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author | glx22 <glx22@users.noreply.github.com> | 2019-05-01 19:31:30 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-01 19:31:30 +0200 |
commit | 76788a1eb39366323abc07161684ba94953987c6 (patch) | |
tree | e29dbd303047a927998e1952c5e3f2f6b006ddf9 /src | |
parent | cef9a76c3ffaaf42bd9b85ff41afb0d9d45d05bc (diff) | |
download | openttd-76788a1eb39366323abc07161684ba94953987c6.tar.xz |
Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k (#7555)
Diffstat (limited to 'src')
-rw-r--r-- | src/game/game_text.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/game_text.cpp b/src/game/game_text.cpp index bde2a5a69..412f2804f 100644 --- a/src/game/game_text.cpp +++ b/src/game/game_text.cpp @@ -304,7 +304,7 @@ GameStrings *LoadTranslations() /** Compile the language. */ void GameStrings::Compile() { - StringData data(1); + StringData data(32); StringListReader master_reader(data, *this->raw_strings[0], true, false); master_reader.ParseFile(); if (_errors != 0) throw std::exception(); |