diff options
author | frosch <frosch@openttd.org> | 2010-06-16 20:27:59 +0000 |
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committer | frosch <frosch@openttd.org> | 2010-06-16 20:27:59 +0000 |
commit | 94efc4c3b9b519cf7377b0ae9a40ed2c59058e58 (patch) | |
tree | bca73387a9d6588a0538944d5a679f2054004b3f /src | |
parent | 03c87faea10455bb973c583678562f43b97ba834 (diff) | |
download | openttd-94efc4c3b9b519cf7377b0ae9a40ed2c59058e58.tar.xz |
(svn r19992) -Fix [FS#3878]: Clear force_proceed when entering depots and when loading.
-Fix (r18515): Resetting of force_proceed on manual stopping did not work.
Diffstat (limited to 'src')
-rw-r--r-- | src/train_cmd.cpp | 7 | ||||
-rw-r--r-- | src/vehicle.cpp | 2 |
2 files changed, 7 insertions, 2 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 74b0b1622..2de4323b3 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -2905,6 +2905,9 @@ static void TrainEnterStation(Train *v, StationID station) AI::NewEvent(v->owner, new AIEventStationFirstVehicle(st->index, v->index)); } + v->force_proceed = 0; + SetWindowDirty(WC_VEHICLE_VIEW, v->index); + v->BeginLoading(); StationAnimationTrigger(st, v->tile, STAT_ANIM_TRAIN_ARRIVES); @@ -3876,10 +3879,10 @@ static bool TrainLocoHandler(Train *v, bool mode) int j = v->UpdateSpeed(); /* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */ - if (v->cur_speed == 0 && v->tcache.last_speed == 0 && (v->vehstatus & VS_STOPPED)) { + if (v->cur_speed == 0 && (v->vehstatus & VS_STOPPED)) { /* If we manually stopped, we're not force-proceeding anymore. */ v->force_proceed = 0; - SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); + SetWindowDirty(WC_VEHICLE_VIEW, v->index); } int adv_spd = (v->direction & 1) ? 192 : 256; diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 0c0e33a59..ca7544b59 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1061,6 +1061,7 @@ void VehicleEnterDepot(Vehicle *v) UpdateSignalsOnSegment(t->tile, INVALID_DIAGDIR, t->owner); t->wait_counter = 0; + t->force_proceed = 0; ClrBit(t->flags, VRF_TOGGLE_REVERSE); t->ConsistChanged(true); break; @@ -1082,6 +1083,7 @@ void VehicleEnterDepot(Vehicle *v) break; default: NOT_REACHED(); } + SetWindowDirty(WC_VEHICLE_VIEW, v->index); if (v->type != VEH_TRAIN) { /* Trains update the vehicle list when the first unit enters the depot and calls VehicleEnterDepot() when the last unit enters. |