diff options
author | smatz <smatz@openttd.org> | 2008-05-25 19:29:24 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-05-25 19:29:24 +0000 |
commit | f9e7fa4c886029a5da84b35b0f168395088c877b (patch) | |
tree | f3069d62cd04b0a8e15e7f395ae66fcfce8e99fa /src | |
parent | 4625695653c3c0be16b61b640c206c557af9ec7b (diff) | |
download | openttd-f9e7fa4c886029a5da84b35b0f168395088c877b.tar.xz |
(svn r13252) -Fix: when converting orders from older savegames, set 'Unload and leave empty' for 'Unload' orders
Diffstat (limited to 'src')
-rw-r--r-- | src/order_cmd.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index 77207ce3b..3e1f53f07 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -168,7 +168,9 @@ void Order::ConvertFromOldSavegame() /* Then the load/depot action flags because those bits are going to be reused too * and they reuse the non-stop bits. */ if (this->GetType() != OT_GOTO_DEPOT) { - if ((this->flags & 4) == 0) { + if ((this->flags & 2) != 0) { + this->SetLoadType(OLFB_NO_LOAD); + } else if ((this->flags & 4) == 0) { this->SetLoadType(OLF_LOAD_IF_POSSIBLE); } else { this->SetLoadType(_settings.gui.sg_full_load_any ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD); |