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authorrubidium <rubidium@openttd.org>2010-11-18 14:04:36 +0000
committerrubidium <rubidium@openttd.org>2010-11-18 14:04:36 +0000
commitf4689f43011da8500e3fbe2622e23bacac47e007 (patch)
tree5eaca0a04b188380a637a239bf675a200e789579 /src
parent79c47ef8b06e98e551c28c768541ba62851d6888 (diff)
downloadopenttd-f4689f43011da8500e3fbe2622e23bacac47e007.tar.xz
(svn r21233) -Codechange: Introduce an enum to remove some magic numbers from the visual effect code (Hirundo)
Diffstat (limited to 'src')
-rw-r--r--src/train_cmd.cpp33
-rw-r--r--src/vehicle_base.h27
2 files changed, 35 insertions, 25 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 797ba0616..e1e0738d6 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -144,7 +144,8 @@ void Train::RailtypeChanged()
*/
void Train::UpdateVisualEffect(bool allow_power_change)
{
- byte powered_before = this->vcache.cached_vis_effect & 0x80;
+ bool powered_before = HasBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER);
+ this->vcache.cached_vis_effect = 0;
const Engine *e = Engine::Get(this->engine_type);
if (e->u.rail.visual_effect != 0) {
@@ -152,13 +153,13 @@ void Train::UpdateVisualEffect(bool allow_power_change)
} else {
if (this->IsWagon() || this->IsArticulatedPart()) {
/* Wagons and articulated parts have no effect by default */
- this->vcache.cached_vis_effect = 0x40;
+ SetBit(this->vcache.cached_vis_effect, VE_DISABLE_EFFECT);
} else if (e->u.rail.engclass == 0) {
/* Steam is offset by -4 units */
- this->vcache.cached_vis_effect = 4;
+ SB(this->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT, VE_OFFSET_CENTRE - 4);
} else {
/* Diesel fumes and sparks come from the centre */
- this->vcache.cached_vis_effect = 8;
+ SB(this->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT, VE_OFFSET_CENTRE);
}
}
@@ -169,8 +170,8 @@ void Train::UpdateVisualEffect(bool allow_power_change)
if (callback != CALLBACK_FAILED) this->vcache.cached_vis_effect = GB(callback, 0, 8);
}
- if (!allow_power_change && powered_before != (this->vcache.cached_vis_effect & 0x80)) {
- this->vcache.cached_vis_effect ^= 0x80;
+ if (!allow_power_change && powered_before != HasBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
+ ToggleBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER);
ShowNewGrfVehicleError(this->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_POWERED_WAGON, GBUG_VEH_POWERED_WAGON, false);
}
}
@@ -235,7 +236,7 @@ void Train::ConsistChanged(bool same_length)
u->UpdateVisualEffect(true);
if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
- UsesWagonOverride(u) && !HasBit(u->vcache.cached_vis_effect, 7)) {
+ UsesWagonOverride(u) && !HasBit(u->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
/* wagon is powered */
SetBit(u->flags, VRF_POWEREDWAGON); // cache 'powered' status
} else {
@@ -1949,9 +1950,9 @@ static void HandleLocomotiveSmokeCloud(const Train *v)
do {
const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
- int effect_offset = GB(v->vcache.cached_vis_effect, 0, 4) - 8;
- byte effect_type = GB(v->vcache.cached_vis_effect, 4, 2);
- bool disable_effect = HasBit(v->vcache.cached_vis_effect, 6);
+ int effect_offset = GB(v->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT) - VE_OFFSET_CENTRE;
+ byte effect_type = GB(v->vcache.cached_vis_effect, VE_TYPE_START, VE_TYPE_COUNT);
+ bool disable_effect = HasBit(v->vcache.cached_vis_effect, VE_DISABLE_EFFECT);
/* no smoke? */
if ((rvi->railveh_type == RAILVEH_WAGON && effect_type == 0) ||
@@ -1966,11 +1967,9 @@ static void HandleLocomotiveSmokeCloud(const Train *v)
/* No sparks for electric vehicles on non-electrified tracks. */
if (!HasPowerOnRail(v->railtype, GetTileRailType(v->tile))) continue;
- if (effect_type == 0) {
+ if (effect_type == VE_TYPE_DEFAULT) {
/* Use default effect type for engine class. */
- effect_type = rvi->engclass;
- } else {
- effect_type--;
+ effect_type = rvi->engclass + 1;
}
int x = _vehicle_smoke_pos[v->direction] * effect_offset;
@@ -1982,7 +1981,7 @@ static void HandleLocomotiveSmokeCloud(const Train *v)
}
switch (effect_type) {
- case 0:
+ case VE_TYPE_STEAM:
/* Steam smoke - amount is gradually falling until train reaches its maximum speed, after that it's normal.
* Details: while train's current speed is gradually increasing, steam plumes' density decreases by one third each
* third of its maximum speed spectrum. Steam emission finally normalises at very close to train's maximum speed.
@@ -1994,7 +1993,7 @@ static void HandleLocomotiveSmokeCloud(const Train *v)
}
break;
- case 1:
+ case VE_TYPE_DIESEL:
/* Diesel smoke - thicker when train is starting, gradually subsiding till locomotive reaches its maximum speed
* when it stops.
* Details: Train's (max.) speed spectrum is divided into 32 parts. When max. speed is reached, chance for smoke
@@ -2013,7 +2012,7 @@ static void HandleLocomotiveSmokeCloud(const Train *v)
}
break;
- case 2:
+ case VE_TYPE_ELECTRIC:
/* Electric train's spark - more often occurs when train is departing (more load)
* Details: Electric locomotives are usually at least twice as powerful as their diesel counterparts, so spark
* emissions are kept simple. Only when starting, creating huge force are sparks more likely to happen, but when
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index 1cc503e17..55e81b2f0 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -64,17 +64,28 @@ struct NewGRFCache {
uint8 cache_valid; ///< Bitset that indicates which cache values are valid.
};
+/** Meaning of the various bits of the visual effect. */
+enum VisualEffect {
+ VE_OFFSET_START = 0, ///< First bit that contains the offset (0 = front, 8 = centre, 15 = rear)
+ VE_OFFSET_COUNT = 4, ///< Number of bits used for the offset
+ VE_OFFSET_CENTRE = 8, ///< Value of offset corresponding to a position above the centre of the vehicle
+
+ VE_TYPE_START = 4, ///< First bit used for the type of effect
+ VE_TYPE_COUNT = 2, ///< Number of bits used for the effect type
+ VE_TYPE_DEFAULT = 0, ///< Use default from engine class
+ VE_TYPE_STEAM = 1, ///< Steam plumes
+ VE_TYPE_DIESEL = 2, ///< Diesel fumes
+ VE_TYPE_ELECTRIC = 3, ///< Electric sparks
+
+ VE_DISABLE_EFFECT = 6, ///< Flag to disable visual effect
+ VE_DISABLE_WAGON_POWER = 7, ///< Flag to disable wagon power
+};
+
/** Cached often queried values common to all vehicles. */
struct VehicleCache {
uint16 cached_max_speed; ///< Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
- /**
- * Position/type of visual effect.
- * bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear)
- * bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric)
- * bit 6 = disable visual effect.
- * bit 7 = disable powered wagons (trains only).
- */
- byte cached_vis_effect;
+
+ byte cached_vis_effect; ///< Visual effect to show (see #VisualEffect)
};
/** A vehicle pool for a little over 1 million vehicles. */