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authorrubidium <rubidium@openttd.org>2007-09-01 20:09:26 +0000
committerrubidium <rubidium@openttd.org>2007-09-01 20:09:26 +0000
commit52e1d03ec73e5601f7b8275bed5a6273e54930ab (patch)
treec9f6c04076e2d50a97bcc4a06e415f5fc56e8cb2 /src
parent05581edf594a6d578451326e3af4aad8a55a986e (diff)
downloadopenttd-52e1d03ec73e5601f7b8275bed5a6273e54930ab.tar.xz
(svn r11033) -Fix [FS#1184] (r11011): building articulated vehicles failed. Based on a patch by SmatZ.
Diffstat (limited to 'src')
-rw-r--r--src/articulated_vehicles.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp
index 6fdfb1339..ab016802e 100644
--- a/src/articulated_vehicles.cpp
+++ b/src/articulated_vehicles.cpp
@@ -45,6 +45,7 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
if (u->Next() == NULL) u->SetNext(new InvalidVehicle());
if (u->Next() == NULL) return;
+ Vehicle *previous = u;
u = u->Next();
EngineID engine_type = GetFirstEngineOfType(type) + GB(callback, 0, 7);
@@ -106,6 +107,8 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
} break;
}
+ previous->SetNext(u);
+
if (flip_image) u->spritenum++;
VehiclePositionChanged(u);