diff options
author | rubidium <rubidium@openttd.org> | 2009-05-22 18:17:20 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2009-05-22 18:17:20 +0000 |
commit | 441011b782294e93b47876f24de96a63da7dd678 (patch) | |
tree | 7592579bbde1a91f353a6d685a8a64128f6a6955 /src | |
parent | cf0cfb908f02ca54efd5956f11909514de062015 (diff) | |
download | openttd-441011b782294e93b47876f24de96a63da7dd678.tar.xz |
(svn r16382) -Codechange: make GetVehicleTrackdir a member function of Vehicle.
Diffstat (limited to 'src')
-rw-r--r-- | src/pbs.cpp | 2 | ||||
-rw-r--r-- | src/roadveh.h | 1 | ||||
-rw-r--r-- | src/roadveh_cmd.cpp | 27 | ||||
-rw-r--r-- | src/saveload/oldloader_sl.cpp | 4 | ||||
-rw-r--r-- | src/saveload/vehicle_sl.cpp | 2 | ||||
-rw-r--r-- | src/ship.h | 5 | ||||
-rw-r--r-- | src/ship_cmd.cpp | 39 | ||||
-rw-r--r-- | src/station_cmd.cpp | 16 | ||||
-rw-r--r-- | src/train.h | 1 | ||||
-rw-r--r-- | src/train_cmd.cpp | 41 | ||||
-rw-r--r-- | src/tunnelbridge_cmd.cpp | 7 | ||||
-rw-r--r-- | src/vehicle.cpp | 47 | ||||
-rw-r--r-- | src/vehicle_base.h | 32 | ||||
-rw-r--r-- | src/yapf/yapf_rail.cpp | 6 | ||||
-rw-r--r-- | src/yapf/yapf_road.cpp | 4 | ||||
-rw-r--r-- | src/yapf/yapf_ship.cpp | 2 |
16 files changed, 126 insertions, 110 deletions
diff --git a/src/pbs.cpp b/src/pbs.cpp index a738da913..213d1c051 100644 --- a/src/pbs.cpp +++ b/src/pbs.cpp @@ -256,7 +256,7 @@ PBSTileInfo FollowTrainReservation(const Vehicle *v, bool *train_on_res) assert(v->type == VEH_TRAIN); TileIndex tile = v->tile; - Trackdir trackdir = GetVehicleTrackdir(v); + Trackdir trackdir = v->GetVehicleTrackdir(); if (IsRailDepotTile(tile) && !GetRailDepotReservation(tile)) return PBSTileInfo(tile, trackdir, false); diff --git a/src/roadveh.h b/src/roadveh.h index 2cfee9043..2e42972ff 100644 --- a/src/roadveh.h +++ b/src/roadveh.h @@ -101,6 +101,7 @@ struct RoadVehicle : public Vehicle { bool IsStoppedInDepot() const; bool Tick(); void OnNewDay(); + Trackdir GetVehicleTrackdir() const; TileIndex GetOrderStationLocation(StationID station); bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse); }; diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index a84f473bf..1a87bcb9c 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -364,7 +364,7 @@ static const Depot *FindClosestRoadDepot(const Vehicle *v) case VPF_NPF: { // NPF /* See where we are now */ - Trackdir trackdir = GetVehicleTrackdir(v); + Trackdir trackdir = v->GetVehicleTrackdir(); NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0); @@ -1174,7 +1174,7 @@ static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile) } /* use NPF */ - Trackdir trackdir = GetVehicleTrackdir(v); + Trackdir trackdir = v->GetVehicleTrackdir(); assert(trackdir != INVALID_TRACKDIR); NPFFindStationOrTileData fstd; @@ -1950,6 +1950,29 @@ void RoadVehicle::OnNewDay() InvalidateWindowClasses(WC_ROADVEH_LIST); } +Trackdir RoadVehicle::GetVehicleTrackdir() const +{ + if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR; + + if (this->IsInDepot()) { + /* We'll assume the road vehicle is facing outwards */ + return DiagDirToDiagTrackdir(GetRoadDepotDirection(this->tile)); + } + + if (IsStandardRoadStopTile(this->tile)) { + /* We'll assume the road vehicle is facing outwards */ + return DiagDirToDiagTrackdir(GetRoadStopDir(this->tile)); // Road vehicle in a station + } + + /* Drive through road stops / wormholes (tunnels) */ + if (this->u.road.state > RVSB_TRACKDIR_MASK) return DiagDirToDiagTrackdir(DirToDiagDir(this->direction)); + + /* If vehicle's state is a valid track direction (vehicle is not turning around) return it, + * otherwise transform it into a valid track direction */ + return (Trackdir)((IsReversingRoadTrackdir((Trackdir)this->u.road.state)) ? (this->u.road.state - 6) : this->u.road.state); +} + + /** Refit a road vehicle to the specified cargo type * @param tile unused * @param flags operation to perform diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index 5e6202401..d692be42b 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -1103,7 +1103,7 @@ static const OldChunks vehicle_road_chunk[] = { }; static const OldChunks vehicle_ship_chunk[] = { - OCL_SVAR( OC_UINT8, VehicleShip, state ), + OCL_SVAR( OC_UINT8, Ship, state ), OCL_NULL( 9 ), ///< Junk @@ -1158,7 +1158,7 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num) default: NOT_REACHED(); case VEH_TRAIN : res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break; case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break; - case VEH_SHIP : res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break; + case VEH_SHIP : res = LoadChunk(ls, v, vehicle_ship_chunk); break; case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break; case VEH_EFFECT : res = LoadChunk(ls, &v->u.effect, vehicle_effect_chunk); break; case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break; diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index a44bb6960..c749a27e3 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -560,7 +560,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt) static const SaveLoad _ship_desc[] = { SLE_WRITEBYTE(Vehicle, type, VEH_SHIP), SLE_VEH_INCLUDEX(), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleShip, state), SLE_UINT8), + SLE_VAR(Ship, state, SLE_UINT8), /* reserve extra space in savegame here. (currently 16 bytes) */ SLE_CONDNULL(16, 2, SL_MAX_VERSION), diff --git a/src/ship.h b/src/ship.h index 95df31e54..f6306a8d4 100644 --- a/src/ship.h +++ b/src/ship.h @@ -23,6 +23,8 @@ void GetShipSpriteSize(EngineID engine, uint &width, uint &height); * As side-effect the vehicle type is set correctly. */ struct Ship: public Vehicle { + TrackBitsByte state; + /** Initializes the Vehicle to a ship */ Ship() { this->type = VEH_SHIP; } @@ -39,9 +41,10 @@ struct Ship: public Vehicle { int GetDisplaySpeed() const { return this->cur_speed / 2; } int GetDisplayMaxSpeed() const { return this->max_speed / 2; } Money GetRunningCost() const; - bool IsInDepot() const { return this->u.ship.state == TRACK_BIT_DEPOT; } + bool IsInDepot() const { return this->state == TRACK_BIT_DEPOT; } bool Tick(); void OnNewDay(); + Trackdir GetVehicleTrackdir() const; TileIndex GetOrderStationLocation(StationID station); bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse); }; diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index d39bcdcbe..fb0e2e07b 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -97,7 +97,7 @@ SpriteID Ship::GetImage(Direction direction) const static const Depot *FindClosestShipDepot(const Vehicle *v) { if (_settings_game.pf.pathfinder_for_ships == VPF_NPF) { // NPF is used - Trackdir trackdir = GetVehicleTrackdir(v); + Trackdir trackdir = v->GetVehicleTrackdir(); NPFFoundTargetData ftd = NPFRouteToDepotTrialError(v->tile, trackdir, false, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES); if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); // Found target @@ -178,6 +178,23 @@ void Ship::OnNewDay() InvalidateWindowClasses(WC_SHIPS_LIST); } +Trackdir Ship::GetVehicleTrackdir() const +{ + if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR; + + if (this->IsInDepot()) { + /* We'll assume the ship is facing outwards */ + return DiagDirToDiagTrackdir(GetShipDepotDirection(this->tile)); + } + + if (this->state == TRACK_BIT_WORMHOLE) { + /* ship on aqueduct, so just use his direction and assume a diagonal track */ + return DiagDirToDiagTrackdir(DirToDiagDir(this->direction)); + } + + return TrackDirectionToTrackdir(FindFirstTrack(this->state), this->direction); +} + static void HandleBrokenShip(Vehicle *v) { if (v->breakdown_ctr != 1) { @@ -276,7 +293,7 @@ static const TileIndexDiffC _ship_leave_depot_offs[] = { { 0, -1} }; -static void CheckShipLeaveDepot(Vehicle *v) +static void CheckShipLeaveDepot(Ship *v) { if (!v->IsInDepot()) return; @@ -293,7 +310,7 @@ static void CheckShipLeaveDepot(Vehicle *v) return; } - v->u.ship.state = AxisToTrackBits(axis); + v->state = AxisToTrackBits(axis); v->vehstatus &= ~VS_HIDDEN; v->cur_speed = 0; @@ -447,7 +464,7 @@ static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Tra /** returns the track to choose on the next tile, or -1 when it's better to * reverse. The tile given is the tile we are about to enter, enterdir is the * direction in which we are entering the tile */ -static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) +static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) { assert(IsValidDiagDirection(enterdir)); @@ -459,7 +476,7 @@ static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, case VPF_NPF: { // NPF NPFFindStationOrTileData fstd; - Trackdir trackdir = GetVehicleTrackdir(v); + Trackdir trackdir = v->GetVehicleTrackdir(); assert(trackdir != INVALID_TRACKDIR); // Check that we are not in a depot NPFFillWithOrderData(&fstd, v); @@ -479,7 +496,7 @@ static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, Track track; /* Let's find out how far it would be if we would reverse first */ - TrackBits b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->u.ship.state; + TrackBits b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->state; uint distr = UINT_MAX; // distance if we reversed if (b != 0) { @@ -558,7 +575,7 @@ static const byte _ship_subcoord[4][6][3] = { } }; -static void ShipController(Vehicle *v) +static void ShipController(Ship *v) { uint32 r; const byte *b; @@ -589,7 +606,7 @@ static void ShipController(Vehicle *v) if (!ShipAccelerate(v)) return; GetNewVehiclePosResult gp = GetNewVehiclePos(v); - if (v->u.ship.state != TRACK_BIT_WORMHOLE) { + if (v->state != TRACK_BIT_WORMHOLE) { /* Not on a bridge */ if (gp.old_tile == gp.new_tile) { /* Staying in tile */ @@ -669,7 +686,7 @@ static void ShipController(Vehicle *v) if (!HasBit(r, VETS_ENTERED_WORMHOLE)) { v->tile = gp.new_tile; - v->u.ship.state = TrackToTrackBits(track); + v->state = TrackToTrackBits(track); } v->direction = (Direction)b[2]; @@ -754,7 +771,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 const ShipVehicleInfo *svi = ShipVehInfo(p1); - Vehicle *v = new Ship(); + Ship *v = new Ship(); v->unitnumber = unit_num; v->owner = _current_company; @@ -786,7 +803,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 _new_vehicle_id = v->index; v->name = NULL; - v->u.ship.state = TRACK_BIT_DEPOT; + v->state = TRACK_BIT_DEPOT; v->service_interval = _settings_game.vehicle.servint_ships; v->date_of_last_service = _date; diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index fe2422c32..14718a45d 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -1027,9 +1027,9 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, DoCommandFlag flags, uin if (v != NULL) { FreeTrainTrackReservation(v); *affected_vehicles.Append() = v; - if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(GetVehicleTrackdir(v)), false); + if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false); for (; v->Next() != NULL; v = v->Next()) ; - if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(GetVehicleTrackdir(v))), false); + if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), false); } } @@ -1064,10 +1064,10 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, DoCommandFlag flags, uin for (uint i = 0; i < affected_vehicles.Length(); ++i) { /* Restore reservations of trains. */ Vehicle *v = affected_vehicles[i]; - if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(GetVehicleTrackdir(v)), true); + if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true); TryPathReserve(v, true, true); for (; v->Next() != NULL; v = v->Next()) ; - if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(GetVehicleTrackdir(v))), true); + if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true); } st->MarkTilesDirty(false); @@ -1203,10 +1203,10 @@ CommandCost CmdRemoveFromRailroadStation(TileIndex tile, DoCommandFlag flags, ui if (v != NULL) { /* Free train reservation. */ FreeTrainTrackReservation(v); - if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(GetVehicleTrackdir(v)), false); + if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false); Vehicle *temp = v; for (; temp->Next() != NULL; temp = temp->Next()) ; - if (IsRailwayStationTile(temp->tile)) SetRailwayStationPlatformReservation(temp->tile, TrackdirToExitdir(ReverseTrackdir(GetVehicleTrackdir(temp))), false); + if (IsRailwayStationTile(temp->tile)) SetRailwayStationPlatformReservation(temp->tile, TrackdirToExitdir(ReverseTrackdir(temp->GetVehicleTrackdir())), false); } } @@ -1226,10 +1226,10 @@ CommandCost CmdRemoveFromRailroadStation(TileIndex tile, DoCommandFlag flags, ui if (v != NULL) { /* Restore station reservation. */ - if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(GetVehicleTrackdir(v)), true); + if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true); TryPathReserve(v, true, true); for (; v->Next() != NULL; v = v->Next()) ; - if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(GetVehicleTrackdir(v))), true); + if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true); } /* if we deleted the whole station, delete the train facility. */ diff --git a/src/train.h b/src/train.h index 4816a251b..4fa431d90 100644 --- a/src/train.h +++ b/src/train.h @@ -331,6 +331,7 @@ struct Train : public Vehicle { bool IsStoppedInDepot() const { return CheckTrainStoppedInDepot(this) >= 0; } bool Tick(); void OnNewDay(); + Trackdir GetVehicleTrackdir() const; TileIndex GetOrderStationLocation(StationID station); bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse); }; diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index a2e731c65..61c2e547d 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -1920,10 +1920,10 @@ static void ReverseTrainDirection(Vehicle *v) /* If we are currently on a tile with conventional signals, we can't treat the * current tile as a safe tile or we would enter a PBS block without a reservation. */ bool first_tile_okay = !(IsTileType(v->tile, MP_RAILWAY) && - HasSignalOnTrackdir(v->tile, GetVehicleTrackdir(v)) && + HasSignalOnTrackdir(v->tile, v->GetVehicleTrackdir()) && !IsPbsSignal(GetSignalType(v->tile, FindFirstTrack(v->u.rail.track)))); - if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(GetVehicleTrackdir(v)), true); + if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true); if (TryPathReserve(v, false, first_tile_okay)) { /* Do a look-ahead now in case our current tile was already a safe tile. */ CheckNextTrainTile(v); @@ -2169,8 +2169,8 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance) case VPF_NPF: { // NPF const Vehicle *last = GetLastVehicleInChain(v); - Trackdir trackdir = GetVehicleTrackdir(v); - Trackdir trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last)); + Trackdir trackdir = v->GetVehicleTrackdir(); + Trackdir trackdir_rev = ReverseTrackdir(last->GetVehicleTrackdir()); assert(trackdir != INVALID_TRACKDIR); NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, TRANSPORT_RAIL, 0, v->owner, v->u.rail.compatible_railtypes, NPF_INFINITE_PENALTY); @@ -2353,7 +2353,7 @@ static void CheckNextTrainTile(Vehicle *v) /* Exit if the current order doesn't have a destination, but the train has orders. */ if ((v->current_order.IsType(OT_NOTHING) || v->current_order.IsType(OT_LEAVESTATION) || v->current_order.IsType(OT_LOADING)) && v->GetNumOrders() > 0) return; - Trackdir td = GetVehicleTrackdir(v); + Trackdir td = v->GetVehicleTrackdir(); /* On a tile with a red non-pbs signal, don't look ahead. */ if (IsTileType(v->tile, MP_RAILWAY) && HasSignalOnTrackdir(v->tile, td) && @@ -2493,7 +2493,7 @@ void FreeTrainTrackReservation(const Vehicle *v, TileIndex origin, Trackdir orig assert(IsFrontEngine(v)); TileIndex tile = origin != INVALID_TILE ? origin : v->tile; - Trackdir td = orig_td != INVALID_TRACKDIR ? orig_td : GetVehicleTrackdir(v); + Trackdir td = orig_td != INVALID_TRACKDIR ? orig_td : v->GetVehicleTrackdir(); bool free_tile = tile != v->tile || !(IsRailwayStationTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE)); StationID station_id = IsRailwayStationTile(v->tile) ? GetStationIndex(v->tile) : INVALID_STATION; @@ -3013,7 +3013,7 @@ static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir if (TryReserveSafeTrack(v, origin.tile, origin.trackdir, false)) { TrackBits res = GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir); best_track = FindFirstTrack(res); - TryReserveRailTrack(v->tile, TrackdirToTrack(GetVehicleTrackdir(v))); + TryReserveRailTrack(v->tile, TrackdirToTrack(v->GetVehicleTrackdir())); if (got_reservation != NULL) *got_reservation = true; if (changed_signal) MarkTileDirtyByTile(tile); } else { @@ -3060,7 +3060,7 @@ static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir break; } - TryReserveRailTrack(v->tile, TrackdirToTrack(GetVehicleTrackdir(v))); + TryReserveRailTrack(v->tile, TrackdirToTrack(v->GetVehicleTrackdir())); if (changed_signal) MarkTileDirtyByTile(tile); @@ -3179,8 +3179,8 @@ static bool CheckReverseTrain(Vehicle *v) NPFFillWithOrderData(&fstd, v); - Trackdir trackdir = GetVehicleTrackdir(v); - Trackdir trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last)); + Trackdir trackdir = v->GetVehicleTrackdir(); + Trackdir trackdir_rev = ReverseTrackdir(last->GetVehicleTrackdir()); assert(trackdir != INVALID_TRACKDIR); assert(trackdir_rev != INVALID_TRACKDIR); @@ -3471,7 +3471,7 @@ static void SetVehicleCrashed(Vehicle *v) * and any railway station paltform reservation. */ FreeTrainTrackReservation(v); for (const Vehicle *u = v; u != NULL; u = u->Next()) { - ClearPathReservation(u, u->tile, GetVehicleTrackdir(u)); + ClearPathReservation(u, u->tile, u->GetVehicleTrackdir()); if (IsTileType(u->tile, MP_TUNNELBRIDGE)) { /* ClearPathReservation will not free the wormhole exit * if the train has just entered the wormhole. */ @@ -3796,7 +3796,7 @@ static void TrainController(Vehicle *v, Vehicle *nomove) } /* Clear any track reservation when the last vehicle leaves the tile */ - if (v->Next() == NULL) ClearPathReservation(v, v->tile, GetVehicleTrackdir(v)); + if (v->Next() == NULL) ClearPathReservation(v, v->tile, v->GetVehicleTrackdir()); v->tile = gp.new_tile; @@ -4520,6 +4520,23 @@ void Train::OnNewDay() } } +Trackdir Train::GetVehicleTrackdir() const +{ + if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR; + + if (this->u.rail.track == TRACK_BIT_DEPOT) { + /* We'll assume the train is facing outwards */ + return DiagDirToDiagTrackdir(GetRailDepotDirection(this->tile)); // Train in depot + } + + if (this->u.rail.track == TRACK_BIT_WORMHOLE) { + /* train in tunnel or on bridge, so just use his direction and assume a diagonal track */ + return DiagDirToDiagTrackdir(DirToDiagDir(this->direction)); + } + + return TrackDirectionToTrackdir(FindFirstTrack(this->u.rail.track), this->direction); +} + void InitializeTrains() { _age_cargo_skip_counter = 1; diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 489e5a8ed..26f5b6635 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -15,6 +15,7 @@ #include "town.h" #include "variables.h" #include "train.h" +#include "ship.h" #include "water_map.h" #include "yapf/yapf.h" #include "newgrf_sound.h" @@ -1470,7 +1471,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti break; case VEH_SHIP: - v->u.ship.state = TRACK_BIT_WORMHOLE; + static_cast<Ship*>(v)->state = TRACK_BIT_WORMHOLE; break; default: NOT_REACHED(); @@ -1495,8 +1496,8 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti break; case VEH_SHIP: - if (v->u.ship.state == TRACK_BIT_WORMHOLE) { - v->u.ship.state = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y); + if (static_cast<Ship*>(v)->state == TRACK_BIT_WORMHOLE) { + static_cast<Ship*>(v)->state = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y); return VETSB_ENTERED_WORMHOLE; } break; diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 961e9ee4b..90a9406d5 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -992,7 +992,7 @@ void VehicleEnterDepot(Vehicle *v) case VEH_SHIP: InvalidateWindowClasses(WC_SHIPS_LIST); - v->u.ship.state = TRACK_BIT_DEPOT; + static_cast<Ship*>(v)->state = TRACK_BIT_DEPOT; RecalcShipStuff(v); break; @@ -1173,49 +1173,6 @@ Direction GetDirectionTowards(const Vehicle *v, int x, int y) return ChangeDir(dir, dirdiff > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT); } -Trackdir GetVehicleTrackdir(const Vehicle *v) -{ - if (v->vehstatus & VS_CRASHED) return INVALID_TRACKDIR; - - switch (v->type) { - case VEH_TRAIN: - if (v->u.rail.track == TRACK_BIT_DEPOT) // We'll assume the train is facing outwards - return DiagDirToDiagTrackdir(GetRailDepotDirection(v->tile)); // Train in depot - - if (v->u.rail.track == TRACK_BIT_WORMHOLE) // train in tunnel or on bridge, so just use his direction and assume a diagonal track - return DiagDirToDiagTrackdir(DirToDiagDir(v->direction)); - - return TrackDirectionToTrackdir(FindFirstTrack(v->u.rail.track), v->direction); - - case VEH_SHIP: - if (v->IsInDepot()) - /* We'll assume the ship is facing outwards */ - return DiagDirToDiagTrackdir(GetShipDepotDirection(v->tile)); - - if (v->u.ship.state == TRACK_BIT_WORMHOLE) // ship on aqueduct, so just use his direction and assume a diagonal track - return DiagDirToDiagTrackdir(DirToDiagDir(v->direction)); - - return TrackDirectionToTrackdir(FindFirstTrack(v->u.ship.state), v->direction); - - case VEH_ROAD: - if (v->IsInDepot()) // We'll assume the road vehicle is facing outwards - return DiagDirToDiagTrackdir(GetRoadDepotDirection(v->tile)); - - if (IsStandardRoadStopTile(v->tile)) // We'll assume the road vehicle is facing outwards - return DiagDirToDiagTrackdir(GetRoadStopDir(v->tile)); // Road vehicle in a station - - /* Drive through road stops / wormholes (tunnels) */ - if (v->u.road.state > RVSB_TRACKDIR_MASK) return DiagDirToDiagTrackdir(DirToDiagDir(v->direction)); - - /* If vehicle's state is a valid track direction (vehicle is not turning around) return it, - * otherwise transform it into a valid track direction */ - return (Trackdir)((IsReversingRoadTrackdir((Trackdir)v->u.road.state)) ? (v->u.road.state - 6) : v->u.road.state); - - /* case VEH_AIRCRAFT: case VEH_EFFECT: case VEH_DISASTER: */ - default: return INVALID_TRACKDIR; - } -} - /** * Call the tile callback function for a vehicle entering a tile * @param v Vehicle entering the tile @@ -1529,7 +1486,7 @@ void Vehicle::LeaveStation() /* Try to reserve a path when leaving the station as we * might not be marked as wanting a reservation, e.g. * when an overlength train gets turned around in a station. */ - if (UpdateSignalsOnSegment(this->tile, TrackdirToExitdir(GetVehicleTrackdir(this)), this->owner) == SIGSEG_PBS || _settings_game.pf.reserve_paths) { + if (UpdateSignalsOnSegment(this->tile, TrackdirToExitdir(this->GetVehicleTrackdir()), this->owner) == SIGSEG_PBS || _settings_game.pf.reserve_paths) { TryPathReserve(this, true, true); } } diff --git a/src/vehicle_base.h b/src/vehicle_base.h index 6c3d86757..91b5b69b8 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -185,10 +185,6 @@ struct VehicleDisaster { VehicleID big_ufo_destroyer_target; }; -struct VehicleShip { - TrackBitsByte state; -}; - typedef Pool<Vehicle, VehicleID, 512, 64000> VehiclePool; extern VehiclePool _vehicle_pool; @@ -322,7 +318,6 @@ public: VehicleRoad road; VehicleEffect effect; VehicleDisaster disaster; - VehicleShip ship; } u; /* cached oftenly queried NewGRF values */ @@ -438,6 +433,20 @@ public: virtual void OnNewDay() {}; /** + * Returns the Trackdir on which the vehicle is currently located. + * Works for trains and ships. + * Currently works only sortof for road vehicles, since they have a fuzzy + * concept of being "on" a trackdir. Dunno really what it returns for a road + * vehicle that is halfway a tile, never really understood that part. For road + * vehicles that are at the beginning or end of the tile, should just return + * the diagonal trackdir on which they are driving. I _think_. + * For other vehicles types, or vehicles with no clear trackdir (such as those + * in depots), returns 0xFF. + * @return the trackdir of the vehicle + */ + virtual Trackdir GetVehicleTrackdir() const { return INVALID_TRACKDIR; } + + /** * Gets the running cost of a vehicle that can be sent into SetDParam for string processing. * @return the vehicle's running cost */ @@ -663,19 +672,6 @@ static inline Order *GetVehicleOrder(const Vehicle *v, int index) { return (v->o */ static inline Order *GetLastVehicleOrder(const Vehicle *v) { return (v->orders.list == NULL) ? NULL : v->orders.list->GetLastOrder(); } -/** - * Returns the Trackdir on which the vehicle is currently located. - * Works for trains and ships. - * Currently works only sortof for road vehicles, since they have a fuzzy - * concept of being "on" a trackdir. Dunno really what it returns for a road - * vehicle that is halfway a tile, never really understood that part. For road - * vehicles that are at the beginning or end of the tile, should just return - * the diagonal trackdir on which they are driving. I _think_. - * For other vehicles types, or vehicles with no clear trackdir (such as those - * in depots), returns 0xFF. - */ -Trackdir GetVehicleTrackdir(const Vehicle *v); - void CheckVehicle32Day(Vehicle *v); static const int32 INVALID_COORD = 0x7fffffff; diff --git a/src/yapf/yapf_rail.cpp b/src/yapf/yapf_rail.cpp index 09f672605..8d530bf52 100644 --- a/src/yapf/yapf_rail.cpp +++ b/src/yapf/yapf_rail.cpp @@ -540,8 +540,8 @@ bool YapfCheckReverseTrain(const Vehicle *v) const Vehicle *last_veh = GetLastVehicleInChain(v); /* get trackdirs of both ends */ - Trackdir td = GetVehicleTrackdir(v); - Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh)); + Trackdir td = v->GetVehicleTrackdir(); + Trackdir td_rev = ReverseTrackdir(last_veh->GetVehicleTrackdir()); /* tiles where front and back are */ TileIndex tile = v->tile; @@ -603,7 +603,7 @@ bool YapfFindNearestRailDepotTwoWay(const Vehicle *v, int max_distance, int reve PBSTileInfo origin = FollowTrainReservation(v); TileIndex last_tile = last_veh->tile; - Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh)); + Trackdir td_rev = ReverseTrackdir(last_veh->GetVehicleTrackdir()); typedef bool (*PfnFindNearestDepotTwoWay)(const Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir, int, int, TileIndex*, bool*); PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay; diff --git a/src/yapf/yapf_road.cpp b/src/yapf/yapf_road.cpp index fbb7c6fa3..facfec14a 100644 --- a/src/yapf/yapf_road.cpp +++ b/src/yapf/yapf_road.cpp @@ -372,7 +372,7 @@ public: { /* set origin (tile, trackdir) */ TileIndex src_tile = v->tile; - Trackdir src_td = GetVehicleTrackdir(v); + Trackdir src_td = v->GetVehicleTrackdir(); if ((TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)) & TrackdirToTrackdirBits(src_td)) == 0) { /* sometimes the roadveh is not on the road (it resides on non-existing track) * how should we handle that situation? */ @@ -469,7 +469,7 @@ uint YapfRoadVehDistanceToTile(const Vehicle *v, TileIndex tile) Depot *YapfFindNearestRoadDepot(const Vehicle *v) { TileIndex tile = v->tile; - Trackdir trackdir = GetVehicleTrackdir(v); + Trackdir trackdir = v->GetVehicleTrackdir(); if ((TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)) & TrackdirToTrackdirBits(trackdir)) == 0) { return NULL; } diff --git a/src/yapf/yapf_ship.cpp b/src/yapf/yapf_ship.cpp index 36b0b0076..0d3975833 100644 --- a/src/yapf/yapf_ship.cpp +++ b/src/yapf/yapf_ship.cpp @@ -54,7 +54,7 @@ public: /* move back to the old tile/trackdir (where ship is coming from) */ TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir))); - Trackdir trackdir = GetVehicleTrackdir(v); + Trackdir trackdir = v->GetVehicleTrackdir(); assert(IsValidTrackdir(trackdir)); /* convert origin trackdir to TrackdirBits */ |