diff options
author | truelight <truelight@openttd.org> | 2007-03-08 21:05:05 +0000 |
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committer | truelight <truelight@openttd.org> | 2007-03-08 21:05:05 +0000 |
commit | e2eeac06f80a8295f8f9919be8bf6927541d540b (patch) | |
tree | 272a69044d866373a00945b223d5bb16558a8687 /src | |
parent | ca375d573acf9ac860edf23c831ae78bd0872dec (diff) | |
download | openttd-e2eeac06f80a8295f8f9919be8bf6927541d540b.tar.xz |
(svn r9071) -Fix [FS#459]: when in networking an other player takes over an AI which is also controlled by a player, move the player with the company to the company who bought out the AI
Diffstat (limited to 'src')
-rw-r--r-- | src/economy.cpp | 63 |
1 files changed, 36 insertions, 27 deletions
diff --git a/src/economy.cpp b/src/economy.cpp index 4cbb1cc12..91bf5021d 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -370,6 +370,40 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) MarkWholeScreenDirty(); } +static void ChangeNetworkOwner(PlayerID current_player, PlayerID new_player) +{ +#ifdef ENABLE_NETWORK + if (!_networking) return; + + if (current_player == _local_player) { + _network_playas = new_player; + SetLocalPlayer(new_player); + } + + if (!_network_server) return; + + /* The server has to handle all administrative issues, for example + * updating and notifying all clients of what has happened */ + NetworkTCPSocketHandler *cs; + NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); + + /* The server has just changed from player */ + if (current_player == ci->client_playas) { + ci->client_playas = new_player; + NetworkUpdateClientInfo(NETWORK_SERVER_INDEX); + } + + /* Find all clients that were in control of this company, and mark them as new_player */ + FOR_ALL_CLIENTS(cs) { + ci = DEREF_CLIENT_INFO(cs); + if (current_player == ci->client_playas) { + ci->client_playas = new_player; + NetworkUpdateClientInfo(ci->client_index); + } + } +#endif /* ENABLE_NETWORK */ +} + static void PlayersCheckBankrupt(Player *p) { PlayerID owner; @@ -427,35 +461,9 @@ static void PlayersCheckBankrupt(Player *p) p->bankrupt_asked = 0xFF; p->bankrupt_timeout = 0x456; break; - } else if (owner == _local_player) { - _network_playas = PLAYER_SPECTATOR; - SetLocalPlayer(PLAYER_SPECTATOR); } -#ifdef ENABLE_NETWORK - /* The server has to handle all administrative issues, for example - * updating and notifying all clients of what has happened */ - if (_network_server) { - NetworkTCPSocketHandler *cs; - NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); - - /* The server has just gone belly-up, mark it as spectator */ - if (owner == ci->client_playas) { - ci->client_playas = PLAYER_SPECTATOR; - NetworkUpdateClientInfo(NETWORK_SERVER_INDEX); - } - - /* Find all clients that were in control of this company, - * and mark them as spectator; broadcast this message to everyone */ - FOR_ALL_CLIENTS(cs) { - ci = DEREF_CLIENT_INFO(cs); - if (ci->client_playas == owner) { - ci->client_playas = PLAYER_SPECTATOR; - NetworkUpdateClientInfo(ci->client_index); - } - } - } -#endif /* ENABLE_NETWORK */ + ChangeNetworkOwner(owner, PLAYER_SPECTATOR); } /* Remove the player */ @@ -1628,6 +1636,7 @@ static void DoAcquireCompany(Player *p) /* original code does this a little bit differently */ PlayerID pi = p->index; + ChangeNetworkOwner(pi, _current_player); ChangeOwnershipOfPlayerItems(pi, _current_player); if (p->bankrupt_value == 0) { |