diff options
author | tron <tron@openttd.org> | 2007-01-31 06:25:46 +0000 |
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committer | tron <tron@openttd.org> | 2007-01-31 06:25:46 +0000 |
commit | fe1691acce220f6d55a7bcad077020cfbec4bfb5 (patch) | |
tree | 0bec7750e40db1990ca2913e337fdb46579835f2 /src | |
parent | 6e20c73c336b057e3eb95baf9cb7c3504aec2597 (diff) | |
download | openttd-fe1691acce220f6d55a7bcad077020cfbec4bfb5.tar.xz |
(svn r8477) -Fix
-Codechange: Remove the unnecessary attributes Station::{bus,lorry}_tile_obsolete by replacing them with a scan of the map for existing road stops when loading old savegames
Diffstat (limited to 'src')
-rw-r--r-- | src/oldloader.cpp | 7 | ||||
-rw-r--r-- | src/openttd.cpp | 16 | ||||
-rw-r--r-- | src/station.h | 4 | ||||
-rw-r--r-- | src/station_cmd.cpp | 20 |
4 files changed, 18 insertions, 29 deletions
diff --git a/src/oldloader.cpp b/src/oldloader.cpp index 0c9bf6d3b..2c9d045f2 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -312,10 +312,6 @@ static void FixOldStations(void) if (st->train_tile != 0 && GetRailStationAxis(st->train_tile) != AXIS_X) { Swap(st->trainst_w, st->trainst_h); } - - /* Check if there is a bus or truck station, and convert to new format */ - if (st->bus_tile_obsolete != 0) st->bus_stops = new RoadStop(st->bus_tile_obsolete); - if (st->lorry_tile_obsolete != 0) st->truck_stops = new RoadStop(st->lorry_tile_obsolete); } } @@ -578,8 +574,7 @@ static const OldChunks station_chunk[] = { OCL_SVAR( OC_TILE, Station, xy ), OCL_VAR ( OC_UINT32, 1, &_old_town_index ), - OCL_SVAR( OC_TILE, Station, bus_tile_obsolete ), - OCL_SVAR( OC_TILE, Station, lorry_tile_obsolete ), + OCL_NULL( 4 ), // bus/lorry tile OCL_SVAR( OC_TILE, Station, train_tile ), OCL_SVAR( OC_TILE, Station, airport_tile ), OCL_SVAR( OC_TILE, Station, dock_tile ), diff --git a/src/openttd.cpp b/src/openttd.cpp index 1f0b6af62..cba18f730 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1282,6 +1282,22 @@ bool AfterLoadGame(void) // In 5.1, Oilrigs have been moved (again) if (CheckSavegameVersionOldStyle(5, 1)) UpdateOilRig(); + /* From this version on there can be multiple road stops of the same type per + * station. Convert the existing stops to the new internal data structure. + */ + if (CheckSavegameVersion(6)) { + for (TileIndex t = 0; t < map_size; t++) { + if (IsRoadStopTile(t)) { + RoadStop *rs = new RoadStop(t); + if (rs == NULL) error("Too many road stops in savegame"); + + Station *st = GetStationByTile(t); + RoadStop **head = IsTruckStop(t) ? &st->truck_stops : &st->bus_stops; + *head = rs; + } + } + } + /* In version 6.1 we put the town index in the map-array. To do this, we need * to use m2 (16bit big), so we need to clean m2, and that is where this is * all about ;) */ diff --git a/src/station.h b/src/station.h index b4d9d9a88..226eddc0c 100644 --- a/src/station.h +++ b/src/station.h @@ -142,10 +142,6 @@ struct Station { uint16 random_bits; byte waiting_triggers; - /* Stuff that is no longer used, but needed for conversion */ - TileIndex bus_tile_obsolete; - TileIndex lorry_tile_obsolete; - StationRect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions static const int cDebugCtorLevel = 3; diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index f59dabcc7..0c2580612 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -2841,8 +2841,7 @@ static const SaveLoad _roadstop_desc[] = { static const SaveLoad _station_desc[] = { SLE_CONDVAR(Station, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Station, xy, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Station, bus_tile_obsolete, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Station, lorry_tile_obsolete, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDNULL(4, 0, 5), // bus/lorry tile SLE_CONDVAR(Station, train_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Station, train_tile, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDVAR(Station, airport_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), @@ -2972,23 +2971,6 @@ static void Load_STNS(void) st->trainst_w = w; st->trainst_h = h; } - - /* In older versions, we had just 1 tile for a bus/lorry, now we have more.. - * convert, if needed */ - if (CheckSavegameVersion(6)) { - if (st->bus_tile_obsolete != 0) { - st->bus_stops = new RoadStop(st->bus_tile_obsolete); - if (st->bus_stops == NULL) - error("Station: too many busstations in savegame"); - - } - if (st->lorry_tile_obsolete != 0) { - st->truck_stops = new RoadStop(st->lorry_tile_obsolete); - if (st->truck_stops == NULL) - error("Station: too many truckstations in savegame"); - - } - } } /* This is to ensure all pointers are within the limits of _stations_size */ |