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author | belugas <belugas@openttd.org> | 2007-07-05 16:39:56 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-07-05 16:39:56 +0000 |
commit | e7678f47be0288f1aad604a54266493c383cadde (patch) | |
tree | b01fa2c9a33ce634b8f566667ef629521248f029 /src | |
parent | 5e7d4ffe9fa2a5f0c3fa8349d7beb885e17c475f (diff) | |
download | openttd-e7678f47be0288f1aad604a54266493c383cadde.tar.xz |
(svn r10448) -Codechange: Industry Tiles and Houses share almost the same spritegroup format.
Diffstat (limited to 'src')
-rw-r--r-- | src/newgrf.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/newgrf.cpp b/src/newgrf.cpp index 80268a750..c27807625 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -2207,7 +2207,8 @@ static void NewSpriteGroup(byte *buf, int len) break; } - case GSF_TOWNHOUSE: { + case GSF_TOWNHOUSE: + case GSF_INDUSTRYTILES: { byte sprites = _cur_grffile->spriteset_numents; byte num_sprites = max((uint8)1, type); uint i; |