptEventCompanyMerger::Convert, "Convert", 2, ".x");
+
+ SQGSEventCompanyMerger.DefSQMethod(engine, &ScriptEventCompanyMerger::GetOldCompanyID, "GetOldCompanyID", 1, "x");
+ SQGSEventCompanyMerger.DefSQMethod(engine, &ScriptEventCompanyMerger::GetNewCompanyID, "GetNewCompanyID", 1, "x");
+
+ SQGSEventCompanyMerger.PostRegister(engine);
+}
+
+
+template <> const char *GetClassName<ScriptEventCompanyBankrupt, ST_GS>() { return "GSEventCompanyBankrupt"; }
+
+void SQGSEventCompanyBankrupt_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptEventCompanyBankrupt, ST_GS> SQGSEventCompanyBankrupt("GSEventCompanyBankrupt");
+ SQGSEventCompanyBankrupt.PreRegister(engine, "GSEvent");
+
+ SQGSEventCompanyBankrupt.DefSQStaticMethod(engine, &ScriptEventCompanyBankrupt::Convert, "Convert", 2, ".x");
+
+ SQGSEventCompanyBankrupt.DefSQMethod(engine, &ScriptEventCompanyBankrupt::GetCompanyID, "GetCompanyID", 1, "x");
+
+ SQGSEventCompanyBankrupt.PostRegister(engine);
+}
+
+
+template <> const char *GetClassName<ScriptEventIndustryOpen, ST_GS>() { return "GSEventIndustryOpen"; }
+
+void SQGSEventIndustryOpen_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptEventIndustryOpen, ST_GS> SQGSEventIndustryOpen("GSEventIndustryOpen");
+ SQGSEventIndustryOpen.PreRegister(engine, "GSEvent");
+
+ SQGSEventIndustryOpen.DefSQStaticMethod(engine, &ScriptEventIndustryOpen::Convert, "Convert", 2, ".x");
+
+ SQGSEventIndustryOpen.DefSQMethod(engine, &ScriptEventIndustryOpen::GetIndustryID, "GetIndustryID", 1, "x");
+
+ SQGSEventIndustryOpen.PostRegister(engine);
+}
+
+
+template <> const char *GetClassName<ScriptEventIndustryClose, ST_GS>() { return "GSEventIndustryClose"; }
+
+void SQGSEventIndustryClose_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptEventIndustryClose, ST_GS> SQGSEventIndustryClose("GSEventIndustryClose");
+ SQGSEventIndustryClose.PreRegister(engine, "GSEvent");
+
+ SQGSEventIndustryClose.DefSQStaticMethod(engine, &ScriptEventIndustryClose::Convert, "Convert", 2, ".x");
+
+ SQGSEventIndustryClose.DefSQMethod(engine, &ScriptEventIndustryClose::GetIndustryID, "GetIndustryID", 1, "x");
+
+ SQGSEventIndustryClose.PostRegister(engine);
+}
+
+
+template <> const char *GetClassName<ScriptEventStationFirstVehicle, ST_GS>() { return "GSEventStationFirstVehicle"; }
+
+void SQGSEventStationFirstVehicle_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptEventStationFirstVehicle, ST_GS> SQGSEventStationFirstVehicle("GSEventStationFirstVehicle");
+ SQGSEventStationFirstVehicle.PreRegister(engine, "GSEvent");
+
+ SQGSEventStationFirstVehicle.DefSQStaticMethod(engine, &ScriptEventStationFirstVehicle::Convert, "Convert", 2, ".x");
+
+ SQGSEventStationFirstVehicle.DefSQMethod(engine, &ScriptEventStationFirstVehicle::GetStationID, "GetStationID", 1, "x");
+ SQGSEventStationFirstVehicle.DefSQMethod(engine, &ScriptEventStationFirstVehicle::GetVehicleID, "GetVehicleID", 1, "x");
+
+ SQGSEventStationFirstVehicle.PostRegister(engine);
+}
+
+
+template <> const char *GetClassName<ScriptEventTownFounded, ST_GS>() { return "GSEventTownFounded"; }
+
+void SQGSEventTownFounded_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptEventTownFounded, ST_GS> SQGSEventTownFounded("GSEventTownFounded");
+ SQGSEventTownFounded.PreRegister(engine, "GSEvent");
+
+ SQGSEventTownFounded.DefSQStaticMethod(engine, &ScriptEventTownFounded::Convert, "Convert", 2, ".x");
+
+ SQGSEventTownFounded.DefSQMethod(engine, &ScriptEventTownFounded::GetTownID, "GetTownID", 1, "x");
+
+ SQGSEventTownFounded.PostRegister(engine);
+}
diff --git a/src/script/api/script_event_types.hpp b/src/script/api/script_event_types.hpp
index 472fc72a2..cffa4a797 100644
--- a/src/script/api/script_event_types.hpp
+++ b/src/script/api/script_event_types.hpp
@@ -18,7 +18,7 @@
/**
* Event Vehicle Crash, indicating a vehicle of yours is crashed.
* It contains the crash site, the crashed vehicle and the reason for the crash.
- * @api ai
+ * @api ai game
*/
class ScriptEventVehicleCrashed : public ScriptEvent {
public:
@@ -79,7 +79,7 @@ private:
/**
* Event Subsidy Offered, indicating someone offered a subsidy.
- * @api ai
+ * @api ai game
*/
class ScriptEventSubsidyOffer : public ScriptEvent {
public:
@@ -110,7 +110,7 @@ private:
/**
* Event Subsidy Offer Expired, indicating a subsidy will no longer be awarded.
- * @api ai
+ * @api ai game
*/
class ScriptEventSubsidyOfferExpired : public ScriptEvent {
public:
@@ -141,7 +141,7 @@ private:
/**
* Event Subidy Awarded, indicating a subsidy is awarded to some company.
- * @api ai
+ * @api ai game
*/
class ScriptEventSubsidyAwarded : public ScriptEvent {
public:
@@ -172,7 +172,7 @@ private:
/**
* Event Subsidy Expired, indicating a route that was once subsidized no longer is.
- * @api ai
+ * @api ai game
*/
class ScriptEventSubsidyExpired : public ScriptEvent {
public:
@@ -294,7 +294,7 @@ private:
/**
* Event Company New, indicating a new company has been created.
- * @api ai
+ * @api ai game
*/
class ScriptEventCompanyNew : public ScriptEvent {
public:
@@ -326,7 +326,7 @@ private:
/**
* Event Company In Trouble, indicating a company is in trouble and might go
* bankrupt soon.
- * @api ai
+ * @api ai game
*/
class ScriptEventCompanyInTrouble : public ScriptEvent {
public:
@@ -405,7 +405,7 @@ private:
/**
* Event Company Merger, indicating a company has been bought by another
* company.
- * @api ai
+ * @api ai game
*/
class ScriptEventCompanyMerger : public ScriptEvent {
public:
@@ -448,7 +448,7 @@ private:
/**
* Event Company Bankrupt, indicating a company has gone bankrupt.
- * @api ai
+ * @api ai game
*/
class ScriptEventCompanyBankrupt : public ScriptEvent {
public:
@@ -572,7 +572,7 @@ private:
/**
* Event Industry Open, indicating a new industry has been created.
- * @api ai
+ * @api ai game
*/
class ScriptEventIndustryOpen : public ScriptEvent {
public:
@@ -603,7 +603,7 @@ private:
/**
* Event Industry Close, indicating an industry is going to be closed.
- * @api ai
+ * @api ai game
*/
class ScriptEventIndustryClose : public ScriptEvent {
public:
@@ -665,7 +665,7 @@ private:
/**
* Event Station First Vehicle, indicating a station has been visited by a vehicle for the first time.
- * @api ai
+ * @api ai game
*/
class ScriptEventStationFirstVehicle : public ScriptEvent {
public:
@@ -767,7 +767,7 @@ private:
/**
* Event Town Founded, indicating a new town has been created.
- * @api ai
+ * @api ai game
*/
class ScriptEventTownFounded : public ScriptEvent {
public:
diff --git a/src/subsidy.cpp b/src/subsidy.cpp
index 384011d40..6e4ee0694 100644
--- a/src/subsidy.cpp
+++ b/src/subsidy.cpp
@@ -23,6 +23,7 @@
#include "subsidy_func.h"
#include "core/pool_func.hpp"
#include "core/random_func.hpp"
+#include "game/game.hpp"
#include "table/strings.h"
@@ -58,6 +59,7 @@ void Subsidy::AwardTo(CompanyID company)
cn
);
AI::BroadcastNewEvent(new ScriptEventSubsidyAwarded(this->index));
+ Game::NewEvent(new ScriptEventSubsidyAwarded(this->index));
InvalidateWindowData(WC_SUBSIDIES_LIST, 0);
}
@@ -202,6 +204,7 @@ void CreateSubsidy(CargoID cid, SourceType src_type, SourceID src, SourceType ds
SetPartOfSubsidyFlag(s->src_type, s->src, POS_SRC);
SetPartOfSubsidyFlag(s->dst_type, s->dst, POS_DST);
AI::BroadcastNewEvent(new ScriptEventSubsidyOffer(s->index));
+ Game::NewEvent(new ScriptEventSubsidyOffer(s->index));
}
@@ -375,12 +378,14 @@ void SubsidyMonthlyLoop()
Pair reftype = SetupSubsidyDecodeParam(s, true);
AddNewsItem(STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED, NS_SUBSIDIES, (NewsReferenceType)reftype.a, s->src, (NewsReferenceType)reftype.b, s->dst);
AI::BroadcastNewEvent(new ScriptEventSubsidyOfferExpired(s->index));
+ Game::NewEvent(new ScriptEventSubsidyOfferExpired(s->index));
} else {
if (s->awarded == _local_company) {
Pair reftype = SetupSubsidyDecodeParam(s, true);
AddNewsItem(STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE, NS_SUBSIDIES, (NewsReferenceType)reftype.a, s->src, (NewsReferenceType)reftype.b, s->dst);
}
AI::BroadcastNewEvent(new ScriptEventSubsidyExpired(s->index));
+ Game::NewEvent(new ScriptEventSubsidyExpired(s->index));
}
delete s;
modified = true;
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 3bcbda8e8..096468599 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -47,6 +47,7 @@
#include "object_map.h"
#include "object_base.h"
#include "ai/ai.hpp"
+#include "game/game.hpp"
#include "table/strings.h"
#include "table/town_land.h"
@@ -1698,6 +1699,7 @@ CommandCost CmdFoundTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
AddNewsItem(STR_NEWS_NEW_TOWN, NS_INDUSTRY_OPEN, NR_TILE, tile, NR_NONE, UINT32_MAX, cn);
AI::BroadcastNewEvent(new ScriptEventTownFounded(t->index));
+ Game::NewEvent(new ScriptEventTownFounded(t->index));
}
}
return cost;
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index f5a07f20e..44e8d9efe 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -27,6 +27,7 @@
#include "vehicle_func.h"
#include "sound_func.h"
#include "ai/ai.hpp"
+#include "game/game.hpp"
#include "newgrf_station.h"
#include "effectvehicle_func.h"
#include "gamelog.h"
@@ -2714,6 +2715,7 @@ static void TrainEnterStation(Train *v, StationID station)
st->index
);
AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
+ Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
}
v->force_proceed = TFP_NONE;
@@ -2840,6 +2842,7 @@ static uint TrainCrashed(Train *v)
if (!(v->vehstatus & VS_CRASHED)) {
num = v->Crash();
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN));
+ Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN));
}
/* Try to re-reserve track under already crashed train too.
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index a62ae7040..19d43de03 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -32,6 +32,7 @@
#include "tunnelbridge_map.h"
#include "station_base.h"
#include "ai/ai.hpp"
+#include "game/game.hpp"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
#include "date_func.h"
@@ -910,6 +911,7 @@ static void FloodVehicle(Vehicle *v)
uint pass = v->Crash(true);
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
+ Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
SetDParam(0, pass);
AddVehicleNewsItem(STR_NEWS_DISASTER_FLOOD_VEHICLE, NS_ACCIDENT, v->index);
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);