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author | peter1138 <peter1138@openttd.org> | 2019-02-25 12:20:55 +0000 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2019-02-25 19:46:03 +0000 |
commit | c2e4a8c9bf6c2e7ceaddb13001adab5b1db916ab (patch) | |
tree | 14d7859caee13b73e1343f70cd3dee99b21c4ba7 /src | |
parent | 93c6398810b08f0d7ac0ceb58d406a1daf9c81e6 (diff) | |
download | openttd-c2e4a8c9bf6c2e7ceaddb13001adab5b1db916ab.tar.xz |
Fix 195fd0dc60: Sprite cache must still be cleared when using bitmap fonts.
Diffstat (limited to 'src')
-rw-r--r-- | src/settings_gui.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index a31c3afa4..c3a38b408 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -561,6 +561,7 @@ struct GameOptionsWindow : Window { break; case WID_GO_FONT_ZOOM_DROPDOWN: + GfxClearSpriteCache(); _font_zoom = (ZoomLevel)(ZOOM_LVL_OUT_4X - index); ClearFontCache(); LoadStringWidthTable(); |