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author | Patric Stout <truebrain@openttd.org> | 2021-01-06 14:20:33 +0100 |
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committer | Patric Stout <github@truebrain.nl> | 2021-01-06 21:39:34 +0100 |
commit | a4e34e824c481a7d3390c2739146192ac827533e (patch) | |
tree | 1d799a43d3b93e9d149e3f20a7838c64b9bf9b6e /src | |
parent | 64eddaeb499e7ad17275b34634ceaaff64c84728 (diff) | |
download | openttd-a4e34e824c481a7d3390c2739146192ac827533e.tar.xz |
Change: towns can now bridge 4 rails (up from 3)
Having 4 rails is a pretty common design, and towns now couldn't
bridge out of this common design.
Diffstat (limited to 'src')
-rw-r--r-- | src/town_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index f3dbe7ae4..d7ab29a66 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1161,7 +1161,7 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi /* To prevent really small towns from building disproportionately * long bridges, make the max a function of its population. */ - int base_bridge_length = 4; + int base_bridge_length = 5; int max_bridge_length = t->cache.population / 1000 + base_bridge_length; if (slope == SLOPE_FLAT) { |