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authorrubidium <rubidium@openttd.org>2007-09-10 15:36:33 +0000
committerrubidium <rubidium@openttd.org>2007-09-10 15:36:33 +0000
commit160e719836f424910bb1e408d5547e72aa6009fd (patch)
tree32c658fb084b1abdbe55c7868dcd5ff773bafcc6 /src
parenta2a3a00e17e5eb3e22f470ee17ea984ecf06bb35 (diff)
downloadopenttd-160e719836f424910bb1e408d5547e72aa6009fd.tar.xz
(svn r11085) -Fix-ish (r11084): some tabs that did not show up in the diff, which caused a mess of tab and non-tab usage.
Diffstat (limited to 'src')
-rw-r--r--src/command.h176
1 files changed, 88 insertions, 88 deletions
diff --git a/src/command.h b/src/command.h
index 8a020ca13..fafaf23a0 100644
--- a/src/command.h
+++ b/src/command.h
@@ -16,27 +16,27 @@
* @see _command_proc_table
*/
enum {
- CMD_BUILD_RAILROAD_TRACK = 0, ///< build a rail track
- CMD_REMOVE_RAILROAD_TRACK = 1, ///< remove a rail track
- CMD_BUILD_SINGLE_RAIL = 2, ///< build a single rail track
- CMD_REMOVE_SINGLE_RAIL = 3, ///< remove a single rail track
- CMD_LANDSCAPE_CLEAR = 4, ///< demolish a tile
- CMD_BUILD_BRIDGE = 5, ///< build a bridge
- CMD_BUILD_RAILROAD_STATION = 6, ///< build a railroad station
- CMD_BUILD_TRAIN_DEPOT = 7, ///< build a train depot
- CMD_BUILD_SIGNALS = 8, ///< build a signal
- CMD_REMOVE_SIGNALS = 9, ///< remove a signal
- CMD_TERRAFORM_LAND = 10, ///< terraform a tile
- CMD_PURCHASE_LAND_AREA = 11, ///< purchase a tile
- CMD_SELL_LAND_AREA = 12, ///< sell a bought tile before
- CMD_BUILD_TUNNEL = 13, ///< build a tunnel
-
- CMD_REMOVE_FROM_RAILROAD_STATION = 14, ///< remove a tile station
- CMD_CONVERT_RAIL = 15, ///< convert a rail type
-
- CMD_BUILD_TRAIN_WAYPOINT = 16, ///< build a waypoint
+ CMD_BUILD_RAILROAD_TRACK = 0, ///< build a rail track
+ CMD_REMOVE_RAILROAD_TRACK = 1, ///< remove a rail track
+ CMD_BUILD_SINGLE_RAIL = 2, ///< build a single rail track
+ CMD_REMOVE_SINGLE_RAIL = 3, ///< remove a single rail track
+ CMD_LANDSCAPE_CLEAR = 4, ///< demolish a tile
+ CMD_BUILD_BRIDGE = 5, ///< build a bridge
+ CMD_BUILD_RAILROAD_STATION = 6, ///< build a railroad station
+ CMD_BUILD_TRAIN_DEPOT = 7, ///< build a train depot
+ CMD_BUILD_SIGNALS = 8, ///< build a signal
+ CMD_REMOVE_SIGNALS = 9, ///< remove a signal
+ CMD_TERRAFORM_LAND = 10, ///< terraform a tile
+ CMD_PURCHASE_LAND_AREA = 11, ///< purchase a tile
+ CMD_SELL_LAND_AREA = 12, ///< sell a bought tile before
+ CMD_BUILD_TUNNEL = 13, ///< build a tunnel
+
+ CMD_REMOVE_FROM_RAILROAD_STATION = 14, ///< remove a tile station
+ CMD_CONVERT_RAIL = 15, ///< convert a rail type
+
+ CMD_BUILD_TRAIN_WAYPOINT = 16, ///< build a waypoint
CMD_RENAME_WAYPOINT = 17, ///< rename a waypoint
- CMD_REMOVE_TRAIN_WAYPOINT = 18, ///< remove a waypoint
+ CMD_REMOVE_TRAIN_WAYPOINT = 18, ///< remove a waypoint
CMD_BUILD_ROAD_STOP = 21, ///< build a road stop
CMD_REMOVE_ROAD_STOP = 22, ///< remove a road stop
@@ -46,11 +46,11 @@ enum {
CMD_REMOVE_ROAD = 26, ///< remove a "half" road
CMD_BUILD_ROAD_DEPOT = 27, ///< build a road depot
- CMD_BUILD_AIRPORT = 29, ///< build an airport
+ CMD_BUILD_AIRPORT = 29, ///< build an airport
- CMD_BUILD_DOCK = 30, ///< build a dock
+ CMD_BUILD_DOCK = 30, ///< build a dock
- CMD_BUILD_SHIP_DEPOT = 31, ///< build a ship depot
+ CMD_BUILD_SHIP_DEPOT = 31, ///< build a ship depot
CMD_BUILD_BUOY = 32, ///< build a buoy
CMD_PLANT_TREE = 33, ///< plant a tree
@@ -69,103 +69,103 @@ enum {
CMD_MODIFY_ORDER = 42, ///< modify an order (like set full-load)
CMD_SKIP_TO_ORDER = 43, ///< skip an order to the next of specific one
CMD_DELETE_ORDER = 44, ///< delete an order
- CMD_INSERT_ORDER = 45, ///< insert a new order
+ CMD_INSERT_ORDER = 45, ///< insert a new order
- CMD_CHANGE_SERVICE_INT = 46, ///< change the server interval of a vehicle
+ CMD_CHANGE_SERVICE_INT = 46, ///< change the server interval of a vehicle
CMD_BUILD_INDUSTRY = 47, ///< build a new industry
- CMD_BUILD_COMPANY_HQ = 48, ///< build the company headquarter
- CMD_SET_PLAYER_FACE = 49, ///< set the face of the player/company
- CMD_SET_PLAYER_COLOR = 50, ///< set the color of the player/company
+ CMD_BUILD_COMPANY_HQ = 48, ///< build the company headquarter
+ CMD_SET_PLAYER_FACE = 49, ///< set the face of the player/company
+ CMD_SET_PLAYER_COLOR = 50, ///< set the color of the player/company
- CMD_INCREASE_LOAN = 51, ///< increase the loan from the bank
- CMD_DECREASE_LOAN = 52, ///< decrease the loan from the bank
+ CMD_INCREASE_LOAN = 51, ///< increase the loan from the bank
+ CMD_DECREASE_LOAN = 52, ///< decrease the loan from the bank
- CMD_WANT_ENGINE_PREVIEW = 53, ///< confirm the preview of an engine
+ CMD_WANT_ENGINE_PREVIEW = 53, ///< confirm the preview of an engine
- CMD_NAME_VEHICLE = 54, ///< rename a whole vehicle
- CMD_RENAME_ENGINE = 55, ///< rename a engine (in the engine list)
- CMD_CHANGE_COMPANY_NAME = 56, ///< change the company name
- CMD_CHANGE_PRESIDENT_NAME = 57, ///< change the president name
- CMD_RENAME_STATION = 58, ///< rename a station
+ CMD_NAME_VEHICLE = 54, ///< rename a whole vehicle
+ CMD_RENAME_ENGINE = 55, ///< rename a engine (in the engine list)
+ CMD_CHANGE_COMPANY_NAME = 56, ///< change the company name
+ CMD_CHANGE_PRESIDENT_NAME = 57, ///< change the president name
+ CMD_RENAME_STATION = 58, ///< rename a station
- CMD_SELL_AIRCRAFT = 59, ///< sell an aircraft
- CMD_START_STOP_AIRCRAFT = 60, ///< start/stop an aircraft
- CMD_BUILD_AIRCRAFT = 61, ///< build an aircraft
- CMD_SEND_AIRCRAFT_TO_HANGAR = 62, ///< send an aircraft to a hanger
- CMD_REFIT_AIRCRAFT = 64, ///< refit the cargo space of an aircraft
+ CMD_SELL_AIRCRAFT = 59, ///< sell an aircraft
+ CMD_START_STOP_AIRCRAFT = 60, ///< start/stop an aircraft
+ CMD_BUILD_AIRCRAFT = 61, ///< build an aircraft
+ CMD_SEND_AIRCRAFT_TO_HANGAR = 62, ///< send an aircraft to a hanger
+ CMD_REFIT_AIRCRAFT = 64, ///< refit the cargo space of an aircraft
CMD_PLACE_SIGN = 65, ///< place a sign
- CMD_RENAME_SIGN = 66, ///< rename a sign
+ CMD_RENAME_SIGN = 66, ///< rename a sign
- CMD_BUILD_ROAD_VEH = 67, ///< build a road vehicle
- CMD_START_STOP_ROADVEH = 68, ///< start/stop a road vehicle
- CMD_SELL_ROAD_VEH = 69, ///< sell a road vehicle
- CMD_SEND_ROADVEH_TO_DEPOT = 70, ///< send a road vehicle to the depot
- CMD_TURN_ROADVEH = 71, ///< turn a road vehicle around
- CMD_REFIT_ROAD_VEH = 72, ///< refit the cargo space of a road vehicle
+ CMD_BUILD_ROAD_VEH = 67, ///< build a road vehicle
+ CMD_START_STOP_ROADVEH = 68, ///< start/stop a road vehicle
+ CMD_SELL_ROAD_VEH = 69, ///< sell a road vehicle
+ CMD_SEND_ROADVEH_TO_DEPOT = 70, ///< send a road vehicle to the depot
+ CMD_TURN_ROADVEH = 71, ///< turn a road vehicle around
+ CMD_REFIT_ROAD_VEH = 72, ///< refit the cargo space of a road vehicle
- CMD_PAUSE = 73, ///< pause the game
+ CMD_PAUSE = 73, ///< pause the game
- CMD_BUY_SHARE_IN_COMPANY = 74, ///< buy a share from a company
- CMD_SELL_SHARE_IN_COMPANY = 75, ///< sell a share from a company
- CMD_BUY_COMPANY = 76, ///< buy a company which is bankrupt
+ CMD_BUY_SHARE_IN_COMPANY = 74, ///< buy a share from a company
+ CMD_SELL_SHARE_IN_COMPANY = 75, ///< sell a share from a company
+ CMD_BUY_COMPANY = 76, ///< buy a company which is bankrupt
- CMD_BUILD_TOWN = 77, ///< build a town
+ CMD_BUILD_TOWN = 77, ///< build a town
- CMD_RENAME_TOWN = 80, ///< rename a town
- CMD_DO_TOWN_ACTION = 81, ///< do a action from the town detail window (like advertises or bribe)
+ CMD_RENAME_TOWN = 80, ///< rename a town
+ CMD_DO_TOWN_ACTION = 81, ///< do a action from the town detail window (like advertises or bribe)
- CMD_SET_ROAD_DRIVE_SIDE = 82, ///< set the side where the road vehicles drive
+ CMD_SET_ROAD_DRIVE_SIDE = 82, ///< set the side where the road vehicles drive
- CMD_CHANGE_DIFFICULTY_LEVEL = 85, ///< change the difficult of a game (each setting for it own)
+ CMD_CHANGE_DIFFICULTY_LEVEL = 85, ///< change the difficult of a game (each setting for it own)
- CMD_START_STOP_SHIP = 86, ///< start/stop a ship
- CMD_SELL_SHIP = 87, ///< sell a ship
- CMD_BUILD_SHIP = 88, ///< build a new ship
- CMD_SEND_SHIP_TO_DEPOT = 89, ///< send a ship to a depot
- CMD_REFIT_SHIP = 91, ///< refit the cargo space of a ship
+ CMD_START_STOP_SHIP = 86, ///< start/stop a ship
+ CMD_SELL_SHIP = 87, ///< sell a ship
+ CMD_BUILD_SHIP = 88, ///< build a new ship
+ CMD_SEND_SHIP_TO_DEPOT = 89, ///< send a ship to a depot
+ CMD_REFIT_SHIP = 91, ///< refit the cargo space of a ship
CMD_ORDER_REFIT = 98, ///< change the refit informaction of an order (for "goto depot" )
CMD_CLONE_ORDER = 99, ///< clone (and share) an order
- CMD_CLEAR_AREA = 100, ///< clear an area
+ CMD_CLEAR_AREA = 100, ///< clear an area
- CMD_MONEY_CHEAT = 102, ///< do the money cheat
- CMD_BUILD_CANAL = 103, ///< build a canal
+ CMD_MONEY_CHEAT = 102, ///< do the money cheat
+ CMD_BUILD_CANAL = 103, ///< build a canal
CMD_PLAYER_CTRL = 104, ///< used in multiplayer to create a new player etc.
CMD_LEVEL_LAND = 105, ///< level land
- CMD_REFIT_RAIL_VEHICLE = 106, ///< refit the cargo space of a train
- CMD_RESTORE_ORDER_INDEX = 107, ///< restore vehicle order-index and service interval
- CMD_BUILD_LOCK = 108, ///< build a lock
+ CMD_REFIT_RAIL_VEHICLE = 106, ///< refit the cargo space of a train
+ CMD_RESTORE_ORDER_INDEX = 107, ///< restore vehicle order-index and service interval
+ CMD_BUILD_LOCK = 108, ///< build a lock
- CMD_BUILD_SIGNAL_TRACK = 110, ///< add signals along a track (by dragging)
- CMD_REMOVE_SIGNAL_TRACK = 111, ///< remove signals along a track (by dragging)
+ CMD_BUILD_SIGNAL_TRACK = 110, ///< add signals along a track (by dragging)
+ CMD_REMOVE_SIGNAL_TRACK = 111, ///< remove signals along a track (by dragging)
- CMD_GIVE_MONEY = 113, ///< give money to an other player
- CMD_CHANGE_PATCH_SETTING = 114, ///< change a patch setting
+ CMD_GIVE_MONEY = 113, ///< give money to an other player
+ CMD_CHANGE_PATCH_SETTING = 114, ///< change a patch setting
- CMD_SET_AUTOREPLACE = 115, ///< set an autoreplace entry
+ CMD_SET_AUTOREPLACE = 115, ///< set an autoreplace entry
- CMD_CLONE_VEHICLE = 116, ///< clone a vehicle
- CMD_MASS_START_STOP = 117, ///< start/stop all vehicles (in a depot)
- CMD_DEPOT_SELL_ALL_VEHICLES = 118, ///< sell all vehicles which are in a given depot
- CMD_DEPOT_MASS_AUTOREPLACE = 119, ///< force the autoreplace to take action in a given depot
+ CMD_CLONE_VEHICLE = 116, ///< clone a vehicle
+ CMD_MASS_START_STOP = 117, ///< start/stop all vehicles (in a depot)
+ CMD_DEPOT_SELL_ALL_VEHICLES = 118, ///< sell all vehicles which are in a given depot
+ CMD_DEPOT_MASS_AUTOREPLACE = 119, ///< force the autoreplace to take action in a given depot
- CMD_CREATE_GROUP = 120, ///< create a new group
- CMD_DELETE_GROUP = 121, ///< delete a group
- CMD_RENAME_GROUP = 122, ///< rename a group
- CMD_ADD_VEHICLE_GROUP = 123, ///< add a vehicle to a group
- CMD_ADD_SHARED_VEHICLE_GROUP = 124, ///< add all other shared vehicles to a group which are missing
- CMD_REMOVE_ALL_VEHICLES_GROUP = 125, ///< remove all vehicles from a group
- CMD_SET_GROUP_REPLACE_PROTECTION = 126, ///< set the autoreplace-protection for a group
+ CMD_CREATE_GROUP = 120, ///< create a new group
+ CMD_DELETE_GROUP = 121, ///< delete a group
+ CMD_RENAME_GROUP = 122, ///< rename a group
+ CMD_ADD_VEHICLE_GROUP = 123, ///< add a vehicle to a group
+ CMD_ADD_SHARED_VEHICLE_GROUP = 124, ///< add all other shared vehicles to a group which are missing
+ CMD_REMOVE_ALL_VEHICLES_GROUP = 125, ///< remove all vehicles from a group
+ CMD_SET_GROUP_REPLACE_PROTECTION = 126, ///< set the autoreplace-protection for a group
- CMD_MOVE_ORDER = 127, ///< move an order
- CMD_CHANGE_TIMETABLE = 128, ///< change the timetable for a vehicle
- CMD_SET_VEHICLE_ON_TIME = 129, ///< set the vehicle on time feature (timetable)
- CMD_AUTOFILL_TIMETABLE = 130, ///< autofill the timetable
+ CMD_MOVE_ORDER = 127, ///< move an order
+ CMD_CHANGE_TIMETABLE = 128, ///< change the timetable for a vehicle
+ CMD_SET_VEHICLE_ON_TIME = 129, ///< set the vehicle on time feature (timetable)
+ CMD_AUTOFILL_TIMETABLE = 130, ///< autofill the timetable
};
/**