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authorfrosch <frosch@openttd.org>2011-08-19 21:19:10 +0000
committerfrosch <frosch@openttd.org>2011-08-19 21:19:10 +0000
commit27aff44e77493ca87d6b75fa99c972a5035a42dc (patch)
treeeecb0ecd8be2670ac6cd63317b0eaf0b1654ed2e /src
parentb8f8cef34c1d75da025db9216a3f798ff8f74f3b (diff)
downloadopenttd-27aff44e77493ca87d6b75fa99c972a5035a42dc.tar.xz
(svn r22764) -Add: [NoAI] AITile::GetTownAuthority().
Diffstat (limited to 'src')
-rw-r--r--src/ai/api/ai_changelog.hpp1
-rw-r--r--src/ai/api/ai_tile.cpp7
-rw-r--r--src/ai/api/ai_tile.hpp7
-rw-r--r--src/ai/api/ai_tile.hpp.sq1
4 files changed, 16 insertions, 0 deletions
diff --git a/src/ai/api/ai_changelog.hpp b/src/ai/api/ai_changelog.hpp
index 2fc2b13bf..d77cb03c2 100644
--- a/src/ai/api/ai_changelog.hpp
+++ b/src/ai/api/ai_changelog.hpp
@@ -26,6 +26,7 @@
* \li AICompany::GetQuarterlyCargoDelivered
* \li AICompany::GetQuarterlyPerformanceRating
* \li AICompany::GetQuarterlyCompanyValue
+ * \li AITown::GetTownAuthority
*
* API removals:
* \li AICompany::GetCompanyValue, use AICompany::GetQuarterlyCompanyValue instead.
diff --git a/src/ai/api/ai_tile.cpp b/src/ai/api/ai_tile.cpp
index 671567190..98701b3a0 100644
--- a/src/ai/api/ai_tile.cpp
+++ b/src/ai/api/ai_tile.cpp
@@ -268,6 +268,13 @@
return AITown::IsWithinTownInfluence(town_id, tile);
}
+/* static */ TownID AITile::GetTownAuthority(TileIndex tile)
+{
+ if (!::IsValidTile(tile)) return false;
+
+ return ::ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority)->index;
+}
+
/* static */ TownID AITile::GetClosestTown(TileIndex tile)
{
if (!::IsValidTile(tile)) return INVALID_TOWN;
diff --git a/src/ai/api/ai_tile.hpp b/src/ai/api/ai_tile.hpp
index 557305b40..727c781a9 100644
--- a/src/ai/api/ai_tile.hpp
+++ b/src/ai/api/ai_tile.hpp
@@ -450,6 +450,13 @@ public:
static bool IsWithinTownInfluence(TileIndex tile, TownID town_id);
/**
+ * Find the town which has authority for the tile.
+ * The rating of your company in this town will be checked and affected when
+ * building stations, trees etc.
+ */
+ static TownID GetTownAuthority(TileIndex tile);
+
+ /**
* Find the town that is closest to a tile. Stations you build at this tile
* will belong to this town.
* @param tile The tile to check.
diff --git a/src/ai/api/ai_tile.hpp.sq b/src/ai/api/ai_tile.hpp.sq
index 2d9212219..8c7ba0b86 100644
--- a/src/ai/api/ai_tile.hpp.sq
+++ b/src/ai/api/ai_tile.hpp.sq
@@ -125,6 +125,7 @@ void SQAITile_Register(Squirrel *engine)
SQAITile.DefSQStaticMethod(engine, &AITile::PlantTree, "PlantTree", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &AITile::PlantTreeRectangle, "PlantTreeRectangle", 4, ".iii");
SQAITile.DefSQStaticMethod(engine, &AITile::IsWithinTownInfluence, "IsWithinTownInfluence", 3, ".ii");
+ SQAITile.DefSQStaticMethod(engine, &AITile::GetTownAuthority, "GetTownAuthority", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &AITile::GetClosestTown, "GetClosestTown", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &AITile::GetBuildCost, "GetBuildCost", 2, ".i");