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authorNiels Martin Hansen <nielsm@indvikleren.dk>2021-09-26 23:11:22 +0200
committerNiels Martin Hansen <nielsm@indvikleren.dk>2021-09-26 23:39:45 +0200
commit5e3ed3a05e4ca46d454901f2f50b214dffd18c7b (patch)
tree46f013f878072e84b00f62fc79964c11bdbf9ecb /src
parent7aacb2ed8ea0842310f57739b3550b4ea304da9c (diff)
downloadopenttd-5e3ed3a05e4ca46d454901f2f50b214dffd18c7b.tar.xz
Add: Console command to list search directories for various things
Diffstat (limited to 'src')
-rw-r--r--src/console_cmds.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index 8963c4751..5cdb744ab 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -1975,6 +1975,71 @@ DEF_CONSOLE_CMD(ConNewGRFReload)
return true;
}
+DEF_CONSOLE_CMD(ConListDirs)
+{
+ struct SubdirNameMap {
+ Subdirectory subdir; ///< Index of subdirectory type
+ const char *name; ///< UI name for the directory
+ bool default_only; ///< Whether only the default (first existing) directory for this is interesting
+ };
+ static const SubdirNameMap subdir_name_map[] = {
+ /* Game data directories */
+ { BASESET_DIR, "baseset", false },
+ { NEWGRF_DIR, "newgrf", false },
+ { AI_DIR, "ai", false },
+ { AI_LIBRARY_DIR, "ailib", false },
+ { GAME_DIR, "gs", false },
+ { GAME_LIBRARY_DIR, "gslib", false },
+ { SCENARIO_DIR, "scenario", false },
+ { HEIGHTMAP_DIR, "heightmap", false },
+ /* Default save locations for user data */
+ { SAVE_DIR, "save", true },
+ { AUTOSAVE_DIR, "autosave", true },
+ { SCREENSHOT_DIR, "screenshot", true },
+ };
+
+ if (argc != 2) {
+ IConsolePrint(CC_HELP, "List all search paths or default directories for various categories.");
+ IConsolePrint(CC_HELP, "Usage: list_dirs <category>");
+ std::string cats = subdir_name_map[0].name;
+ bool first = true;
+ for (const SubdirNameMap &sdn : subdir_name_map) {
+ if (!first) cats = cats + ", " + sdn.name;
+ first = false;
+ }
+ IConsolePrint(CC_HELP, "Valid categories: {}", cats);
+ return true;
+ }
+
+ std::set<std::string> seen_dirs;
+ for (const SubdirNameMap &sdn : subdir_name_map) {
+ if (strcasecmp(argv[1], sdn.name) != 0) continue;
+ bool found = false;
+ for (Searchpath sp : _valid_searchpaths) {
+ /* Get the directory */
+ std::string path = FioGetDirectory(sp, sdn.subdir);
+ /* Check it hasn't already been listed */
+ if (seen_dirs.find(path) != seen_dirs.end()) continue;
+ seen_dirs.insert(path);
+ /* Check if exists and mark found */
+ bool exists = FileExists(path);
+ found |= exists;
+ /* Print */
+ if (!sdn.default_only || exists) {
+ IConsolePrint(exists ? CC_DEFAULT : CC_INFO, "{} {}", path, exists ? "[ok]" : "[not found]");
+ if (sdn.default_only) break;
+ }
+ }
+ if (!found) {
+ IConsolePrint(CC_ERROR, "No directories exist for category {}", argv[1]);
+ }
+ return true;
+ }
+
+ IConsolePrint(CC_ERROR, "Invalid category name: {}", argv[1]);
+ return false;
+}
+
DEF_CONSOLE_CMD(ConNewGRFProfile)
{
if (argc == 0) {
@@ -2344,6 +2409,7 @@ void IConsoleStdLibRegister()
IConsole::CmdRegister("list_settings", ConListSettings);
IConsole::CmdRegister("gamelog", ConGamelogPrint);
IConsole::CmdRegister("rescan_newgrf", ConRescanNewGRF);
+ IConsole::CmdRegister("list_dirs", ConListDirs);
IConsole::AliasRegister("dir", "ls");
IConsole::AliasRegister("del", "rm %+");