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authorsmatz <smatz@openttd.org>2009-01-20 16:40:19 +0000
committersmatz <smatz@openttd.org>2009-01-20 16:40:19 +0000
commitd6b7c11dd948a81b7f908c057ca80bc4f8585179 (patch)
tree86d80fc1d60f3f64a05ee4621374df2cee831f17 /src
parent9bd7b6bd0cc314a086100a72df6efbc7c9b0d996 (diff)
downloadopenttd-d6b7c11dd948a81b7f908c057ca80bc4f8585179.tar.xz
(svn r15173) -Codechange: shuffle a few lines of code in oldloader.cpp
Diffstat (limited to 'src')
-rw-r--r--src/saveload/oldloader.cpp31
1 files changed, 14 insertions, 17 deletions
diff --git a/src/saveload/oldloader.cpp b/src/saveload/oldloader.cpp
index 24689e157..2ae3671bc 100644
--- a/src/saveload/oldloader.cpp
+++ b/src/saveload/oldloader.cpp
@@ -397,6 +397,16 @@ static void FixOldVehicles()
Vehicle *v;
FOR_ALL_VEHICLES(v) {
+ /* For some reason we need to correct for this */
+ switch (v->spritenum) {
+ case 0xfd: break;
+ case 0xff: v->spritenum = 0xfe; break;
+ default: v->spritenum >>= 1; break;
+ }
+
+ /* Vehicle-subtype is different in TTD(Patch) */
+ if (v->type == VEH_EFFECT) v->subtype = v->subtype >> 1;
+
v->name = CopyFromOldName(_old_vehicle_names[v->index]);
/* We haven't used this bit for stations for ages */
@@ -444,9 +454,9 @@ static void FixOldVehicles()
#define OCL_ASSERT(size) { OC_ASSERT, 1, NULL, size, NULL }
/* The savegames has some hard-coded pointers, because it always enters the same
- piece of memory.. we don't.. so we need to remap ;)
- Old Towns are 94 bytes big
- Old Orders are 2 bytes big */
+ * piece of memory.. we don't.. so we need to remap ;)
+ * Old Towns are 94 bytes big
+ * Old Orders are 2 bytes big */
#define REMAP_TOWN_IDX(x) ((x) - (0x0459154 - 0x0458EF0)) / 94
#define REMAP_ORDER_IDX(x) ((x) - (0x045AB08 - 0x0458EF0)) / 2
@@ -1127,12 +1137,10 @@ static const OldChunks vehicle_chunk[] = {
bool LoadOldVehicle(LoadgameState *ls, int num)
{
- uint i;
-
/* Read the TTDPatch flags, because we need some info from it */
ReadTTDPatchFlags();
- for (i = 0; i < _old_vehicle_multiplier; i++) {
+ for (uint i = 0; i < _old_vehicle_multiplier; i++) {
_current_vehicle_id = num * _old_vehicle_multiplier + i;
/* Read the vehicle type and allocate the right vehicle */
@@ -1165,20 +1173,9 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
}
v->current_order.AssignOrder(UnpackOldOrder(_old_order));
- /* For some reason we need to correct for this */
- switch (v->spritenum) {
- case 0xfd: break;
- case 0xff: v->spritenum = 0xfe; break;
- default: v->spritenum >>= 1; break;
- }
-
if (_old_next_ptr != 0xFFFF) v->next = GetVehiclePoolSize() <= _old_next_ptr ? new (_old_next_ptr) InvalidVehicle() : GetVehicle(_old_next_ptr);
_old_vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id);
- v->name = NULL;
-
- /* Vehicle-subtype is different in TTD(Patch) */
- if (v->type == VEH_EFFECT) v->subtype = v->subtype >> 1;
if (_cargo_count != 0) {
CargoPacket *cp = new CargoPacket((_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, _cargo_count);