diff options
author | rubidium <rubidium@openttd.org> | 2010-06-30 21:38:51 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-06-30 21:38:51 +0000 |
commit | 939145c50b3ad9613342bc1132bae0d0cbf63439 (patch) | |
tree | 3ae325198516bcfdc884049d0909782875e4f1e0 /src | |
parent | 827a97a5ce8248675ee770c1f349b0dc5a01844f (diff) | |
download | openttd-939145c50b3ad9613342bc1132bae0d0cbf63439.tar.xz |
(svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game.
Generating a new game is the least bad solution:
* loading the intro game: desyncs due to GM_MENU on the server and GM_NORMAL on the clients, NewGRFs not being loaded on the server but being loaded on the client;
* creating an empty map: OpenTTD will go crazy due to missing towns. Also clients can't properly join because of the missing towns;
* loading the last saved game: doesn't always exist and loading it might fail causing an infinite loop;
* stopping being a server: breaks the dedicated server horribly; if you loaded the game via rcon you can't connect with it anymore as you can't join the server;
* generating a new game: should always succeed, although people might think a scenario loaded fine because there are no companies and such.
Diffstat (limited to 'src')
-rw-r--r-- | src/openttd.cpp | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 0d37c2a8e..2fe662fb0 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -872,6 +872,18 @@ bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory case SL_OK: return true; case SL_REINIT: + if (_network_dedicated) { + /* + * We need to reinit a network map... + * We can't simply load the intro game here as that game has many + * special cases which make clients desync immediately. So we fall + * back to just generating a new game with the current settings. + */ + DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!"); + MakeNewGame(false, true); + return false; + } + switch (ogm) { default: case GM_MENU: LoadIntroGame(); break; @@ -911,10 +923,10 @@ static void StartScenario() ResetGRFConfig(true); /* Load game */ - if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, SCENARIO_DIR) != SL_OK) { - LoadIntroGame(); + if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, SCENARIO_DIR)) { SetDParamStr(0, GetSaveLoadErrorString()); ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR); + return; } _settings_game.difficulty = _settings_newgame.difficulty; @@ -996,7 +1008,6 @@ void SwitchToMode(SwitchMode new_mode) ResetWindowSystem(); if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) { - LoadIntroGame(); SetDParamStr(0, GetSaveLoadErrorString()); ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR); } else { |