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authorsmatz <smatz@openttd.org>2008-09-16 19:05:38 +0000
committersmatz <smatz@openttd.org>2008-09-16 19:05:38 +0000
commit5a1203963fc50139bfe4d7cab27fa32d1d6fc9dc (patch)
treead34d1c34ba491ff9a432b22a6c686dcd3d6b3e9 /src
parent4a97033e7e2cbc8e028d974b1eaeee1114cc8fd6 (diff)
downloadopenttd-5a1203963fc50139bfe4d7cab27fa32d1d6fc9dc.tar.xz
(svn r14345) -Fix: delete the RenameSignWindow when 'its' sign is deleted
Also, it makes sure the RenameSignWindow isn't open when there are no signs (and crashes associted with that)
Diffstat (limited to 'src')
-rw-r--r--src/signs.cpp4
-rw-r--r--src/signs_func.h1
-rw-r--r--src/signs_gui.cpp12
3 files changed, 15 insertions, 2 deletions
diff --git a/src/signs.cpp b/src/signs.cpp
index a2d3141b5..a9827c015 100644
--- a/src/signs.cpp
+++ b/src/signs.cpp
@@ -36,6 +36,10 @@ Sign::Sign(PlayerID owner)
Sign::~Sign()
{
free(this->name);
+
+ if (CleaningPool()) return;
+
+ DeleteRenameSignWindow(this->index);
this->owner = INVALID_PLAYER;
}
diff --git a/src/signs_func.h b/src/signs_func.h
index 34267a882..44a3237d2 100644
--- a/src/signs_func.h
+++ b/src/signs_func.h
@@ -15,6 +15,7 @@ void PlaceProc_Sign(TileIndex tile);
/* signs_gui.cpp */
void ShowRenameSignWindow(const Sign *si);
void HandleClickOnSign(const Sign *si);
+void DeleteRenameSignWindow(SignID sign);
void ShowSignList();
diff --git a/src/signs_gui.cpp b/src/signs_gui.cpp
index ec89f5ebc..8b319a721 100644
--- a/src/signs_gui.cpp
+++ b/src/signs_gui.cpp
@@ -286,8 +286,9 @@ struct SignWindow : QueryStringBaseWindow, SignList {
case QUERY_EDIT_SIGN_WIDGET_DELETE:
/* Only need to set the buffer to null, the rest is handled as the OK button */
- DeleteTextBufferAll(&this->text);
- /* FALL THROUGH */
+ RenameSign(this->cur_sign, "");
+ /* don't delete this, we are deleted in Sign::~Sign() -> DeleteRenameSignWindow() */
+ break;
case QUERY_EDIT_SIGN_WIDGET_OK:
RenameSign(this->cur_sign, this->text.buf);
@@ -358,3 +359,10 @@ void ShowRenameSignWindow(const Sign *si)
new SignWindow(&_query_sign_edit_desc, si);
}
+
+void DeleteRenameSignWindow(SignID sign)
+{
+ SignWindow *w = dynamic_cast<SignWindow *>(FindWindowById(WC_QUERY_STRING, 0));
+
+ if (w != NULL && w->cur_sign == sign) delete w;
+}