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author | Patric Stout <truebrain@openttd.org> | 2021-04-10 11:14:55 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-10 10:14:55 +0100 |
commit | ff6924f1222ade72feab10a9e9137e50fad9ea89 (patch) | |
tree | 0c614dececf84cdc5ee73766671a2c67f51f814a /src | |
parent | e98aed8b485caa63145ae1d8f48b177da3b54006 (diff) | |
download | openttd-ff6924f1222ade72feab10a9e9137e50fad9ea89.tar.xz |
Fix 70bc55cfd6e: snow line height was set while calculating desert line (#8989)
Seems I liked copy/pasting just a tiny bit too much.
Diffstat (limited to 'src')
-rw-r--r-- | src/landscape.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp index 9c524bf6c..6ea3af75b 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -1400,7 +1400,7 @@ static void CalculateSnowLine() static uint8 CalculateDesertLine() { /* CalculateCoverageLine() runs from top to bottom, so we need to invert the coverage. */ - return _settings_game.game_creation.snow_line_height = CalculateCoverageLine(100 - _settings_game.game_creation.desert_coverage, 4); + return CalculateCoverageLine(100 - _settings_game.game_creation.desert_coverage, 4); } void GenerateLandscape(byte mode) |