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authorrubidium <rubidium@openttd.org>2010-10-15 20:29:59 +0000
committerrubidium <rubidium@openttd.org>2010-10-15 20:29:59 +0000
commitc9cbab14ea4ad07354524dd1a7e7df4126722ba1 (patch)
tree995cd1a20ccc1519ad92a518ac439ca63a19fc01 /src
parentf712055002526b48b8f7f6c79c600f73784d6ce3 (diff)
downloadopenttd-c9cbab14ea4ad07354524dd1a7e7df4126722ba1.tar.xz
(svn r20937) -Codechange: move some variables from client/server to server only
Diffstat (limited to 'src')
-rw-r--r--src/network/core/tcp_game.cpp1
-rw-r--r--src/network/core/tcp_game.h11
-rw-r--r--src/network/network_server.cpp1
-rw-r--r--src/network/network_server.h5
4 files changed, 9 insertions, 9 deletions
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp
index 0960f4324..dc3be15fe 100644
--- a/src/network/core/tcp_game.cpp
+++ b/src/network/core/tcp_game.cpp
@@ -27,7 +27,6 @@
*/
NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s)
{
- this->status = STATUS_INACTIVE;
this->sock = s;
this->last_frame = _frame_counter;
this->last_frame_server = _frame_counter;
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index 71537179b..2a24b938c 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -163,15 +163,10 @@ protected:
NetworkGameSocketHandler(SOCKET s);
public:
- ClientID client_id; ///< Client identifier
- uint32 last_frame; ///< Last frame we have executed
- uint32 last_frame_server; ///< Last frame the server has executed
- byte lag_test; ///< Byte used for lag-testing the client
-
- ClientStatus status; ///< Status of this client
-
+ ClientID client_id; ///< Client identifier
+ uint32 last_frame; ///< Last frame we have executed
+ uint32 last_frame_server; ///< Last frame the server has executed
CommandQueue incoming_queue; ///< The command-queue awaiting handling
- CommandQueue outgoing_queue; ///< The command-queue awaiting delivery
NetworkRecvStatus CloseConnection(bool error = true);
virtual NetworkRecvStatus CloseConnection(NetworkRecvStatus status) = 0;
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 01232c0a4..ccb1bb37e 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -55,6 +55,7 @@ INSTANTIATE_POOL_METHODS(NetworkClientSocket)
*/
ServerNetworkGameSocketHandler::ServerNetworkGameSocketHandler(SOCKET s) : NetworkGameSocketHandler(s)
{
+ this->status = STATUS_INACTIVE;
this->client_id = _network_client_id++;
NetworkClientInfo *ci = new NetworkClientInfo(this->client_id);
this->SetInfo(ci);
diff --git a/src/network/network_server.h b/src/network/network_server.h
index b287e92d5..691411519 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -47,7 +47,12 @@ protected:
NetworkRecvStatus SendWait();
NetworkRecvStatus SendNeedGamePassword();
NetworkRecvStatus SendNeedCompanyPassword();
+
public:
+ byte lag_test; ///< Byte used for lag-testing the client
+ ClientStatus status; ///< Status of this client
+ CommandQueue outgoing_queue; ///< The command-queue awaiting delivery
+
ServerNetworkGameSocketHandler(SOCKET s);
~ServerNetworkGameSocketHandler();