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authorrubidium <rubidium@openttd.org>2009-01-03 11:00:40 +0000
committerrubidium <rubidium@openttd.org>2009-01-03 11:00:40 +0000
commit489584b85e86b1e510e9732acd2edfcc2fe2a4e4 (patch)
treed574cbaa7428bacb2e03cb0e85e79f4559d9bbfc /src
parentc3954f2e387ad276db617c51283dcdea502cb614 (diff)
downloadopenttd-489584b85e86b1e510e9732acd2edfcc2fe2a4e4.tar.xz
(svn r14797) -Codechange: replace even more magic numbers with constants (Alberth)
Diffstat (limited to 'src')
-rw-r--r--src/settings_gui.cpp21
1 files changed, 16 insertions, 5 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 68e2b3429..3335ffc18 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -752,6 +752,9 @@ enum PatchesSelectionWidgets {
};
struct PatchesSelectionWindow : Window {
+ static const int SETTINGTREE_LEFT_OFFSET; ///< Position of left edge of patch values
+ static const int SETTINGTREE_TOP_OFFSET; ///< Position of top edge of patch values
+
static GameSettings *patches_ptr; ///< Pointer to the game settings being displayed and modified
static int patches_max; ///< Maximal number of patches on a single page
@@ -761,6 +764,13 @@ struct PatchesSelectionWindow : Window {
PatchesSelectionWindow(const WindowDesc *desc) : Window(desc)
{
+ /* Check that the widget doesn't get moved without adapting the constant as well.
+ * - SETTINGTREE_LEFT_OFFSET should be 5 pixels to the right of the left edge of the panel
+ * - SETTINGTREE_TOP_OFFSET should be 5 pixels below the top edge of the panel
+ */
+ assert(this->widget[PATCHSEL_OPTIONSPANEL].left + 5 == SETTINGTREE_LEFT_OFFSET);
+ assert(this->widget[PATCHSEL_OPTIONSPANEL].top + 5 == SETTINGTREE_TOP_OFFSET);
+
static bool first_time = true;
patches_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
@@ -799,15 +809,14 @@ struct PatchesSelectionWindow : Window {
virtual void OnPaint()
{
- int x, y;
const PatchPage *page = &_patches_page[this->page];
uint i;
/* Set up selected category */
this->DrawWidgets();
- x = 5;
- y = 47;
+ int x = SETTINGTREE_LEFT_OFFSET;
+ int y = SETTINGTREE_TOP_OFFSET;
for (i = 0; i != page->num; i++) {
const SettingDesc *sd = page->entries[i].setting;
const SettingDescBase *sdb = &sd->desc;
@@ -865,10 +874,10 @@ struct PatchesSelectionWindow : Window {
int x, y;
byte btn;
- y = pt.y - 46 - 1; // Shift y coordinate
+ y = pt.y - SETTINGTREE_TOP_OFFSET; // Shift y coordinate
if (y < 0) return; // Clicked above first entry
- x = pt.x - 5; // Shift x coordinate
+ x = pt.x - SETTINGTREE_LEFT_OFFSET; // Shift x coordinate
if (x < 0) return; // Clicked left of the entry
btn = y / SETTING_HEIGHT; // Compute which setting is selected
@@ -977,6 +986,8 @@ struct PatchesSelectionWindow : Window {
};
GameSettings *PatchesSelectionWindow::patches_ptr = NULL;
+const int PatchesSelectionWindow::SETTINGTREE_LEFT_OFFSET = 5;
+const int PatchesSelectionWindow::SETTINGTREE_TOP_OFFSET = 47;
int PatchesSelectionWindow::patches_max = 0;
static const Widget _patches_selection_widgets[] = {