diff options
author | smatz <smatz@openttd.org> | 2010-01-18 12:53:01 +0000 |
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committer | smatz <smatz@openttd.org> | 2010-01-18 12:53:01 +0000 |
commit | 565ad802b11f5ceab8e354a3c6aaf530998529d1 (patch) | |
tree | 6b6482715e70087f21ed5529b98537dee46e2be9 /src | |
parent | bcec00fdbd97f2d9efb218084bbfe3ec16be920e (diff) | |
download | openttd-565ad802b11f5ceab8e354a3c6aaf530998529d1.tar.xz |
(svn r18859) -Codechange: rename glwp_modes to GenenerateLandscapeWindowMode
Diffstat (limited to 'src')
-rw-r--r-- | src/genworld_gui.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 6304fbf55..970c34add 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -39,11 +39,11 @@ /** * In what 'mode' the GenerateLandscapeWindowProc is. */ -enum glwp_modes { - GLWP_GENERATE, - GLWP_HEIGHTMAP, - GLWP_SCENARIO, - GLWP_END +enum GenenerateLandscapeWindowMode { + GLWM_GENERATE, + GLWM_HEIGHTMAP, + GLWM_SCENARIO, + GLWM_END }; extern void SwitchToMode(SwitchMode new_mode); @@ -291,7 +291,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = { EndContainer(), }; -static void StartGeneratingLandscape(glwp_modes mode) +static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode) { DeleteAllNonVitalWindows(); @@ -301,16 +301,16 @@ static void StartGeneratingLandscape(glwp_modes mode) SndPlayFx(SND_15_BEEP); switch (mode) { - case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break; - case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break; - case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break; + case GLWM_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break; + case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break; + case GLWM_SCENARIO: _switch_mode = SM_EDITOR; break; default: NOT_REACHED(); } } static void LandscapeGenerationCallback(Window *w, bool confirmed) { - if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number); + if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number); } static DropDownList *BuildMapsizeDropDown() @@ -341,7 +341,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { uint x; uint y; char name[64]; - glwp_modes mode; + GenenerateLandscapeWindowMode mode; GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11) { @@ -356,7 +356,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { this->caption = STR_NULL; this->afilter = CS_NUMERAL; - this->mode = (glwp_modes)this->window_number; + this->mode = (GenenerateLandscapeWindowMode)this->window_number; } @@ -474,7 +474,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { virtual void OnPaint() { /* You can't select smoothness / non-water borders if not terragenesis */ - if (mode == GLWP_GENERATE) { + if (mode == GLWM_GENERATE) { this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); this->SetWidgetDisabledState(GLAND_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges); @@ -550,7 +550,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { case GLAND_GENERATE_BUTTON: // Generate MakeNewgameSettingsLive(); - if (mode == GLWP_HEIGHTMAP && + if (mode == GLWM_HEIGHTMAP && (this->x * 2 < (1U << _settings_newgame.game_creation.map_x) || this->x / 2 > (1U << _settings_newgame.game_creation.map_x) || this->y * 2 < (1U << _settings_newgame.game_creation.map_y) || @@ -773,7 +773,7 @@ static const WindowDesc _heightmap_load_desc( _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets) ); -static void _ShowGenerateLandscape(glwp_modes mode) +static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode) { uint x = 0; uint y = 0; @@ -783,14 +783,14 @@ static void _ShowGenerateLandscape(glwp_modes mode) /* Always give a new seed if not editor */ if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom(); - if (mode == GLWP_HEIGHTMAP) { + if (mode == GLWM_HEIGHTMAP) { /* If the function returns negative, it means there was a problem loading the heightmap */ if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return; } - GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode); + GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode); - if (mode == GLWP_HEIGHTMAP) { + if (mode == GLWM_HEIGHTMAP) { w->x = x; w->y = y; strecpy(w->name, _file_to_saveload.title, lastof(w->name)); @@ -801,17 +801,17 @@ static void _ShowGenerateLandscape(glwp_modes mode) void ShowGenerateLandscape() { - _ShowGenerateLandscape(GLWP_GENERATE); + _ShowGenerateLandscape(GLWM_GENERATE); } void ShowHeightmapLoad() { - _ShowGenerateLandscape(GLWP_HEIGHTMAP); + _ShowGenerateLandscape(GLWM_HEIGHTMAP); } void StartScenarioEditor() { - StartGeneratingLandscape(GLWP_SCENARIO); + StartGeneratingLandscape(GLWM_SCENARIO); } void StartNewGameWithoutGUI(uint seed) @@ -819,7 +819,7 @@ void StartNewGameWithoutGUI(uint seed) /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */ _settings_newgame.game_creation.generation_seed = seed; - StartGeneratingLandscape(GLWP_GENERATE); + StartGeneratingLandscape(GLWM_GENERATE); } /** Widget numbers of the create scenario window. */ @@ -933,7 +933,7 @@ struct CreateScenarioWindow : public Window break; case CSCEN_EMPTY_WORLD: // Empty world / flat world - StartGeneratingLandscape(GLWP_SCENARIO); + StartGeneratingLandscape(GLWM_SCENARIO); break; case CSCEN_RANDOM_WORLD: // Generate @@ -1082,7 +1082,7 @@ static const WindowDesc _create_scenario_desc( void ShowCreateScenario() { DeleteWindowByClass(WC_GENERATE_LANDSCAPE); - new CreateScenarioWindow(&_create_scenario_desc, GLWP_SCENARIO); + new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO); } enum GenerationProgressWindowWidgets { |