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authorsmatz <smatz@openttd.org>2008-06-11 15:56:55 +0000
committersmatz <smatz@openttd.org>2008-06-11 15:56:55 +0000
commit58d63ec7265774ce396747f7a23990b3abe9ac9b (patch)
tree29d59014c3ee2ba4f7e2ed5d6f1f2494dbd18f53 /src
parentf56fe58d481624fdbcf7d5897457339ee58c34bb (diff)
downloadopenttd-58d63ec7265774ce396747f7a23990b3abe9ac9b.tar.xz
(svn r13475) -Fix (r13464): crash on destroying aquaduct with ship on in and on company bankrupt
Diffstat (limited to 'src')
-rw-r--r--src/tunnelbridge_cmd.cpp4
-rw-r--r--src/vehicle.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index f26bd7c58..ada5f3625 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -1268,9 +1268,9 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl
if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR))) {
/* When clearing the bridge/tunnel failed there are still vehicles on/in
* the bridge/tunnel. As all *our* vehicles are already removed, they
- * must be of another owner. Therefor this must be a road bridge/tunnel.
+ * must be of another owner. Therefore this can't be rail tunnel/bridge.
* In that case we can safely reassign the ownership to OWNER_NONE. */
- assert(GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD);
+ assert(GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL);
SetTileOwner(tile, OWNER_NONE);
}
}
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 5d57e0dba..bda5efefd 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -206,7 +206,7 @@ Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_c
/** Procedure called for every vehicle found in tunnel/bridge in the hash map */
static void *GetVehicleTunnelBridgeProc(Vehicle *v, void *data)
{
- if (v->type != VEH_TRAIN && v->type != VEH_ROAD) return NULL;
+ if (v->type != VEH_TRAIN && v->type != VEH_ROAD && v->type != VEH_SHIP) return NULL;
_error_message = VehicleInTheWayErrMsg(v);
return v;