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authoralberth <alberth@openttd.org>2010-10-02 09:48:01 +0000
committeralberth <alberth@openttd.org>2010-10-02 09:48:01 +0000
commit2a796187efdaeb0050d0501ad7b468fdce84c2ee (patch)
tree661d8328c651d73e59e9fd2524d474382d263dee /src
parent581d1070b4f96bdcf191b4f6d397475d189bc9e0 (diff)
downloadopenttd-2a796187efdaeb0050d0501ad7b468fdce84c2ee.tar.xz
(svn r20863) -Codechange: Make AyStarMain_Loop a method.
Diffstat (limited to 'src')
-rw-r--r--src/pathfinder/npf/aystar.cpp23
-rw-r--r--src/pathfinder/npf/aystar.h3
2 files changed, 12 insertions, 14 deletions
diff --git a/src/pathfinder/npf/aystar.cpp b/src/pathfinder/npf/aystar.cpp
index 0895a0845..0facc358f 100644
--- a/src/pathfinder/npf/aystar.cpp
+++ b/src/pathfinder/npf/aystar.cpp
@@ -153,40 +153,40 @@ static int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNod
* AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
* AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
*/
-static int AyStarMain_Loop(AyStar *aystar)
+int AyStar::Loop()
{
int i;
/* Get the best node from OpenList */
- OpenListNode *current = AyStarMain_OpenList_Pop(aystar);
+ OpenListNode *current = AyStarMain_OpenList_Pop(this);
/* If empty, drop an error */
if (current == NULL) return AYSTAR_EMPTY_OPENLIST;
/* Check for end node and if found, return that code */
- if (aystar->EndNodeCheck(aystar, current) == AYSTAR_FOUND_END_NODE) {
- if (aystar->FoundEndNode != NULL) {
- aystar->FoundEndNode(aystar, current);
+ if (this->EndNodeCheck(this, current) == AYSTAR_FOUND_END_NODE) {
+ if (this->FoundEndNode != NULL) {
+ this->FoundEndNode(this, current);
}
free(current);
return AYSTAR_FOUND_END_NODE;
}
/* Add the node to the ClosedList */
- AyStarMain_ClosedList_Add(aystar, &current->path);
+ AyStarMain_ClosedList_Add(this, &current->path);
/* Load the neighbours */
- aystar->GetNeighbours(aystar, current);
+ this->GetNeighbours(this, current);
/* Go through all neighbours */
- for (i = 0; i < aystar->num_neighbours; i++) {
+ for (i = 0; i < this->num_neighbours; i++) {
/* Check and add them to the OpenList if needed */
- aystar->checktile(aystar, &aystar->neighbours[i], current);
+ this->checktile(this, &this->neighbours[i], current);
}
/* Free the node */
free(current);
- if (aystar->max_search_nodes != 0 && Hash_Size(&aystar->ClosedListHash) >= aystar->max_search_nodes) {
+ if (this->max_search_nodes != 0 && Hash_Size(&this->ClosedListHash) >= this->max_search_nodes) {
/* We've expanded enough nodes */
return AYSTAR_LIMIT_REACHED;
} else {
@@ -243,7 +243,7 @@ int AyStarMain_Main(AyStar *aystar)
int r, i = 0;
/* Loop through the OpenList
* Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick */
- while ((r = aystar->loop(aystar)) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { }
+ while ((r = aystar->Loop()) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { }
#ifdef AYSTAR_DEBUG
switch (r) {
case AYSTAR_FOUND_END_NODE: printf("[AyStar] Found path!\n"); break;
@@ -295,7 +295,6 @@ void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets)
aystar->addstart = AyStarMain_AddStartNode;
aystar->main = AyStarMain_Main;
- aystar->loop = AyStarMain_Loop;
aystar->clear = AyStarMain_Clear;
aystar->checktile = AyStarMain_CheckTile;
}
diff --git a/src/pathfinder/npf/aystar.h b/src/pathfinder/npf/aystar.h
index b604118f9..8088ba7fe 100644
--- a/src/pathfinder/npf/aystar.h
+++ b/src/pathfinder/npf/aystar.h
@@ -106,7 +106,6 @@ typedef void AyStar_FoundEndNode(AyStar *aystar, OpenListNode *current);
/* For internal use, see aystar.cpp */
typedef void AyStar_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g);
typedef int AyStar_Main(AyStar *aystar);
-typedef int AyStar_Loop(AyStar *aystar);
typedef int AyStar_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
typedef void AyStar_Clear(AyStar *aystar);
@@ -150,7 +149,7 @@ struct AyStar {
* main() should be called externally */
AyStar_AddStartNode *addstart;
AyStar_Main *main;
- AyStar_Loop *loop;
+ int Loop();
void Free();
AyStar_Clear *clear;
AyStar_CheckTile *checktile;